HEZHEN WEI APPLYING MASTER OF INTERACTION DESIGN 2018 FALL
P O R T F O L IO
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this is me
BIRTH: NATIONALITY: PHONE : EMAIL: POSTER CODE: ADDRESS:
27 MAY /1994 Zhuang ethnic group +86 18813030365 weihezhen001@qq.com 200010 Shanghai China
EDUCATION /Tsinghua University [2013.9-2017.7] Academy of Art & Design BA: Art and Technology (Display Design) GPA: 3.6 /4 LOCATION: Beijing China /NO.3High School Nanning Guangxi [2009.9-2012.7] MAJOR: Science LOCATION: Guangxi Province
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I am Hezhen, a designer who comes from south of China, majoring in Display Design in Tsinghua University. I have been fascinated with painting and craft, as well as enthusiastic with art and curious about science since I was young. The reason why I chose Display Design is that it is the combination of art and technology. However, compared with the unilateral ways learnt in my courses, I've found that the interactive means can be more impressive. My hometown is economically backward. During my campus life in Beijing, I have deeply realized the importance of new media to the development of economy. So, I choose to study at interaction Design.
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WORK & RESEARCH EXPERIENCE Individual work • Research of human under non-visual environment • Space and light of stage design Team work • Hegii Sanitary Ware workshop art design • Display: bringing brats under control [Team : Xuanwen Chen/Yi Wang/He Huang] EXHIBITIONS PARTICIPATION •"QianBian" Tsinghua University Academy of Art & Design Excellent Student Work exhibition • Xiamen International Design Week"Red Dot"designer art exhibition
2015.09-11 2015.09-12 2015.07-08 2016.03-05
2015.11 2015.12
EXTRACURRICULAR ACTIVITY • Member of Tsinghua Red Cross Society • Member of Academy of Art & Design propaganda center, Tsinghua University • Group leader of Tsinghua musical spark porject • Deputy director of Tsinghua University Student Union • Core member of Tsinghua University Street Dance Club
2013.10-2014.06 2013.10-2015.03 2014.02-2014.12 2014.12-2015.12 2014.10-2016.12
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AWARDS Excellent Academic Performance" Scholarship Excellent Social Work Performance" Scholarship Tsinghua "the Challenge-cup Extracurricular and Academic Contest" Excellent Technical Innovation Performance" Scholarship
2014.12 2015.12 2016.04 2016.12
LANGUAGE • Fluent in both Chinese and English
SKILLS Software • Graphics: Photoshop, Indesign, Illustrator, • 3D: Auto CAD,Sketchup, Rhino
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01
Mobile Game
02
IOS App
SAVE Mr.Q
A game that helps children to regular their thoughts and behaviors
First prize- loft design competition hosted by Tsinghua University Architectural School
U-LOFT IOS APP
a growing community with assembled home parasitizing on office buildings
03 Web optimization
PLAY IN MUSEUM
04
LISTEN TO LIFE
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Manual Device Third price- Tsinghua "the Challenge-cup Extracurricular and Academic Contest"
Interactive Device
Visit virtual museum at home and put on items displayed in museum
A device contianing goods from our daily life. People can hit them in the dark, to move, drag and feel slowly.
INTERACTIVE INSTALLATION
A LEGO device & a lighting stage design
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1 SAVE Mr.Q
A game that helps children to regular their thoughts and behaviors Course: Display Design Date: 2016.03 - 4weeks Team: Yi Wang / Xuanwen Chen/ Zhenhe Wei Instructor: Yanyang Zhou Game: 2017.11 - 2weeks
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My work: create a story in a display & shift the display to a game
for brat
for educating
GOAL OF GAME
A EDUCATIONAL DISPLAY
After the course, in order to deliver the display to more children, I shifted the display space into a mobile game. By this way, children might learn to behave themselves.
