Portfolio SHIE, IOUDA
SHIE, IOU-DA Taiwan Nationality 26th May 1988 DOB +886 972120623 Phone iouda.shie@gmail.com Email
Education 09/2011 - 06/2013
Tamkang University, New Taipei City, Taiwan Master of Architecture in Architecture/ Overall Grade: 83.63/100%
09/2006- 06/2011
Feng Chia University, Taichung, Taiwan Bachelor of Architecture in Architecture
Perfessional Experience 05/2019 - 07/2019
Designer , Union Professional Group of Architecture, Taipei Participated in the building design of primary school addition work In tandem with the old school building, designed by Kenzo Tange in 1963
10/2014 - 01/2019
Designer & Project manager, EHS Design Group, Taipei Participated in the building design of museums, housing, Office, hotels, and more Competed for more than ten public competitions, and received the awards many times
10/2013- 10/2014
Department Cultural Affairs, Taoyuan Member of the Taoyuan Land Art Festival planning group
02/2012- 06/2012
Teaching Assistance, A+U Transactive Architecture Studio, TKU
Course theme "Intelligent Design for Life and Space" Prepared and organized teaching materials and provide assistance in student work
Additional Experience 09/2013 - 10/2013
Volunteer, 2013 World Association of Chinese Architects Academic Forum
10/2012 - 12/2012
Designer, Universal Design Awards 2012, Taipei City, Taiwan Presidential Academic excellence Award, Foundation of Universal Design Education
11/2011 - 08/2012
Field Sketch & Photographer, Church of the Nazarene Taiwan branch Publication Study and Field Sketch the church of the Nazarene in Taiwan
09/2011 - 10/2011
Member & Assistant, Cross Strait Architecture Academic Exchange Workshop Second Place, Sustainable Prize, International Chinese Architecture Association
Skills Digital
AutoCAD, Rhinoceros, Grasshopper, Sketch Up, Adobe Creative packages, Mircrosoft Office
Analogue
Hand Drafting, Model Making, Sketching
Fabrication
Laser Cutting, 3D printing, CNC
CONTENTS Embrace Space, Perception & Technology
01
Academic Thesis Porject - Soundscape
03
Blur - In between the Nature
21
New Spirit - Otaku House
33
Universal Design - Give Me 5
43
Professional Brick House in Taipei
49
NTUT College of Design Study Building
55
NTUA Yo-Chang Art Museum
61
Extras Teaching Assistant - Transactive Intelligence
67
Parametric Graphic - Rhino+Grasshopper/Processing
69
Workshop - Cross-Strait Architectural
71
2 0 1 9
Embrace
SPACE, PERCEPTION AND TECHNOLOGY
Space, Perception and Technology Most people think that the experience of space starts from the visual. In the process of designing, we often regard the visual experience as the direction of design and make the best arrangements in a scene that the moving line passes. For most people, it is the visual leading the process of experience, but other sensory perceptions in life are not without empirical effects, just perception of the environment is relatively less than visual. For example, for visually impaired people, the auditory experience accounts for a larger proportion of their understanding. By recording each node on paths that they follow every day, specific sounds will let them know their relative position on the path. Moreover, we often smell familiarity in different spaces, so this sense of smell will make you familiar with a vague specific spatial image. These are different experiences from vision, but when they are triggered, they tend to be more imaginative than visual experiences. If the visual experience is not sensory in a dominant experience space, by redistributing the proportion of sensory perception, other perceptions of the body are re-discovered and experienced.
1
In the development of western architectural history, the relationship between humans and space has been continuously redefined. In the Middle Ages and the Renaissance, although architecture was limited by structural technology, it completed the sacred space between humans and God. After the Renaissance, scholars influenced by humanism engaged in mathematics, cartography and cryptography, taking human body scale into the spatial scale. In this information age, the
The school of Athens, 1509, Raphael
The central atrium at the MIT Media Lab
EMBRACE
People interact with computers in the space they live constantly. Behaviour and activities are sensed by devices inserted into space and we can interpret dynamic information on these bodies by computer. We can react and respond to human activity, providing an interactive space, achieving self-feedback and deformation composed by sensing and feedback. The Blur Building at the 2002 World Expo in Switzerland proposed whether high-tech could be used to create a relatively lowprofile exhibition hall. It wanted to challenge traditional exhibition space design, create an atmospheric building with no walls, roof or use and rethink our dependence on vision. Unlike other exhibition spaces, the Blur Building has no form, features, scale or quality and no purpose. It removes all boundary contours, leaving only white landscape and uninterrupted nozzle sound. These fogs and sounds cause visitors to become anxious, depriving them of part of their vision and hearing, instead letting the other senses be magnified because they are insecure and emphasise our dependence on vision.
The Blur Building, confusing sight and sound
SPACE, PERCEPTION AND TECHNOLOGY
body is thoroughly informationised, digitised and calculated to achieve comfort and convenience in everyday life. People are constantly trying to establish a dialogue between people and the environment.
Dune,2007, Daan Roosegraade
The development of interactive technology means that we can adjust the proportion of sensory perception by controlling the change of architectural space. Through the rediscovery of these senses, people can find the existence of the body.
2
2 0 1 3
3
SOUNDSCAPE
Soundscape Reconstructing spatial experience of the underpass with sound In the Middle Ages, a circle of church bells was drawn out of a village or city. The expansion of the city was centred on the church and boundaries were drawn by the distance that the bell could convey. Living in the city, we are constantly and unconsciously controlled by sound and the rhythm of life is cut by sound. We use certain sounds to represent certain events or places and to regulate the rhythm of our lives. When these sounds disappear, what will the world be like?
MASTER'S THESIS
SOUNDSCAPE
4
5
SOUNDSCAPE
2 0 1 3
Taipei underpass The establishment of the early underground road symbolizes its special urbanization phenomenon. With the development of the city, the number of people in the city has increased, and the number of cars has become huge. Under the consideration of the road-based thinking of car-based thinking, there have been the emergence of overpasses and underpasses, and the streets have been handed over to steam locomotives.
昏暗的
緩慢的
異味的 潮濕的
清楚的
Visaul Entrance
Plan
Normal
Program
RT. breeze
Corner
Linear Path
cool、wet、no wind
Exit
RT. breeze
Normal
Temperature and Humidity
Time
Sec�on Vendor
H Shape
MRT
0800 - 1000
Broad
Cross
Temple
1000 - 1400
Narrow
Angle
Hospital
1400 - 1800
Double Angle
Night Market
1800 - 2200
Other
Traffic
2200 - 0600
Path
SOUNDSCAPE
The underground road has become an "alternative road", but it has become a dead corner of public security in the urban jungle due to long-term neglect of maintenance.
