Processfolio

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Processfolio

2014

2015



processfolio


Images on the cover: Graphic synthesis from Vicky De Visser, Maiko Gubler. Wearable Objects, 2013. Colored Gypsum 3D Print. Matthew Linde. The Artist is Present (with a t-shirt)


audio & typo 7 design principles 51

identity 79 graphic synthesis 89 sketches 101 research and artistic practice 111 designing the future 119

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pinterest 77

content table

photography 61


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Description of the assignment: Research audio and typography. Find a relationship between them that isn’t necessarily a historical or known relationship. Design “something” with audio and typography. The result can be a font, a movie, an object, an installation, an algorithm, a book, a video, an art, a performance, a scientific work, just a concept, a…

audio & typo

audio & typo

Deadline: June 2015 Docent: Lucas Nijs


Interpretation and planning of the assignment. In the first semester I chose to focus mainly on researching the relation between audio and typography. I categorized this research in 16 different subjects or concepts. The intention of this way of working was to come up with different idea's on how to interpret the assignment and execute the best project in the second semester.

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At the end of the first semester I couldn't pick just one of the idea's so I decided to see the assignment as a research platform and organise an exhibition called stereo-type which displays the different audio and typography experiments I did for the assignment.


RESEARCH

Like vinyl scratching, type files can be ‘scratched’ too. PAGE 33

Sweater mapping, real time tracking.

This is a concept where I combine Conways ‘Game of Life’ with typography and music. PAGE 14

In this project, the sweater is interpreted as a portable identity or an information exchanger. In a digitalized world, textile can be more than a medium for prints,cuts or patterns. This sweater project is an experiment that balances on the border between print and digital, the permanent and temporary. PAGE 34

Siri and type

A typographic instrument

Cellular automaton

Speach is sound. Type is symbolic speach. Siri is a computational speach interpreter. PAGE 26

Google translate voice typo Comics= visual/audio Print = sound + visuals

When you print a text, your printerwill make sound and visuals. How can the printer be modified to enhance these qualities? PAGE 27

Virtual world with decor, text and sound.

Based on the renaissance ‘speach balloon’, this is a virtual landscape where a typographic character corresponds with his fellow symbol PAGE 28

3D morph typo

Sound reacts to distorted threedimentional typography. Research on deformations in virtual typography and typography as an object. PAGE 32

This subject experiments with the different qualities of an instrument as an object. It does research on the different features of an instrument and fits these in the audio-typo context. PAGE 38

Wrong subtitles Memphis movement and sound typography A typographic tamagotchi Sound greeting cards

Typographic greeting cards that produce sound when you open them. PAGE 46

Elimination of sound and typography STEREO-TYPE

I exhibit the different objects that were created while investigating the relation between audio and typography. PAGE 48

audio & typo

For this subject I did research on the association between sound and visuals. What is sound? And what is typography? Which of their aspects correspond and which differ? PAGE 12

Visual scratching

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Association between sound and visual input. How do we think sounds look like?


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audio & typo


01 Association between sound and visual input. How do we think sounds look like?

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Does the form and the phonetics of a character relate? I examined shapes and associated it with a fitting sound from freesound.org. For the animations I used Adobe Flash because I'm familiar with the program. This visual research is mainly focused on interpretation and intuitivity. Although some connections I make between sound and form might be obvious to other viewers, but this method of researching also implies a personal view on form and sound. This way it might occur that not every viewer might understand the connections I make between the visual and sound.

01.10.2014

The first animation I made was an interpretation of 'a rolling can-sound'. To combine it with a 'rolling-o' was quite an obvious and intuitive reaction. This confrontation connects the form and movement with a sound I could recognize as a circle formed shape that is rolling from A to B. This implies a rolling, linear movement of a circle: the 'o'.


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audio & typo


Screen shot Installing the GlitchSequencer was quite a pain in the ass

14 Screen shot GlitchSequencer from Bret Truchan


02 Cellular automaton

I did research on cellular automata and the connection with screen typography. I combined screen typography with cellular automata and an Ableton Push and am planning to make and audio-visual installation. I also found some programs that simulate the game of life.

linked them to different sounds using the Glitch Sequencer. The program has the option to link sound-triggers to a midi controller or synthesizer which can make the output far more interesting. The downside: I find the display a bit to small for further use.

Windows: Neural Networks, Golly, Glitch Sequencer Mac: Golly, Lifelab, Glitch Sequencer

I found a program extension for Ableton to make your own MIDI devices and link its buttons to Ableton: It can be useful for live installations, interactivity with a public or a performance.

14.10.2014

This week I’ve read a lot of articles about Cellular Automata and tried to install several programs that generate them. I'd like to find out how the programing of the game works. I have no experience with programing but I'll do my best. Try-out of The Glitch Sequencer made by Bret Truchan. Installing this puppy wasn't that easy but after 2 hours I got it working!! This program has two matrix displays, one of which is editable and the other displays the game of life. You can also edit the sound. I used typographic characters and

16.10.2014

28.10.2014

I should find out whether it’s possible to link a midi device to a visual program AND Ableton AND link the visual (automata program) to the midi device so that it also creates visual output. I’m going to work with Ableton and Max Live because I already have some experience with it. The Ableton push is the best controller for this project because it has RGB LEDs in it’s buttons and can generate different colors and forms. The raster is also similar to a cellular automaton grid.

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06.10.2014

audio & typo

A cellular automaton is a discrete model studied in computability theory, mathematics, physics, complexity science, theoretical biology and microstructure modeling. Cellular automata are also called cellular spaces, tessellation automata, homogeneous structures, cellular structures, tessellation structures, and iterative arrays. I wanted to implement this model in the assignment because I'm intrigued by the ways this 'game' can create artificial life forms and interesting shapes with just some bits and algorithms. The cellular automaton is a very visual oriented game and I wanted to apply the rules of the game on screen typography. Screen typography is build within a matrix of pixels.


The game of Life The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. The “game” is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and observing how it evolves or, for advanced players, by creating patterns with particular properties.

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Rules The universe of the Game of Life is an infinite two-dimensional orthogonal grid of square cells, each of which is in one of two possible states, alive or dead. Every cell interacts with its eight neighbors, which are the cells that are horizontally, vertically, or diagonally adjacent. At each step in time, the following transitions occur: 1. Any live cell with fewer than two live neighbours dies, as if caused by under-population.

3. Any live cell with more than three live neighbours dies, as if by overcrowding.

2. Any live cell with two or three live neighbours lives on to the next generation.

4. Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.