In the course, our team created a space to educate children. Through the display they will make choices in an adventurous story and learn something from it.
display space
game
1/BRAT RESEARCH NAUGHTY&DANGEROUS KIDS In China, more and more children become extremely naughty and dangerous.
CRIME DATA TYPE OF CRIME NUMBER
2001 2012
GOAL OF CRIME NUMBER
70 40
60
35
50
30
40
25 20
30
15
20
10 10
5
OTHER
FOR CURIOUS
FOR FRIENDS
FOR FUN
FOR SEX
FOR MONEY
OTHER
STEALING
ROB
INJURY
MURDER
FOR REVENGE
0
0
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1/BRAT RESEARCH 1/what is "brat"? It’s a word used to describe ill-mannered and annoying children – they destroy things and don’t obey rules. They possess great curiosity and destructive capabilities.
DISOBESIENT SHOUT STEAL HOAX FIGHT
destructive
annoying
all age
DIRTY WORDS
2/what are they thinking when they fight? I just think it's funny.
I know that is bad, but I can't stop myself.
I can attract mom when I do like that.
I hink I may not be found by other people . A few people do together can evade responsibility
Don't know the illegal crime, neither do I kown it will be punished.
Doing it can benefit a lot, is worth the risks.
other
Anyway, don't punish a child
This will not break the law.
3/what cause bad behaviors? External Cause
Internal Cause
1. HOME: parents didn’t provide good example 2. SCHOOL teacher’s education 3. FRIENDS children of same age learn from each other 4. INTERNET influencing their system of values
1. PSYCHOLOGICAL child is immature, doesn’t know how to cope with bad mood 2. KNOWLEDGE lacking the understanding of the consequences of their actions, lacks the understanding of social norms 3. SELF-RESTRAINT the child is unable to control their actions
psychological factor INTERNAL CAUSE ability of control
2/HOW TO EDUCATE CHILDREN?
3 main steps 08
hard er
3Think in
others' shoes
2
Responsibility
Guide them to think in others' shoes
Can identify what is wrong. But can't control themselves.
Self-restraint
1
Know what is wrong. But do not want to control.
Teach them self-restraint
Cannot identify what is wrong Tell them what is wrong and what is responsibility
PROBLEMS SOLUTIONS
help children behave themselves! 09
3/STORYLINE AND GOAL 1. ENTRY ROOM
START
storyline
Receive the assignment
2. JAIL ROOM
3. TIME MACHINE ROOM
4. Q'S CLASS ROOM
5. SECURI
Return to the past
[Background sound: victims complain what Q has done] Find goods stolen by Q
Check CC owners o goods. De return the
Meet Mr.Q and return to the past to help Q avoid crime
1
step
Responsibility
goal
Introduction of the game.
Guid them to help others
Boost their imagination
Tell them what is wrong by others' compaints
1
Respon
Tell them w wrong by s behaviors
A group of 3 children Team work learn team sprit
2. JAIL ROOM
4. CLASS
4/DISPLAY SPACE DESIGN
1. ENTRY ROOM
10
3. TIME MACHINE ROOM
5. CCTV ROOM
7. NEIGHBOR'S HOUSE
RITY ROOM
CTV to find out of the stolen ecide whether em or not
6. POLICE ROOM
7. NEIGHBOR'S HOUSE
Return stolen goods to the owners. Some items remain in their hands. Choose to open it or not
Q is boxed up by his neighbor. They have to give the items to neighbor to save Q
what is seeing Q's
Test their self-restraint by offering options and temptation.
S ROOM
6. POLICE ROOM
END
[Empty jail] Q has been saved
3Think in
Self-restraint
Self-restraint
9. JAIL ROOM
Q asks for children's help to correct his mistakes
2
2
nsibility
8. Q'S HOUSE
others' shoes Guide them to think in Q's or victims' views by helping Q correct errors
Tell them selfrestraint is important by showing severe consequences
8. HAPPY ROOM
Give them sense of achievement through gratefulness from Q.
