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2021-2022 Portfolio
College of Architecture University of Nebraska - Lincoln Lindsey Sawyer
DESIGN 120
Plan to Perspective
Room Design Plan Sketch
Fall 2021
DESIGN 120
Other Projects
Fall 2021
Room Design Perspective Sketch
One-Point Perspective of Architecture Hall
Plan to Perspective Process Plan to Perspective Room Design - Terminal Project
Plan to Perspective: In this project, I learned how to create an interior plan and then translate it into a one-point perspective drawing. To create accurate proportions and alignment, I used the rules of one-point perspective in conjunction with a grid system. I used line variation and tonal variation to create depth in the space. This project allowed us to draw something of our own design. I took inspiration from many sources to create a room I would enjoy inhabiting. The room includes a living area, a desk and storage space, and a dining area. The design is minimal with lots of natural light and tall ceilings. I enjoyed seeing my ideas come to life in this drawing. Re-imagined Site Final Design
Re-imagined Site Final Design: For this drawing, I utilized the measured perspective method to design my a building. I called my building the Halcyon. It consists of three connected structures. I used triangles to create a pattern of material on parts of the exterior. The shaded triangles are black metal and the unshaded triangles are glass. I imagined this being an apartment building or hotel, with rooftop decks.
First Sketch
One-Point Perspective: This project taught me how to draw a one-point perspective of an interior room. I learned how to capture accurate proportion and alignment. I learned how to use line and tonal variation to create spatial depth. This project taught me the importance of observing all the details of a space.
Second Sketch
Sculpture and Landscape: I drew the sculpture Breach and the surrounding landscape. I learned how to represent the textures of the landscape with shading, stippling, hatching, and other technique. I created depth by using line and tonal variation and decreasing details as the landscape receded. I used highlights and shadows to capture the reflective steel material.
Sculpture and Landscape Final
First Sketch
First Draft
US E CO NS UM ER
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S CE UR SO AL
PU PE BLIC OP LE TR MO ANSI VE T AR TO LA EA CK S SUBU IN RB G, AN
Air Conditioning
Car Collectors
S
Materials are separated
Pollution
Less stress/pressure
TI
ON
Trucks
BU
RI
ST
Size
Car delivery
FACADE
Trends
Lifestyle
Used vs new
Technology
Reliability
Capabilities
50+
AGE
LIFESTYLE
Used Cars
Senses Stimulus
Everyday
Changing with culture
Better user experience
Higher percieved value
ON TI BU RI ST DI
NG SI HA RC
Public Transit over Cars
Family
People value quality materials
Rely on emotions, desires, and needs
HIGHER INCOMES
RACE
Single
People value appearance
Adaptation
Families Need Different Types/ Multiple Vehicles
LOWER INCOMES
16-24
New Cars
“Faces” of cars create personality
MARKETING
Design
Early to trend = $$$
CO2 emissions
Collectable
Efficiency
Appearance gives personality
More options/invetory
Private Dealerships Online dealerships sellers
Work use
RC
Trains
Buy/sell
Consumer use
Rental use
Entertainment/ racing use
NG
SI
HA
Transportation
DI
Landfills
Online
CE
Incineration
Recycling
Salvage usable parts
Boats
Architecture
Performance
PU
CE
UR
SO
AL
RI
TE
MA
FABRICATION
Shape
Body type
Customization
EC FA ON CT OM OR IC S
Personality
Options
In Person
Pressure of salesman
ARAN
Toxic fumes
Vehicles are dissassembled
Color
Specs
Test Driving
Limited inventory
APPE
Smelting Oil extraction
US E
CO
New vs. Used
Visual experience
Automated robotics
S OR CT FA
Process
ON
Refining
SUBURBS
ON
Weight
Properties
AL CI SO
1] Stamp 2] Bend 3] Fasten 4] Paint 5] Assemble / mount 6] Finish integration
Strength
Selected materials
Raw material extraction
Sap Pulling
Affected by lifestyle needs
URBAN AREAS
URBAN SPRAWL: Increase of people moving to the city
Cost
Expresses self identity
CONSUMER
Durability
Economy
Carpooling
RURAL AREAS
TI CA
IMPORTANT FACTORS
Ride Share/ Taxis
LO
Buy Cars Used
Luxury Vehicles
GENDER
Retired
Buy Cars Used Buy New Cars
Luxury Vehicles
GENDER
Women vs. Men
New vs. Used Visual experience
S
CE
UR
SO
In Person
ON
TI
CH AS IN G PU R
RI
Reliability Capabilities
Appearance gives personality
E
BU
ANC
FACADE
“Faces” of cars create personality
MARKETING
Senses Stimulus People value appearance
Design Early to trend = $$$
16
EAR
Technology
APP
TE
ON
Collectable
Trends Lifestyle
Efficiency
Personal Eidetic of Intervention
Car delivery
More options/invetory
Size
Architecture
Performance
Online
Less stress/pressure
Shape
Body type
Customization