The initial pattern constitutes the seed of the system. The first generation is created by applying the above rules simultaneously to every cell in the seed—births and deaths occur simultaneously, and the discrete moment at which this happens is sometimes called a tick (in other words, each generation is a pure function of the preceding one). The rules continue to be applied repeatedly to create further generations. Origins Conway was interested in a problem presented in the 1940s by mathematician John von Neumann, who attempted to find a hypothetical machine that could build copies of itself and succeeded when he found a mathematical model for such a machine with very complicated rules on a rectangular grid. The Game of Life emerged as Conway’s successful attempt to drastically simplify von Neumann’s ideas. The game made its first public appearance in the October 1970 issue of Scientific American, in Martin Gardner’s “Mathematical Games” column. From a theoretical point of view, it is interesting because it has the power of a universal Turing machine: that is, anything that can be computed algorithmically can be computed within Conway’s Game of Life. Gardner wrote: The game made Conway instantly famous, but it also opened up a whole new field of mathematical research, the field of cellular automata ... Because of Life’s analogies with the rise, fall and alterations of a society of living organisms, it belongs to a growing class of what are called “simulation games”. Ever since its publication, Conway’s Game of Life has attracted much interest, because of the surprising ways in which the patterns can evolve. Life provides an example of emergence and self-


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audio & typo

Erik Onarheim Conways Game of Life interactive website erikonarheim.com/labs/conways-game-of-life Trey Yadon Cellular Automaton written in Python.

organization. It is interesting for computer scientists, physicists, biologists, biochemists, economists, mathematicians, philosophers, generative scientists and others to observe the way that complex patterns can emerge from the implementation of very simple rules. The game can also serve as a didactic analogy, used to convey the somewhat counter-intuitive notion that “design” and “organization” can spontaneously emerge in the absence of a designer. For example, philosopher and cognitive scientist Daniel Dennett has used the analogue of Conway’s Life “universe” extensively to illustrate the possible evolution of complex philosophical constructs, such as consciousness and free will, from the relatively simple set of deterministic physical laws governing our own universe.


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audio & typo


Vicky De Visser Matrix design, typography

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An overview of what I did: ● Looking for the right combination of components for a matrix (there are different ways to do this. Different Arduino’s, PCB’s, shift registers, program language, etc) ● Finding good suppliers (check out samenkopen.net) ● Making price lists of different components and comparing them ● Learning about the Arduino C program ( &watching A LOT of tutorials) ● Finally ordering the adafruit.com PCB’s + silicone buttons (They cost the same as the PCB’s from sparkkey.com only they come with a chip and resistors on them so you only need 5 connections for 64 buttons instead of 2×8 shift registers and much much more connections)

10.03.2015

I ordered all the compartments to assemble my version of a cellular automaton-music-visual machine, I have to wait a month for them to arrive in my mailbox. BUT my brother was so kind to let me use his arduino Mega to practice some basic skills in the arduino programming environment so I programmed some sounds and sent it to a speaker. The sound that came from the speaker was very ‘primitive’ and this was not due to the speaker quality, but it’s because the Arduino hasn’t enough memory to save the data needed to create complex sound waves. I can fix this by connecting a mini sd-card reader to the Arduino en use it as memory. (Midi controllers don’t need a lot of memory capacity because they only translate input to midi (a code or protocol) output. The real ‘sounds’ are memorized by the computer you plug your midi device in.) The next two weeks (while waiting for the mailman) I’ll focus on designing other typographic and sound related experiments. I’ll work more on form than code.

audio & typo

Last 2 weeks I’ve been doing research on the needed hardware for a button/LED matrix. Since I’m a newbe in these things I’ve searched and learned a lot. Now I’m one step closer to become a ‘real’ graphic geek. Still 1393743747 steps to go.

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02.03.2015


Vicky De Visser Compartments for the Arduino matrix

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I also designed more characters for the matrix. Since I my automaton project is a bit on hold I started working on the other concepts and I hope to realise a few prototypes this weekend.

24.03.2015

I started to design the automaton box so I can already send a 3D model to Snijlab or Laserbeest. I’m also busy sketching the patterns (typography) for my typographic ‘game of life’ in the 64 button grid. This will make the programming much easier and faster.

29.03.2015

Last two weeks I’ve been soldering all the 64 LED’s to the four 4×4 PCB’s. After that I linked them together which now gives me a 8×8 matrix to work with. I started entering the different character coordinations of my matrix designs which took me longer then expected. And finally I programmed ‘the game of life’ in the arduino programming environment. What I still have to do: connect a battery unit extra option buttons mini SD card reader speaker volume button program make sound library different ‘playing modes’

For now I’m going to put this project on hold because I have to finish 3 books in 3 weeks (Autonomous photography, processfolio and my year project). They have to be finished by then because they need approximately 2 weeks to be printed and sent which gives me one week extra for unexpected errors or slow delivery before I have to present them at my jury. During those last three weeks I’ll be able to finish this project and the other audio-typographic experiments.

10.04.2015

I sent the illustrator files for the matrix box to Laserbeest. I couldn't put all the holes for the buttons on the design because I don't know the size of the potentiometer to adjust the volume and delay. I chose MDF as material so that it's easy to drill some extra holes.

16.04.2015

The package from laserbeest arrived!

25.05.2015

I assembled the box and drilled some extra holes. In the next weeks I'll paint it and solder the compartments together. I will also have to complete the programming and address the different parts so that hopefully everything will work perfectly in the end!

audio & typo

I drew the automaton box in sketchUp to visualize the position of the other butons besides the matrix. My design is inspired on guitar effect pedals. I still haven't decided on the color thought.

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20.03.2015


24 The cut out mdf's from Laserbeest


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audio & typo


03 Siri and type

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There's a clear connection between Siri, typography and sound. This program records your voice, processes it, answers your questions, or starts an action.

22.10.2014

Siri lets you use your voice to send messages, schedule meetings, place phone calls, and more. Ask Siri to do things just by talking the way you talk. Siri understands what you say, knows what you mean, and even talks back. Siri is so easy to use and does so much, you’ll keep finding more and more ways to use it. – Apple ‘SIRI makes your Audio and Typo assignments for you.’ – Vicky Experimental typefaces application. Uses Fontlab and Illustrator with voice recognition. Let the computer design your font for you. Say: ‘I want a glitch typeface.’ The program will use a database for text and visual associations. That information will link typography with the pre-recorded actions in Illustrator that makes a glitch typeface.


06 Print = sound + visuals

28.10.2014

There are different ways to set up an installation to translate the fact that printers give birth to sound and typo. But first of all I want to investigate how they work.

Stabiliser bar, Paper tray/feeder, Rollers, Paper feed stepper motor, Power supply, Control circuitry, Interface port(s).’ – from: Howstuffworks.com

‘ An inkjet printer is any printer that places extremely small droplets of ink onto paper to create an image. If you ever look at a piece of paper that has come out of an inkjet printer, you know that: The dots are extremely small (usually between 50 and 60 microns in diameter), so small that they are tinier than the diameter of a human hair (70 microns)! The dots are positioned very precisely, with resolutions of up to 1440×720 dots per inch (dpi). The dots can have different colors combined together to create photo-quality images.

When printing the printer goes from right to left and builds an image with different streaks of color. This movement is responsible for the printer making noise. I'd like to enhance this 'noise' by first dismantling the case of the printer and installing tubes or metal on top of the print head stepper motor. This way the printer will play music and print at the same time.

Inside an Inkjet Printer: Print head, Ink cartridges, Print head stepper motor, Belt,

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audio & typo

When you print a text, your printer will produce sound and visuals. How can the printer be modified to enhance these qualities? In this project the printer will be an installation and performance object. How can an installation enhance the programmed qualities (printing) and the unintended qualities (making sound) of a printer?


