PSYCHIC MASTERY
Psychic Mastery
Ecterric Steel
A form of crystal laden steel smelted and mixed by a psionic smith with telekinetic abilities, ecterric steel can be made at half its cost by a psionic character with any psychokinetic powers at a cost of 10 power points and a Craft (blacksmithing) check at a DC of 25. Ecterric steel is both extremely hard and very light, having the same qualities as mithril but requiring only common steel and sand as its basic ingredients.
T
he most important tools of any psion or psychic warrior is their mind and body – but these are not the only things he will need to survive. Items that enhance his natural psionic capabilities and increase raw mental potential are necessary, though these must often be tailored to a character’s own special needs. This chapter contains many new equipment choices for psychic warriors and psions, along with new tools for increasing psychic power points and amplifying mental fortitude.
Ecterric Steel: +100 gp to the cost of an item per pound of its base weight before reduction.
Greater Foci
A greater focus stone resembles a crystal focus in all respects but is inwardly faceted as well as outwardly carved and generates complex patterns of psychic energy when used in conjunction with any manifestation of psionic ability. In addition to the power associated with crystal foci, a greater focus allows the user to pay half again the cost of a psionic power in order to add his Charisma or Wisdom modifier (whichever is higher) to the power’s saving throw DC. This stacks even if these statistics are already being added to the DC of the save. Greater foci must be held in both hands in order to be effective.
Aural Gloves
Crafted of aura silk and woven through with ethereal fibers plucked from another plane of existence, aural gloves have no directly magical or psionic energy inherent in their craftsmanship. When worn by a psychic warrior or psion, these gloves drain a single power point and consume it, gaining the ability to grant the wearer the ability to strike ethereal, astral, or out of phase targets with unarmed attacks as if he were wearing gauntlets with the ghost touch weapon special quality. Aural gloves keep this power for 24 hours or until taken off, whichever comes first. If put back on or worn for more than 24 hours, they drain another point and regain their ability; this drain is not under the wearer’s control and occurs automatically.
Greater Foci: 900 gp, 5 lb.
Icon, Psychic
A psychic icon is a precious crystal statuette, often abstract, of the user and each one is unique. When used by the person it was crafted for using the Craft (sculpture) skill at a DC of 25, a psychic icon maintains powers that require concentration of the user, freeing his mind to invoke other abilities. Once a power is manifested, the bearer of a psychic icon (which occupies one hand while it is being used) can release the power at any time while it is active into the icon itself. This will maintain the power for 2d4 more rounds before it fades.
Aural Gloves: 150 gp, 1 lb.
Cathartic Flail
While it does not fit with all monastic orders’ ways of self discipline, a cathartic flail can aid in a psionic character’s recovery of power points by inflicting pain in place of deep meditation during the normal ‘rest’ time needed to regain energy. A character using a cathartic flail recovers power points at twice the normal rate, but must remain stationary and out of combat to do so and inflicts 2d6 points of slashing damage upon himself that cannot be healed for at least one hour after this recovery period ends. If the damage is healed by any means (including regeneration) within this hour, the additional power points gained are lost.
Icon, Psychic: 1,200 gp, 2 lb.
Kundalish Text
Some psionics use pain to focus their powers; others use pleasure. These texts are a guide to the various forms and positions of meditative
Cathartic Flail: 25 gp, 2 lb.
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