Options
TI
AL
Color
Personality
Test Driving
UC
racing use
15
Affected by lifestyle needs
Specs
Pressure of salesman
MA
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Expresses self identity
Limited inventory
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Facade System Map
status and would also interfere and the consumers in a positive with the increase in public way. Making cars more affordable Durability Plastic Economy transportation within rural areas, would also affect the social factors Steel 1] Stamp Rubber providing an alternate option for within our InteractionStrength lens. The 2] Bend Glass Weight 3] Fasten Aluminum between gender, age, and those without access to a personal disparity 4] Paint Copper 5] Assemble / mount Lithium vehicle and reducing the need for race relate back to economic status Properties 6] Finish integration Rare earth Process Selected materials example, consumer’s car ownership overall. The effort to as well. metals For reduce the cost of cars would begin between Raw the material ages of 16 and 24 Automated robotics Depleting finite resources extraction with reimagining the design and generally have lower incomes and manufacturing of vehicles, which therefore are almost forced to Sap Pulling in turn, would affectRefining different own used cars. Women also tend Boats aspects of our Fabrication lens. If to have a lower income than men Mining Transportation Trains we change the cost of owning a Smelting which Oil canextraction have an effect on their car, there could be less focus on car buying decisions. Economic Trucks fumesvariesIncineration design trends and the incremental Toxic status with race as well, Buy/sell technology improvements, as as white Recycling Americans tend to be Private Dealerships Online Taken to facility dealerships sellers displayed in the Facade diagram. wealthier than other races. By This turn away from trendy and reducing the overall cost of cars, an Landfills Vehicles are Consumer use dissassembled incremental design would, in turn, issue rooted in the manufacturing Used vs new Rental use usable process, we could lead to a greater drop in the cost of andSalvage production Pollution parts Work use car manufacturing and purchasing, make cars more accessible to those CO2 emissions Materials are Entertainment/ affecting both the manufacturers of varying socioeconomic status. Everyday separated PR
Data
We wish to intervene with the economic factors consumers face when buying and using a vehicle. Economic factors include the consumer’s economic status. As seen in our interaction lens, those with a lower economic status are less likely to buy new cars, and have less available funds to buy and maintain a car. The economic status of consumers also affects their social status through specific demographics such as age, income, location of living, and lifestyle. Our intervention would attempt to lower the cost of owning and operating a vehicle, to make them more accessible for those with low-income status. This would affect the design, manufacturing, and marketing of vehicles. Our intervention focuses on economic
People value quality materials
Higher percieved value
Public Transportation Longer Commutes
Lack of Public Transportation
EVERYDAY USE
Women vs. Men
Adaptation Changing with culture
Better user experience
Walking Distance from Home to Stores
Farming/ Ranching Vehicles
OWN >1 IN LIFETIME
COMMUTE TO WORK/ 5-7 HOURS/WEEK SCHOOL
Buy New Cars
Retired
Everyday
Unpaved Roads
ER
S OR CT FA
EC FA ON CT OM OR IC S
AL CI SO
Get from Point A - B
Senses Stimulus
14 14
LEISURE USE/TRAVEL
Music System
Public Transit over Cars
HIGHER INCOMES
RACE
Single
PU
RI TE MA Trade In Can’t Afford Repairs
Appearance gives personality
People value appearance Early to trend = $$$
Collectable
MARKETING
Design
Parking Availability
Scap Yard
Heating
NS UM
CO
NS
ON
UM
TI
ER
CA
LIFESTYLE
Family
Technology
Combined Systems Map
LOWER INCOMES
Used Cars
Used vs new CO2 emissions
13
Families Need Different Types/ Multiple Vehicles
URBAN SPRAWL: Increase of people moving to the city
16-24
Lifestyle
Consumer use
Entertainment/ racing use
FACADE
Adaptation Changing with culture
Better user experience Higher percieved value
Reliability Capabilities
“Faces” of cars create personality
Trends
PU PE BLI OP C LE TR MO ANS VE IT AR TO LA EA C S SUB KIN UR G, BA N
E
US
LO
AGE
New Cars
Private Dealerships Online dealerships sellers
Work use
SUBURBS
INTERACTION
Cost
50+
Car delivery
More options/invetory
Rental use
Pollution
Materials are separated
Less stress/pressure
Buy/sell
Efficiency
E
Salvage usable parts
Trains Trucks
Size
Architecture
Performance
Online
ANC
Vehicles are dissassembled
In Person
Pressure of salesman
Shape
Body type
Customization
EAR