07 Virtual world with decor, text and sound This is a fictive and interactive world where 3D creatures, or maybe 3D typo characters, communicate with each other by the banderoles used in renaissance painting. The conversation is still unknown. This work will discuss the absence of sound in visual typography and how it is designed to trigger sound in the brain of the reader. The silent world of typography will remain silent and will only depict the object where the symbols stand for. For example: sounds, objects, visual stimuli.

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04.10.2014

For this idea I got my inspiration from several sources. A short overview: The speech scroll Medieval and Renaissance painting This is also called a banderole or phylactery in art history, and is an illustrative device denoting speech, song, or, in rarer cases, other types of sound. Developed independently on two continents, the device was in use by European painters during the Medieval and Renaissance periods as well as by artists within Mesoamerican cultures from as early as 650 BC until after the 16th century Spanish conquest. While European speech scrolls were drawn as if they were an actual unfurled scroll or strip of parchment, Mesoamerican speech scrolls are merely scroll-shaped, looking much like a question mark.

Virtual environment A virtual environment is a computer-generated, threedimensional representation of a setting in which the user of the technology perceives themselves to be and within which interaction takes place; also called virtual landscape, virtual space or virtual world. Isometric projection An isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings. It is an axonometric projection in which the three coordinate axes appear equally foreshortened and the angles between any two of them are 120 degrees.


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audio & typo

Jan van Eyck, The Ghent Altarpiece: Prophet Micheas. 1432.

Adoration of the Magi for the Spedale degli Innocenti (1488). Ghirlandaio

Ezekiel: good taste in books. Bibliothèque nationale de France, DÊpartement des manuscrits, Latin 16744, fol. 81r.

Decoration of the Sassetti Chapel. Meeting of Augustus and the Sibyl (1485)


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Pixel isometric modules.


audio & typo

Karina Dehtyar

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Screenshots from the isometric map test.


08 Three dimensional morph typo The idea is to make 3D morphable typographic objects that react to ‘deformation’ with music. I can create them in the virtual world but also as real objects. Is it possible to make an object that morphs from character to character? What are the existing digital deformations?

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17.10.2014

Is Wood-Skin the sollution to the morphable object problem? ‘Wood-Skin is a very malleable product that is strong and has a high-end aesthetic. WoodSkin is currently in production and is entirely customizable with parameters that can be adapted to fit your project’s needs. You may choose the dimension of the triangular pattern (for example triangle sizes of 50, 100, 150 mm) including irregular options as well.’ I'd like to combine the woodskin technology (connecting triangles to create a firm 'fabric') with thermo-sensitive ink and touch buttons. This way the object will change color, form and sound. Touch-buttons The most common ways are the resistance, the capacitive and the inductive touch buttons. The resistance touch switch is based on the fact that human tissues (like the skin), have

a great amount of water and salt, something that makes it conductive. This is the most basic type of touch switch, in its simplest form. The operation is simple. A transistor is used as a switch. Virtual Using 3D programs to modify characters. Sculpting in 3D programs >round deformations >angular deformations >stretch deformations Link these types of deformation to corresponding sounds. Sound association with visuals: (Maluma, takete)


09 Visual scratching

audio & typo

Like vinyl scratching, type files can be ‘scratched’ too. This idea combines analogue sound with digital typography. It can be used to create visuals during a live vinyl DJ set, or just as an installation.

The idea is to make an application where people can manipulate sound and image (typography) by interaction captured by a motion sensor. Scratching, sometimes referred to as scrubbing, is a DJ and turntablist technique used to produce distinctive sounds by moving a vinyl record back and forth on a turntable while optionally manipulating the crossfader on a DJ mixer. While scratching is most commonly associated with hip hop music, since the mid-1970s, it has been used in some styles of pop and nu metal. Within hip hop culture, scratching is one of the measures of a DJ’s skills, as inDMC World DJ Championship or IDA (International DJ Association) former ITF (International turntablist Federation) where the DJs can use only scratch oriented gear (turntables + mixer + digital vinyl systems or vinyl only), and there are many scratching competitions.

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26.10.2014


10 Sweater mapping, real time tracking

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In this project, the sweater is interpreted as a portable identity or an information exchanger. In a digitalized world, textile can be more than a medium for prints, cuts or patterns. This sweater project is an experiment that balances on the border between print and digital, the permanent and temporary state of objects.

13.11.2014

I wanted to live map different typographic designs on sweaters. Fashion is a form of communication or silent audio. It says a lot about the wearer, his preferences, his culture, and his choices. The sweater is an evergreen billboard for quotes, statements and design.My idea was to design a sweater with mapping points. The sweater should also be interesting without the mapping. When you walk by a ‘mappingstation’ your sweater becomes a typographic billboard. The mapping tracks your movements and corresponds with other mapping-sweater wearers. The finished product will be a movie about the sweater with typographic design corresponding to the rhythm of the movements. Audio will be triggerd with the rhythm of the movements of the ‘walker’.

Technology To accomplish this collaboration between fashion and responsive digital projection I needed to do some research on the existing tracking technologies. Motion tracking: Motion capture (Mo-cap for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robotics. In film making and video game development, it refers to recording actions of human actors, and using that information to animate digital character models in 2D or 3D computer animation. When it includes face and fingers or captures subtle expressions, it is often referred to as performance capture. In many fields, motion capture is sometimes called motion tracking,


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audio & typo

Medical motion tracking

but in film making and games, motion tracking usually refers more to match moving. Leap Motion, Inc. is an American company that manufactures and markets a computer hardware sensor device that supports hand and finger motions as input, analogous to a mouse, but requiring no hand contact or touching. Breakdown is an interactive audiovisual dance performance presented at the Ears Eyes and Feet event in the B. Iden Payne Theater, May 2014. Breakdown explores a 2D simulated world in which its physical rules are constantly being changed and manipulated by an external entity. An inhabitant of this world is in constant motion to adapt to its characteristics. He interacts with the physical rules and develops

a dialogue with the entity who controls the forces. Eventually the inhabitant ends up breaking the world’s rules and release himself into a new world, a new dimension. The dancer's movements and gestures are captured by two Kinect cameras on stage, creating an interactive dialog with the music and visuals. Omote is a real-time face tracking & projection mapping project from Nobumchi Asia, Hiroto Kuwahara, Paul Lacroix, Jin Hasewaga and Takashi Ishibashi. Its a project that proves that real-time tracking and mapping on moving objects (a person) is possible. Although I can't find more information on the internet about the used technologies, the video shows that tracking can be done by placing strategic points on important 'moving' parts of the face. .


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audio & typo 37 Process A motion sensor sends the input (the sweater, its tracking points and movements) to a program that recognizes the tracking points and translates them to a 'field' where different graphics can be projected on. These projections can be typographic characters that respond to movements of the wearer. They can also trigger different shifts in rithm and sounds of the transmitter.


A typographic instrument I found several interesting relations between music instruments and typography. This section will discuss the different relations between them.

01.11.2014

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I found 5 interesting thinking paths on the relation between music instruments and typography. 01 Make an instrument with the shape of a typographic character Plain and simple. A very straight forward connection between audio and typography. 02 Electrical button instrument with raster for visualization of typography The idea was to create a combination of a pin art toy and an instrument. The 'Tangible Media group' are working on a raster/grid based interactive table top that enables you to touch an object far away from where you are. What interests me is the technology that makes buttons or bars move like a pin art toy. Hopefully I can combine that action with a musical input action like midi controllers where it is possible to assign a sound to a button with a computer program.

