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Blade Bravo
Dwarf Traits: Dwarves have stonecunning, which grants them a +2 racial bonus on Search checks to notice unusual stonework. A dwarf who merely comes within 10 feet of it can make a Search check as if actively searching. When standing on the ground, dwarves are exceptionally stable and have a +4 bonus on ability checks made to resist being bull rushed or tripped. They have a +1 racial bonus on attacks against orcs and goblinoids. Dwarves have a +4 racial bonus to Armor Class against giants. *Dwarves have a +2 racial bonus on saving throws against spells and spell-like effects.
Flesh of My Flesh (Ex): Lucana gains a +1 sacred bonus to AC when she wears armor she has crafted.
Cleric Spells Prepared (6/6/5/3/2; save DC 12 + spell level): 0—detect magic (2), detect poison, guidance, light, resistance; 1st—bless, divine favor (2), magic stone*, obscuring mist, shield of faith; 2nd—aid, bear’s endurance, hold person (2), shield other*; 3rd—dispel magic, magic vestment, protection from energy*; 4th—divine power, spell immunity*. *Domain Spell. Domains: Earth (turn air creatures or rebuke earth creatures 1/day), Protection (protective ward grants +7 resistance bonus on next save, 1/day). Possessions: +1 full plate, +1 heavy steel shield, +1 dwarvencraft* warhammer, gauntlets of ogre power, amulet of natural armor +1, cloak of resistance +1, ring of protection +1, scroll of cure moderate wounds, 2 platinum rings (50 gp each), 5 pp, 8 gp. *New item type described in Chapter 7.
Younger gnomes consider it fashionable to engage in rapier duels for honor and glory. These duels are typically fought more for sport than anger, and after a few drubbings, most youths tire of the game and move on to less dangerous pursuits. A few, however, possess a real talent for fencing and develop a love of the blade and battle. They become addicted to the rush of combat and devote themselves to studying its many strategies. Their obsession transforms the sport, elevating the sometimes inelegant cut and thrust of battle into an art form that can leave observers breathless and opponents bloody. These blade bravos also specialize in techniques to battle creatures larger than they are—a necessity for any gnome interested in pursuing the arts of war. Not surprisingly, gnome fi ghters and rogues of all types fi nd themselves drawn to the life of the blade bravo. Even spellcasters sometimes adopt the study of the rapier for a time, although few are willing to leave their spells behind entirely for a simple blade. PCs minding their own business in a gnome community might run afoul of an NPC blade bravo looking to prove herself. Such characters often incite duels against visitors because they get a home crowd advantage, and whether they win or lose, their foe isn’t likely to stick around and cause trouble.
Adaptation: This prestige class bears some similarity to the duelist prestige class presented on page 185 of the Dungeon Master’s Guide, but some of the blade bravo’s class features work best for Small PCs. A straightforward change would involve broadening the racial requirement to allow halfl ings and perhaps some Small or smaller fey into this prestige class. Hit Die: d8. Uli Quindal, a blade bravo
Requirements
To qualify to become a blade bravo, a character must fulfi ll all the following criteria. Race: Gnome. Base Attack Bonus: +5. Skills: Bluff 4 ranks. Feats: Combat Expertise, Weapon Finesse, Weapon Focus (rapier).
Class Skills The blade bravo’s class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Escape Artist (Dex), Intimidate (Cha), Jump (Str), Perform (Cha), Sense Motive (Wis), and Tumble (Dex). See Chapter 4 of the Player’s Handbook for skill descriptions. Skill Points at Each Level: 4 + Int modifi er.
Class Features All of the following are class features of the blade bravo prestige class. Weapon and Armor Profi ciency: Blade bravos gain no profi ciency with any weapon. They do gain profi ciency with light armor. Flourish (Ex): A blade bravo learns to fi ght with style and fl air. While many might discount their swirls and poses as cheap theatrics, in truth they act as a formidable weapon. By diverting her foe’s eye with these fl ourishes, a blade bravo can more easily feint, preventing her opponent from fully defending himself against her next attack. A blade bravo can add her class level to her Bluff checks when feinting in combat. This benefi t only applies when the blade bravo wears light armor or no armor.
Goad: A blade bravo gains Goad (see page 140) as a bonus feat. If the blade bravo has at least 5 ranks in Bluff, the save DC to avoid the feat’s effect increases by 2.
Illus. by B. Williams
Mobile Fighting (Ex): If a blade bravo of 2nd level or higher moves at least 5 feet, she gains a +1 dodge bonus to AC until her next turn. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught fl at-footed, it loses its dodge bonus, too. This benefi t only applies when the blade bravo wears light armor or no armor.
Bonus Feats: Beginning at 3rd level, a blade bravo receives a bonus dueling or combat-oriented feat, which must be selected from the list below. She receives additional bonus feats at 6th and 9th level. Acrobatic, Agile, Alertness, Blind-Fight, Combat Refl exes, Dodge, Greater Two-Weapon Fighting, Improved Critical, Improved Disarm, Improved Feint, Improved Trip, Improved Two-Weapon Fighting, Mobility, Spring Attack, Two-Weapon Fighting, Whirlwind Attack.