COMMUTE TO WORK/ 5-7 HOURS/WEEK SCHOOL
Transportation
Landfills
In this project, my group chose a place within our system where we could intervene. We chose economic factors, which focuses on how income can INTERACTION affect a consumer’s choices when owning a car. My idea was to tailor cars to specific incomes by allowing consumers to customize their car. People with lower incomes could design a car with less technological features to save money. I represented this idea in an eidetic image. It shows a website screen where you CONSUMER can customize your car to fit your budget. Each person on the right has a different budget and a different car heading towards them. Manufacturers would need to change their business model to be sensitive to all FABRICATION consumers needs. Place of Intervention Get from Point A - B
Personality
APP
Taken to facility
Ride Share/ Taxis
URBAN AREAS
ON
EVERYDAY USE
Incineration Recycling
Limited inventory
Boats
FABRICATION
Smelting Oil extraction
Toxic fumes
Carpooling
RURAL AREAS
Color
Options
TI
Mining
Affected by lifestyle needs
Specs
Test Driving
UC
LEISURE USE/TRAVEL
New vs. Used Visual experience
Automated robotics
OD
Refining
Public Transportation Longer Commutes
Lack of Public Transportation
Raw material extraction
RELIABLITY
Unpaved Roads
OWN >1 IN LIFETIME
Process
Expresses self identity
CONSUMER
1] Stamp 2] Bend 3] Fasten 4] Paint 5] Assemble / mount 6] Finish integration
Weight
Properties
Selected materials
Sap Pulling
Walking Distance from Home to Stores
Farming/ Ranching Vehicles
Can’t Afford Repairs
Car Collectors
TI
02
Air Conditioning
UC
01
Trade In
Heating
IMPORTANT FACTORS
: Ma
terial Page - Speci ic 1
Luxury Vehicles
Durability
Economy Strength
PR
Depleting finite resources
Parking Availability
Scap Yard
RELIABLITY
Music System
A million bottles a minuite: world’s plastic binging ‘as dangerous as clinmate,’ Page 3
Plastic
P4: Wicked Responses
Taken to facility
ON TI CA LO
Plastic Steel Rubber Glass Aluminum Copper Lithium Rare earth metals
Intervention
R ME SU ON E -C ST ST WA
Journey Map with Summary
lead to direct damage to the nervous system, causing brain damage and development issues. The eroding batteries are also toxic to the environment, both directly through air pollution and indirectly through polluting the soil and water. Extracting the raw materials and manufacturing the batteries also harms the environment in many of the same ways. It pollutes air and drinking water, along with destroying wildlife and the habitats they live in. Mining causes irreversible damage to nature and its environment.
Buy Cars Used Buy New Cars
Retired
Lorem ipsum
PO
where the map splits. The batteries must be taken to a collection facility that recycles them. If the batteries are not taken to a collection facility they end up in various landfills worldwide, which is where the majority of problems arise. As the batteries erode in landfills they leach toxic metals (lithium, lead, etc.) into the soil and eventually into the groundwater. This could be consumed by humans in many different ways including drinking water, use of soil for farming usages, children’s consumption on playgrounds, and more. The exposure to these chemicals can
HIGHER INCOMES
RACE
Single
Women vs. Men
OD
This journey map follows the life of rechargeable lithium-ion batteries. The journey starts with the extraction of raw materials such as lithium, nickel, cobalt, and lead. Those materials are transported to the manufacturers where they are then processed into lithium batteries. The batteries then go to the consumer, where they are used in various products such as smartphones, computers, and electric vehicles. The life span of these products differentiate between 4 to 6 years. When the batteries are no longer usable, they are discarded. This is
S OR CT FA
Interaction System Map
Mining
Public Transit over Cars
LOWER INCOMES LIFESTYLE
Family
Depleting finite resources
Families Need Different Types/ Multiple Vehicles
GENDER
PR
Problem/ Explaination
SUBURBS
16-24
New Cars
Plastic Steel Rubber Glass Aluminum Copper Lithium Rare earth metals
URBAN AREAS
URBAN SPRAWL: Increase of people moving to the city
INTERACTION
Cost
Used Cars
Problem/ Explaination
Fabrication System Map
RURAL AREAS
EVERYDAY USE
COMMUTE TO WORK/ 5-7 HOURS/WEEK SCHOOL
AGE
Ride Share/ Taxis
Carpooling
IMPORTANT FACTORS
50+
Longer Commutes
Lack of Public Transportation
LEISURE USE/TRAVEL
Get from Point A - B
“In addition to fashion trends, the design of the vehicle is influenced by global consumer trends, advances in technology, and changes in lifestyle and culture. (Tracing the Evolution, 2021)”
Public Transportation
OWN >1 IN LIFETIME
Car Collectors
Music System
“There are currently 800 million vehicles in service” (Paul, 2009).