Dynamic Shape Display: ‘inFORM is a Dynamic Shape Display that can render 3D content physically, so users can interact with digital information in a tangible way. inFORM can also interact with the physical world around it, for example moving objects on the table’s surface. Remote participants in a video conference can be displayed physically, allowing for a strong sense of presence and the ability to interact physically at a distance.’- TMG 03 Phonetic alphabet I don’t really understand why we actually need a phonetic alphabet since the alphabet is a number of symbols representing sound. ‘al·pha·bet: A system of characters or symbols representing sounds or things.’ – dictionary That’s why I find the use of these strange and mysterious looking characters so interesting. They are only designed to represent a sound. They’re almost a sound


The International Phonetic Alphabet is an alphabetic system of phonetic notation based primarily on the Latin alphabet. It was devised by the International Phonetic Association as a standardized representation of the sounds of oral language. The IPA is used by lexicographers, foreign language students and teachers, linguists, speech-language pathologists, singers, actors, constructed language creators, and translators. – Wiki 04 Music scale notation: CDEFGAB There is a system for music notation that uses the alphabet for naming notes. I find this an interesting starting point to create something with these elements. Is it possible to interpret the characters of a text as music notes? Where CDEFGAB are notes and the other typography mean something else. How does a text sound when you 'translate' it to sound? In music, letter notation is a system of representing a set of pitches, for example, the notes of a scale, by letters. For the

05 Sound holes When searching for a connection between sound and typography I stumbled upon the sound holes of acoustic instruments. Most of them have a typographic form. I wanted to research these typographic shapes for sound holes or use them to make a typographic-sound holeinstrument. Though the purpose of sound holes is to help acoustic instruments project their sound more efficiently, the sound does not emanate solely (nor even mostly) from the location of the sound hole. The majority of sound emanates from the surface area of both sounding boards, with sound holes playing a part by allowing the sounding boards to vibrate more freely, and by allowing some of the vibrations which have been set in motion inside the instrument to travel outside the instrument. F-holes Violin, mandolin or viol C-holes Viola da gamba O-holes Guitars D-holes Bowed Lyras X-Holes Bowed Lyras S-Holes Bowed Lyras

audio & typo

A 'finale' is the last movement of a sonata, symphony, or concerto; the ending of a piece of non-vocal classical music which has several movements; or, a prolonged final sequence at the end of an act of an opera or work of musical theatre.

complete Western diatonic scale, for example, these would be the letters A-G, possibly with a trailing symbol to indicate a half-step raise, or a half-step lowering. This is the most common way of specifying a note in speech or in written text in English or German.

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scale like the note scale of musical instruments. That’s why I wanted to use them to compose a 'finale'. I chose a 'finale' because for me the phonetic alphabet undermines the position of the ordinary alphabet. It’s the end of it. Why should we use the alphabet when it’s not effective in it’s presentation/ symbolization of sound?


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C


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f


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O


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16.04.2015

I ordered the fronts of the musichole experiments with Laserbeest. Their based in the Netherlands and have a very good and quick service, they arrived after 3 days. Intentionally I wanted to cut out the typography with a fretsaw but since I needed to order the box of my matrix arduino object at Laserbeest and had some place left on the MDF board, it was better to laser the sound-holes too. I would have lost a lot of time hand sawing this typography. I'll still have to saw the 'boxes' but thats easy with my dad's buzz saw.


audio & typo 45

21.04.2015

My custom music box arrived! I ordered it to do some experiment on how typographic characters would sound. I had to find a way to translate their shapes to different notes or sounds. So I found this customizable music box and started punching holes that way that they form different characters. This project has an interactive approach and allows the exhibition visitor to interact with the object. Each character produces another music piece!


Sound card have a small lit that triggers a soundmodule when you open the card.

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Sound greeting cards

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audio & typo

A variation of the kitsch and very loud birthday-sound-card. A greeting card is used to send a message to a person. Usually this happens by writing to them but the sound card is an hybrid form of sending a message. It uses written and spoken words. A clear connection between sound and typography!

04.11.2014

This project combines typography with the spoken word. It would contain 26 sound-cards with the 26 characters of the alphabet. This is a conceptual variation on the traditional birthday card. It questions or enhances the symbolic nature of a character. A character is a symbol of a vocal communication tool.


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â—Š Stereo-type

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audio & typo

The research on the relation between audio and typography is presented in a small exhibition.

06.05.2015

I'm doing my best on completing all the projects and finding a small exhibition space to present them. I plan to make a small brochure that walks the visitor through the different processes I went trough and explains the working of some of the objects.


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Docent: Lucas Nijs, Werner Van dermeersch, Livin Mentens Deadline: December 2014

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Description of assignment: Teamwork Choose a design principle. The chosen subject is unraveled in all its facets through brainstorms/ mind-maps.Everyone analyses, investigates and documents (in team or / and individual) the various selected concepts. Look also for designers who use the chosen design principle. Present the collected documentation and publication in the form of an interactive PDF for a SLA archive. Define a structure/shape, design/layout. The target group include all students at Sint-Lucas Antwerp.

design principles

design principles


Space The team: Luuk, Luka, Lauren and me. We chose the design principle 'space' because its a very interpretable topic and we thought it might be a fun subject to work with. Although we underestimated the amount of information and work this subject brings, we're still happy we went spacy!

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29.10.2014

Over the previous 9 weeks we gathered pages and pages of information about the use of space in graphic design. The mind map We first started making a mind map to start our research and divide the work. We started very early with diving space in four big chapters: 1D, 2D, 3D and 4D. This made it easier to divide between the four of us. Later we figured out that the 2D chapter was the biggest one and impossible to do alone so after a first orientation on the research we redivided the work that had to be done. Website brainstorm Based on the information we gathered we started to individually visualize the website we wanted to make and later compared the different designs. One of the designs included a virtual world changing while in another 'dimension chapter'. This idea could be easily realized for the 2D and 3D chapter. But the

1D and 4D was quite a challenge, especially because only I had some experience (and not much) with the html and CSS language. This brings me to why we chose to design a website and not an interactive pdf. We found the accessibility of the information and hyperlinked extra information very important to make a project like this work. A website is accessible from almost everywhere and is more popular among young designers than interactive pdf's. By designing a website we could address more young people who are interested in the subject. AND by doing that, we were also able to learn the HTML and CSS language which we found an important part of the curriculum of the graphic designer. Since we are not able to follow HTML or CSS lessons at Sint-Lucas Antwerp we decided to learn it ourselves. This assignment was perfect for it! After the different brainstorms and comparing the designs for the website we created a template for and put all the text in it.


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design principles

design principles


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design principles


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design principles


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design principles


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autonomous photography

Description of assignment: Deadline 1: December 2014 Deadline 2: May 2015

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autonomous photography


Semester 1: 'Birds'

Film 1: Ostend In this photograph I was intrigued by the narrative and interaction between the two birds or flying 'shapes'.

