FOOD, DRINK, POISONS AND HERBS
Food, Drink, Poisons and Herbs
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any adventurers seem happy to exist on nothing more nourishing than trail rations and a mug of ale at the nearest tavern. However, the sheer amount of gold an adventurer can expect to earn during a successful career allows him to sample the very height of luxury as far as food and drink are concerned. In addition, many adventurers pass up the opportunity to fortify themselves and expand their abilities through the use of herbs and drugs. Many become suspicious of such concoctions, as they can have unwanted side effects but the right brew at the right time can provide amazing benefits.
Accennan’s Rage
This light blue-coloured poison is the result of the slow distilling of a raging barbarian’s blood with the venom of a rare river snake of the tropics. Initial damage to the victim occurs two rounds after the poison takes effect. The victim will rage (as the barbarian special ability) for two rounds and cannot voluntarily end the rage. He will attack the nearest living target during this time. After two rounds of raging, the second saving throw is made and, if failed, the victim will rage, as above, for another two rounds. After the rage subsides, he will be considered fatigued as a barbarian is after the rage. Accennan’s Rage: Ingested DC 20; Initial damage rage; Secondary damage rage; 2,500 gp.
Afterthought Tea
This rather pungent pink tea tastes almost as bad as it smells. However, it also interferes with the male fertility system, allowing the drinker to engage in non-platonic relationships without fear of getting his partner pregnant. The tea is extremely effective, but must be taken for at least
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one week to be effective. Once the tea kicks in the drinker must make a Fortitude saving throw (DC 13) or become permanently infertile. The drinker must make this save each week he uses this preparation. Afterthought Tea: 5 gp, 1 lb.
Alebread
A dwarven specialty item, alebread is baked with a heavy, potent ale that retains a good deal of its alcoholic content when exposed to heat. This makes for a dark brown bread that tastes heavily of yeast, strong grains, and powerful ale. One inch-thick slice of alebread is as intoxicating as a mug of human-brewed ale, which means most dwarves have to eat seven or eight slices to feel any level of intoxication at all. One loaf yields twelve slices. Alebread: 5 gp, 2 lb.
Balancing Feast
Not all feast are experiences in decadence and excess. A balancing feast may take up at a month to plan and prepare, as each item must be properly prepared for its individual guest. Each dish has complementary culinary and medicinal values, the cumulative effect of which can be astounding. It takes one week per ten people invited to plan and prepare a balancing feat. Additionally, the lead chef must have 10 ranks in Healing and Profession (cook) to create the meal. At the end of the feast each guest may make a Fortitude save (DC 15). If he succeeds then the balancing feast restores some of his body’s natural function, healing 1d4 points of permanent ability damage. Balancing Feast: 50 gp per guest, 20 lb. per guest