Global Cloud Gaming Market Research Report 2019

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Global Cloud Gaming Market 2015-2019 is the latest addition to Sandlerresearch.org industry research reports collection. The report is about 67 pages published in April-2015. Global Cloud Gaming Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts.

The analysts forecast Global Cloud Gaming market to grow at a CAGR of 23.36 percent over the period 2014-2019. In cloud gaming, the games reside in a vendor’s server. These games can be accessed through a preinstalled client program from any internet-connected device. These cloud games utilize streaming technology and gamers can access a game from any geographical location. Vendors provide cloud games as web-based subscription services or on a pay-per-use subscription basis. Cloud games offer crossplatform capability, which provide gamers a cost-effective as well as time-effective gaming experience. Further, in cloud games, the need for high-processing computer system is eliminated and only fast strong connectivity is required. In addition to this, cloud gaming authorizes the vendors to upgrade games without worrying much about the gamers’ hardware capabilities. Hence, cloud gaming benefits both game publishers as well as individual gamers.

Covered in this Report This report covers present scenario and the growth prospects of the Global Cloud Gaming market for the period 2015-2019. To calculate the market size, the report considers revenue generated from the subscription and rental revenue generated from the provision of cloud-based gaming as a web-based subscription service offered to game publishers and gamers. The report, Global Cloud Gaming Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, and the EMEA and APAC regions; it also covers the market landscape and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market. Buy Report @ http://www.sandlerresearch.org/purchase?rname=34774

Key Regions America APAC


EMEA

Key Vendors G-Cluster Nvidia OnLive Sony Computer Entertainment Ubisoft Entertainment

Other Prominent Vendors Agawi CiiNOW Cloud Games Crytek GameTree TV GamingCloud Happy Cloud Joystiq Kalydo OTOY Playcast Media Shinra Spoon.net Ubitus


Inquire before Buying @ http://www.sandlerresearch.org/inquire-before-buying?rname=34774 .

Market Driver Technological Developments and Product Innovation

Market Challenge Privacy Concerns over Gamers’ Information

Market Trend Changing Demographics of Gamers

Key Questions Answered in this Report What will the market size be in 2018 and what will the growth rate be? What are the key market trends? What is driving this market? What are the challenges to market growth? Who are the key vendors in this market space? What are the market opportunities and threats faced by the key vendors? What are the strengths and weaknesses of the key vendors? Inquire Before buying the Report @ http://www.sandlerresearch.org/discount?rname=34774 .

List of Exhibits: Exhibit 1: Market Research Methodology Exhibit 2: Global Video Game Market 2013-2018 (US$ billion)


Exhibit 3: Share of Cloud Gaming in Global Video Game Market 2014 and 2019 Exhibit 4: Global Cloud Gaming Market 2014-2019 (US$ billion) Exhibit 5: Segmentation of Global Cloud Gaming Market by Geography 2014 Exhibit 6: G-cluster: Geographical Presence Exhibit 7: NVIDIA: Business Segmentation by Revenue 2014 Exhibit 8: NVIDIA: Business Segmentation by Revenue 2013 and 2014 (US$ billion) Exhibit 9: NVIDIA: Geographical Segmentation by Revenue 2014 Exhibit 10: OnLive: Key Offerings Exhibit 11: Sony Computer Entertainment: Product Segmentation Exhibit 12: Sony Computer Entertainment: Geographical Segmentation Exhibit 13: Ubisoft Entertainment: Business Segmentation by Revenue 2013 Exhibit 14: Ubisoft Entertainment: Business Segmentation by Revenue 2013 (US$ million) Exhibit 15: Ubisoft Entertainment: Geographical Segmentation by Revenue 2013

Complete Report is Available @ http://www.sandlerresearch.org/global-cloud-gaming-market-20152019.html .

Browse All Reports on Information Technology, Software and Services Global Cloud Gaming Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. Contact sales@sandlerresearch.org / Call +1 888 391 5441 for further information on “Global Cloud Gaming Market 2015-2019� report OR for any other market research and intelligence needs you may have for your business.


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