MASTER'S THESIS
Exploring Zhongshan Rd. underpass
Tac�le
Down Stair
Sensory of underpass 250cm
450cm 250cm
Hearing
traffic
traffic、footsteps
footsteps、talking
traffic、footsteps
traffic
Hearing intensity
Visaul Entrance
Tac�le
Down Stair
Normal
RT. breeze
Corner
Linear Path
cool、wet、no wind
Exit
RT. breeze
Temperature and Humidity
Normal
As the Taipei Metro network s preads ac ro s s the c i t y, i t expands people's activities underground, making body perceptions have different experiences. An underground path cuts across people and u r b a n s u b j e c t s. Wa l k i n g underground is isolating as we cannot hear the original sound of the city and feel nothing of the outside world in this space isolated from a noisy city. 6
Time
Sec�on Vendor
0800 - 1000
Broad
Path
2 0 1 3
Kinetic model (represent the underpass space) Type1 A space is created on the wall surface of the underpass through a movable device. The intertwined rods use the natural gravity of the rope to form a natural curve, and the curve is pulled up to form a space. 340cm 340cm
250cm
SOUNDSCAPE
250cm
Type2 Floding&Twist A space is created on the wall surface of the underpass through a movable device. The intertwined rods use the natural gravity of the rope to form a natural curve, and the curve is pulled up to form a space. Folding
Folding
X-form Spans
X-form Spans
V-fold Spans
V-fold Spans
Twist
Twist
150cm
150cm 150cm
250cm
150cm
250cm
250cm
250cm
150cm 50cm
150cm 50cm
150cm
150cm
50cm
50cm
Glide
Glide 250cm
250cm
250cm
150cm
150cm 150cm
Cylindrical Vs
250cm
7
150cm
250cm
Cylindrical Vs
250cm
250cm
250cm
Entering the underpass will inevitably give people a boring and cold surface space. If we change the surface material of the underground, useing the soft and flexible material to transform the space space experience of the underground.
MASTER'S THESIS
Type3 Soft Partition
SOUNDSCAPE
Type4 Sound sensor + Arduino + GH firefly Try to refer to the ECG method, change the heartbeat into a sound, and use the strength of the sound to change the virtual graphic. The signal is received by the sound sensor and the Arduino, and then generated by the Firefly operation of the Grasshopper.
Induction: sound sensor Operation: arduino chip Start: GH Firefly Response: virtual graphics
GH firefly
8
2 0 1 3
Sound notation
9
SOUNDSCAPE
逤逤逤~
咻
MASTER'S THESIS
咻咻
咻~
SOUNDSCAPE
10
2 0 1 3
Soundscape underground 0000-0100
Chanting in the Temple
Sound 1
1000-1100
Playground
Selling in the Early Market
Sound 2
0100-0200 If the multi-faceted sound on the 0200-0300 ground can exchange of senses and continue in the 0300-0400 underground passage , a new 0400-0500 urban sound landscape can be 0500-0600 formed. The sound of the city 0600-0700 MRT affects the use of the space in 0700-0800 the underpass, and the use of 0800-0900 the underpass is also seen in the 0900-1000 city through sensory conversion.
1100-1200
Selling in the Night Market
1200-1300
1400-1500 1500-1600
Warning sound in MRT
Sound 3
SOUNDSCAPE
1300-1400
1600-1700 1700-1800 1800-1900 1900-2000
Raining
2000-2100 2100-2200 2200-2300 2300-2400
icroclimate change Area
night market
playground
S0
market
S1
MRT sta�on
S4
S3
S2
340cm
40cm
40cm
40cm
40cm
40cm
40cm
40cm
40cm
40cm
40cm
40cm
40cm
250cm
100cm
11
50cm
50cm
40cm
40cm
40cm
40cm
40cm
40cm
40cm
40cm
100cm 50cm
50cm
1800-1900 1900-2000
Raining
2000-2100 2100-2200 2200-2300 2300-2400
S1
S4
S3
S2
340cm
40cm
40cm
40cm
40cm
40cm
40cm
40cm
40cm
40cm
40cm
40cm
40cm
MASTER'S THESIS
S0
250cm
100cm 50cm
50cm
40cm
40cm
40cm
40cm
40cm
40cm
40cm
40cm
100cm 50cm
50cm
40cm
40cm
40cm
40cm
100cm 80cm
100cm
80cm
Vagrant relay spot
0100-0200 0200-0300
Vagrant relay spot
type A = S0 type A = S0
type B = S2 type B = S2
Vagrant relay spot
Morning market
Vagrant relay spot
Morning market
0200-0300 0300-0400
Scent Scent
type B = S2 type B = S2
Morning market
Hear market Morning
Scent Scent
Hear
SOUNDSCAPE
type A = S0 type A = S0
0000-0100 0000-0100 0100-0200
Hear Hear
0300-0400 0400-0500 0400-0500 0500-0600
MRT
0900-1000 1000-1100 1000-1100 1100-1200
Sound 1 1 Sound
0800-0900 0900-1000
Sound 2 2 Sound
Sound Sound 1 1
0700-0800 0800-0900
type A type A
Playground Playground
MRT
0600-0700 0700-0800
Playground Playground
0500-0600 0600-0700
type A A type
type A type B
type B
typetype A A
type A type B
type B
1100-1200 1200-1300 1200-1300 1300-1400 1300-1400 1400-1500 Sound 3 3 Sound
Sound Sound 3 3
1400-1500 1500-1600 1500-1600 1600-1700 1600-1700 1700-1800
type C = S1+S2 type C = S1+S2
Morning market + Street performances Morning market + Street performances
1700-1800 1800-1900
type C = S1+S2 type C = S1+S2
Morning market +
Street performances Blur Morning market + Street performances Blur
Blur Blur
type D = S3 type D = S3
Night market
Night market
type D = S3 Night market type D = S3Hear
Scent Blur Night market Scent Blur
Hear
Scent Scent
Blur Blur
Hear Hear
1800-1900 1900-2000 1900-2000 2000-2100 2000-2100 2100-2200 type E
2100-2200 2200-2300
type E
2200-2300 2300-2400
typetype E E
type E
typetype E E
type E
2300-2400
S3S4
S4
S3 S4
S4
40cm 40cm
40cm
40cm
40cm
40cm
40cm
40cm
40cm
100cm
100cm
40cm 40cm
40cm 40cm
40cm
40cm
40cm
40cm
40cm
40cm
40cm
40cm
12
40cm 40cm
40cm
New Urban Events
under path
2 0 1 3
Time
0200 - 0600
0600 - 1000
soundValue = 0(db)
20(db) < soundValue < 40(db)
The incense of Cixian Temple
surface formation
Light 80% Wind 80%
Light 10% Wind 10%
40(db)
Light 10% Wind 10%
delay 2sec, device move to 30cm
delay 2sec, device move to 30cm
delay 2sec, device back to 0cm
delay 2sec, device back to 0cm
30cm
30cm
SOUNDSCAPE
150cm
200cm
180cm
sence transform Vision Scent
Vision Vision Touch
(transparent)
(light)
Vision Sc
active Rest
Path
Fortunetelling
MRT pull in
13
06:00
Rainning sound
Facial Market Threading Salon
Stretching
Path
Fortun telling
1500 - 0200
) < soundValue < 60(db)
60(db) < soundValue Light 50% Wind 50%
Light 80% Wind 80%
150cm
150cm
100cm
100cm
100cm
Light 80% Wind 80%
SOUNDSCAPE
300cm
cent
neg
MASTER'S THESIS
1000 - 1700
Hear
300cm
Vision Touch Vision
(transparent)
Facial Vendor Path Salon Busker Threading
(light)
200cm
Vision Scent
Fortunetelling
Hear
Snack Market Vendor Busker
Vision Touch
(transparent)
Scent Vision (light)
Path
00:29
with LED
14
Sound repeat
2 0 1 3 40cm
90cm
40cm
40cm
90cm
40cm
40cm
90cm
40cm
300cm
30cm
150cm
15
SOUNDSCAPE
250cm
Air and Light exchanged channal
Considering the quality of the underground space, light and air exchanges channels which connected to the ground. The tunnel hood on the ground reflects space and activities underground by colour changes so that urban sound affects underground space and activities in the tunnel can be fed back to the upper city through these hoods.
