INTERACTIVE PROTOTYPING IN DESIGN 2013
Dongjin Byeon + Lewis Just + Nina Chen + Sami Kiviharju
Project brief
Task
Interactive wearable technology
Theme
After a life changing event
What is a life changing event?
A situation that happens in one`s life to impact change (physical or intelectual)
life changing events Natural disaster
Travelling
volunteer worker / elderly / victims / outside disaster
First timer / solo backpacker / pilgrim / group tours
1. Transportation - navigating water - flotation 2. Communication - rescuing / finding people - distress signals - with the outside - rescue management 3. Drinking water 4. Power supply down 5. Protecting material possessions 6. Staying warm and dry 7. Environmental impact / pollution 8. Relocation after 9. Physiological recovery
1. Security of belongings 2. Home sickness 3. Cultural information/ no local knowledge 4. Getting lost/ off the beaten track 5. Taking touristy pictures 6. Finding routes and connections 7. Money - getting scammed - knowing prices 8. Sleeping on the road 9. Jet lag (time zone adjustment) 10. Boredom on long transportation 11. Limited clothes/anything to carry 12. Adjutment to climates 13. Washing/ different toilets
Life changing event: Travelling abroad
Experiencing different cultures
Embracing the changing by experiencing different cultures in the unfamiliar surrounding.
Discovering your own identity
Discovering who we are, what we believe and what effects our identification.
Field research
Research: survey “If I lose my camera, I will not only lose the camera, but also my travel memories” “I’m insecure when in a bus or a train and can’t keep an eye on my luggage.” “I remember lights and atmosphere everyplace I go.” “Money belts are good but a little inconvienient if you are traveling light.” “The smell of winter, snow, crisp air and dried wood reminds me of travelling in Sweden.”
Idea exploration
Idea exploration Friend relocator
Self locking bag
Personal radio broadcaster
Life changing event: Travelling abroad
Experiencing Discovering Documentation different culture your own identity
Documenting travelling helps travellers recognize who they are and helps them understand other people better.
Documentation while travelling Without camera, how else do travellers document their trip?
Online survey, 86 responses. Apr.2013
Documentation while travelling What reminds travellers of their trips?
Diary
Sketches Photos
Postcards
Taste & smell
Sounds Souvenirs
Documentation while travelling What reminds travellers of their trips?
Diary
Photos
Sounds
Postcards
Sketches
Souvenirs
Tangible Easy to document
Taste & smell
Intangible difficult to document
Documentation while travelling What reminds travellers of their trips?
Diary
Photos
Sounds
Postcards
Sketches
Souvenirs
Tangible Easy to document
Taste & smell
Intangible difficult to document
Capturing sounds when travelling What benefits could travellers get from sounds?
Evokes strong memory of the place you were in
Become more aware of the environmental sound
Captures the atmosphere you may have missed.
We are... creating a new way to document travels by capturing sounds from the city, nature, people and music.
Final concept: Audio bag
- Easier to use than a recorder or smartphone - Creates a way to capture the intangible experiences - Keeps travellers focused on experiencing the moment, not just capturing it
Final concept: Audio bag
This is our explorer, Pablo.
2 months later
Exploring interactions
Exploring the functionality and the textile interface.
Exploring the functionality and the textile interface.
Storing Map of sound File name Playback Transmiting Categorizing Plug+Play
Twist Playing with nap Stretch Crumple Fold Rub Temp. Hydroactive Static Different texture
Exploring the relevant interactions with the bag.
How to interact with the “Audio bag”
RECORD
PLAYBACK
RECORD
Open the pocket to start recording. To stop recording close the pocket or wait 1 min.
RECORD
Lighting in the pocket changes according to external sound volume.
RECORD
While recording the pocket slowly fills up with sound.
PLAYBACK
Pinch the strap once to play. Pinch again to stop. Pinch twice to skip and three times to rewind.
PLAYBACK
Slide fingers along the strap to turn the volume up and down.
Building the prototype
Flowcharts
Recording
Recording : light feedback
Recording : expansion feedback
Playback : play, pause, forward, rewind
Playback : volume
Bag sketches
Prototypes
Making
Naming & Logo
Demonstration
User evaluation
Thanks Q&A