10. ENDING ROOM
9. JAIL ROOM
PROGRAM DIAGRAM
ROOM ROOM DOOR PASS ROUTE
1
2
3
7
4 5
6
8
9
10
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5/GAME DESIGN
WELCOME PAGE
PROFILE PAGE
LANDING PAGE
LOADING PAGE
According to the display space, I create a game which follows the story. Children will learn from saving Mr.Q, although they have no chances to come to the display.
map1
Pause button: gamers can pause and resume, restart or exit the the game.
map2
exit
restart
My Info button: gamers can check their belongings. 12
6/INTERFACE DESIGN According to each room, I design some details of interact buttons and communication ways. Children can make choices and save Mr.Q.
STEP1 Responsibility
0. GAME STAGE
STEP2
STEP3
Self-restraint
Think in others' shoes 1. ENTRY ROOM Receive the assignment
2. JAIL ROOM
3. TIME MACHINE ROOM
Meet Mr.Q and return to the past to help Q avoid crime
Return to the past
4. Q'S CLASS ROOM
5. SECURITY ROOM
STEP1
STEP1
[Victims complain what Q has done] Find goods stolen by Q
Check CCTV to find out owners of the stolen goods. Decide whether return them or not 6. POLICE ROOM
7. NEIGHBOR'S HOUSE
STEP2 Return stolen goods to the owners. Some items remain in their hands. Choose to open it or not
STEP3 Q asks for children's help to correct his mistakes
STEP2 Q is boxed up by his neighbor. They have to give the items to neighbor to save Q 8. Q'S HOUSE
9. JAIL ROOM Empty jail] Q has been saved
Through this game, children can play in team and learn good behaviors and politness. The game help children improve responsibility and self-restraint as well as think in other's shoes.
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U-LOFT IOS APP
U-LOFT: a growing community parasitizing on an office building where you can freely combine your home Date: 2017 Nov, 3weeks Instructor: Qiang Liu
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how to build your own home with limited budget at downtown of metropolis?
Finding proper accomodation has been a common concern for university graduates in China, especially in metropolis like Beijing and Shanghai, which is obsessed by budget, commuting time and demand for furniture or facilities. U-loft concept: under the idea of parasitism, I develop a growing community parasitizing on an office building where the residents can freely select and combine them home modules through an app.
1/FUTURE TREND 1-Population cluster at metropolis
2-Average number of household people drops
1960
2016
2016 population density in China
2016 renting in Beijing Population per household
Beijing Shanghai
Sq.km2/ >800 >600 >400 >200
>100 >10 <10 0
Shenzhen Guangzhou Chengdu
9.6%
15.7%
16.7%
26.5% 29.5%
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2/CITY DATA -Beijing 2016 Non-native population of fresh employees: 120,000 Median age of fresh officers: 25.9 years old. Percentage of fresh officers who rent: 78.9% Median monthly housing cost: 2879Yuan.
3/PERSONA& TYPICAL USER The place I live is too far away from my company and the commuting is a waste of time. If possible I want to live alone in downtown
I am living with 5 rommates. We have different lifestyles. I don't want to share furniture and equipments (bathroom) with them.
Name: Fen Tu Working site: Zhong guancun Start job: last year Roommate: 2 Single
Name: Ling Jiang Working site: Guo mao Start job: last year Roommate: 5 Single
1
Cannot afford a house in big city. 16
2
I am looking for a room with a big clocloak room, It's hard to find one in traditional accommodations in China.
Name: Roman Working site: 798 art center Start job : next year Roommate: 0 Single
3
I live with my wife in an old apartment in suburb. So I have to spend more commuting fees everyday.