Film 2: Antwerp The black and white film makes the contrasts between the birds and their background even more visible. This is why I chose black and white for my second series of bird photo's, 2 years later.

Film 2: Brighton I wanted to use an analogue camera because of the definite state and unpredictable outcome of the photos.

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Film 1: Ostend This is the first analogue photo I took from seagulls. This was in Ostend 2013. I got intrigued by the abstract and interesting forms they make when flying.

Film 2: Brighton

Film 2: Antwerp


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autonomous photography

Film 2: Brighton

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Film 2: Brighton

Film 2: Brighton

Film 2: Brighton

Film 2: Brighton

Film 2: Brighton


Film 2: Brighton

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Film 2: Brighton

Film 2: Brighton

Film 2: Brighton

Film 2: Brighton

Film 2: Brighton


autonomous photography

Film 2: Antwerp

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Film 2: Antwerp

Film 2: Antwerp

Film 2: Antwerp

Film 2: Antwerp

Film 2: Antwerp


Film 2: Brighton

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Film 2: Brighton

Film 2: Brighton

Film 2: Brighton

Film 2: Antwerp

Film 2: Brighton


Film 2: Brighton

Presentation at the end of semester 1 Photo by Johan Luyckx

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autonomous photography

Film 2: Brighton Film 2: Brighton

Film 2: Brighton


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Semester 2: Inventory An inventory of everything I have. I question the value of objects. Do I really need everything I own or is having a photograph of the object enough?

19.03.2015

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For the second semester I made a book. I photographed every single thing I own. This is the story behind it: In September last year, during a two-week vacation to Barcelona, our apartment got broken into. A very unclever thief stole a lot of our stuff (The police arrested him 3 months later). Luckily we had an insurance. In order to get the total amount of money back that got stolen, we needed to make a list of stolen items. We made the list, got our money back and the thief ended up in jail. I thought that was the end of the story, but no. After a few months we had to go to a wedding and Steven (my bf) couldn’t find his ‘fancy’ shoes. On another occasion I wanted to use the studio headphones for listening to some really good music, apparently they were gone too. After this I had to conclude that I couldn’t really make a list of what we had, what we really needed, what we missed and what was valuable to me. While I was in Barcelona and

heard the news by phone I panicked about some stuff that I really didn’t want to lose. I made a list of 5 items. They were very valuable for me but they were good for only €100 in total. All this got me thinking about the value of objects. Which objects can I remember and which objects are just ‘there’? So after I got back home I threw a lot of ‘extra object baggage away’

26.03.2015

I dragged every single thing I own to the studio at school and archived, categorized and photographed all my stuff. I wanted to create a series of books ordered by categories. During this process I questioned myself about the value of the object, the value of the representation and the story behind it.

26.03.2015

In the end I had to decide on the category to start with. Its impossible to photograph everything in a quick way without having a photo studio at home. So I decided to photograph all my flat objects.


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autonomous photography


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pinterest


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Description of assignment: Make a portfolio website, business cards and an extra solicitation tool. Find an internship. Deadline: May 24

identity

identity


(+32) 479 52 91 09

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info@

www.

vickydevisser

.com


Business card

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identity

Although other students were questioning the usability and relevance of the business card, I didn't. Since I already made business cards before (for a collective) and they proved to be very handy. I do, however, question the relevance of a business card to find an internship since you contact them first by email, postcard, or phone and when you have the opportunity to meet them, they already have your contact details.

03.12.2014

I want to design a business card that is personal and timeless but also stands out. I hope to be using them for several years. That's why I will only put my email, mobile phone number and website on it. These are things will never change and are crucial contact information. No need to put an address on it!

06.12.2014

I've been comparing several typefaces to replace my favorite typeface: DIN. But nothing compares to DIN when in need of a neutral and timeless font.

22.01.2015

I decided to foil the front of my card with holographic foil. That way it will stand out because of its shiny and colorful surface. I found a company in the USA does this: WeThePrinters. The only downside: shipping takes 2 weeks.

03.02.2015

My business cards have been troubling me. I've been trying out several designs but I can't seem do decide which one I should pick. I really really have to make a final decision on the design and order them!

10.02.2015

A decision was made and my business cards are on their way! Fingers crossed the spectrum foil will look good with the white text. Or even more important: I hope that the white text can be read. Designing this was a challenge because you can’t really mimic the way the foil will look when making a dummy (previous attempts of ugly gradients and texture pictures didn't really work). That's why I based my design on pictures of people using foil in their designs. I hope they're a good reference.


Extra solicitation tool

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We didn't have to design an extra solicitation tool if we developed and designed our portfolio website by ourselves. But after I mailing some studios it was clear to me that only an email wouldn't get their attention, so I decided to make a studio-specific solicitation tool.

24.03.2015

I learned from previous attempts that just writing an email isn't enough to get a studio's attention, so I decided to make an introduction booklet. It's not a portfolio because they can view my work on my website, and I prefer meeting them in person instead of sending prints of my work.


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identity


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identity


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www.vickydevisser.com

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identity

For my portfolio website I made a wordpress theme from scratch. I made it bilingual and that proved not to be that easy. I took all the images myself in the studio at school which took me a very long time since I'm not familiar with photo studios but I learned a lot from it. This way I will be able to photograph my own works and put them online.

03.01.2015

I’ve been working on my wordpress portfolio website. I’m building my website from zero. I thought it would be a good practice for my php and usage of plug-ins in wp. This is the first time I work with wp from ground up. The php is still new but I’m starting to figure out how it works. Now I ‘only’ have to learn the syntax. The reason why I use wp is that I don’t want to edit my html or css after I completed the design. It takes a bit more work in the beginning but I think it’s worth it. With wp you can add new portfolio items without having to re-css or html the whole website.

01.03.2015

My website is finally finished. Designing my own wp theme was not always easy but I finally got there. It still has some problems with responsiveness for devices but I’m assuming no one is going to visit a portfolio website on it’s phone.


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graphic synthesis

graphic synthesis


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graphic synthesis


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graphic synthesis


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sketches

sketches


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sketches


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sketches sketches


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sketches


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research and artistic practice

Description of assignment: Write about your artistic method. Make a work about method.

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seminar research and artistic practice


On method

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(1) Medical Dictionary for the Health Professions and Nursing. Farlex 2012. From www.medical-dictionary.thefreedictionary. com/visual+memory. 14 October 2014.

