Where are Video Games going?

Page 1

Video Game Streaming

Jesse Martini 3149486 Alexander Manu INDS-3002-002 11-29-17


Table Of Contents Acceptability Evaluation..................................3 Technology......................................................5 A Day in The Life.............................................9 Viability............................................................14 Platformablity.................................................17 End Note.........................................................19 Sources.........................................................20


Acceptability Evaluation


What We Have Accepted Binge Watching Live Streaming User Created Content Affordable Subscriptions Easy To Use The Trend of Everything On Demand Creating Virtual Friends Enjoyment of A Virtual World Desire to Be Immersed in Tech


Is Technology Ready?


What We Have Now

Virtual Reality Headsets A Platform for this Service Subscribers Loyal-fans Haptics Vests Video Chat


People Have Experienced

Virtual Reality Headsets They Have Streamed Games They Enjoy User Created Content They Like the Idea of Making Virtual Friends They want more of these kinds of Interactions


What We Need For the Future

More powerful servers The capability to record game footage in VR with less CPU usage The ability to choose what view you observe your favourite gamer The improvement and further development of haptics vests A chat system based off Voice rather than typing


A Day In the Life


Imagine you wake up your house tells you Good Morning, the news, your social media updates, all as you get ready and brush your teeth. In your mirror you watch news videos. You get downstairs, your breakfast is ready, you continue to cruise through your morning ritual.


You virtual Assistant reminds you that your days is clear due to the fact that everything is connected through the Internet of things everything is self aware there for your day off is yours. Your assistant also tells you that your favourite Web Personality is about to start streaming, you make your way to your media room. Strap on your HTC vive, get on your haptics chest plate, and jump in to the game.


You are now seeing the digital world of your icon, your conversation with them is carried out through your microphone. Although you can now see all that they see you can look around, you can feel the damage taken by the players character.


You experience their game play as though you are actually witnessing it in real life.


Is This Viable?


You Can Make it Subscription Based Sponsors can still control give aways Extra fees for higher levels of immersion Expansions launch as the technology becomes available

Why is This Better?


Let’s Talk Money Subscriptions for levels of immersion (Basic, VR, Haptics, Combination) Set number of gamer channels in different tiers

Set up suppliers and packages for haptics vests and VR goggles Allow an all in one service, from content to gear to view


Platform-ability


Advancements The platform is already established, it’s now a matter of what else it can do

Twitch currently has 3 Virtual Reality channels We would need more games that are VR compatible increasing the traffic to VR

Increased traffic on VR game play would result in a desire to witness it in VR as the viewer


An experience that allows you to chat with your gaming idol in a whole new way, while letting you experience the game as if it were real life, giving you the ultimate imersive experience. Thank You!


https://unsplash.com/photos/g7vwgSJHQ-0 https://unsplash.com/photos/TD0OOE8j8Jc https://unsplash.com/photos/U6Id6iRbHJM https://unsplash.com/photos/4K9AoksCS7U https://unsplash.com/photos/49EZuj5JCxE https://unsplash.com/photos/ZkRVjJivs9Q https://unsplash.com/photos/mlZzMow-CQw https://unsplash.com/photos/-Ss05baqlNg https://unsplash.com/photos/-87JyMb9ZfU https://unsplash.com/photos/JW6r_0CPYec https://unsplash.com/photos/5fNmWej4tAA https://unsplash.com/photos/zpxKdH_xNSI https://unsplash.com/photos/VW2oU66mwbc https://unsplash.com/photos/CuFYW1c97w8 https://unsplash.com/photos/tk2_RBZq7RA https://unsplash.com/photos/mwytIca3qNA https://unsplash.com/photos/Hv5vQ8AkbAs https://unsplash.com/photos/SL5d_8ywAAA https://unsplash.com/photos/sEvXeIUh1t4 https://unsplash.com/photos/ePG0jQBbRTk

http://mentalfloss.com/article/61764/11-unbelievable-advances-gaming-technology http://mashable.com/2017/10/24/instagram-live-with/#iMMP2RJJ.mqm https://www.cnet.com/how-to/the-complete-guide-to-streaming-games-on-twitch/ https://www.newyorker.com/magazine/2017/11/20/how-to-get-rich-playing-video-games-online https://www.pcmag.com/article/342537/the-best-virtual-reality-vr-headsets https://www.kickstarter.com/projects/morgansinko/hardlight-vr-suit-dont-just-play-the-game-feel-it http://www.korfx.com/ https://www.twitch.tv/ https://matadornetwork.com/life/24-incredible-new-technologies-youll-see-by-2021/ https://io9.gizmodo.com/10-mindblowingly-futuristic-technologies-that-will-appe-673136756

Sources


Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.