MASTER'S THESIS
Manhole cover
Microclimate Exchange Area
night market
Sopporting Structure
SOUNDSCAPE
Soler throttle system
Soft Surface
System and Program Design
16
17
SOUNDSCAPE
2 0 1 3
Soler thirttle system
MASTER'S THESIS
#include <Servo.h> //set input & output pin int soundPin = 0; int soundVal; Servo servo; int servoVal; int ledPin = 3; int ledVal = 0; int greenPin = 4; int bluePin = 5; int radPin = 6; int sum = 0; void setup() { Serial.begin(9600); pinMode(soundPin, INPUT); pinMode(ledPin, OUTPUT); pinMode(greenPin, OUTPUT); pinMode(bluePin, OUTPUT); pinMode(radPin, OUTPUT); servo.attach(9); }
i
t Ven
ter
er
Sol
ttle thro
r& oto
M
tem
sys
ing
Slid
ng orti
r
Gea
ent
pon
Com
SOUNDSCAPE
switch(sum) { case 0: servo.write(10); analogWrite(ledPin, 0); color(random(0,255), random(0,255), random(0,255)); break; case 1: analogWrite(ledPin, 85); smoke(); color(255, 0, 0); break; case 2: servo.write(90); analogWrite(ledPin, 170); color(0, 255, 0); break; case 3: servo.write(179); analogWrite(ledPin, 255); color(0, 0, 255); break; } }
ver
lou
Gut
void color (unsigned char rad, unsigned char green, unsigned char blue) { analogWrite(radPin, rad); analogWrite(bluePin, blue); analogWrite(greenPin, green); } void loop() { soundVal = analogRead(soundPin); ledVal = map(soundVal, 0, 1023, 0, 255); Serial.println(sum); if(soundVal < 300) { sum = 0; } else if(soundVal <= 600) { sum = 1; } else if(soundVal <=900) { sum = 2; } else { sum = 3; }
on lati
ture
c Stru
p
Sop
ce
urfa
tS Sof
void smoke() { servo.write(45); delay(2000); servo.write(10); delay(2000);
device unit explosion diagram
18
}
19
SOUNDSCAPE 2 0 1 3
MASTER'S THESIS SOUNDSCAPE
Vision
Hear
Market Snack
Vision Vision Touch
(transparent)
Salon Vendor Busker
(light)
Scent
Path
20
Fortunetelling
Scent
21
BLUR 2 0 1 1
ACADEMIC
Blur Between City and Nature BLUR
More than 111,000 meters of embankments and more than 64,000 meters of revetment along the Danshui River. Every day, in the massive traffic running through the expressway, all we can see is the flood-proof concrete wall. People did not aware that the other side of the wall is the freshwater river that coexists with the city. In the past two decades, due to the continuous expansion of the Taipei metropolitan area, the result of excessive urbanization has seriously affected the water quality of the river and the habitat of animals and plants.
22
Landscape section 沙洲區
阻絕溝
自行車道
公園草地區
堤外道路
BLUR
2 0 1 1
Estuarine ecosystem
Sandbank Marsh
Marsh
Regional context
Sandbank
Estuarine ecosystem Marsh
[Evacuation routes] Estuarine ecosystem
Sandbank Marsh
Marsh
[MRT BL09] [MRT BL10]
[Evacuation routes]
Main Road
Secondary Road
MRT Bannan Line
Pedestrian
Bicycle Lane
23
Traffic network
Sandbank
Estuarine ecosystem Marsh
Landscape
Bird habitat
ACADEMIC
Status analysis Situation
Sandbank 44.8%
Lawn 37.6% Hard paving 17.2% Water pool 0.4%
Activities
Sports 45.2%
Enjoy nature 29.6% Bird watching 18.4% Others 6.8%
Frequency One year 6.8%
The embankment blocked the riverside, the viaduct obscured the sky, and the broken nature could only be enjoyed in the gap between the bridge and the embankment.
Half a year 19.9% A month 16.0% Two weeks 13.1%
One week 23.8% Every day 8.7%
1963 River levee builded
1996 Wild duck park
2010
20??
24
1860 Dadaoteng Wharf opened
BLUR
Above one year 11.7%
2 0 1 1
Blur and Fade
BLUR
Mix-up the natural slices with urban, then urban and natural landscapes appear on undefined moving line segments.
25
Exploring space through a blurred vision makes urbanites to re-discover environment of natural and urban.
ACADEMIC
Indefinite space
Indirect ligiht
roof Frabmentary vision
Indirect light Unclear vision
sec Unclear vision Indirect light
plan
BLUR
scene of natural
scene of people
scene of urban
Acrossing the river bank to the nature, the path shuttles between the blurred and clear space, and discovers nature and urban at different heights . 26
2 0 1 1
6
4
3
7 8
5
BLUR
2
27
1. Poblic place 2. Wild Duck Specimen Exhibit Area 3. Wild Duck Gife Shop 4. Museum Office 5. Shower area 6. Revirside Cafe' 7. Bicycle repair station 8. Bicycle lane
ACADEMIC
BLUR
1
28
Master plan
29
le yc Bic
nte r W Ec ild d olo uc gic k al ce
rel ay sta tio
n
for pla t ing atc h dw
1. Library hall 2. Multimidia Area 3. Biologist studio 4. Toilet 5. Chilfren's reading area 6. Outdoor reading area 7. Special exhibition area 8. Multimedia exhibition area 9. Permanent exhibition area 10. Wetland ecological exhibition 11. Media room 12. Bird watching platform
m
First floor plan
Bir
BLUR
2 0 1 1
ck
ar k
un ity
un ity
nte r
Ce
ry
lib ra
ry(
lib ra sta ck )
rm
pla tfo
un ity
np
Ur ba
mm
Co
mm
Co
mm
Co
s-d e
os
Cr
en t
an km
Em b
gh wa y
BLUR
Hi
ACADEMIC
Second floor plan 13. Expressway 14. Reading room 15. Stack 16. Natural platform
30
2 0 1 1
31
BLUR
The riverbank cuts off the city and nature, but on the contrary, it protects the natural outside from man-made damage. After the boundary is broken, in order to save the environment, the relationship must be redefined.
