Shackle (1991)
About Usability
Friday, June 15, 2012 Bi5 Agency Sondra L. Duckert Bachelor Thesis Exam E-Concept Development TEAM 3, Third Semester
Nielsen (2000)
Preece (1994)
Defining usability
Defines usability as:
Defines usability as:
Defines usability as:
The definition of usability is influenced by the experience of those who proposed the definitions and the domain in which they practiced usability. Common factors linking the definitions are the user, the task, the technology and the context of use.
"A system's capability in human functional terms to be used easily and effectively by the specified range of users, given specified training and support, to fulfill a specified range of task, within the specified range of environmental scenarios."
"A measure of the ease with which a system can be learned or used, its safety, effectiveness and efficiency, and the attitude of its users towards it."
"The engineering ideal of solving a problem for the consumer," and it aims to place "your customers' needs at the center of your Web strategy."(2000)
A Common Thread
Perceptions of Usability As a Quality Factor Model
Usability Attributes
Perceptions of Usability based on
Effectiveness
McCall Shackle
Efficiency
Satisfaction
Learnability
Operability
Communicativeness
Training
Effectiveness Flexibility
Subjectively Pleasing
Learnability
FURPS
Consistency
Human factors
Aesthetics
Online and context sensitive help Wizards and agents User documentation
Nielsen
Errors
Efficiency
Satisfaction
Learnability Memorability
Preece et al.
Effectiveness
Efficiency
Enjoyableness
Preece et al.
Flexibility
Efficiency Throughput
Attitude
ISO 9241-11
Effectiveness
Efficiency
Satisfaction
ISO 9126-1
Operability Usability Compliance
Donyaee et al.
Effectiveness Accessibility Universality Usefulness
Abran et al. Schneiderman et al.
Safety
Safety Learnability
Attractiveness
Understandability Learnability
Efficiency Productivity
Satisfaction Trustfulness
Learnability
Safety
Effectiveness
Efficiency
Satisfaction
Learnability
Security
Rate of errors by users
Speed of performance
Subjective Satisfaction
Time to learn Retention over time
Social acceptability
easy to learn
Usefulness Usability
cost compatibility
Practical acceptability
reliability
efficient to use
etc.
A model of attributes of system acceptability (Nielsen, 1993)
Image Source: Brian Fling
Usability together with utility are considered to influence the usefulness of the product. Usefulness is one of the attributes affecting acceptability. (Nielsen 1993)
speed
effectiveness
Usability
few errors subjectively pleasing
flexibility
attitude
easy to remember
errors
learnability time to learn
Acceptance
System acceptability
Utility
Utility
retention
Likeability Costs Product acceptance (Shackle 1991)