Marta Monge - rehab portfolio

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R

P

MARTA MONGE

O O I

F

T L

O DESIGNER


RESUMÉ EDUCATION

EXPERIENCE

Central Saint Martins | London

Near Now Studio | Nottingham

FranklinTill studio | London

one year part-time residency

design researcher internship

I consolidated and extended my industrial design training to strategic design, trend and forecasting, speculative design and social innovation.

I was selected to be part of a one year long designers development programme led by Broadway Cinema, Nottingham, investigating technolgy, art and social innovation.

I worked on the selection of content and sourcing of material for the publication of Viewpoint magazine.

Polythecnic University | Torino

VISA Europe | London

2013 - 2015 MA Industrial Design A+

2009 - 2012 BA Industrial Design 110|110

I learned the fundamentals of product and service design, an understanding of materials and manufacturing techniques,the value of sustainability throughout the design process

2015

2015

graduate design consultant I was selected to be part of a small team working on new applications of the contactless payment system to wearable devices, presented at Design Junction, London Design Festival 2015.

2014

Yet Matilde studio | Torino 2012

design internship I worked with Yet Matilde studio on the development of my BA final project, which revolved around the development of an exhibition and related catalogue.


RECOGNITIONS Degree Show Central Saint Martins 2015

Dean’s Award for Academic Excellence | London Central Saint Martins 2015

The intelligent Optimist | London exhibition, London Design Week (LDW) 2015

Design Education WTF | London debate and live studio project Design Junction (LDW) 2015

Designersblock | Milan exhibition Milan Design Week 2016

Autocad Blender Keyshot

SKILLS Software

Premiere

Photoshop Illustrator InDesign Rhinoceros

Languages Italian

| Mothertongue

English

| Fluent

French

| Basic


MOTHER

TONGUES PRODUCT | research, concept, prototyping, cad modelling, UX/UI

Mother Tongues is a proposal for an open source network addressing migrant communities’ - being them asylum seekers, refugees or just economic migrants - lack of language skills by broadcasting translations from English to multiple languages, accessible through any smatphone. In times of migration crisis, it aims to

facilitate

communication

in

emrgency situations as much as fostering

social

inclusion while

accomplishing daily life tasks. It empowers

individuals

as

active

community members, by

using

cheap tech, off-the-shelf components and an open source infrastructure.

self-directed project 2016


can social ISOLATION be tackled through HYPER-local TECH?

Mother tongues started from the observation that availability of accessible ESOL courses, essential to initiate the integration process, is often insufficient. Furthermore, it considered how many efforts aimed at supporting refugee and migrant communities now pass through

smartphones.

But,

no

matter how excellent the service is, many rarely reach the users they are targeting. Because the very name of the app or weblink is not known or simply because users have no access to internet. The project focused instead on the potential of open source platforms and

geo-specific

tackling

particular

interventions, vocabulary

needs in a given context.



Translations are accessible as content broadcasted by media wi-fi servers scattered around the city and readable through any smartphone - just connecting to an open wi-fi, without need for internet or apps. Basic unit is a "tongue", a local wi-fi media server, consistsing of an open source single board computer (Raspberry pi) connected to a SD card, a wi-fi dongle and a USB charger. Tongues can be placed in specific locations where migrants are required to interact with locals, without an interpreter, using specific vocabulary. Asking for directions at a train station, equiring about their rights with a lawyer, describing their symptoms to a doctor.


USB WIFI DONGLE SINGLE BOARD COMPUTER

MEMORY CARD

USB CHARGER

FLAT-PACK LASER CUT CASE


(UX/UI) click on it to see interactive mockup

NEW WORD

X

Arabic English

xx

chest tongue_wifi

xx PRONUNCIATION

æ

BTWifi-X

Given the open source nature of

xx

TRANSLATION

SKYBFDA5

English

the

xx

PRONUNCIATION

xx

project,

the

interface

displayed on a smartphone con-

æ

nected to any "tongue wifi" allows SAVE

+

to browse existing translations as much as adding new ones. Tailoring the service to the needs of the community using it.