ACADEMIC
BLUR
32
33
OTAKU HOUSE 2 0 1 2
ACADEMIC
New Spirit Otaku House OTAKU HOUSE
In Japan, some young people who are obsessed with computers or aspects of popular culture to the detriment of their social skills are known as â&#x20AC;&#x2DC;Otakuâ&#x20AC;&#x2122;. In the Japanese drama "Man who can't get married", the architect, Shinsuke Kuwano who was played by Abe Hiroshi, is a hundred per cent Otaku. The story is about a bachelor architect who is not good at communicating with people and living a rigid life. He is addicted to his hobbies, like cooking, so the kitchen at home is his favorite space. If there is nothing to go out, he will stay at home as much as possible.If Otaku life is only in the indoor spaces, then the first floor is open for use by outside residents.
34
2
New0 Spirit 1 2
New spirit in the public and private spheres
OTAKU HOUSE
Before - The courtyards of ordinary houses are all in front of or behind the houses, all of which are personal personal horizontal, and they built the walls to protect their own fields, which also reduces the personal public external interaction with outside. public public New - The new house will make the courtyard a three-dimensional development, raising the building, the ground floor is open to the outside community, and the courtyard has more chances to interact with the outside. before - 確保建蔽率剩下的基地面積日照時數 new - 所有基地之日照 夏至時期基地需有50%的日照面積personal 冬至時期需有80%以上的日照面積 personal
personal
public
public
public
New Spirit
Before - Make sure there is enough sunshine hours for the remaining base area before - 確保建蔽率剩下的基地面積日照時數 New Sunshine of all夏至時期基地需有50%的日照面積 bases, 50% sunshine area is required during the summer solstice period new- - 所有基地之日照 more than 80%冬至時期需有80%以上的日照面積 of the sunshine area is required during the winter solstice period
FLOOR
Elevate the building and open ground floor
35
The original base reduced external interaction due to the fence
FLOOR
公私領域的新精神 before - 一般住宅的庭院都是在住宅的錢或後方,都是水平向的,且為了保護自己的領域都 築上了圍牆,也減少了對外的互動關係。 new spirit - 新住宅將庭院做三向度的發展,抬高了建築物,地面層開放給外部社區,住宅 的中庭多了與外面互動的機會。
ACADEMIC
Sketch Section
Sun Wind
Wind
Wind
290cm
Wind
Sun
250cm
Sun
250cm
Courtyard for publicRaising the building, the ground floor is open to the outside community.
OTAKU HOUSE
280cm
Courtyard for otakuThe central courtyard directs light and air into the room, and retains most privacy.
36
Sun Position 2 0 1 2
Sun Position 0700
1000
1400
1700
Mar.22
Apr.22 May.22
OTAKU HOUSE
Jun.22
Jul.22
Sun Position
Aug.22 0800
Oct.22
Nov.22 Dec.22
Jan.22
37
Feb.22
1000
1400
1600
Aug Aug
Jul Jul Jun Jun
Sep Sep Oct Oct Nov Nov Dec Dec
10:00 10:00 sun sun position position 1300 1300
1200 1200
1100 1100
1400 1400
Using the sun angle to chamfer the building and make sure there is enough sunshine in the open space on the ground floor. The daily insolation period in Taiwan is from April to October, so the sun angles in April and October are taken as the angle of cut angle. The sun most overheats from ten am to two pm in the 利用太陽角度對建築物做削角,以確保地面層開放空間有足夠的 利用太陽角度對建築物做削角,以確保地面層開放空間有足夠的 day, so the sun angle of 10:00 and 14:00 is chosen as 日照面積。 日照面積。 台灣地區日射過量期為四月至十月,所以選擇四月與十月的太陽 the cut angle reference during the summer solstice 台灣地區日射過量期為四月至十月,所以選擇四月與十月的太陽 角度作為切角角度基準;而一天中十點到下午兩點的太陽最為過 角度作為切角角度基準;而一天中十點到下午兩點的太陽最為過 period, while the sun in the winter solstice period is not 熱,所以在夏至時期選擇10:00與14:00的太陽角度作為切角基準, 熱,所以在夏至時期選擇10:00與14:00的太陽角度作為切角基準, excessive而冬至時期的太陽不會過量,不需要做遮陽。 and does not need to be shaded. 而冬至時期的太陽不會過量,不需要做遮陽。
1200 1200
1000 1000
0700 0700
1700 1700
1000 1000 0900 0900
1500 1500
0800 0800
1600 1600
Apr.22 Apr.22 sun sun position position
Apr.22 1400
Oct.22 1400
Apr.22 1700 Oct.22 1600
OTAKU HOUSE
0800 0800
1600 1600
1100 1100
1300 1300 1400 1400
0900 0900
1500 1500
ACADEMIC
Sun Position Sun Sun Position Position Selection Selection
Oct.22 sun sun position position Oct.22
Apr.22 1000 Apr.22 1000 Oct.22 1000
Oct.22 0800
38
2 0 1 2
Insolation Analysis Sunlight Hours Analysis Location :Insolation 25.0, 121.3 Sunlight Hours Date : 22nd Oct Location : 25.0 , 121.3 Date : 22nd Oct Time : 08:00-16:00 Time : 08:00 -16:00 Value Range : 0.00-5.00Hrs Value Range : 0.00-5.00Hrs
40%
60%
80%
OTAKU HOUSE
30%
Sunlight Hours Analysis Location :Insolation 25.0, 121.3 Sunlight Hours Date : 22nd Apr Location : 25.0 , 121.3 Date : 22nd Apr Time : 07:00-17:00 Time : 07:00 -17:00 Value Range : 0.00-5.00Hrs Value Range : 0.00-5.00Hrs
40%
50%
60%
39
30%
Oct.22 0800-1600
Apr.22 0700-1700
Time : 10:00
Sun Position : 111.0 , 60.2Insolation Insolation Analysis Insolation Analysis Analysis Total Radiation Total Radiation Total Radiation Location : 25.0 , 121.3 Location :Location 25.0 , 121.3 : 25.0 , 121.3
ACADEMIC
