case for innovation

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AIR

ARCHITECTURE DESIGN STUDIO

QINGYI LUO - 531665



CONTENETS PART A. A.1. A.2. A.3. A.4. A.5. A.6.

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EOI I: CASE FOR INNOVATION

ARCHITECTURE AS A DISCOURSE COMPUTATIONAL ARCHITECTURE PARAMETRIC MODELLING ALGORITHMIC EXPLORATION CONCLUSION LEARNING OUTCOMES

PART B.

EOI I: DESIGN APPROACH

PART C.

PROJECT PROPOSAL


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ARCHITECTURE AS

DISCOURS -4-


ASE FOR INNOVATION

A.1. - ARCHITECTURE AS

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DISCOURSE

Williams, Richard (2005). "Architecture and Visual Culture", in Exploring Visual Culture: Definitions, Concepts, Contexts, ed. by Mattew Rampley, pp.102-116 http://www.architravel.com/architravel/building/tama-art-university-libraryhachioji-campus http://www.archdaily.com/91273/ad-classics-jewish-museum-berlin-daniellibeskind/ -5-


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a.1.1. introduction Hi everyone, I'm Maggie from the 3rd year Architecture Faculty. I came to Melbourne in 16 and learned the first digital tool which is the Photoshop in high school. It is a great software to create graphic design and relatively handy and in fact, I was always able to find the opportunity to use it in my college design subject. Virtual Environment was the second subject on design process and was taken once I got into college. The subject has the concept with different shape, and the contrast between dark and light. It is a very inspiring subject but for me, from the beginning, it was a nightmare. The digital tool relevant to this subject, Rhino, is the hardest one I’ve ever learned, and I still couldn't use it properly till the end of the semester. In

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my opinion, Rhino is a quite complicated tool that is able to create different shape with different material and texture. It is flexible but also hard to control. The other designing subject in year one I took was Designing Environment. It has made more sense in the aspect of design and quite like a foundation of the year two studio. I’ve self-learned SketchUp in this subject and found out it is lot easier than Rhino. In year two, I took two studios, 'Earth' and 'Water'. They both helped me to explore even more in the designing field. I’ve learned the process of translate any inspiration to the concept of design by free hand drawing and using digital tools to further produce it.


CAS

Space is the body and the soul of Architecture, people always living in space and space form our life. In Architecture world, building is not simply a container, but a functional space that could meet people’s living needs, contain people and people’s activity. Such as shopping in supermarket, eating in restaurant, reading in library and waiting train in train station. All these activity can only be complete in space with the particular corresponding function.

Therefore, in this way, I would say that designing a building is about designing a space. The combinations of different spaces produce the building, with the purpose of making the building more functional and more sufficient. For example, when a large living space is demanded on a site with limited area, or a multi level living space is demanded on a site with uneven topography, the designing of the space can produce a building that is most appropriate to the site.

ARCHITECTURE AS

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a.1.2 architecture as discourse "All architecture is shelter, all great architecture is the design of space that contains, cuddles, exalts, or stimulates the persons in that space." - Philip Johnson

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a.1.3. precedent-1 The Jewish Museum Berlin, which opened to the public in 2001, exhibits the social, political and cultural history of the Jews in Germany from the 4th century to the present. The museum explicitly presents and integrates, for the first time in postwar Germany, the repercussions of the Holocaust. The idea of the design was based on two concepts. The first one is the impossibility of understanding the history of Berlin without understanding the enormous contribution made by the Jewish citizens of Berlin; the second one is the

JEWISH MUSEUM BERLIN by Daniel Libeskind

necessity to integrate the meaning of the Holocaust into the consciousness and memory of the city of Berlin. The building was intended to express the feelings of absence, emptiness and invisibility which brought out an expression of disappearance of the Jewish Culture. It was using the effects of moving though different spaces as a means of narrative and emotion providing visitors with an experience of the effects of the Holocaust on both the Jewish culture and the city of Berlin.

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ASE FOR INNOVATION The form of the building is stretched around the site. It is established through a process of connecting lines between locations of historical events that provide structure for the building resulting in a literal extrusion of those lines into a “zig-zag” building form. The interior spaces are extremely complex. In order to enter the building, visitors must firstly enter the original Baroque museum in an underground corridor. They must endure the anxiety of hiding and losing the sense of direction before coming to a cross roads of three routes. The three routes present opportunities to witness the Jewish experience through the continuity with German history, emigration from Germany, and

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the Holocaust. The building has creates a promenade that follows the “zig-zag” formation of the building for visitors to walk through galleries, empty spaces and dead ends, and experience the spaces within.