Melee Sneak Attack (Ex): If a blade bravo can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. Basically, the blade bravo’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the blade bravo fl anks her target. This extra damage is 1d6 points at 4th level, and it increases to 2d6 points at 8th level. Should the blade bravo score a critical hit with a melee sneak attack, this extra damage is not multiplied. (See Table 8–5: Attack Roll Modifi ers and Table 8–6: Armor Class Modifi ers, page 151 of the Player’ s Handbook, for combat situations in which the blade bravo fl anks an opponent or the opponent loses his Dexterity bonus to AC.) Unlike normal sneak attacks, a blade bravo’s melee sneak attack damage applies only to melee attacks. Ranged attacks can count as sneak attacks only if the target is within 30 feet and the blade bravo has the sneak attack ability from another class. In this case, she deals the sneak attack damage from that other class but does not add the melee sneak attack damage gained from the blade bravo class. With a sap (blackjack) or an unarmed strike, a blade bravo can make a melee sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty, because she must make optional use of her weapon to execute a sneak attack. (See Nonlethal Damage, page 146 of the Player’s Handbook.) A blade bravo can sneak attack only living creatures that have a discernible anatomy—undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to extra damage from critical hits is not vulnerable to melee sneak attacks. The blade bravo must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A blade bravo cannot sneak attack while striking a creature with concealment (see page 152 of the Player’s Handbook) or striking the limbs of a creature whose vitals are beyond reach. If a blade bravo gets a sneak attack bonus from another source (such as rogue levels), the bonuses on damage stack as long as the target is in melee with the blade bravo.
Size Advantage (Ex): By 5th level, a blade bravo starts focusing on fi ghting larger opponents. A blade bravo gains a +2 dodge bonus to her AC per size category of difference between her and her foe. For instance, a blade bravo facing a hobgoblin (a Medium creature) would gain a +2 dodge bonus to AC, but when facing a cloud giant (a Huge creature) she would gain a +6 dodge bonus to AC. The bonus applies only against attacks from that foe. This ability only functions when the blade bravo wears light armor or no armor.
Small but Deadly (Ex): From 7th level on, a blade bravo gains a +4 bonus on rolls made to confi rm critical hits with melee weapons, but only against creatures larger than she.
Lethal Riposte (Ex): A 10th-level blade bravo is a lethal combatant with few equals; she fi nds herself in few situations that she cannot turn to her advantage. Any opponent who attacks and misses the blade bravo with a melee attack provokes an attack of opportunity from the blade bravo. Furthermore, the opponent cannot apply his Dexterity bonus to AC against this attack. The blade bravo can use this ability only once per round, regardless of the number of attacks of opportunity she is normally allowed. This benefi t only applies when the blade bravo wears light armor or no armor.
Table 5–2: The Blade Bravo Base Attack Fort Ref Will
Level Bonus Save Save Save Special
1st +1 +0 +2 +0 Flourish, Goad 2nd +2 +0 +3 +0 Mobile fi ghting 3rd +3 +1 +3 +1 Bonus feat 4th +4 +1 +4 +1 Melee sneak attack +1d6 5th +5 +1 +4 +1 Size advantage 6th +6 +2 +5 +2 Bonus feat 7th +7 +2 +5 +2 Small but deadly 8th +8 +2 +6 +2 Melee sneak attack +2d6 9th +9 +3 +6 +3 Bonus feat 10th +10 +3 +7 +3 Lethal riposte
SAMPLE BLADE BRAVO
Uli Quindal the Blade Bravo: Female gnome fighter 5/blade bravo 4; CR 9; Small humanoid; HD 5d10+10 plus 4d8+8; hp 68; Init +8; Spd 20 ft.; AC 22, touch 16, fl at-footed 18; Base Atk +9; Grp +6; Atk +16 melee (1d4+4/15–20, +1 rapier); Full Atk +16/+11 melee (1d4+4/15–20, +1 rapier); SA fl ourish, melee sneak attack +1d6, spell-like abilities; SQ gnome traits, low-light vision, mobile fi ghting; AL CN; SV Fort +8*, Ref +10*, Will +5*; Str 12, Dex 18, Con 14, Int 13, Wis 10, Cha 8. Skills and Feats: Balance +9, Bluff +11, Disguise –1 (+1 to act in character), Escape Artist +10, Jump +0, Listen +2, Tumble +10, Use Rope +4 (+6 involving bindings); Combat ExpertiseB, DodgeB, GoadB, Iron Will, Improved Critical (rapier), Improved Initiative, Weapon Finesse, Weapon Focus (rapier) B, Weapon Specialization (rapier) B .
Flourish (Ex): Uli can add her blade bravo level (+4) to a Bluff check when feinting in combat.