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Monte Cook’s Arcana Unearthed: Way of the Sword
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action (making one attack), she makes two attacks. The extra attacks are available only in combats pertaining to the task specified while invoking the name. (The DM should be very strict in determining when a combat situation directly pertains to performing the task. For example, after invoking the name of her charge to destroy an oppressive overlord, the champion gains the bonus attack in all fights against the overlord’s guards or the overlord himself, but not during random encounters on the way to the overlord’s fortress.) The task must be appropriate to the principles embodied by the champion’s charge, or the benefits do not apply. The champion cannot invoke the name of her charge more than once at a time, and never more than once a month 20th Level—Share the Bond (Su): The champion becomes so linked to her charge that she knows the person’s status (doing well, wounded, dead) and general location (direction and distance away) at all times, unless some divination magic, such as unknown, impedes her. Lastly, by touching her charge she can transfer hit points freely to the person. The transfer works only one way, and charges cannot be raised above their maximum hit points.
Mage Blade “The power flows through me and into this blade. Watch yourself, or the blade will flow into you.” Born with the will of a warrior but the talents of a spellcaster, the mage blade combines these divergent pursuits into a very specialized set of abilities. The mage blade’s focus is her key weapon, or “athame.” She not only uses it in combat, but as a focus for casting spells, as a magister uses his staff. She imbues this weapon with mystical powers and uses spells to augment it further, as well as to enhance and protect herself in battle. A mage blade prides herself on being self-reliant. Her abilities are broad, and few challenges arise that catch her unprepared. Adventurers: Mage blades seek fame and fortune just like anyone else. They usually have a distinct sense of panache—their combat style has a flair as they use spells to complement their skills. Mage blades love the company of other adventurers, knowing that they can learn from both spellcasters and martial types, and yet can offer something unique to either group. Background: Mage blades can study while apprenticed to a single devoted master, or in an academy where they spend half the day in martial training and the other half studying eldritch lore. Some mage blades originally trained to be nonspellcasting warriors but could not resist the pull of their inherent magical talents.
THE MAGE BLADE
Level 1 2 3 4 5 6 7 8 9
Base Fortitude Attack Bonus Save +0 +0 +1 +1 +2 +1 +3 +2 +3 +2 +4 +3 +5 +3 +6/+1 +3 +6/+1 +4
Reflex Save +0 +1 +1 +2 +2 +3 +3 +3 +4
Will Save +0 +1 +1 +2 +2 +3 +3 +3 +4
10 11 12 13 14
+7/+2 +8/+3 +9/+4 +9/+4 +10/+5
+4 +5 +5 +6 +6
+4 +5 +5 +6 +6
+4 +5 +5 +6 +6
15 16 17 18 19 20
+11/+6/+1 +12/+7/+2 +12/+7/+2 +13/+8/+3 +14/+9/+4 +15/+10/+5
+6 +7 +7 +8 +8 +9
+6 +7 +7 +8 +8 +9
+6 +7 +7 +8 +8 +9
Special Athame — — Shimmering shield Bonus feat Athame defense Sprightly step — Summon athame (standard action) Bonus feat Slice through wardings Familiarity with magic — Summon athame (free action) Bonus feat Spell parry — Slice through spells — Bonus feat
0 2 2 2 3 3 3 3 4 4
1 0 1 2 2 2 2 3 3 3
Spell Slots per Day 2 3 4 5 — — — — — — — — — — — — 0 — — — 1 — — — 2 — — — 2 0 — — 2 1 — — 2 2 — —
6 — — — — — — — — —
7 — — — — — — — — —
4 4 4 4 4
3 4 4 4 4
3 3 3 3 4
2 2 2 3 3
0 1 2 2 2
— — — 0 1
— — — — —
— — — — —
4 4 4 4 4 4
4 4 4 4 4 4
4 4 4 4 4 4
3 3 4 4 4 4
2 3 3 3 3 4
2 2 2 2 3 3
— 0 1 2 2 2
— — — — 0 1