> 30 Fresh empoyees Age: 20 to 29 Working in downtown of Beijing Coming from other privinces Can't afford an independent house
Name: Wan Wan Working site: Finance Street Start job :2 years Roommate: 1 Married
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pain point
Far away from Share appartments with house with satistied work area and many people. Have less equipments. spending long time and free and private high fee in commuting spaces Hard to find a suitable
ho stse sem str m i pr i-p -p u iva ub riv pub ctru te lic ate lic re sleep toilet bath work makeup wash internet sun laundry eat fun cook plant game exercise park
ho stse sem str m i pr i-p -p u iva ub riv pub ctru te lic ate lic re
NECESSARY DISPENSABLE
cheap
personality equipment sleep toilet bath internet wash makeup work sun laundry eat fun cook plant game exercise park
DISPENSABLE
ho stse sem str m pr i-p i-p u p r iva ub iv ub ctru a l te lic te ic re
NECESSARY
ho stse sem str m pr i-p i-p u p r iva ub iv ub ctru a l te lic te ic re sleep toilet bath eat wash makeup work sun laundry internet fun cook plant game exercise park
sleep toilet bath internet wash makeup work sun laundry eat fun cook plant game exercise park
4/WHAT DO YOU THINK IS NECESSARY IN YOUR HOME? vioce of potential U-loft users
interviewed in live with Beijing office buildings 50 alone 100 people 50 live roommates
NECESSARY
DISPENSABLE
NECESSARY DISPENSABLE
each person has different view on range of privacy and necessity.
THEY WANT TO HAVE A HOME
near to work places
private
convenient
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5/CONCEPT mistletoes parasitize on trees Phor adendron is a genus of mistletoes. They are woody hemiparasitic shrubs with branches 10â&#x20AC;&#x201C;80 cm long, which grow on other trees. The foliage is dichotomously branching, with opposite pairs of leaves. Although it is able to photosynthesize, the plant relies on its host for some nutrients. The name Phoradendron is derived from the Greek for "tree thief".
parasitize
home
+
office
U-loft U-loft unit
first floor 6X4 m2
second floor 6X4 m2
public areas
keep adding keep growing
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6/APPLICATION&INTERACTION In order to make U-loft provide users with convinient services, I have developed an app. People can use the app to book or add a loft, choose their custom modules, pay fees, and so on. In this way, U-loft will acctract more young employees who like the new lifestyles.
/main process
1 choose room or add room
start
find loft
4
pay online
online pay
pay fee
check in
finish notification check in
water/electricity/gas/internet/property
life service
aundry/clean/repare
online pay
fitness/pingpong
leisure
before
check process check code lock
scheme
service
choose &combine modules
install modules
5
check my orders
recommended
add loft
check out
2
choose &combine modules
add furniture
get back password
U
3
add module
sign in retrieve password
2
finish installing
link to online shop
filter register
check process of moving
account
deposit refund
notice
check orders
combining
e-contract
finish
finish
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01
05
08
06
02
04
03
01 02 03 04 05 06 07 08 09
07
sign in searching booking room detail life service my center online pay check out move
Through this app, young employees can build their own homes however they like. Besides, U-loft provide convenient 20 sevices and new life styles.
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VIRTUAL MUSUEM OPTIMIZATION
Visit museum at home and put items on that is displaying in museum Date: 2017 Dec 2weeks Web design: Indipendent
Virtual museum means people can visit museum online, and experience exhibition space by 3D technology.
In China, an increasing number of virtual museums provide more people with oppotunities to get to know different histories and culture. But, there are some problems in virtual webs.
I want to provide visitors with more convenient methods by adjusting web interface. Besides, I want to add some interaction games between items and visitors. I believe it may be interesting and atract more people to use virtual museum webs.
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40
people interviewed from different age groups
10
lower than 18
10
20 to 30
10
30 to 50
10
50 to 70
answer the questions below
pain point / WHY DON'T YOU GO TO MUSEUM?
mobility problems
closed days
too far away
expensive
/ WHY DON'T YOU USE VIRTUAL MUSEUM?
crowded
?
virtual museum
OPTIMIZED INTERFACE inconvenient operation
slow speed
1
unclear information
redesign the web interface and make it easy to use.