Date : 22nd Apr Date : 22ndDate Apr: 22nd Apr Time : 10:00 Time : 10:00 Time : 10:00 Insolation Analysis Sun Position : 111.0 Sun, Position 60.2 Sun: Position 111.0 , 60.2 : 111.0 , 60.2
Total Radiation Location : 25.0, 121.3 Date : 22nd Apr Time : 10:00 Sun Position : 111.0, 60.2
Insolation Analysis
建築物室內溫度升高主要熱源來自太陽的輻射熱,佔總 建築物室內溫度升高主要熱源來自太陽的輻射熱, 建築物室內溫度升高主要熱源來自太陽 熱量高達93%,輻射熱被屋頂及牆面吸收再發射進屋內, 熱量高達93%,輻射熱被屋頂及牆面吸收再發射進 熱量高達93%,輻射熱被屋頂及牆面吸收 而使室內溫度上昇。東向牆面上因太陽日射的關係,輻 而使室內溫度上昇。東向牆面上因太陽日射的關係 而使室內溫度上昇。東向牆面上因太陽 射熱值平均達1920Wh左右。利用折角來阻擋部分日射 射熱值平均達1920Wh左右。利用折角來阻擋部分日 射熱值平均達1920Wh左右。利用折角來 光,以降低牆面輻射熱,做折角後輻射熱值平均為1560wh。 光,以降低牆面輻射熱,做折角後輻射熱值平均為 光,以降低牆面輻射熱,做折角後輻射 有明顯的降低,並再輻射熱值較低的部分做為開窗位置,以 有明顯的降低,並再輻射熱值較低的部分做為開窗 有明顯的降低,並再輻射熱值較低的部 確保室內舒適度。 確保室內舒適度。 確保室內舒適度。
Total Radiation Location : 25.0 , 121.3 Date : 22nd Apr
value range : 1800 - 2400 wh value range : 1800 value - 2400 range wh: 1800 - 2400 wh
value range : 720 - 2400 wh value range : 720 value - 2400 range wh : 720 - 2400 wh
Time : 17:00 Insolation Analysis Insolation Insolation Analysis Analysis Location : 25.0 , 121.3 Location : Location 25.0 , 121.3 : 25.0 , 121.3 Date : 22nd Apr
Date : 22ndDate Apr : 22nd Apr
Time : 17:00
Time : 17:00 Time : 17:00
value range : 1800 - 2400 wh
Sun Position : -84.2Sun , 17.0 Position Sun: -84.2 Position , 17.0 : -84.2 , 17.0
value range : 720 - 2400 wh
OTAKU HOUSE
Sun Position : -84.2 , 17.0 Total Radiation Total Radiation Total Radiation
Total Radiation Location : 25.0, 121.3 Date : 22nd Apr Time : 17:00 Sun Position : -84.2, 17.0
南面因位有很好的景觀,但在欣賞美好的夕陽時,會 南面因位有很好的景觀,但在欣賞美好的夕陽時 南面因位有很好的景觀,但在欣賞美好 有較強的日射,利用折角來阻擋部分日射光,以減少 有較強的日射,利用折角來阻擋部分日射光,以 有較強的日射,利用折角來阻擋部分日 日射光,且讓牆面退縮來降低熱輻射,做折角後輻射 日射光,且讓牆面退縮來降低熱輻射,做折角後 日射光,且讓牆面退縮來降低熱輻射, 熱值平均為980wh。並再輻射熱值較低的部分做為開 熱值平均為980wh。並再輻射熱值較低的部分做為 熱值平均為980wh。並再輻射熱值較低 窗位置,以確保室內舒適度。 窗位置,以確保室內舒適度。 窗位置,以確保室內舒適度。
40
2 0 1 2
朝鮮草 12cm壤土 礫石層 7.5cm 水泥粉光 防水層
01 02 03 04 05
+280
Entrance01 Entrance Terrace 02 Terrace Dark room 03 Dark room Collection 04room Collection room Courtyard 05 Courtyard
+280
01
04
04
05
05
02
02
03
N
01
03
N
Level +430 Level +430
1:3 水泥砂漿
06 07 08 09 10
OTAKU HOUSE
1:3 水泥砂漿
Kichen 06 Kichen dinning room 07 dinning room Courtyard 08bridge Courtyard bridge Sunset Balcony 09 Sunset Balcony Living room 10 Living room
06 08
06
08 +530
10
+530
10
07
07 09
N
09
N
Level +680 Level +680
A B 11 12 13 14 15
A B11
11
+690
Comic Gallery 11 Comic Gallery Comic Studio 12 Comic Studio Bedroom13 Bedroom Bathroom 14 Bathroom Roof Garden 15 Roof Garden
+690
12 +780
13
防水層 10cm PC
N
N
12 +780
13 14
14
Level +930 Level +930
41
15cm排卵石
A-A B-B’Section
06 08 +530
10
+530
10
07
07 09
N
06
08
09
N
Level +680 Level +680
18
up
16
+75
17 +50
+25
A B
A B 11
11
+690
Comic Gallery 11 Comic Gallery Comic Studio 12 Comic Studio Bedroom 13 Bedroom Bathroom 14 Bathroom Roof Garden 15 Roof Garden
+690
12 +780
13
N
N
12 +780
13 14
OTAKU HOUSE
11 12 13 14 15
Kichen 06 Kichen dinning07 room dinning room Courtyard 08 bridge Courtyard bridge Sunset Balcony 09 Sunset Balcony Living room 10 Living room
ACADEMIC
06 07 08 09 10
14
16 Community square 17 Water pool 18 Vegetable garden
Level +930 Level +930
N
Level +150
290cm
250cm
250cm
280cm
42
A-Aâ&#x20AC;&#x2122;Section
2 0 1 2
Give Me 5
43
GIVE ME 5
Universal Design Using the principle of â&#x20AC;&#x2DC;Universal Designâ&#x20AC;&#x2122;, we proposed proposals for behavioural actions of vehicles, roads, and people. I n r ecent yea rs, the number of bus accidents in Taipei has exceeded 1,000 per year and this has risen by more than ten per cent. In addition to the fact that the bus drivers do not maintain a safe distance, the design of lanes is also a big problem. The bus stop outside Kunming Station of the Taipei Metro is only sixty metres long, but there are twenty-five buses on different routes using it. This seriously affects nearby traffic and on average the number of people involved in bus crashes is getting higher every year in Taipei.
ACADEMIC GIVE ME 5
Award Winner
2012
44
Universal Design
Traffic problem in Taipei City Bus usage rate in Taipei is second only to the metro, but the system has not been completely planned, so accidents are endless. Most occur when the bus driver fails to see a potential passenger in time, causing vehicles behind to be unable to dodge it. Passengers waiting for the bus stand on the road for fear that the driver does not see them. When the bus comes, it cannot get close to the stop. The vehicle behind needs to overtake the bus, which is very dangerous.
400
!!!
2048
1128
+13%
928
1189
1342
1532
1589
1546
1517 1157
1147
1320 1013
1094
600
1795
OMG!!
603
564
800
842
766
1000
961
1200
1126
1254
1400
1478
1600
450
(eventcount)
GIVE ME 5
2 0 1 2
2006
2007
2008
2009
number of traffic accident
8
22
2005
15
20
2004
13
18
2003
13
19
2002
15
19
2001
18
24
200
2010
2011
2012.8
death toll
(years)
number of injured
HERE!!
