THE ARMOURY
The Armoury
W
elcome to the Armoury. Here you will find new weapons, armour and other combat-related items useful to any character class. It is not just the fighter who holds the monopoly in battle, and the specialist items here may benefit and cleric, rogue or wizard who insists on the following the dangerous profession of adventuring.
Battering Axe
This is a huge weapon that has more in common with the trunk of a small tree than an ordinary weapon. The head of this massive axe along is two to three times larger than those found on even greataxes. The battering axe requires a Strength of 18 to just to wield and if the user possesses a Strength of 25 or less, he will suffer 1d6 points of subdual damage on every missed attack, such is the effort required to swing it back into attack position. When used to break down doors, the user gains a +4 equipment bonus to the required Strength check but may no longer benefit from a second character aiding him. Poleaxe: Large Exotic Weapon; 200 gp; Dmg 3d6; Critical x3; Range -; 40 lb.; Slashing and Piercing
Bill
Black Leather Tunic This leather tunic is common in appearance, decorated with small metal studs. It is pulled tight and secured to the wearer with several leather strings stitched down the front of the tunic. This is an excellently crafted item, durable enough to offer the wearer a small degree of protection when in combat. Casual observers will not even consider the tunic to be a finely-crafted suit of light armour. Black Leather Tunic: Light Armour; 175 gp; AC +2; Max Dex +6; Check 0; SF 10%; Spd 30 ft./20 ft.; 15 lb.
Ch’jat A strange looking weapon, the ch’jat is actually very easy to use – even a peasant will find it effective in his hands. Looking and behaving as a light mace in every way, the ch’jat may be activated using a move action, springing the mace head apart to reveal a wicked looking blade. This weapon is usually used by adventurers either looking for a weapon that is a little bit different from the norm or by those seeking to sneak a bladed weapon into restricted territory. Ch’jat: Small Simple Weapon; 55 gp; Dmg 1d6 or 1d8; Critical x2; Range -; 9 lb.; Bludgeoning or Piercing
This is a broad straight, single-edged blade of around 12 inches long, affixed to a long pole. Originally used as a pruning tool, it has proved itself as a superb polearm. The bill has reach and can be used against targets 10 ft. away. It may not be used to strike at adjacent foes.
Fuxina
Bill: Large Simple Weapon; 2 gp; Dmg 1d10; Critical x3; Range -; 12 lb.; Slashing
Bisento
The bisento is a spear-like weapon with a blade resembling a scimitar. This is a very heavy weapon with a 10 ft. reach – however, unlike many polearms, it may also be used against adjacent targets. If a ready action is used to set a bisento against a charge, it will deal double damage against a charging enemy. Bisento: Large Exotic Weapon; 30 gp; Dmg 1d10; Critical x3; Range -; 20 lb.; Piercing and Slashing
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Normally seen only in pit fights and gladiatorial arenas, the fuxina is a heavy trident designed to pierce armour effectively. Targets facing attacks from a fuxina suffer a –1 circumstance penalty to their Armour Class. If set against a charging enemy with a ready action, the fuxina deals double damage. Fuxina: Large Exotic Weapon; 20 gp; Dmg 1d10; Critical x2; Range -; 7 lb.; Piercing
Kite Shield
A design almost unheard of in many cultures, but very common in selected areas, the kite shield offers similar protection to a tower shield but its tapering lower form allows it to be wielded