Week 1: Design as Inquiry [introduction]

Page 1

CCND271: Design Ideas in Context [Design as Inquiry]

Course Coordinator: Margaret Maile Petty


WHO I AM




Hussein Chalayan, 2008; Green Pix Media Complex, Beijing, China, 2008; Ingo Maurer, LED Wallpaper, 2006


WHERE I AM 4.10 Wigan [behind media lab] office hours: Mon. 9am-10:30am [or by appointment]


WHO THEY ARE (your tutors)


Craig Johnson


Nan O’Sullivan


Jason Petty


www.designasinquiry.blogspot.com


[design as inquiry]

SPYMAKER, 2006/07


[affirmative / critical design] Dunne & Raby Design Interactions, RCA

SPYMAKER, 2006/07


affirmative design


critical design

TECHNOLOGICAL DREAMS SERIES: NO.1, ROBOTS, 2007


lecture, tutorial seminar, readings + reading


test one: Wed. 21 April + test two: Wed. 26 May = 50% final grade

Noam Toran, “Object for Lonely Men,� short film, 2001


assignment one: abstract, argument and annotated bibliography [Fri. 30 April, 15% of final grade]


assignment two: final research paper [Fri. 18 June, 25% of final grade]


attendance + participation = 10% of final grade


ASSESSMENTS test one:

25%

test two:

25%

assign. one:

15%

assign. two:

25%

participation:

10%

Total

100%


? What is design


“Design is to design a design to produce a design.� John Heskett, Toothpicks&Logos: design and everyday life, 2002


“Design is to design a design to produce a design.� John Heskett, Toothpicks&Logos: design and everyday life, 2002


“Design is to design a design to produce a design.� John Heskett, Toothpicks&Logos: design and everyday life, 2002


“Design is to design a design to produce a design.� John Heskett, Toothpicks&Logos: design and everyday life, 2002


“Design is to design a design to produce a design.� John Heskett, Toothpicks&Logos: design and everyday life, 2002


? What is design


Raymond Loewy locomotive design, ca. 1930s; Normal Bel Geddes, Futurama, New York World’s Fair, 1939


Henry Dreyfuss, Designing for People, 1955; Walter Dorwin Teague, “Nocturne" radio, 1936


IBM mainframes, ca. 1960s; Atari 2600, ca.1977


What is critical design?



Dream Ball

unplug design studio


Dream Ball

unplug design studio


!

design shapes our world


Section one [scale: individual, personal] Week 1: design as inquiry [introduction] Week 2: the everyday [interrogating the obvious] Week 3: placebo [expectation + interaction]


[scale: individual, personal]

the everyday [interrogating the obvious]


[scale: individual, personal]

placebo [expectation + interaction]


Section two [scale: social, political] Week 4: design ethics [social + environmental +political] Week 5: massive change [design thinking + business of design]


RIVER PLANT AQUARIUM by Mathieu Lehanneur 2008

[scale: social, political]

design ethics [social + environmental + political]


Google RechargeIT programme

[scale: social, political]

massive change [design thinking + the business of design]


Section three [scale: surface, symbolic] Week 9: manufacturing aura [steampunk + e-baroque] Week 10: critical visualization [information as ideology]


Jake von Slatt, Steampunk Workshop, 2009

[scale: surface, symbolic]

manufacturing aura [steampunk + e-baroque]


[scale: surface, symbolic]

critical visualization [information as ideology]


Section four [scale: collective, swarm] Week 11: morphogenesis [generative form] Week 12: emergence [swarm intelligence + bottom-up design] Week 14: futurologists [ ? ]


[process3c: Tetrahedron]

morphogenesis [generative form]

[scale: collective, swarm]


[scale: collective, swarm]

emergence [swarm intelligence + bottom-up design]


From Swoon, Design-led futures

Futurologists [ ? ]


[affirmative / critical design]

???

SPYMAKER, 2006/07


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