Chapter Two: Classes
Spell Parry (Su): A 16th-level and higher mage blade gains the ability to parry spells. The mage blade must have her athame in hand to parry a spell. Only spells targeting the mage blade alone can be parried—not area spells or spells targeted elsewhere. The mage blade makes an attack roll opposed by the caster’s caster power check. If the mage blade’s roll is higher, the spell fails to affect her at all. The mage blade can parry only spells she is aware of; spells from invisible casters or those casting mental-action only spells cannot be parried. No more than one spell can be parried in a round. Slice Through Spells (Su): Once per day, beginning at 18th level, the mage blade can strike a non-instantaneous spell effect or creation (a summoned monster, an eldritch wall, an illusion, an area of obscuring mist, and so on) with her athame and dispel it as if she had cast dispel magic using her class level as the caster level. A mage blade cannot dispel effects on a creature (like dominate or sorcerous guise), only “stand-alone” effects. Even spells not normally subject to dispel magic can be affected.
Oathsworn “I will do whatever is needed to fulfill my oath—even that which you believe impossible.” Perhaps the most dedicated and steadfast individuals in all the land, oathsworn (singular and plural) pick a task and then set out to accomplish it—no matter what stands in their way. Oathsworn are skilled martial artists and unarmed combatants, and their supernatural devotion to their oath allows them to forgo food, sleep, and even air. Oathsworn place a number of harsh restrictions on themselves. They do not, however, judge non-oathsworn for not abiding by their restrictions—their morality and sense of honor extend only to themselves. To begin with, oathsworn do not use weapons or armor. Only in the case of being unable to fulfill their oath will they ignore this restriction. For example, if an oathsworn encounters a creature with damage reduction standing in her way, she may deign to pick up a magical weapon (if somehow available) and use it to fight. Likewise, if presented with a flying foe, the oathsworn may find need of a
THE OATHSWORN
Level 1
Base Attack Bonus 0
2 3 4
+1 +2 +3
Fortitude Reflex Save Save +2 +2
5 +3 6 +4+1 7 +5/+2 8 +6/+3 9 +6/+3 10 +7/+4/+1 11 +8/+5/+2 12 +9/+6/+3 13 +9/+6/+3 14 +10/+7/+4/+1 15 +11/+8/+5/+2 16 +12/+9/+6/+3 17 +12/+9/+6/+3 18 +13/+10/+7/+4/+1 19 +14/+11/+8/+5/+2 20 +15/+12/+9/+6/+3
Will Save +2
+3 +3 +4
+3 +3 +4
+3 +3 +4
+4 +5 +5 +6 +6 +7 +7 +8 +8 +9 +9 +10 +10 +11 +11 +12
+4 +5 +5 +6 +6 +7 +7 +8 +8 +9 +9 +10 +10 +11 +11 +12
+4 +5 +5 +6 +6 +7 +7 +8 +8 +9 +9 +10 +10 +11 +11 +12
Unarmed Special Damage* Unarmed strike, flurry of blows 1d6 swear an oath Eschew food, shattering blow 1d6 Evasion 1d6 Fast movement†, throw object, 1d8 adaptation (lesser) Refuse fatigue, refuse fear 1d8 Objects as weapons 1d8 Shattering strike (lesser) 1d8 Eschew water 1d10 Refuse wounds 1d10 Oathpower 1d10 Refuse poison or disease 1d10 Eschew air 1d12 Adaptation (greater) 1d12 Eschew sleep, refuse hindrances 1d12 Refuse spells 1d12 Shattering strike (greater) 1d20 Eschew aging, refuse debilitation 1d20 Oathstrike 1d20 Adaptation (true) 1d20 Refuse mortality 1d20
AC Unarmored Bonus Speed** +1 30 feet +1 +2 +2
30 feet 30 feet 40 feet
+3 +3 +4 +4 +5 +5 +6 +6 +7 +7 +8 +8 +9 +9 +10 +10
40 feet 40 feet 50 feet 50 feet 50 feet 60 feet 60 feet 60 feet 70 feet 70 feet 70 feet 80 feet 80 feet 80 feet 90 feet 90 feet
* Small and Tiny oathsworn deal less damage; Large oathsworn deal more damage. See size-based table on the next page. ** Small and Tiny oathsworn are slower;Large oathsworn move the same amount (despite their greater stride,their bulk slows them down).See size-based table. † Small and Tiny oathsworn gain fast movement at 3rd level.
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