CON NE C T TO

BROWSE THE

U P D AT E

A DEVICE

PH RAS E B O O K

T RA NS LAT IO NS


THREAD

We were asked by VISA Europe to

PRODUCT | concept, prototyping, cad modelling, UX/UI, video

by 2020.

imagine the form and functionality of contactless wearable devices How can payment systems be located on the body without being wrist-based? Can VISA create a device with its technology in it, but a more high-end appeal? Thread is a fashion-oriented payment device which borrows the language of fashion accessories, and aims to enhance customer loyalty, bridging the gap between the online and in-store shopping experiences.

group project CSM + VISA 2015


can in store purchases be a DIGITAL experience, and vice versa?

Considering

the

growing

role

played by social media in guiding purchases, we looked at ways of connecting digital “opinion leaders” (fashion bloggers, trend spotters, professionals or amateurs) to the intuitive act of spotting an outfit while rooming the streets. Thread in fact connects the payment device directly to a

fashion-

oriented digital network. Consumers wearing the brooch and related app can detect each other

through

their

phone’s

camera, see each other’s purchases and rate them. Many positive ratings on a specific garment are turned into advantages - such as discounts,

VIP

tickets,

private

views - issued by the brand itself to the wearer.



We set ourself the brief of designing for a specific brand and its target user - developing the device as if it had to be sold in their stores. Given its more feminine feeling, we focused on brooches, material finishes

such

as

copper

and

marble.

We embedded into the

device key technology requirements - biometric authentication, connection to mobile-based app, RFID chip - set by VISA, as much as materials and shapes matching the fashion partner’s brand image.


FINGER VEIN SCANNER

LOW ENERGY BLUETOOTH

RFID TAG

Inside the shop, the detacheable part can be lifted over the payment terminal to authorise the specific purchase

of

fashion-related

products. A finger vein scanner in fact

ensures

safe

purchases

through a biometric authentication system. Outside of the shop, the brooch acts

as

identification

sign,

making the wearer’s purchases detectable owners.

by

other

device


(VIDEO) click on it to open webpage

A brief video gives an understanding of how the user interface of the AR app would look like. It renders a simple scenario when a user’s attention is caught by someone else’s look. While

checking the garment

brand,

he’s spotted himself by

another user - action which triggers a series of rewards.


THE ANALOG

DESKTOP

RESEARCH | prototyping, cad modelling, UX / UI, video

We were asked to envision future developments of the workplace, by

looking

at

current

trends,

depicting scenarios populated by personas, surrounded by a brand new set of products or systems. The outcome would be a day in the life of a character that describes her/his ordinary work day. We looked at the most traditional and less technologically advanced of desk-based jobs. The office secretary. What could the future of such office work be like?

group project Central Saint Martins (UK) 2014


can OBIQUITOUS digitalisation

We observed the ubiquitous digitalisation of tasks by looking at office desks all over the world. Much less paper, way more flat screens, but still the urge for some leftovers from yesterday's analog world. Post-its, paper notes, all kinds of stationery. Small actions

feel more

that still happen to be more

HUMAN ?

stationary

meaningful

than

their

digital

counterpart. We though of a basic kit

that

allows

to

accomplish all basic office work tasks through a more physical and rewarding

experience,

where

technology is not invisible but can instead be seen, touched, adjusted.



(VIDEO) click on it to open webpage


THE ALLOTMENT

MANUFACTURING RESEARCH | concept, direction, video

Genetic modification seems due to become part of our everyday life. But how? Will it necessarily bring disruptive changes, kill nature to substitute it with its synthetic version? Supporters declare it will end famines around the world; detractors argue it will be the business of a little monopoly of producers. But then what role would be played by singular individuals? This project speculates on the potentialities of tinkering and hacking, to empower individuals to dialogue personally with the natural and the synthetic. A twisted

bucolic

reconnection

with

nature, together with n unexpectedly humanised relashionship with the concept of production.

group project Central Saint Martins (UK) 2014


DESIGN can

GENETIC tinkering be

HUMAN scaled ?

We thought of the current manufacturing system and the unaddressed need for local employment, humanisation of work, cooperation. How to give power to networked individuals

rather than

multinational companies? What if the makers movement extended from the already obsolete 3D printing to the realm of genetic modification? Our scenario is set in a not so far future, where bio-engineering has started to be the space for experimentation of some skillfull, DIY, online educated tinkerers. What if allotments, small urban gardens currently used to grow vegetables and berries was turned into a human-scale factory?


(VIDEO) click on it to open webpage


you can get in touch with me at

marta@martamonge.org martamonge.org 07463541024


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