45
公 車 專 用
!!!
ACADEMIC
GiveME 5 system
Take the Bus Take the Bus
Go to the bus stop Go to the bus stop
Searching for the bus Searching for the bus
Waving for the bus Waving for the bus
Get on the Bus Get on the Bus
However, the current status of the bus station is only designed for the average person, but the information provided to the visually impaired is rare.
Take the Bus Take the Bus GM5 system manual
Which Which bus bus sign sign III should should Which bus sign should serching serching for? for? serching for?
Is my bus coming ? Is my bus coming ?
That was My Bus... That was My Bus...
2. Sensing the floor pad 2. 2. Sensing Sensing the the floor floor pad pad
3. Using the APP 3. 3. Using Using the the APP APP
5. Calling the bus 5. 5. Calling Calling the the bus bus
透過地上鋪面的改變告知 Remind the visually impaired 透過地上鋪面的改變告知 透過地上鋪面的改變告知 視障者公車站位置與範圍。 waiting position by changing 視障者公車站位置與範圍。 視障者公車站位置與範圍。 the bus stop paving.
當持有GiveME 5 App的手 When a phone installed 當持有GiveME 當持有GiveME 5 5 App的手 App的手 機靠近時,系統與站牌連 GM5 app, the system will 機靠近時,系統與站牌連 機靠近時,系統與站牌連 線。 connect to the stop sign. 線。 線。
4. Hearing the approching 4. Hearing 4. sound Hearing the the approching approching sound sound
當連結到App時,站牌提 The bus stop will send a 當連結到App時,站牌提 當連結到App時,站牌提 供聲音資訊告知站牌路線 voice to inform the bus 供聲音資訊告知站牌路線 供聲音資訊告知站牌路線 號碼。 route information. 號碼。 號碼。
找到要搭的公車後,按下 Once you find the bus you 找到要搭的公車後,按下 找到要搭的公車後,按下 呼叫紐啟動GiveMe5。 w a n t to t a k e, p re s s t h e 呼叫紐啟動GiveMe5。 呼叫紐啟動GiveMe5。
6. Turning GiveME 5's Hand 6. 6. Turning Turning GiveME GiveME 5's 5's Hand Hand
7. Seen by the bus driver 7. Seen Seen by by the the bus bus driver driver 7.
8. Stopping at the spot 8. 8. Stopping Stopping at at the the spot spot
9. Give me five by GiveME 5 9. 9. Give Give me me five five by by GiveME GiveME 5 5
10. Returning the Hand 10. 10. Returning Returning the the Hand Hand
The station sign turns out 按下按鈕後,站牌轉出小 按下按鈕後,站牌轉出小 按下按鈕後,站牌轉出小 手垂直道路,代替乘客舉 the small hand vertical road, 手垂直道路,代替乘客舉 手垂直道路,代替乘客舉 手招車。of the passengers instead 手招車。 手招車。 raising their hands.
The bus driver can see the 公車駕駛可提早看到站牌 公車駕駛可提早看到站牌 公車駕駛可提早看到站牌 舉起的手,提早靠站。 hand raised by the bus stop 舉起的手,提早靠站。 舉起的手,提早靠站。 early and stand early.
The bus must be parked in 公車必須停到正確位置, 公車必須停到正確位置, 公車必須停到正確位置, 讓乘客不必追著公車跑。 the correct position so that 讓乘客不必追著公車跑。 讓乘客不必追著公車跑。
When the bus leaves the 公車離站與站牌擊掌,代 公車離站與站牌擊掌,代 公車離站與站牌擊掌,代 表將乘客正確的送上車, station, clapping with the 表將乘客正確的送上車, 表將乘客正確的送上車, 完成此次任務。 station sign, indicating that 完成此次任務。 完成此次任務。
At this time, the hand on the 公車離站時車上小手與站 公車離站時車上小手與站 公車離站時車上小手與站 牌小手相擊掌,將小手推 bus push the station sign 牌小手相擊掌,將小手推 牌小手相擊掌,將小手推 回原來位置。 back to the original position. 回原來位置。 回原來位置。
1. Catching a bus 1. 1. Catching Catching a a bus bus
passengers do not have to chase the bus.
GIVE ME 5
Where Where is is the the bus bus stop stop ?? ? Where is the bus stop
the mission was completed.
button to start GiveMe5.
46
2 0 1 2
b b
GiveME 5 system i Clapping hand i
c c
bb
Beckoner
cc
ii
d d
A’ A
h h
a a
A
GIVE ME 5
hh
e e
aa b
j j
c c
A
A’
A
c
A’
ee
d A A
a b c j d j e f
a
A’
g
g
gg
防水蓋(塑料) Waterproof cover (plastic) Clapping hand (rubber) h 擊掌手(橡膠) h 擊掌手(橡膠) b 防水蓋(塑料)
e i f 分距外殼(金屬) 分距外殼(金屬) External (metal)j 分距快殼-公車用(金屬) External j 分距快殼-公車用(金屬) d cover e cover for bus (metal) f 招牌共聽桿(金屬) 招牌共聽桿(金屬) Internal (metal) e track 公車資訊牌(金屬、塑料) Information board (metal/plastic) f 公車資訊牌(金屬、塑料) 內部軌道(金屬) 內部軌道(金屬) Internal (metal) i c track
cc
a 招呼手(橡膠、金屬) g 固定底盤 固定底盤 招呼手(橡膠、金屬) g 擊掌手(橡 a 防水蓋(塑料) h b 擊掌手(橡 防水蓋(塑料) c 內部軌道(金屬) hi 卡榫軸(金 b 卡榫軸(金 內部軌道(金屬) c 分距外殼(金屬) d ij 分距快殼 固定底盤( 固定底盤 招呼手(橡膠、金屬) g g aa de招呼手(橡膠、金屬) 招牌共聽桿(金屬) 分距外殼(金屬) j 分距快殼 擊掌手(橡 擊掌手(橡 防水蓋(塑料) h h bb ef防水蓋(塑料) 公車資訊牌(金屬、塑料) 招牌共聽桿(金屬) 卡榫軸(金 內部軌道(金屬) cc f內部軌道(金屬) 公車資訊牌(金屬、塑料)i i 卡榫軸(金
ff
d
固定底盤(金屬) 招呼手(橡膠、金屬) 招呼手(橡膠、金屬) Beckoner (metal/rubber) 固定底盤(金屬) Pedestal (metal)
a
AA A’A’
g g
c A’
a
f f
c c
A’
Four and fixed A’ A smooth metal balls are evenly distributed in the track to reduce friction.