21.10.2014

(2) Wendy A. Suzuki. Associative Learning and the Hippocampus. Psychological Science Agenda. 2005. From: www.apa.org 14 October 2014

In the following essay I will discuss my artistic method. At the moment I study Graphic Design at Sint-Lucas Antwerp and before this I studied Art History at KULeuven. My artistic method is very structured and I wanted to represent this in my essay by creating a semiscientific observation of myself and implementing a clear text structure. First I will discuss my view on the perfect condition where my work will take place or will get it’s form, then I will talk about the creation of artistic work and finally the influence of the political confrontation between my work and the viewer will be set forth. 1. Condition Gathering, memorizing and processing of external influences and information. The places where knowledge is gathered and its selection makes the artist an unique artist. De most important places where I get my knowledge are: school, books, world news, Internet, contingence, upbringing and trough conversation. Background and knowledge are important actors in my artistic method. Here I distinguished two different factors that allow gathering and processing information: the visual memory and the associative memory. Visual memory ‘Retained memory of objects when the 1 visual stimulus is no longer present.’ The visual memory develops itself partially unconscious and partially conscious. I can’t write much about the subconscious part of the development of visual memory because of its nature: sub consciousness. But I can say that I’m very aware that the subconscious visual memory plays a big part in the development of building a personal synthesis on visual culture. Through my education in art history at KULeuven I tried to extend my visual baggage. I believe that by studying en looking at ‘the art canon’ you form your preferences for composition,


Associative memory ‘Associative memory is defined as the ability to learn and remember the relationship between unrelated items such as the name of someone we have just met or the aroma of a 2 particular perfume.’ By practicing the associative memory the artist will be able to make connections between events, objects, materials, language and other phenomena. The artist has to be very skilled in this matter. It forms his conceptual baggage and creativity. I try to practice my associative memory by reading philosophical texts and study concepts of other artists. I try to be open to the awe and the presentation of the question about ‘being here and now’ and the implications that that question brings. I’m convinced that when artist are skilled in associative memory that their art will be better. That’s why I find it important to gather and process knowledge. I am aware of the fact that other artists like Picasso, Karel Appel and other members of the Cobra movement disagree with me about this subject. They think that the process of knowledge, and education eliminates the natural artistic abilities of the artist and that children and the mental ill have more artistic intelligence than a sane adult.

Place At this moment the best place to work for me is at my desk in my apartment in Antwerp. It’s a dream to have an own artist studio but that’s, for now as a student, not possible. The place where I work has to meet some basic conditions to be a productive workspace. I prefer to make graphical work in a quiet and organized environment. I always make sure my planning is visible. I have a notebook and pens close by and my computer accompanied with a good cup of coffee. I try to organize my art material as much as possible so I don’t waste time looking for it and so it doesn’t distract me from my work. There are other criteria for a good workspace when I’m occupied with the more physical aspects of making art. Mess doesn’t distract me then. Clutter is not a must for physical art but it’s mostly a necessary evil. I’m not cleaning and ordering everything when I’m busy creating something. I work on the floor when I paint, make collages, cut paper, make books, or draw. This might be a consequence of the absence of space on my desk or table but if my table was bigger I think I would still work on the floor. It gives me the possibility to look at my work from a distance and change the viewing position with 360 degrees. Mostly, primary to the execution of an artwork there is a conceptual period where I form my concept in silence and concentration.

Skill training Practicing one or multiple skills is something the artist has to be able to do. Graphic designers have to have sufficient knowledge of computer programs to make their work possible. They have to practice their visual intelligence, manual skills and conceptual skills. Their education in

I prefer my sources of inspiration as a tangible product not in digital format. During the making-of process I place them on the floor, tape them on the wall or keep them just close by. Another

research and artistic practice

high school makes this possible by fictive assignments, where the teacher judges whether or not the assignment appeals enough of the needed skills. By repetition of actions like sketching, programming and designing, the graphic designer will improve the needed skills to complete his work.

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color, subjects and criticism on your own work. That way I preferred to begin my education with a theoretical study and then started a practical one at Sint-Lucas Antwerp. I think it’s important that an artist is aware of his visual, intellectual, and historical background.


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2. Creation of artistic work: the method. In the next part of my essay I will discuss my approach and method for external assignments, internal assignments, and the accidental artwork. At the moment external commissions come mainly from teachers at school as a preparation of the professional life of the graphic designer. These assignments or tasks are conceptual oriented, have a deadline, a clear stated target audience and are being reviewed by a jury. They aren’t designed for further implementations outside school. They are fictional commissions. That’s why it is possible for me to not consider budget, copy right problems, difficult clientele and feasibility. External assignment When I receive a commission I try to make mind maps and lists of my existing knowledge about the topic. After this, I look up additional

a repeating process of feedback by teachers and self-criticism, I’ll end up having a concept and a sketch that I elaborate digitally or manually. The same process is used for paid assignments but here the client often hasn’t got much technical expertise so I need to apply more self-criticism rather than having external criticism coming my way. Internal assignment The internal assignment consists of work I want to make as selfexpression, social criticism, objection or exercise. During this creative act there is a moment in which knowledge, visual and associative memory, and skill come together. Here I am aware of the concept and how it should be designed. The accidental artwork The accidental artwork I make consists in selecting or unconsciously engaging in a work of art in which the action is central. This coincidence takes part in it, but this can only happen at an optimal moment for which much preparation and practice precede. This makes it a premeditated accidental work. 3. The political: confrontation with the viewer For me this is also a big part of my artistic process as this is very important event for the artwork. Here you will get feedback on the quality of your work. Does the viewer receive my message? What could be better? What works? What doesn’t work?

research and artistic practice

Time I work best at night or just before midday. It’s hard for me to concentrate a full day but the closer the deadline is approaching the longer I can work in one day. For me the most productive time of the year is when the weather is cold. There are fewer distractions on social level in winter then summer.

information on the Internet and in the library. After gathering information I make a selection of the knowledge gained and I’m using my associative memory and creativity to make connections and develop a concept. This concept usually consists of words and then I translate them to visuals. Through

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condition for an optimal operating condition is to often implement physical exercise so my mind stays clear, good workplace ventilation and plenty of light. Another personal preference is a workspace with high ceilings. If this is not the case, I feel not at ease. Working in another environment then my apartment is going well when I’m used to the place so that it isn’t a distraction. Except if the environment is the subject of the artistic purpose, then it has to be the distraction.


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OFF-ISH My design for the catalog of the OFF-ISH exhibition


On method: My work about method

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research and artistic practice


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Deadline: May 2015

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Description of assignment: Develop an individual project from your fascination with design in relation with the future of graphic design. Find inspiration in your pinterest collection, the group assignment, http://antwerpdesigningthefuture.tumblr.com, your environment, your ideology, your life. Who am I? Where do I stand for? I want to go? This assignment is already a preparation for your Master's thesis. The focus lies on the research and process not on producing one end product. This project can be a product, a graphics system, a campaign, a publication, a website, a technological application, an identity, an animation, a ...

designing the future

year assignment: designing the future


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Designing the future

As a former Art History student I learned a lot about the history and iconology of paintings, statues, photography and architecture but I never thoroughly studied the impact of an image on the viewer and his social context. And although artworks can change lives, they're not the images that are most seen in daily life. This is why I started doing research on visual culture. This fairly new discipline is still a subject of controversy between different leading researchers. They each attempt to describe and define the study: 'Visual Culture' but often contradict other researchers. Simply stating: 'It's the study of images.' Doesn't quite cover it. Although these dissidences still go on to this day, there is already a lot of research done on images, their context, their impact and their social life. This study is a multidisciplinary one that combines cultural studies, art history, critical theory, philosophy and anthropology. In the following weeks I will orientate myself in this study by reading different texts about the matter.

