EVOLUTIONARY LANDSCAPES Liz Koonce David Pauls Taylor Bowden Evolutionary Landscapes LA 408/508 School of Architecture and Environment Mary Polites + Ignacio Lopez Buson
1 ANALYSIS - location - topographic data - site - analysis - conclusions
2 EVO-DEVO
3 GALAPAGOS
4 VR VISUALIZATION
- objective - populations - evaluation - highlights
- objectives - population 1 - population 2
- topo deconstruction - landscape layers - perspectives - evolutionary tree
1.0
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ANALYSIS
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1.0
ANALYSIS Location
LOCATION 2 LOCATION 3
Oregon We have chosen three sites around Oregon to analyze the landscape for elevation, slope, solar radiation, and run off. We then took these landscapes and used the Galapagos plugin for Grasshopper to reform our sites into entirely new landscapes based on these criteria.
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LOCATION 1
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1.1a
ANALYSIS Location 1
0.5 miles
SITE
Location 1 Liz Koonce Location one is on the outskirts of Lithia Park, in the town of Ashland, in southern Oregon.
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1.2a
ANALYSIS Site 1
0.5 miles
Site 1 The site slopes steeply down to Ashland creek, which runs through the landscape in a North-South direction.
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1.3a
ANALYSIS Environmental analysis
Elevation
Slope
Solar radiation
Runoffs
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1.1b
ANALYSIS Location 2
SITE
Location 2 David Pauls Located outside of Eugene on the edge of fern ridge reservoir. Situated in a mix of forest and farm land with a varied topography. The site exploresr the transistion from foot hills to water from landscapes.
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0.5 miles
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1.2b
ANALYSIS Site 2
0.5 miles
Site 2 This half mile sqaure site outside Eugene Oregon has a varied topogrpahy as the fotthills of the coastal mountain range slope down into the Willamette Valley where they reach the edge of the Fern Valley Reservoir.. The following analysis of the site explore the vaired topogrpahy and its elevation, slope, run off and solar potential.
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1.3b
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ANALYSIS Environmental analysis
Elevation
Slope
Solar radiation
Runoffs
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1.1c
ANALYSIS Location 3
0.5 miles SITE
Location 3 Taylor Bowden The site is located outside of Crow, OR on BLM land which is actively logged. The site was chosen to analyze the topography of the logging roads along the western foothills of the Oregon Coast Range for foraging potential.
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1.2c
ANALYSIS Site 3
0.5 miles
Site 3 The site has a range of elevations and slopes within this 0.5x 0.5 mile area.
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1.3c
ANALYSIS Environmental analysis
Elevation
Slope
Solar radiation
Runoffs
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2.0
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EVO-DEVO
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2.1
EVO-DEVO Objective Location 1
EVO-DEVO Liz Koonce Objective: Using a variety of different point densities, I created a series of hills on the landscape to create more varied topography and dramatic slopes.
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2.2
EVO-DEVO Populations Location 1
1
2
2
1
Run: 1 Points: 6 Width: 47 Height: 126
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Run: 2 Points: 23 Width: 19 Height: 112
Run: 3 Points: 11 Width: 52 Height: 140
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3
3
4
3
4
Run: 4 Points: 2 Width: 190 Height: 96
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2.3
EVO-DEVO Evaluation Location 1
Elevation
Slope
Solar radiation
Runoffs
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2.1
EVO-DEVO Objective Location 2
EVO-DEVO David Pauls Objective: Manipulation of the site explore potential for vaired topogrpahy maniuplations and how they may effect the site in different analysis. Random points were geneated under the surface and then different heights and widths were explored to find the most interesting and varied forms. The most interesting one was then analyzed through the same methods used for the intial site analysis.
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2.2
EVO-DEVO Populations Location 2
1
2
2
1
Run: 1 Points: 28 Width: 120 Height: 40
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Run:2 Points: 28 Width: 150 Height: 40
Run:3 Points: 28 Width: 75 Height: 100
3
4
3
4
Run: 4 Points: 28 Width: 100 Height: 200
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2.3
EVO-DEVO Evaluation Location 2
Elevation
Slope
Solar radiation
Runoffs
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2.1
EVO-DEVO Objective Location 3
EVO-DEVO Taylor Bowden Objective: I altered the topography to create more dramatic sets of hills and basins within the landscape.