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2
enhance experience increase visits
add interaction games between visitors and items.
1/research - The fundamental features of a virtual museum [pictures from internet]
stereo display
human-computer interaction
item properties
2/Advantage are main functions of museums. With images and texts, items can be shown more lively by virtual museums.
1 MONOTONOUS: Some virtual museums display
items only by traditional methods like images and texts. Those unitary methods lack in interaction, so they are subject to limited dimensions.
2 COMPREHENSIVE:
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augmented reality
3/Disadvantage
1 LIVELY: Displaying items and disseminating information
3
guide system
Visitors can check details by interactive functions and have a deeper understanding through texts, sound and images.
2 IRREALITY: Although some museums can display
PRESERVATION: Real items might be damaged by light or air while virtual museum allow items to be conserved for a long time. By this way, our generations can see them in initial out look.
3 LIMITED NET SPEED: 3D scenes and items require
items by 3D, the items cannot adjust to the environment well. People cannot feel like being in real museums.
INLUENCE-ENL ARGING: Items can be shown all around the world through the internet.
huge capacity of files. If there is insuffitient network speed, users have to wait for a long time to open one scene and thus lose patience.
4/Two commom technology PLUG-IN
SCENE
REALITY
PATH
Virtual reality
8% 360 Panorama
92%
customised path
fixed path
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5/what factors affect visitors' experience? item property
item display easy move
Shaanxi Digital Museum Shaanxi 5 4 3 2 1 0
key factor
easy access
loading speed
interaction
The Metropolitan Museum of Art New York
Louvre Museum Paris 5 4 3 2
等待时长
1 0
3 2.5 2 1.5 1 0.5 0
展示
The Palace Museum Beijing
Digital Dunhuang Dunhuang
4
4
3
3
2
2
1
1
0
0
Shaanxi Digital Museum The Metropolitan Museum of Art Digital Dunhuang
等待时长
Louvre Museum The Palace Museum
5 4 3 2 1 0
展示
6/what can you do in virtrual musem?
less interaction is a common problem
4
other problems inconvenient operation
1
unclear meaning of icons undefined mouse action slow speed
2
slow access to interface slow reactions unclear information
3
low image resolution unadjustable characters 24
7/how to sovle problems?
1
inconvenient operation
explain icons meaning explain mouse action
4
2
slow speed
show the progress bar set mini-games add interesting cartoons
3
unclear information
enlarge images' pixel add buttons to adjust sizes
less interaction
upload a portrait or photo identify your body put clothes on your body
creat interaction games add interaction operations
drag and observe items open items and look inside
Visitors would like to seek for other webs and share the virtual museum with others
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01-details
02-map
03-help
04-swich scene
map plause vioce help full screen
cut findingâ&#x20AC;Ś
OK
OK
identify
find me adjust
save find me
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adjustingâ&#x20AC;Ś
OK
save
I can visit museum at home and put on what is displayed in the museum
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4
LISTEN TO THE LIFE
A device containing goods from our daily life. People can hit them in the dark, to move, drag and feel slowly.
Date: 2016 Spring, 4weeks Manual model design: Independent Course: Experiental display design Advisor: YinLiang Fan,Yanyang Zhou 27
Close Close your your eyes eyes and and feel feel the the life life
1/sensory research vision
80%
Nowadays, most of people lead a busy and tiring career. They have no time to relax and enjoy life. On the one hand, I want to create a space which is dark and contains goods that we meet in dailylife. It might lead people to focus on small details in life. On the other hand I try to explore the relationship between sense and imagination of people, to find out the secrets behind the sense of human body under the environment without vision.
hearing 11.0% olfaction 3.5% taste 1.0% touch 1.5%
2/exploring behavior analysis vision
hearing
0%
44%
olfaction 15%
INSTANCE ANALYSIS
taste touch
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6%
35%
Nomal people whose eyes are covered will explore things by hands and ears.