1.03.2015

I divided my research in 3 big subjects: ● Visual culture. (the behavior and nature of IMGs) ● Popular culture: fashion (to address a certain group of people one must be familiar with their popular culture) ● Design and activism (Examples of activist designers) At the moment I’m reading a lot of papers, books and opinions on the subject. I'm orienting my research by reading various articles on the different subjects. I realize that these three subjects are very wide and not possible to 'understand' just by reading some articles in one semester. But I hope to provoke several questions about the image and a graphic designers relation to it. I hope to collect this information in a book. I will also add my own opinion on the matter as a apprentice graphic designer. I hope to have an interesting document (visually and substantively) at the end of this year. I hope to use this information to start my master project. I see

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10.02.2015

designing the future

As a student graphic design, and a person that's aware of its environment and the contemporary events, my dream job would be designing and writing ethical and activist publications that raise awareness on several topics. The question is: How can I create an image that influences and changes the behavior of a viewer?


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this research on content and visuals as a preparation. The intention is to write a conclusion on my findings and make designs that are inspired by the research.

31.03.2015

I’m almost done with the selection, interpretation and synthesis of all the texts I read during the past two months concerning visual culture and graphic design. I know that this research is just the tip of the iceberg but It’s impossible to make a proper synthesis of this multidisciplinary field in just 2 months. I’m glad I read some main articles and books about it so I can form my own opinion and interpretation. After reading the different articles these things came to my mind: ● as a graphic designer and researcher I would like to change this in my design. ● a lot of researchers write long texts about the visual and

although a text can have a visual value, the main subject they talk about: ‘the visual object’, isn’t represented in their texts. The academic way of doing research and passing this knowledge to others is still almost only textual. ● In this research I think it’s still important to accompany the images with text. But the subject almost immediately suggest that text must be secondary to the images. The design Content After writing some abstracts, interpreting text and forming opinions, I drew icons to memorize certain relations or concepts between images, humans, the culture and the popular. I’d like to insert them in the book to ‘visualize’ text. This way I hope there will be two separate reading options: visual, and textual reading. Because this research subject is


designing the future I’m also going to insert a personal opinion and ‘prophetical view’ chapter in the book. I know I’m still a young, inexperienced designer but I think I’ve been avoiding writing down a personal opinion on the matter for too long. After 10 years being a part of the ‘art education industry’, it’s time. Visual I’ve been playing with the idea to make 3 different books: one visual, one with text and one with

a combination of both. This would be an experiment to figure out which kind of format would be best to tell the story of popular visual culture and graphic design. This would enable me to do research both in text and form. The only problem I have with this format is: TIME. So I’m experimenting with all three idea’s but I’m going to focus on the text and visual fusion book. I know this isn’t a radical decision but I really don’t want to appear as ‘a graphic designer that is increasingly aware of the need to place his work in a broader, intellectual context, yet reluctant (or unwilling) to actually put in the hard work’

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a broad multi disciplinary subject I needed something to order all the different subjects, authors, articles, books and information so I made an interactive mind map. This helped me to order the structure of my book and find gaps in my research. I also made a list of images that were mentioned in texts. I’m going to add more images that seem relevant to me and make a selection during the design of the 'visual book'.


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TXT 'TXT' is the is an addendum to 'IMG'. It contains research, reflections and text on different matters concerning visual culture and graphic design.

The content of this book: The image; The content of an image: Iconology, form, color, arrangement, composition, framing, structure; Nature of the image: authentic, reproduction, manipulation, intended, accidental; Copyright and authorship; Perception of an image: only one side of a 3D object; The cultural context of an image; The object. Media: Print/Digital; Image makers; The viewer; The social image; The popular image; Graphic design and visual culture.

The content of this book: Preface; Visual culture studies; The image; The viewer; Graphic Design and visual culture; Images; Authors; Bibliography.

For the design I chose to use symbols and hands for explaining the relations between different images. I chose hands because they often tell more then arrows. It was quite a challenge to find the right images in a good printing quality. I often had to adjust or cut them out in Photoshop to make them fit together.

For TXT I read a lot of texts, wrote abstracts and made several mind maps to structure everything. There is still a lot of work to be done and I see this book as a growing process. The book and text start at the first page and ends at the last: the cover. I didn't find it necessary to design a cover that didn't already include the text. The whole book is all about texts, not titles. Every text in the book is given another 'style'. I used Minion and DIN throughout the book but adjusted the layout for each text. I wanted to give the impression that TXT is a book of bundled and selected articles. If I would've put every article in the same layout this impression would get lost.

I also added small numbers to every image so it is possible to look up the maker and origin of the image in the TXT book.

Also, I didn't chose to change the typeface with every text because I still wanted the book to look like a bundle of texts that belong together.

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IMG This is the most important book! It's the main title of the visual culture and graphic design series. The only content of this book are IMGs.

designing the future

Visual culture and graphic design


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designing the future 127 By using pictures of handgestures and illustrative pictures I try to explain the different states of an images.


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CODE

IMAGE

TEXT


IMAGE

TEXT

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DECODE


Lisa Cartwright Appadurai Arjun

Rosalind Krauss flag

Paul Crowther Roland Barthes

textile

Margaret Dikovitskaya Bal Mieke

Slavoj Žižek

Mirzoeff Nicholas

Griselda Pollock

ois Lyotard

Martin Heidegger

W. J. T. Mitchell

philosophy

prof

Stuart Hall

street 'view' researchers

cultural studies

print

art history

critical theory

fields

objects that become image

philosophy

multidisciplinary

anthropology study

case study

obje

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1 Vicky

2

images defenition

visual

Antwerp

text

visual culture

research culture defenition

researchers

popular visual culture

hip visual culture of the Designer

synonyms

resea definition

visual research

ad Lida Hujić

y

digital platforms

websites

TV

platforms

analogue platforms


magazine

examples

research

flyer

e

analogue print

paper

digital print photography

youtub

examples

research

poster

analising cultural artefacts

history

research

newspaper

magazine stores examples street research

book

bill boards

examples medium

kiosk

designing the future

Benedict Anderson

int

print platforms

ects

digital

interfaces

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unique defenition reproduction nature

research

video

authenticity photography

Walter Benjamin research context

projection manipulation

case study

programs examples

‘cookiebox art’

photoshop models

social side of IMG

arch

Sherrie Levine

writer?

Richard Prince paint

researchers

processing interpretation

John Fiske looking

John Berger

ado


TXT

preface

about

content table

hip

visual

popular

culture

Graphic design

visual culture

Definitions

history researchers

Visual Culture Studies

multidisciplinary

what is an image? Relation to objects and text The Image or visual Nature of the image

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Medium

Context

The social life of an Image

're

The viewer information

The popular

memory Sharing Influence

Image and reaction

activism art advertisement

The relation between graphic design and visual culture

examples


designing the future

iconology object

color

text

form

IMG arrangement authentic design

not authentic

reproduction manipulation

Medium Place

digitial object

Time

print

eading an IMG'

spectatorship

the sublime expierence

accidential

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authenticity


134


135

calendar


15

Research ‘space’ Concepts typo & audio

Art Philosophy

29

Art Philosophy

22

Introduction week

Groupwork space @ kot Luka

Research and artistic practice

30

23

16

Introduction week

START assignments + magazine analyses

Studio GD

24

17

Introduction week

19u30 TRIX

STUDAY

25

18

19

Introduction week

MUZK @ Lier

business management @ academie

Sketching

26

‘Leave A Mark’

