Lu Yang
2941 S Michigan Ave, Chicago, APT 311, IL 60616 | (312) 402-0258 | luyang21666@gmail.com
EDUCATION
Illinois Institute of Technology (IIT), Chicago, IL, US
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Bachelor of Architecture, Specialization in Digital Design (overall GPA 3.29) Minor in Computer Science Awards: International Scholarship (2014-2019) Dwight T. Black Memorial Scholar (2018-2019) Dean’s List (2017 Spring, 2018 Fall, 2019 Spring)
PROJECT
05/2019
Digital Colonization for the Social Nomad
08/2018-05/2019
Architecture of the Invisible
09/2018-01/2019
Advanced BIM Strategy
08/2017-12/2017
Architectural Robotics
08/2016-07/2017
Instructor: Dr. Yuri Mansury, Vedran Mimica; Arch Cloud Studio X: Metro, IIT • Mastered agent-based modeling techniques from “The Evolution of Ethnocentrism”; extended the “ethnocentrism” model using NetLogo by enabling agents to freely choose identities to simulate “nomadism” in the digital realm • Input GIS data into Netlogo to initialize the simulation; wrote a computational script in Python to stream data from NetLogo to Grasshopper and generated abstract maps to document communicational phenomenon in social media • Designed a pseudo decentralized social media platform for the event “Rijeka 2020: European Capital of Culture”, addressing the evolutionary nomadism in the Internet space
Instructor: Dr. Lluís Ortega, Arch Cloud Studio X: Metro, IIT • Wrote custom Python scripts in Rhino Grasshopper and created a computational model that controls the tectonics of the geodesic dome; developed prototypes for topological manipulation of R. Buckminster Fuller’s structure • Used the dynamic computational model and digital fabrication techniques including laser cut and 3D printing to create physical models Instructor: Joel Putnam, Advanced BIM Strategy, IIT • Performed design analytics using Rhino Grasshopper; generated data and 3D visualization • Created computational design scripts and utilized neural networks in machine learning to inform a procedural design approach; presented to IBM and Skidmore, Owings & Merrill LLP (SOM) • Simulated the O’hare International Airport logistics using agent-based modeling and cluster analysis; designed a luggage pickup & delivery system to reduce congestion at security checkpoints Instructor: Brett Ian Balogh, Design Communication IV Lab & Internet of Things/House of Future, IIT • Practiced technologies of the Internet of Things (IoT) using WiFi-enabled, Arduino-compatible microcontrollers; built Alexa voice-controlled and solar incidence angle controlled blinds using photoresistors and servo motors • Simulated movement and posture of physical objects in Unity using gyroscope sensors and Intel RealSense Module • Documented and analyzed mind waves using electroencephalography (EEG) sensors
PROFESSIONAL EXPERIENCE Architectural Designer
07/2019-present
HirschMPG, Chicago, IL, US • Responsible for 3D visualization with Enscape and Unreal Engine; developed interior showroom demo in VR • Worked with the design principal on a broad range of residential, commercial, and institutional projects; participated in all development stages, including programming, conceptual studies, municipal presentation, and approvals • Selected projects: 311 N Sangamon, Chicago, IL: Hospitality, 12 stories, 92,212 GSF, Current phase: Permitted Lawrence & Western, Chicago, IL: Mixed-Use, 8 stories, 312,442 GSF, Current phase: Permit Documentation 1118 W. Patterson, Chicago, IL: Multi-Family Residential, 4 stories, 30,445 GSF, Current phase: Under Construction 801 W Belmont, Chicago, IL: Mixed-Use, 2 stories, 70,618 GSF, Current phase: Submitted for Permit
PRACTICE
Computational Designer (Remote)
03/2020-06/2020
VR Experience Designer
06/2018-01/2020
Architecture PC Lab Assistant
08/2015-05/2019
System Designer
08/2017-08/2018
Technical Artist
09/2016-03/2017
Studio Fuksas, Roma, Italy • Participate in conceptual design of Shenzhen Xili Comprehensive Transportation Hub and main building design proposals; total development 2.6-3.6 million sq m; Responsible for urban spatial design, including transport hub, educational, cultural, hotel, business, headquarters offices, and residential apartments • Worked with the project lead; developed custom scripts in Grasshopper to assist computational modeling team • Responsible for vertical streamline modeling that connects 7-story multi-functional railway platforms
Home Smart Mall, Chicago, IL, US • Worked with the interior design lead on residential renovation and retail projects; built 3D models for real-time rendering using Unity and Unreal Engine • Prototyped a VR application that connects with 3D modeling software, syncs with designers’ modification, and delivers real-time visualization; users can preview the model with VR devices and switch product selections in the menu • Built a cataloging system that connects with the company’s marketing-related database to manage virtual 3D products, such as kitchen cabinets, floor tiles, wall finishes, etc. • Designed central-managed data storage solutions using Synology NAS, including general server build, virtual machine, Webdav file services, external access, and user management Office of Technology Services, IIT, Chicago, IL, US Supervisor: Jhirmack Paul • Responsible for all aspects of PC lab operation; assisted in building IT infrastructure and maintained lab operation • Developed strong skills in technology managent, communication and technical services • Provided technical support and trouble shooting for 3D modeling software, programming software, digital fabrication, and robotic sensors in architecture PC labs
International NASA Robotic Mining Competition, NASA, Merritt Island, FL, US Supervisor: Dr. Mahesh Krishnamurthy, Associate Professor of Electrical and Computer Engineering • Collaborated with electrical engineers, mechanical engineers, and programmers in developing mining robots • Created storyboards, wireframes, and 3D visualization of robotic components & assembly for internal communication • Worked with the programming team on obstacle detection; wrote Python codes using pyURG library to detect different materiality via Hokuyo-URG laser range sensor • Customized large-format 3D printer; responsible for 3D modeling and printing of prototyping components Global Game Jam, Chicago, IL, US • Worked with 3D artists in creating 3D assests and generating terrain using World Machine; ensured optimization quality of 3D environmentand level design for VR • Created First-person shooting game prototype in Unity using C#, responsible for enemy character design, rigging, AI programming, and sound effect
SKILLS
3D Modelling: Rhino+Grasshopper, Revit, Sketchup, 3ds Max, Blender, Solidworks, Maya, Zbrush, Kodon 3D Visualization: Vray, Keyshot, Maxwell, Lumion, Enscape, Twinmotion Design: Adobe Suit Mapping: ArcGIS, QGIS Fabrication: CNC Mill/Router, Laser Cutter, build and use of 3D Printer, woodwork Electronics: Particle Photon, Raspberry Pi, Arduino, Robotics, LoRa IoT, EEG Biosensors, Intel RealSense, Leap Motion IT: Synology NAS, TrueNAS, Docker, ZeroTier, OpenWrt, Plex Server Game Design: Unity, Unreal Engine, Substance Designer Programming: Java, JavaScript, Python, C#, C++, NetLogo, Processing, Android Studio Mixed Reality: Outside-in VR hardware, OpenVR SDK, Microsoft OpenXR, Hololens 2, HTC Vive Pro 2
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