CCND271: Design Ideas in Context [Design as Inquiry]
Course Coordinator: Margaret Maile Petty
WHO I AM
Hussein Chalayan, 2008; Green Pix Media Complex, Beijing, China, 2008; Ingo Maurer, LED Wallpaper, 2006
WHERE I AM 4.10 Wigan [behind media lab] office hours: Mon. 9am-10:30am [or by appointment]
WHO THEY ARE (your tutors)
Craig Johnson
Nan O’Sullivan
Jason Petty
www.designasinquiry.blogspot.com
[design as inquiry]
SPYMAKER, 2006/07
[affirmative / critical design] Dunne & Raby Design Interactions, RCA
SPYMAKER, 2006/07
affirmative design
critical design
TECHNOLOGICAL DREAMS SERIES: NO.1, ROBOTS, 2007
lecture, tutorial seminar, readings + reading
test one: Wed. 21 April + test two: Wed. 26 May = 50% final grade
Noam Toran, “Object for Lonely Men,� short film, 2001
assignment one: abstract, argument and annotated bibliography [Fri. 30 April, 15% of final grade]
assignment two: final research paper [Fri. 18 June, 25% of final grade]
attendance + participation = 10% of final grade
ASSESSMENTS test one:
25%
test two:
25%
assign. one:
15%
assign. two:
25%
participation:
10%
Total
100%
? What is design
“Design is to design a design to produce a design.� John Heskett, Toothpicks&Logos: design and everyday life, 2002
“Design is to design a design to produce a design.� John Heskett, Toothpicks&Logos: design and everyday life, 2002
“Design is to design a design to produce a design.� John Heskett, Toothpicks&Logos: design and everyday life, 2002
“Design is to design a design to produce a design.� John Heskett, Toothpicks&Logos: design and everyday life, 2002
“Design is to design a design to produce a design.� John Heskett, Toothpicks&Logos: design and everyday life, 2002
? What is design
Raymond Loewy locomotive design, ca. 1930s; Normal Bel Geddes, Futurama, New York World’s Fair, 1939
Henry Dreyfuss, Designing for People, 1955; Walter Dorwin Teague, “Nocturne" radio, 1936
IBM mainframes, ca. 1960s; Atari 2600, ca.1977
What is critical design?
Dream Ball
unplug design studio
Dream Ball
unplug design studio
!
design shapes our world
Section one [scale: individual, personal] Week 1: design as inquiry [introduction] Week 2: the everyday [interrogating the obvious] Week 3: placebo [expectation + interaction]
[scale: individual, personal]
the everyday [interrogating the obvious]
[scale: individual, personal]
placebo [expectation + interaction]
Section two [scale: social, political] Week 4: design ethics [social + environmental +political] Week 5: massive change [design thinking + business of design]
RIVER PLANT AQUARIUM by Mathieu Lehanneur 2008
[scale: social, political]
design ethics [social + environmental + political]
Google RechargeIT programme
[scale: social, political]
massive change [design thinking + the business of design]
Section three [scale: surface, symbolic] Week 9: manufacturing aura [steampunk + e-baroque] Week 10: critical visualization [information as ideology]
Jake von Slatt, Steampunk Workshop, 2009
[scale: surface, symbolic]
manufacturing aura [steampunk + e-baroque]
[scale: surface, symbolic]
critical visualization [information as ideology]
Section four [scale: collective, swarm] Week 11: morphogenesis [generative form] Week 12: emergence [swarm intelligence + bottom-up design] Week 14: futurologists [ ? ]
[process3c: Tetrahedron]
morphogenesis [generative form]
[scale: collective, swarm]
[scale: collective, swarm]
emergence [swarm intelligence + bottom-up design]
From Swoon, Design-led futures
Futurologists [ ? ]
[affirmative / critical design]
???
SPYMAKER, 2006/07