Work experience report pages

Page 1

Work Experience Report & Reflective Essay 2 Weeks work experience at ScanLAB Projects

University of Westminster 2015/16

Module: (2015) 4ARC625.2 Cultural Context 3b: Preparing for Practice Module Leader: Jane Tankard Practice Mentor: William Trossell

Report & Essay by:

Martynas Kasiulevicius W1423681 Reflective Essay Word Count: ????



Contents About ScanLAB Projects..................................................................................................................................................1. Daily Log Report: Daily_Log_Day_1..............................................................................................................................................3. Daily_Log_Day_2.............................................................................................................................................5. Daily_Log_Day_3..............................................................................................................................................7. Daily_Log_Day_4.............................................................................................................................................9. Daily_Log_Day_5............................................................................................................................................11. Daily_Log_Day_6............................................................................................................................................13. Daily_Log_Day_7............................................................................................................................................15. Daily_Log_Day_8............................................................................................................................................17. Daily_Log_Day_9............................................................................................................................................19. Daily_Log_Day_10..........................................................................................................................................21. Work Experience Group Film: PACE_Version.1............................................................................................................................................24. The_Practices............................................................................................................................................25. MJP Architects............................................................................................................................................26. Avanti Architects............................................................................................................................................28. ScanLAB Projects............................................................................................................................................30. Sharp Architects............................................................................................................................................32. Chartered Practice Architects........................................................................................................................................34. Reflective Essay............................................................................................................................................................36. Bibliography................................................................................................................................................................27.

2016 Š



ABOUT_THE_PRACTICE


1.

ScanLAB Projects 3D Laser Scanning Studio

ScanLAB Projects is a London based, 3D scanning practice, founded by Matthew Shaw and William Trossell in 2010. The studio is at a forefront of large-scale 3D laser scanning, specialising in ghostly virtual visualisations of cities, museums, trees and many more, fabricated from billions of millimetre-precise dots. With a wide range of clients such as musicians, artists, architects, TV documentary producers, scientists and various of businessmen who’re seeking to advertise their products in an unseen way before, can guarantee that the 3D scan visualisations will strike and draw attention from almost anyone. The scanner’s ability to record a high level of information has proven to be a success with the scientists, as this machine has helped them to uncover the ways in which a body decomposes over a period of time.

to find a new target audience, with a wide range of media outputs and services that they now can offer. Most popular being animation and filmmaking outputs, ScanLAB Projects, nevertheless, have found themselves working in other fields such as mobile application development, 3D printing and creation of immersive installations.

Although laser scanning is not a new thing, as it has been used for decades in fields of surveying, archaeology, and geology, ScanLAB Projects have managed

Moreover, to share the knowledge and skill with others, Matt and Will (founders of ScanLAB Projects) often run workshops and lectures at the Bartlett School

Figure 1. Image of ScanLAB Projects co-founders; 3D scanning

However, commercial scanning is only half of what ScanLAB, actually does. The other half—the “lab” half—is dedicated to interrogating the technology of laser scanning itself. This has been part of ScanLAB’s DNA from the beginning, which has allowed the practice to develop into a world leading studio for 3D scanning, and has attracted many clients from around the world.

of Architecture in London, who both co-founders share a close relationship with. Graduates of Bartlett School of Architecture themselves, Matt and Will, regularly take groups of students out to different locations and sites, and teach them the ways in which the 3D scanners work and can be used. In addition to the workshops, they both create and provide a wide range of online video tutorials for the students, so that they could later on in their free time, learn how to post-process the super detailed and complex 3D Scans. The practice plans to gradually develop both in size and in knowledge, whilst maintaining the ‘world-leading’ title through LAB’s new experiments and findings. A shift onto other technological media devices like the oculus-rift (virtual reality headset) is also on the horizon, as the studio plans to make some exiting collaborated work in the near future, combining 3D scans with virtual reality and mobile applications.


2.

Figure 2. Image of 3D Scanned Bath house in Pompeii

Figure 3. The interior of Paquio Proculo, in Pompeii



DAILY_LOG


5.

DAY_01 25th January, 2016

a.m. In my first day at ‘ScanLAB Projects’ I was kindly introduced to the staff members, the studio and workstation where I would be spending my two weeks. The day began with a detailed overview of the ‘Faro’ 3D scanners (Figure 4) used within the practice, how they are set-up, handled, and the procedure of processing the scanned data. I then got to try the scanner out for myself, as I made two detailed scans of the studio environment and my workstation. Followed by the scans, I was assisted by my new colleague in processing the data and creating 3D coloured virtual model (Figure 5). I got to see my working environment (Figure 6) in 3D, from any angle I wanted, which was a very exciting experience, but not only that, I also managed to learn so much in the first couple of hours being in the studio. The morning continued to be lively and energetic as the staff kept on pouring endless amounts of tea, to which I assumed, I had to get used to.

model more lively and colourful. The Faro 3D Scanner, can and does 3D capture points in colour, but ScanLAB’s developed method of using a standard DSLR to take high-res photographs of the space, produces much better outcomes. I was not stuck at a desk for too long, as I was asked to help out on a ‘real’ 3D scan of

Overall: Eventful and Exciting.