Unpaved Roads
PU PE BLI OP C LE TR MO ANS VE IT AR TO LA EA C S SUB KIN UR G, BA N
Air Conditioning
Walking Distance from Home to Stores
Farming/ Ranching Vehicles
Can’t Afford Repairs
R
Produced by: Gabrielle Zaferis, Lindsey Sawyer, Kelsie Konen, Lucas Fleming
Trade In
Heating
ME SU ON E -C ST ST WA
Journey Map: Electrical Waste
Parking Availability
Scap Yard
RELIABLITY
PO
Journey Map - Gabrielle Zaferis, Kelsie Konen, Lucas Fleming, Lindsey Sawyer
Fall 2021
Combined Systems Map
Wicked Problems Continued: Next, we combined the three systems map into one interconnected systems map (right image). To show how the lenses connect, we drew dashed lines between related ideas. In the center of the map we placed the word Consumer and connected all the maps to that word. We noticed that within every systems map the consumer is the most important component. I contributed to the research, ideation, and technical work of creating the systems maps.
Maisch, “Lithium Ion Batt. Recycling Rates”
Project 2: Journey Map: Waste by Coca-Cola in I worked with Produced Gabrielle Zaferis, Plastic Bottles Kelsie Konen, andIsaiah Lucas Produced by: Sarah Spilinek, Shae Hendrikse, Langston Fleming on For this project. We analyzed into the same system, as Coour journey map we in their products, according to ca-Cola has begun to use more started off picking the theme Greenpeace. Moving on it gets recycled plastic bottles in their of plastic bottles, then went flow shippedof to businesses, stores, the waste rechargeable through the lifecycle of a single and homes before being bought production in recent years. Our group chose to display a bottle, centralizing our theme by the consumer. Coca-Cola lithium batteries. We found timeline that with a red line as a around Coca-Cola. A plastic Enterprises owns over 430 dissymbol towards the Coca-Cola Coca-Cola bottle begins its life tribution centers which ship to brand as well as to contrast and from production to disposal, in a bottling factory, where it more than 2.4 million final retail invoke more emotion and uris created. A plastic Coca-Cola outlets. Once the bottle gets to gency. Along with the color, we bottle begins its life batteries in a botthe consumer and they drink lithium create a large tling factory, where it is created the beverage, they are left with also changed the line weights in order to show how much gets using melted plastic pellets an empty bottle. At this point, amount of waste and distributed along different paths and molds. Coca-Cola produces the consumer has a choice: pollution. such as landfills vs being recymore than 100bn throwaway they can throw the bottle away cled. Alongthe with lines to display plastic bottles journey every year, or (whether that be in a trash can Our map shows this information we used a few 3,400 a second, according to or littering), or they can recycle text boxes in order to add to the analysis carried out by Greenthe bottle. Although, recycling life span of lithium batteries. story. In theseAt texts we included peace after the company redoes not always actually get fused to publicly disclose its recycled, and some simply ends information such as how much gets recycled back into bottles, global plastic usage. The top up in a landfilluse anyway if the each stage we images to how much gets distributed, and six drinks companies in the recycling company deems the world use a combined average plastic ‘contaminated’. Recycled how much gets thrown into the how it affects either the planet, landfill. of just 6.6% of recycled PET bottles can find their way back humans, or both. We used the yellow to guide the viewers eye along the journey, and to add emphasis to the images. I contributed by doing research, finding and editing images, and sharing design ideas.
P3: Wicked Problems
AL CI SO
Environ. Sci Technology Vol 47 5498-5499
I worked with Kelsie Konen, Shae Hendriske, Elijah Rush, Gabrielle Zaferis, Isaiah Langston, Lucas Fleming, and Sarah Spilinek on this project. We researched cars through three lenses. The Fabrication lens shows how cars are manufactured and sold. The Facade lenses focuses on the role of aesthetics in producing cars. The Interaction lens examines how cars are used by the consumer. Researching cars through these lenses helped us see that cars are integral to our society. We learned that there are many wicked problems connected to cars, such as pollution, waste, and inequality. We created visual systems maps to illustrate our research on each lens.
