Week 1: Design as Inquiry

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CCND271:

Design as Inquiry


Course Coordinator: Margaret Maile Petty critical information: [where and when to find me] 4.10 Wigan [behind media lab] office hours: Mon. 10am-11:30am [or by appointment]


CCDN217: tutors Kath Foster // Nan O’Sullivan // Jason Petty office hours: by appointment [don’t be afraid to contact your tutors for help or guidance]


CCDN217: essential information

www.designasinquiry.blogspot.com * you can also follow updates on Twitter @designasinquiry


[design as inquiry]

SPYMAKER, 2006/07


[affirmative / critical design] Dunne & Raby Design Interactions, RCA

SPYMAKER, 2006/07


affirmative design


critical design

TECHNOLOGICAL DREAMS SERIES: NO.1, ROBOTS, 2007


CCDN271: lecture, tutorial, reading, thinking + writing


assignment one [15%]:

annotated bibliography


assignment one [15%]:

annotated bibliography assignment two [20%]:

abstract


assignment one [15%]:

annotated bibliography assignment two [20%]:

abstract assignment three [20%]:

case study


assignment one [15%]:

annotated bibliography assignment two [20%]:

abstract assignment three [20%]:

case study assignment four [25%]:

research paper_draft


assignment one [15%]:

annotated bibliography assignment two [20%]:

abstract assignment three [20%]:

case study assignment four [25%]:

research paper_draft assignment five [15%]:

research paper_revised


attendance + participation [5%]


? what is design


“Design is to design a design to produce a design.� John Heskett, Toothpicks&Logos: design and everyday life, 2002


“Design is to design a design to produce a design.� John Heskett, Toothpicks&Logos: design and everyday life, 2002


“Design is to design a design to produce a design.� John Heskett, Toothpicks&Logos: design and everyday life, 2002


“Design is to design a design to produce a design.� John Heskett, Toothpicks&Logos: design and everyday life, 2002


“Design is to design a design to produce a design.� John Heskett, Toothpicks&Logos: design and everyday life, 2002


? what is design


Raymond Loewy locomotive design, ca. 1930s; Normal Bel Geddes, Futurama, New York World’s Fair, 1939


Henry Dreyfuss, Designing for People, 1955; Walter Dorwin Teague, “Nocturne" radio, 1936


IBM mainframes, ca. 1960s;Atari 2600, ca.1977


? what is design ^ critical



Dream Ball unplug design studio


Dream Ball unplug design studio


!

design shapes our world


Section one [scale: individual, personal] week 1: design as inquiry [introduction] week 2: tools of investigation** week 3: the everyday [interrogating the obvious]


[scale: individual, personal]

week 1: design as inquiry [introduction]


[scale: individual, personal]

week 3: the everyday [interrogating the obvious]


Section two [scale: surface, symbolic] week 4: manufacturing aura [steampunk + e-baroque] week 5: information as ideology [critical visualization] week 6: research paper 101**


Jake von Slatt, Steampunk Workshop, 2009

[scale: surface, symbolic]

week 4: manufacturing aura [steampunk + e-baroque]


[scale: surface, symbolic]

week 5: information as ideology [critical visualization]


Section three [scale: collective, swarm] week 7: emergence [swarm intelligence + bottom-up design] week 8-9: break week 10: morphogenesis [generative form] week 11: critical mass


[scale: collective, swarm]

week 7: emergence [swarm intelligence + bottomup design]


[process3c: Tetrahedron]

week 10: morphogenesis [generative form]

[scale: collective, swarm]


[scale: collective, swarm]

week 11: critical mass [ making material quality in digital space]


Section four [scale: social, ethical, political] week 12: audio-visual culture week 13: massive change week 14: design4theOther90%


[scale: social, political]

week 12: audio-visual culture


Google RechargeIT programme

[scale: social, political]

week 13: massive change [design thinking + the business of design]


[scale: social, political]

week 14: design4theother90%


assignment one [15%]:

annotated bibliography

DUE: Fri. 18 March


research topic

???


research topic

strategies • review readings or themes from DSDN171 • brainstorm • check out the new books in the library • find a journal of interest and browse for ideas • browse an appealing subject area in the library • visit your favourite design (or design related) websites and blogs • talk to your friends, tutors, or me…


research topic ** for next week, Wed. 9 March bring your topic and one relevant reference to lecture


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