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CA TAMA ART UNIVERSITY LIBRARY TOKYO by Toyo Ito

"The new library is a place where everyone can discover their style of “interacting” with books and film media as if they were walking through a forest or in a cave; a new place of arcade-like spaces where soft mutual relations form by simply passing through; a focal centre where a new sense of creativity begins to spread throughout the art university’s campus." "The first impetus for our design was to question how an institution as specialised as a library could provide an open commonality for all. Our first idea was for a wide open gallery on the ground level that would serve as an active thoroughfare for people crossing the campus, even without intending to go to the library“ Toyo Ito

Arches are one of the oldest staples of architecture. However, it is easy to find out that Ito has used this ancient staple in a very modern way. The interior spatial treatment is the greatest achievement of the building, where arches occur in an apparent chaos, creating multiple and varied effects of perspective. To keep the natural theme, he varied the sizes of the arches. In fact, no arch is exactly the same. Instead of using repetitive grids of columns and walls, Ito has only used small support of columns being at intersection point of each arcs to delineates the space, they are spaced evenly to provide adequate structural integrity, giving the floor and ceiling slabs the appearance of floating over the open spaces of the library. Ito wanted to exploit the natural environment outside, focusing the building on the beauty of the outdoors instead of trying to create beauty indoors. Thus, the outer walls are lined with windows to allow large views towards the exterior.

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The spacial planning of the library is also very functional and economical for students. Gallery space is mainly on the first floor, with books and materials on the second. A cafeteria on the first floor allows a central meeting space for students and professors, and-being on the southwest corner near the bus stop-allows perfect shelter for those tired of waiting outside. The first floor also features a laboratory and office space, as well as the library’s magazine and multimedia section. Further, a “temporary theater,” connected to the multimedia section, provides an area for students to listen to music, watch movies, etc.


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Kalay, Yehuda E.(2004). Architecture's New Media: Principles, Theories, and Methodsof Computer-Aided Design, pp5-25 http://www.michael-hansmeyer.com/profile/about.html http://issuu.com/a3lab/docs/coarch http://www.archdaily.com/344319/serpentine-gallery-pavilion-2002-toyoito-cecil-balmond-arup/ http://www.triangulationblog.com/2011/06/voussoir-cloud.html

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A.2. - COMPUTATIONAL ARCHITECTURE

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a.2.1. computers in architectural design

COMPUTATIO

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ASE FOR INNOVATION "For the first time, complexity is not an impediment to design but rather an opportunity that is waiting to be explored. Michael Hansmeyer

For the past 10 years, emerging computational tools and techniques has had a strong impact on architectural design. Since that time, architects have started attempting to embed digital methods into the design process, exploring the new possibilities to design and construct unimaginable forms. Today, Rhino and Grasshopper has become the most frequent used computation tools by making programming of design models a lot easier and faster. One important thing about computational manufacturing techniques is that they are not only affordable but also widely accessible by comparing with the traditional techniques. It has given way to the possibility of complex geometries at multiple scales with details approaching the threshold of human visibility. In this way, almost any form will be able to create and recent machines with print space of many cubic meters make it possible to print not only small architectural models, but full-scale architectural components. Therefore, from this point, it can’t be deny that this emerging design and production technology is having the biggest impact on the history of architectural design evolution and will continue to do so in the future.

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The structure of the building is in a cube shape and the extremely complex random pattern forming the window of the building was in fact derived from an algorithm of a cube that expanded as it rotated. The intersecting lines formed different triangles and trapezoids, whose transparency and translucency gave a sense of infinitely repeated motion.

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ASE FOR INNOVATION a.2.2. precedent-1 SERPENTINE GALLERY PAVILION London, 2002 by Toyo Ito

Two designs element were introduced for this project. The first one is that the building has lots of irregular plates that combine the aluminum materials and make the building a firm and solid construction. The second is the entire patterns of lines make sure that the pavilion is solid. This pattern is based on a square, which is also the shape of the pavilion. Every line in this square supports other lines.

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COMPUTATIO

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ASE FOR INNOVATION a.2.3. precedent-2 VOUSSOIR CLOUD by Iwamoto Scott

Voussoir Cloud is an architectural installation by American architects Iwamoto Scott. The installation features a series of complex, digitally-derived vaults created out of paper-thin wood laminates which is less than 1mm thick, scored with a laser and folded along the curved seam into wedgeshaped petal. The structure especially the bottom of the petal is in compression but somehow created a sense of lightness with the ultra-light sheet material. By beginning with a material operation, the design process is focused on calibrating the relationship of digital model to physical result.The geometric performance of the individual units is the crucial part to hold the modules packed together and also coordinate with the gallery wall.