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2.2
EVO-DEVO Populations Location 3
Run: 1 Points: 100 Width: 60 Height: 80
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2
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4
1
2
3
4
Run: 2 Points: 30 Width: 120 Height: 130
Run: 3 Points: 40 Width: 106 Height: 48
Run: 4 Points: 12 Width: 160 Height: 90
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2.3
EVO-DEVO Evaluation Location 3
Elevation
Slope
Solar radiation
Runoffs
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2.4
EVO-DEVO Highlights
1
3
1. Site 1 / EVO 2 Plan 2. Site 3 / EVO 1 Perspective 3. Site 1/ EVO 4 Perspective 4. Site 3 / EVO 2 Plan 5. Site 2 / EVO 4 Perspective
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3.0
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GALAPAGOS
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3.1
GALAPAGOS Selected site
Slope To move forward with our slope EVO-DEVO Site analysis, we selected the 3rd run of Location 2. Using Galapagos, we generated four 4 landscapes based on slope an chose a range of landscapes from flat to highly varied.
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3.2
GALAPAGOS Generation 1: Slope
Run: 1 Points: 36 Width: 120 Height: -8
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2
1
2
Run: 2 Points: 69 Width: 129 Height: 44
Run: 3 Points: 84 Width: 130 Height: 82
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4
3
4
Run: 4 Points: 43 Width: 96 Height: 88
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3.3
GALAPAGOS Selected Genome
Run Off We continued EVO-DEVO using the 3rd run from the slope landscape generator. We then plugged this landscape into Grasshopper using Galapagos to create new landscapes with interesting run off patterns. The landscapes range from very hilly and full of hydrological activity, to flatter landscapes that move water more slowly.
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3.4
GALAPAGOS Generation 2: Run Off
Run: 1 Points: 62 Width: 88 Height: 99
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2
1
2
Run: 2 Points: 72 Width: 102 Height: 70
Run: 3 Points: 18 Width: 10 Height: 8
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4
3
4
Run: 4 Points: 56 Width: 17 Height: 32
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3.3
GALAPAGOS Selected Genome
Solar Radiation We used the 2nd iteration of the run off landscapes to plug into a 3rd generation phase analyzing solar radiation. This Galapagos process created a range of landscapes which highlighted the landscapes that had very high radiation on the surface as well as low radiation.
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3.5
GALAPAGOS Generation 3: Solar Radiation
Run: 1 Points: 93 Width: 112 Height:199
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2
1
2
Run: 2 Points: 78 Width: 52 Height: 196
Run: 3 Points: 17 Width: 79 Height: 96
3
4
3
4
Run: 4 Points: 90 Width: 81 Height: 14
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4.0
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VR VISUALIZATION
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4.1
VR VISUALIZATION Mesh segmentation
Slope Meshes To generate the mesh into a more usable form for Twin Motion, the chosen mesh from our Galapagos exploration was subdivided on a rance of different slope percentages present across the mesh. Creating 3 meshes each in a different range of slopes, the meshes were then uploaded into Twin Motion to easily render the site on independent slope layers.
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4.3
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VR VISUALIZATION Topo deconstruction
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Topography
Understory population
Landcover
Tree population Liz Koonce / David Pauls / Taylor Bowden / EVOLUTIONARY LANDSCAPES
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4.4
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VR VISUALIZATION Seasonal changes
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4.5
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VR VISUALIZATION Perspectives
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4.5
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VR VISUALIZATION Perspectives
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4.5
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VR VISUALIZATION Perspectives
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4.6
VR VISUALIZATION Evolutionary tree
ORIGINAL TOPOGRAPHY
GENERATION 1 (water)
GENERATION 2 (run off)
GENERATION 3 (solar)
SEGMENTATION (slope)
FINAL LANDSCAPE
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5.0
CREDITS
Liz Koonce (Middle) David Pauls (Left) Taylor Bowden (Right)
We are a team of professional 3rd year MLA candidates who are dedicated log-lovers, zoobook-readers, and flower-fiends. We love all landscapes real and imaginary.
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Evolutionary Landscapes LA 408/508 School of Architecture and Environment Mary Polites + Ignacio Lopez Buson