A’A’
jj
47
i
A
dd
b
AA
i
A’
A
A’
A
A’
卡榫軸(金屬) 卡榫軸(金屬) Cartridge shaft (metal)
a
招呼手(橡膠、金屬)
b a c b d c e d
防水蓋(塑料) 招呼手(橡膠、金屬) 內部軌道(金屬) 防水蓋(塑料) 分距外殼(金屬) 內部軌道(金屬) 招牌共聽桿(金屬) 分距外殼(金屬)
分距外殼(金屬) jj dd 分距外殼(金屬) 招牌共聽桿(金屬) ee 招牌共聽桿(金屬) 公車資訊牌(金屬、塑料) f fc公車資訊牌(金屬、塑料)
The c device is triggered by button to activate the spring member in the track, and the external greeting hand will be able to smoothly turn the g 固定底盤(金屬) line of sight facing the bus. 擊掌手(橡膠)
g h hi ij
固定底盤(金屬)
j
分距快殼-公車用(金屬)
卡榫軸(金屬) 擊掌手(橡膠) 分距快殼-公車用(金屬) 卡榫軸(金屬)
分距快殼分距快殼
ACADEMIC
GIVE ME 5
48
2 0 1 7
Brick House
49
BRICK HOUSE
Senses, Memories, and Surface Red brick was one of the most widely used building materials in early Taiwan and is very common in old houses. The reason is that it is easy to obtain, cheap, and easy to construct, also because the red-bricks are porous and can adjust the characteristics of the indoor environment, they are loved by the damp island residents. As an important memory of Taiwanese, even if the building is mostly built of reinforced concrete, the tiles on the outer wall will be affixed with red bricks, but the feeling of being close to human beings may be lost. It may be a touch, maybe odor.
PROFESSIONAL
BRICK HOUSE
50
2 0 1 7
Floor Plan
2.
2.
1.
3.
2.
2.
BRICK HOUSE
2.
7. 6.
1.
5.
51
1. Elevator Hall 2. Guest room 3. Roof Garden 4. Training center 5. VVIP area 6. Dinner area 7. Restroom
PROFESSIONAL
Intermediary Area
RF
6F
The case is in a narrow lane and the owner attaches great importance to privacy and noise, but also does not want to be completely isolated from the outside world. On the outer skin of the building, the fair-faced brick wall and structure are separated to form an intermediary space. This area is defined between nature and the living area. This space provides an exchange of sunlight and air and preserves the concealment with solid walls.
5F
BRICK HOUSE
4F
3F
2F
Intermediary
1F
52
Plain brick wall
BRICK HOUSE
2 0 1 7
The biggest difference between fair-faced and traditional red brick is the surface of the brick. The first has a smooth surface and the building material can be directly displayed regardless of whether the surface is finished or not. It also has good heat insulation and sound insulation effects. Fair-faced brick is a practical and beautiful material when it is used as building facade. It will not cause discolouration or fading after long-term use and it can be kept in an optimal state for a long time.
53
** Complete water-repellent surface before construction
PROFESSIONAL
Brick wall muckup
BRICK HOUSE
54
55
BEYOND THE BOUNDARY 2 0 1 5
PROFESSIONAL
Beyond the boundary
Interaction and communication between interdisciplinary studies and the department have become the focus of space design. Students and staff discuss together and learn from each other to become part of integrated science. In the organisation of space and function, indoor or semi-outdoor space is placed in a vertical and horizontal staggered path, with empty space or learning corners to create the greatest opportunities and activities for people to meet each other.
BEYOND THE BOUNDARY
Second Place Prize, NTUT, College of Design Study Building
56
57
BEYOND THE BOUNDARY
2 0 1 5
Ventilation Natural ventilation of building physics, using natural ventilation in public spaces and corridors to reduce dependence on airconditioning equipment.
Sunlight North-south of the building is designed to comply with natural lighting, reduce the use of lighting equipment, and use sun visors and hedges to reduce the direct light in the south.
PROFESSIONAL BEYOND THE BOUNDARY 58
1. Eco-Rainfall garden 2. Ecological surface 3. Rainwater Collection 4. Solar penal
2 0 1 5
59
BEYOND THE BOUNDARY
Horizontal Connection The activities of connecting students withnbridges form the horizontal connection of various departments, create intersections, and enhance the exchange space to mutual learning.
Vertical distinction Two buildings have their own internal space, and common use space is concentrated in the northw corner of the campus and the student entrance exit part of the dormitory area.
PROFESSIONAL
d the west and
BEYOND THE BOUNDARY
60
2 0 1 8
61
YO-CHANG ART MESEUM
Yo-Chang Art Museum Second Place Prize, NTUA, College of Design Study Building The essence of museum design is the process of accumulating and documenting human mental activity, while architecture is an environmental asset. To preserve historical memories of the old museum, the design advocates retaining the main body of the existing building. Entrance to the exhibition area is accessed by the original museum and the metaphor welcomes the future through history. New and old spaces are juxtaposed, with the intention of opening the imagination of the space.
PROFESSIONAL
YO-CHANG ART MESEUM
62
2 0 1 8
Function analysis Retain the use of the original museum and meet the maximum use of the exhibition space. The above ground uses steel trusses as the main structural form.
Special Exhibition Special Exhibition Special Gallery Exhibition I I Gallery Gallery IIII Office
Office Office
Date Office Date DateOffice Office Meeting Meeting Room MeetingRoom Room
YO-CHANG ART MESEUM
Collection Collection Storeroom CollectionStoreroom Storeroom
Bouble Wall Bouble BoubleWall Wall
Steel sturssesSteel Steelstursses stursses
Art CollectionArt ArtCollection Collection
Special Exhibition Special Special Gallery Exhibition Exhibition I V Gallery Gallery IIVV
Special Exhibition Special Gallery Exhibition I I I Gallery Gallery IIIIII Special Exhibition
Lecture Hall Lecture LectureHall Hall Coffee & Shop Coffee&&Shop Shop Coffee
Service line Service Serviceline line
Artist-curatorArtist-curator Artist-curator office office office
Special Exhibition Special Gallery Exhibition I Gallery II Special Exhibition Gallery School History School RoomHistory HistoryRoom Room School Workshop
Workshop Workshop
Move-in Move-in route Move-inroute route Customers Lift Customers CustomersLift Lift
63
Function and Circulation
Visiting routeVisiting Visiting route route
Function and Struct
PROFESSIONAL
CH03 規劃設計方案
3-1 建築計畫
郭旭原建築師事務所 Hsuyuan Kuo Architect & Associates
YO-CHANG ART MESEUM
A 三樓室內透視圖
ture
國立臺灣藝術大學有章藝術博物館新建工程案
21
CH03 規劃設計方案
3-1 建築計畫
64
二樓室內透視圖
65
YO-CHANG ART MESEUM 2 0 1 8
PROFESSIONAL
YO-CHANG ART MESEUM
66
Public Artwork
2 0 1 2
Transactive Intelligen Course theme "Intelligent Design for Life and Space"
Teaching Assistent : Iou-da, Shie
TEACHING ASSISTENT
Through the recommendation of my supervisor, I worked as an assistant for an interactive course. Before the course began, we worked with Prof Lai to study the course direction and edit the teaching material, also arranged for industry companies to visit. During the course, in addition to assisting the professor in teaching, we also provide assistance in the practice of the students. Inspire the students' imagination of interactive design through discussion.