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MODEL

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A.3. PARAMETRIC MODELLING

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Woodbury, Robert(2010). Elements of Parametric Design pp.7-48 http://www3.ul.ie/~rynnet/parametricmodellingbasics-solidworks.php http://hines-dibrova-studio.com/ http://www.archdaily.com/217295/7th-international-strawberry-symposiumdada-architectural-design-planning/ - 23 -


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a.3.1. introduction to parametric modelling Today, 3D parametric modelling are the principal means of communicating design ideas and developing new products and systems. It not only facilitates visual thinking and design process, but also stimulates designers to use their imagination and problem solving skills , in the result of making the deign more motivational. The parametric modelling system has become a part of the technology reform movement that seeks to improve critical thinking and multidimensional problem-solving

skills. It is a way to design objects that is active and constantly changeable without affecting the nature of them. Parametric modellers can be described as parametric, feature-based, solid and surface modelling design tools. An example of a parametric modeler is Rhino and Grasshopper and what this program provides is parametric objects. It allows us be more creative on designing a single object and the specific details on it.

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ADVANTAGE & DISADVANTAGE Parametric modelling can help to advance the efficiency of design process. It can provide easier design revisions, changes can be made at the level of each individual sketch and feature. In the parametric world, it is said that "dimension drive the geometry", the definition of individual features can be edited by changing their properties.Therefore, in this way, when designer change a dimension value, it will causes the model size or form to change directly, hence making the design process become more flexible. In addition, the relations or constraints used to create the features of a part are also captured in the model.

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Although parametric modeling is powerful, it does require expert knowledge about how best to embed engineering constraints and relationships within a model. Since the form can be easily changed, however, it should meet with the standard of construction system. Designer should have a sufficient knowledge and consideration related to engineering before any setting and alteration of the dimension in parametric modeling is made. Another shortcome of this approach is that it will force the designer to think about the whole design including the details at the begining stage as each element is connected and interactional.


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a.3.3. precedent-2 7th International Strawberry Symposium Beijing China by DADA Architectural design+planning Current use: Training Center, Convention Center & Factory Instead of building a normal rigid boxy form and plain facades like other factory and convention center building types, this building was wrapped with a series of white curvilinear shell structures that refer both to the organic form and texture of a strawberry, as well as traditional Chinese screen patterns. The canted glass curtain wall with random frit patterns has made the form of the building become fluid and also inviting. The shells tessellate into diagrids with progressively scaled windows, upon which white frits fade towards the center, obscuring the frames and further advancing the sense of abstraction. The design thus achieves a sense of scale and differentiation yet uses a language more akin to natural textures than building.

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CA a.3.2. precedent-1 STUTTGART CITY - PRAMETRIC SKIN Stuttgart, Germany by H+D Studio This proposal is to design a parametric facade to the existing building in the city of Stuttgart. It is a mixed used building with shops, offices and apartments surrounded by a five star hotel, fashion shops, a main central station, and one of the most important main street which connects the inner city to the suburb. As reaction to the local conditions, internal and external criteria, has end up with this fascinating parametric skin wrapping around the building. The original building is constructed in a boxy form so the laying of the parametric skin has adapted the shape of the building by setting the parameter to coincide with any part of the facade. Huge holes were setup all over the skin and cooperate with the window on the facade to allow lights get in and also make the interior of the building become more opended to the exterior, hence making the building more dynamic and inviting.

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ELLING

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ALGORITHMI

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ALGORITHMIC EXPLORATION

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EXPLORATION - 31 -


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Voronoi 3D Grasshopper exploration

ALGORITHMI

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ASE FOR INNOVATION Transform Grasshopper exploration

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EXPLORATION - 33 -


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In this part of study, my views towards architecture has been greatly broadened by integrate the design process with the computational techniques.It is an innovative reform that alter the way of thingking and producing ideas, any sophisticated conceptul idea will have the oppotunity to be produced in this technique. I would like to approach my design by firstly build up a conceptual idea in my mind and then using the computational method to further produce it. However, the outcome of the design will not have to be restricted, but rather more depending on how I explore with the digital tools, as long as the design satisfy the contextual brief. In this way, I will use the parameter to help me to achieve the best result.

Since the parametric modeling is an efficient and flexible approach in design field, it can greatly increase the possibility and stimulate imagination during the design process, multiple result can be easily created by changing the parameter hence give us instant multiple visualized impression. However, there are few thing need to be considered during this innovative design process. The first is to think the design as a whole, because in parametric modeling, each element in the design is interrelated. The second is to do the alteration of the model at early stage as with the design goes on, note for parameter will become more and more, and will cause inconvenience in changing it. The last one but not the least, is to embed the engineering constraints and relationships within the model to create practical design.

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CONCLUSION

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In this PartA study, I’ve understand how important is the computational technique in the design field and how it can enhance the design. During the exploration, I’ve gained a lot more interest on the parametric modeling, and found out it is a really convenient tool to produce the design quickly but also with a high quality. In the design process, it can produce different outcome very easily without changing the nature of the object, and give us the chance to look up all the possibility and decide which one is the best. It is truly an influential innovation in the human history and I can’t wait to explore more about this technique in the following study.

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ASE FOR INNOVATION

LEARNING OUTCOME

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