Introduction week

136

Blog + Pinterest make account

27

20

You Better Ink Twice CTRL + COPY

28

21

september


Art Philosophy

Art Philosophy

Art Philosophy

Art Philosophy

Graphic synthesis

W: a&t 3 new concepts press pf? + space Research and artistic practice

Research and artistic practice

W: paper; audio & typo

Research and artistic practice

Research

MELTING TIME

Research and artistic practice

Research magazine + space

Photography

Grobet 400 iso B/W photo’s work

137

Sketching Nudes

YELLOWPRESS

Photography

Sketching Nudes

FKA TWIGS @ AB

Photography

Sketching Nudes

Studio GD

Studio GD

Studio GD

BURAKA @ AB

Photography

magazine & book analyses Work sketching + photography

Sketching Nudes

Photography

Sketching Nudes

Studio GD

Studio GD

calendar

BRIGHTON

business management @ academie canceled

Sketching

business management @ academie

Sketching

business management @ academie

Sketching

Introduction week

RB3

Camera

Sander Housewarming

Graphic synth > books

PAPER research and artistic practice

+ PAPER + Tolstoy + Space

graphic synth

october


no school

no school

Paper presentation

Make-up model Encora

Art Philosophy

presentation paper

Research and artistic practice

Research and artistic practice

DENTIST

group meeting website

develop film

Art Philosophy

BD mom Steven

Research and artistic practice

A&T concepts

fabric shop w: school gen

Blog Audio&Typo

Art Philosophy

Photography Scanning photos

Bruno Identity feedback

Sketching Nudes

Photography

Sketching Nudes

Photography

Sketching Nudes

No school

finish different themes

Studio GD

Code Studio idea

Studio GD website

visit MIRORMIROR

Bruno Identity

Studio GD

La fille d’O stocksales

Studio GD

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CINEMA

business management @ academie

Sketching

Shopping for Japan

business management @ academie

Sketching

Diner grandparents

business management @ academie

Sketching

business management @ academie

Sketching

GRAPHIX @ STUDIO

JAPAN PARTY

W: ID

make sushi time

kimono

sick

BRIGHTON

ARPAIS exh

website coding blogpost week

kimono

sick

BRIGHTON

november


w: jury

Art Philosophy

Work artistic practice

Art Philosophy

w:jury

Research and artistic practice

w: T&A

Research and artistic practice

w: jury

Bruno Identity

Studio GD

NODEBOX

templates space

Studio GD

Vacation

Vacation

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JURY

Photography

Sketching Nudes

Photography

Sketching Nudes

calendar

JURY

business management @ academie

Sketching

business management @ academie

Sketching

w: jury

DWAALLICHT

w:jury

december


mail Joost Graphic Studio’s, ID card

w: A&T year assignment

website pdfs blog update

w: Id + website

Research and artistic practice

january

Mail Ad Presentation internships

Studio GD

Studio GD year assignment

install cinema 4D

Photography

Art class

Photography

Art class

EXAMS

EXAMS

NEW YEAR AMSTERDAM

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Meeting bureau Ad with Luuk

Sketching

start website coding

business management @ academie

Sketching

ANTWERP ART WEEKEND

Vacation

january


Get old graphic work

Meeting Ad van Rosmalen expo bureau

Luuk Sol LeWitt/ Monniker

Select internship design A&T research visual culture

reading research

Studio GD Bruno ID website cards

selection photo’s book research internships Design raster

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Photography bring graphic work

Art class

BRNS @ thursdays

Vacation

Melting Time

LONDON

Photo studio

LONDON

Brick Lane National gallery LONDON

FUSE @ BXL

draw ‘happening’

Sketching

LONDON

British museum

The pony club

Sketching

BD KATIA

Sketching tropical institute

calendar

Photography canceled

Sketching Nudes

CHOKE

Photography Presentation concept

Art class Collage

V&A museum

Nodebox

Studio GD

Photo studio

Wetheprinters send Ali-express order Samenkopen.nl

Mail Nathalie Processfolio Self portrait

Internship or freelance

arduino + planning A&T

Studio GD

w: concept photography website year assignment

Court > case Justitiepaleis 9u

Parental

w: school

De Studio

Caffenation Cartoons: Timbuktu

Korsakov

NEF nikon > Ps

caffenation copyright

Pics website Mail Roger +Ad text website

website select content. Research GD & conflict Fringe + order cards + arduino

Jan & Do

wp website

ANTWERP ART WEEKEND

february


visit weir

Cascade de poo

Print + post booklet Glamcult

Photo studio

print internship papers. + send mails

pcb trellis coding design book visual culture

Train to Antwerp

Ardennes

make pecha kucha

Ardennes

BERLIN

Photo studio

Nodebox

Painting office Ad

Bruno ID

Studio GD

Nodebox

Studio GD

CSV file nodebox + 100 entries

Studio GD

Visual culture research + layout

Photography book layout

Art class

Photography Presentation work

Art class

Photography

Art class

BERLIN

142

Sketching

Sketching canceled website about + contact mod. Mail studio blogpost

finish pecha kucha

Sketching @ de lijn

BERLIN

Internship solliciation

Design matrix + soundbox

Pecha kucha presentation

Open campus

w: read texts translate website concept sollicitation tool

Ardennes train

Hamburger Bahnhof museum

buchstabenmuseum Stadtbad

BERLIN

BERLIN

School work

march


lay out TXT Send book photography to prniter

DENTIST

Ardennes. Film set ‘TOTEM’

Pick up poster + backgrounds Siebe

Graduated lectures

Gathering extra photographic material for processfolio

MIRRORMIRROR internship sollicitation

Photography

Lay out TXT

143

Sketching Nudes

Opening Exhb Ad

Photography

Art class

Vacation

Richard + Irina Diner Zomberbar

Siebe material

Studio GD

Studio GD

Send files to Snijlab or Snijbeest.

ANJA GROTEN internship sollicitation

Vacation

School work

AMSTERDAM School work

Photography print post office Ad

SHOWOFF+ horizontal drawing

Art class

Studio GD

calendar

Sketching

BBQ AMBER

visual culture content selection Processfolio pages

work @ school + printing

Sketching justitiepaleis

photography editing images

CASA MALINA PARTY

Extase @ De studio

Lectures “SPEECH” @ BOS about graphic design

photography editing images and finishing book.

Brunch Jan & Do

april


STUDIO GD Arrival book photography editing book TXT, photography and Processfolio.

Layout TXT

Lay out IMG

Layout TXT

Layout IMG

Jury

Art class

144

Jury

CASA MALINA PARTY

design processfolio

drilling extra holes in matrix box

Sketching

assembling matrix box

Funeral

CASA MALINA PARTY

design processfolio

may


145


This book a processfolio of my third bachelor year at St-Lucas University College Antwerp. It gives a short overview of the work I did during the school year.

The assignment: 'Make a report of the research, process and end result of all your assignments from 3BA GV. Include a selection of your synthesis images and personal preferences from your Pinterest collection. Find a structure in which you will communicate the content. In what order will you place the information? Determine the hierarchy in the information and what techniques you will use to show this. The result is a clear and attractively designed publication that gives readers insight into the how and why of your projects.'


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