Distinctive features: 1. Establish the basis for the integration of smart living and space design. 2. Exploring the relevant theory and case application of digital design. 3. The relationship between abstract space design and its computing mechanism. 4. Integration of basic program writing and smart space.
67
• Arduino programming • Concept discussion • Lecture
Me
EXTRAS
智慧生活與空間設計之理論實作 智慧生活與空間設計之理論實作
實習教材 實習教材 Physical And Virtual Coexistence Dynamic Temperature Difference Interactive Cups Sound Landscape Bionic Skin
Transactive Intelligence - Intelligent Design for Life and Space
Mathematics Of Architecture Interactive Architecture Kinetic Architecture Physical Computing Ubiquitous Computing
Transactive Intelligence - Intelligent Design for Life and Space
上課教材 上課教材
Transactive Intelligence - Intelligent Design for Life and Space
Transactive Intelligence - Intelligent Design for Life and Space
智慧生活與空間設計之理論實作 智慧生活與空間設計之理論實作
Arduino Processing Grasshopper
Arduino Processing Grasshopper
• Final proposal presentation • Students' works
TEACHING ASSISTENT
• Teaching material publication • Off-campus visit - XXtralab
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Arduino Practice Sound sensor + Arduino + GH firefly Testing Video
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ARDUINO PRACTICE
Try to refer to the ECG method, change the heartbeat into a sound, and use the strength of the sound to change the virtual graphic. The signal is received by the sound sensor and the Arduino, and then generated by the Firefly operation of the Grasshopper.
Induction: sound sensor Operation: arduino chip Start: GH Firefly Response: virtual graphics
Pattern repeat
int buttonState; int lastButtonState = LOW;
Testing Video
EXTRAS
const int button Pin = 2; const int ledPin = 13;
long lastDebounceTime=0; long debounceDelay = 50; int hold = 0; int beeps = 0; int start = 0; long startTime=0; long duration=3000; long delayArray[200]; void setup() { pinMode(button Pin, INPUT); pinMode(ledPin, OUTPUT); } void loop() { int reading = digitalRead(button Pin); if (reading != lastButtonState) { last DebounceTime= millis(); }
Materisl with Analog button
Material with Sound
else{ int i = 0; long lastTime= delayArray[0; long now, next, span; digitalWrite(ledPin, HIGH); delay(150); digitalWrite(ledPin, LOW); for(i=1;i<=beeps; ++i){ next = delayArray[i]; now = millist); span= now + (next-lastTime); while( (span-now) >0){ now = millis(); } digitalWrite(ledPin, HIGH); delay(150); digitalWrite(ledPin, LOW); lastTime=next; } start = 0; beeps = 0; } else{ beeps = 0; if[buttonState==HIGH]{ start=1; startTime=millis(); delayArray[0]=startTime; reading=LOW; hold=1; } }
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// save the reading. Next time through the loop, // it'll be the lastButtonState: lastButtonState = reading }
ARDUINO PRACTICE
The number and delay of sounds received by the sound sensor, and repeated output through the LED.
if(millis() - lastDebounceTime)>debounce Delay){ buttonState=reading; if(reading=LOW){ hold = 0; } if(hold==0){ if(start == 1){ long time = millis(); if (time-startTime) < duration){ if (buttonState==HIGH){ beep++; delayArray[beeps] = time; reading = LOW; hold = 1;
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Rhino + Grasshopper Digital timber design
PARAMETRIC GRAPHIC
More Detial :
Parametric Graphic Digital Brick design
Bench
Baptism pool
Paveillion
Prayer room
Bus Station
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The Sequential Wall
Bell tower
EXTRAS
Processing size(200, 200); background(255); smooth(); for (int i = 0; i <= 200; i += 10) { line(0,i,200-i,0); } size(200, 200); background(255); smooth(); for (int i = 0; i <= 200; i += 10) { line(0,i,200-i,0); line(0+i,200,200,200-i); }
int n = 300; void setup(){ size(200,200); noFill(); smooth(); frameRate(5); } void draw(){ float x = random(n); ellipse(random(n),random(n),x,x); fill(random(64,255),random(64,255),ran dom(64,255) ,random(255)); noStroke();
void setup() { size(200,200); smooth(); noStroke(); rectMode(CENTER); ellipseMode(CENTER); } void draw() { one_rect(); four_circles(); } void one_rect() { for (int i = 20; i < 200; i += 40) { for (int j = 20; j < 200; j += 40) { if (((i + j) % 80) == 0) {fill(0);} else {fill(255);} rect (i, j, 40, 40); }}} void four_circles() { for (int i = 20; i < 200; i += 40) { for (int j = 20; j < 200; j += 40) { for (int k = 0; k < 20; k += 5) { if (((i + j) % 80) == 0) {if ((k % 10) == 0) {fill(255);} else {fill(0);} } else {if ((k % 10) == 0) {fill(0);} else {fill(255);} } ellipse (i, j, 40-2*k, 40-2*k); } } } }
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//strokeWeight(random(1,6)); //stroke(random(64,255),random(64,25 5),random(64,255)); }
for(int i=20;i<200;i+=40) { for(int j=20;j<200;j+=40){ if(((i+j)%80)==0){fill(0);}else{fill(255);} rect(i,j,40,40); if(((i+j)%80)==0){fill(255);}else{fill(0);} ellipse(i,j,30,30); } }
PARAMETRIC GRAPHIC
size(200, 200); background(255); smooth(); for (int i = 0; i <= 200; i += 10) { line(0,i,200-i,0); line(200,-10+i,i,0); line(0,-10+i,i,200); line(0+i,200,200,200-i); }
size(200,200); background(255); rectMode(CENTER); ellipseMode(CENTER); smooth();
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Wood construction and Digital fabrication XianLin Campus Construction Festival, Nanjing University, 2012 Wood construction Practice
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WORKSHOP
The first Xianlin Construction Festival was held at the Xianlin Campus of Nanjing University. Visitors travelled from Taiwan's Tamkang University, the Chinese University of Hong Kong, Nanjing University, Southeast University and other architecture institutions. Before departing for Nanjing, on behalf of Tamkang University we proposed several digital wood construction schemes. Together with other delegates, we selected three works and went to Nanjing University to complete work with other students.
Cross-Strait Architecture Workshop, 2011
EXTRAS
Future City Future Life Knowledge - Oriented Design More than a hundred architecture students from Taiwan, Hong Kong and China gathered to share their opinions about various urban issues in mutual understanding and forming a friendship. With the theme of ‘Future City, Future Life’, a waterfront city will transform the existing urban form and provide a new experience of urban life. The future of urban planning is about the imagination of the “future city”. The existing urban planning operation mode has been unable to respond to the future city's re-adjustment of new life functions.
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