DESIGN 110
RI
Resources, Conservation & Recycling Pg. 266
P3: Wicked Problems
ST
P2: Waste Flows
DI
DESIGN 110
People value quality materials Rely on emotions, desires, and needs
Rely on emotions, desires, and needs
DESIGN 111 P4: Cube Project
Spring 2022
When designing my cube, I focused on creating unity, variety, and hierarchy. I wanted the slots, dots, and holes to align with one another to form a cohesive composition. I used the planes to create spatial hierarchy between the upper and lower level. To reinforce this hierarchy, I placed larger holes on the upper level and used a coral color on the plane. The coral plane extends out at the front, pulling your eye to the upper level and through the large holes. I placed an opening at the back of my cube that would frame a specific view of my landscape from the previous project. I imagined the roof as a garden space.
DESIGN 111
P5: Site Analysis
Spring 2022
Group Work: I worked with Grace Helmuth and Tahjae Jenkinsharris. Through our analysis of Art Alley, we observed several important factors in how the space functioned. We focused our ideas on how movement, lighting, and the existing art. We began by making diagrams of each of those ideas. Then we created eidetic images that illustrated how each factor affected the experience of Art Alley. I contributed to the group by sharing my analysis and ideas, doing research on the site, and doing technical work in Photoshop/Illustrator.
6x6 Cube West Elevation
6”x6” Cube - 1/4” - 1’
Model Cube with Scaled Figure
6x6 Cube Top View
In my personal eidetic (above), I wanted to focus on Art Alley being a social media hot spot. The alley has a large presence on social media. This is an important part of how people use and interact with the space. My eidetic focuses on the mural wall. In the windows of the buildings, I placed several images from social media that were taken in Art Alley. These images become part of the existing art and experience. A skyline of Lincoln is integrated into the background to show that Art Alley has become a part of the community.
Diagram of Existing Art
Eidetic of Art and Community
Eidetic of Movement and Nodes
Diagram of Movement/Nodes
Section 1 - Sheet B - 1/4”-1’
Model Cube - 1/8”-1’
Cruciform Drawing - Sheet A - 3/32”-1’
Section 2 - Sheet C - 1/4”-1’
Eidetic of Lighting
Diagram of Lighting
DESIGN 111
P6: Threshold Development
Spring 2022
DESIGN 111
P6: Threshold Development
Spring 2022
Section 1
Programmatic Diagram Rendered Perspective of Seating Area
Rendered Perspective From South Entrance
I wanted to bring new life to the existing Art Alley. I used color, texture, light, shadow, and form to create an organic vine structure that weaves through the alley. I named it the Urban Vine. I wanted my structure to be interactive, vibrant, and fluid. I wanted to compliment the existing art and encourage movement through the threshold. My structure has multiple means of interaction. People would be able to touch, see, and feel all the different materials on my structure (see Materials Diagram). They could see themselves in a distortion mirror or feel the moss growing. The structure morphs into informal seating to allow for temporary resting spots (see Render above).
Section 2
Plan Drawing 1/32”- 1’
Section 2 1/64”- 1’
Section 1 1/64”- 1’
Front Elevation 1/64”- 1’
Axonometric
Materials Diagram
Physical Model
Back Elevation 1/64”- 1’
DESIGN 123
P2: Crash House
This project taught me many technical skills in Rhino and Adobe Illustrator. I learned how to create a threedimensional structure in Rhino. I learned the importance of using several types of drawings from all angles and levels to represent a structure. I learned how to use proper line weights, poches, and dimensions in technical drawings. This project helped me understand all the components of technical drawings.
Fall 2021
DESIGN 123 For this project, I made a digital model of the Portsoken Pavilion in London, England. This project tested my skills in comprehending technical drawings. I learned how to translate 2D drawings into a 3D structure. This helped me understand the process of drawing and then building, instead of building then drawing, as we did in the previous project. This project helped me develop many technical skills needed for design.
P3: Pavilion Project
Front Elevation 1/16” - 1’
Rendered Section Perspective Back Elevation 1/16” - 1’
Front Elevation 1/32”
Rendered Perspective
Section Perspective Section A 1/16” - 1’
Axonometric
Back Elevation 1/32”
Floor Plan 1/32” -1’
Rendered Perspective
Steel Panel Ribs Welded in Place
Section B 1/16” - 1’
Section A 1/32” - 1’
Welded Steel Panels
Section B 1/32” - 1’
1st Floor Plan 1/16” - 1’
2nd Floor Plan 1/16” - 1’
3rd Floor Plan 1/16”
Detailed Drawing
Exploded Isometric
Portsoken Pavilion - London, England
Fall 2021