Blind people will explore things by hands, ears and tools like cane.
When people lose their eyesight, hands and ears are the main senses for them to feel the environment.
3/what would happen when people touch things in the dark? other sensory organs become sensitive imagination develops activate picture linkages in brain recall events related to voice slow down action and breathe
process of reactions PERCEPTION SYSTEM [receptor] CONTROL SYSTEM [processor]
ENVIRONMENT
MEMORY SYSTEM [memory]
REACTION SYSTEM [effector]
4/device concept three important factors
1
ATMOSPHERE
DARKNESS UNCERTAINTY
2
PRACTICE
HEARING
3 CURIOUS
TACTILE PULL
HUMAN EXPERIENCE
FAMILIAR
RELAX
main materials from daily life
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5/device design Hit items in different ways by springs and strings
a cube frame that can contain one or two people Size: 1000*1000*22000mm Materials: Iron, wood, line, other Fishing line fixed at top frame frame1 Curtain clip clip items
frame2
1
2
Spring&nail hit items
3
Materials
Size&Details
Suspended items wood, china, glass porcelain, metal [Black & White]
78mm
9mm
Frame iron bars with holes [White]
25mm
Red rope d=2.5mm to control springs
30mm
18mm 12mm
250mm
1000mm
4
1000mm
1000mm
2000mm
Handle wood bar
TOP VIEW
30
707mm
1000mm
14 14
PERSPECTIVE
m m
Base foam board
6/making process 1.Tight fishing srings on top1 frame.
2.Build frame and hang clips by fishing strings.
3.Paint items in intended colors and hang them by clips
4.fix spring and red strings
5.build base by foam board and cover paper
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close your eyes and feel the life
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Certificate: The project is awarded the Certificate of Honor by "The Challenge-cup Extracurricular and Academic Contest"
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A space which is dark and contains goods that we meet in dailylife. People can hit them, listen to sounds carefully. It might lead people to focus on small details in bussy dailylife.
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INTERACTIVE INSTALLATION A LEGO device&a lighting stage
Date: 2015 Spring, 4weeks Manual model design: Independent Team: Qiujv Xu, Ziyi Cui, Yuye Lin, Zhenhe Wei Course: Functional Principle Advisor: Lingtao Tang, Xiping Shi
Through making interactive devices, I have experienced many unknown things, seeking for possibility by trying different materials and movment methods. I realise that design is not only thinking and drawing, but also making by hands. I have made many moveable models and samples in my undergraduate stage. I really enjoy the process, because it makes me feel exited when I test my work outcomes. Also it brings me sense of achievement when I see other people show a happy face from my devices.
01/CROSS RINGS OF FIRE
LEGO manufacture
3 fire-rings overlap 3 path way
The following two work samples are works made by me. The first lego device concept is from a performance of circus. I want to create an interesting interactive game to test participants' reagency and release stress.
tiger jump
concept
press
making process
controller
test process
release
3 fire-rings decorating wings
rubber band
projector
gear
details
motor
projector
runway
finished work
shell projectile 33
02/DREAM IN MOULIN ROUGE Lighting stage design
The second work is a lighting stage. It comes from some abstract images when I saw a movie called"Moulin Rouge".This is a love story about a magical world where people live a luxury and extravagant life. concept&stetchs
electrocardiogram
making process
test process
final works
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VIDEO&PHOTOGRAPH Propaganda works for DK5 Street Dance Club
Date: 2014 fall-2017 spring My work: Record pictures and videos, edit recruit and performance videos. Design graphic products. I was a leader of propaganda department in a club when I studied at Tsinghua University. I made many videos and graphic design for the street dance club. This organization has given me energy and a sense of belonging. I realized that good creations usually came from the life and friends. photos&videos recruit posters
photography
introduction posters performance tickets
performance trailer
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THANKS FOR READING ZHENHE WEI EMAIL: weihezhen13@163.com PHONE: +86 18813030365