ME P O R T F O L I O
Maelle Egea University of Nevada, Las Vegas School of Architecture May 2016
CONTENT
INTERROGATING TIME BASED MEDIA | 3-7
TRANSFORMING DRAWINGS INTO 3D ARTIFACTS | 8-9
COLLABORATION
CHEF’S TABLE
SPATIAL SYSTEMS 10-11
INside/OUTside | 12-19
PHOTOGRAPHY | 20-21
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INTERROGATING TIME BASED MEDIA Interrogating Time Based Media is about identifying spatial elements that are prevalent in cinematography, specifically in the Netflix series, “Chef’s Table.” We were to depict such elements using line drawings. Appropriate line weights are the most fundamental aspect to any drawing. My scene was of Massimo Bottura cutting a piece of Parmesan, eating it, and then reacting to it. The first two drawings are cutting the cheese using gradual line weights and then with tonalities. The last two drawings have darker line weights at specific moments in the scene that I chose to accentuate. |3
Gradual Line Weights
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Tonality
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Specific Line Weight Depiction
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Specific Line Weight Depiction
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TRANSFORMING DRAWINGS INTO 3D ARTIFACTS Transforming Drawings was a partner assignment in which we learned to create a plaster mold and cast 3D artifacts that are a direct by product of the drawings produced from Interrogating Time Based Media. We created a plaster mold based off of a translated composite drawing of Massimo Bottura reacting to eating a piece of parmesan cheese and turning his head, into a 3D artifact. There are two planes that cross at a center axis to display the movement of his head turning. One plane holds the evens and the other holds the odds of the selected group of frames. The final model displays a sculpted nose in each corner of the center axis, which further displays the translation of a 2D drawing into a 3D artifact.
Frame Depiction |8
Foam Core Trial
Cast Process
Expected Result
Actual Result |9
SPATIAL SYSTEMS Spatial Systems explores spatial dynamics in two and threedimensional mediums by applying principles of rigorous, rule-based variation to pattern studies. My idea is about how altering weaving patterns create systems that differ in space and how light reacts within the variations. The variations include: width of the bands, compression length in the X and Y-axis the placement of the bands in the X-axis with accordance to over or under the system, and skipping slits in the main bands. Plan
Section
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Interior Photoshop Render
Perspective Hybrid
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INside/OUTside The objective of this INside/Outside was to design a space that would allow for human interaction between interior and exterior spaces through their various daily activities. This required the usage of the acquired knowledge from the past two semesters including: point, line, plane, surface, volume, parts and system. The main idea of this space is the continuity of the landscape and contains private, semi-private and public spaces. The basement floor is intended to be a separate entertainment space that does not give direct access to the main house. The visitor must enter through the dramatic descending stairs into the interior courtyard and return up and out of the landscape to enter the main house, if invited. The first floor is semi-private with a kitchen, dining room and living space connecting to the top floor through a glass-incased interior staircase. The top floor is the private space containing the bedroom and office. The experience from this view is reversed from the basement floor where one can experience the landscape as though they were “above� ground floor.
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MEDITATION BEDROOM
OFFICE- WORK BATHROOM-CLEANSE
Second Floor Plan
LIVING SPACE- MEDITATION
FOYER
KITCHEN- FOOD
First Floor Plan
BATHROOMCLEANSE
ENTERTAINMENT- MEDITATION
COURTYARD- MEDITATION
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Basement Plan
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Longitudinal Section
Hybrid Section
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Interior Hybrid Perspective
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Perspective Photoshop Rendering
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