Touch Screen Control Spiegel Power Button SD Card Slot 360o Rotation Mount Tripod Mount Leveler

Lunch The lunch experience was also one to remember, as all staff members gathered round one table to display their ‘master-chef’ leftovers from Sunday night’s dinner, whilst I was humbly tucking into my bought sandwich. The lunch was a very good opportunity to socialise and get to know other staff members better, but also to get a glimpse of other works happening within the studio. p.m. As I started the morning on a high tempo, I continued the momentum into the afternoon, as new tasks arrived at my workstation. My first ‘actual’ job was to make colour mapping for the 3D Scans that were taken at the ‘Bartlett 2015 Architecture Summer Show’. The process involved me aligning panoramic photographs of the space, and aligning them with the 3D scans, to make the 3D

a building. I spent a good few hours on site, standing in the cold weather outside, waiting for the 3D scanner to finish scanning the façade. Nonetheless it was rewarding, as I was bombarded with cups of tea after I returned back to the studio.

Weight Attachment

Adjustable Tripod Leg

Terrain Adaptive Pads Figure 4. 3D Faro Laser Scanner


6.

Figure 5. Initial 3D Scan of the Studio.

Figure 6. Detailed 3D Scan of the Studio.


7.

DAY_02 26th January, 2016

a.m. My second day started with another cup of tea, which I later on managed to knock over and spill on my keyboard (luckily no keyboards were harmed in the process). I continued with my job/task that I was set on my first day, of aligning photographed panoramic photos with digital scans of the spaces (Figure 8). As I had a few hundred scans to work through and align, I started to master the process and speed up the rate that I was working at. As I got on with my job, I noticed other interesting experiments happening in the studio ‘lab’. One of the colleagues, who specialised in programing and coding, was working with the ‘oculus rift’ type technology (Figure 7). It’s a piece of equipment that you can wear over your head, and it allows you to experience virtual space with real-life actions. Lunch Lunch was exciting, and was even better than my initial experience that I had the day before. Like on my first day, everyone from the studio was sat round a big table, however today we were celebrating Scottish National Day, and thus got to try out some ‘Haggis and Neeps’ (Scottish Traditional Meal). Along with the meal, everyone got to try out and taste some Scottish beer too, but not much, as we all still had responsibilities and tasks to get on with after lunch. Lunch provided with another opportunity to ‘nose’ around and find what exactly the ‘lab’ is working on. Interestingly, I found that the ‘oculus rift’ technology was being collaborated with the 3D scans, to allow humans experience real 3D scan data, in virtual reality, through real-life human actions. The ‘lab’ did not just concentrate at staying at the forefront of 3D scanning industry, but they were also trying, testing and combining a range of media and technology, to find and exploit

a new media in which the 3D scan could be experienced in the near future. p.m. In the afternoon, I carried on with my precision required task of aligning and colorizing the scans. To achieve the best possible results, all the 6 required colour mapping points, have to be immaculately aligned with the 3D Scan. Just as I thought I finished aligning all the scans, my colleague kindly opened another folder, for me to find twice as many files to work on. Soon the studio got quiet and the loud Scottish music (as part of the celebration) took over to help everyone get through the tiring day. I would not say that I had an‘exciting’ task on my hands, however, my job involved aligning imagery of 2015 Bartlett Summer Show (Figure

9), therefore I got to see every drawing and every model that was exhibited by both undergraduate and postgraduate students of UCL. Although the work’s process was repetitive and tiring, the things that I got to see on my screen were extremely inspiring and useful in my educational career. Luckily, I was able to take many positives from this repetetive process, one of them being able to learn from other architecture students work, which I have not seen in reality, but with this ‘terrestrial’ technology I was given intellectual abilities - The same idea and principal that the oculus rift + 3D scan collaboration was trying to achieve; as my colleague worked on educational 3D virtual tour of Rome and it’s ruins. Overall: Tasteful and Inspiring.

Figure 7. Oculus-Rift virtual headset

Camcorder

Overhead Strap

2 Seperate Screens

Power Button


8.

Figure 8. Colorizing 3D Scans

Figure 9. Colorizing Space: ‘2015 Bartlett Summer show’


9.

DAY_03 27th January, 2016

a.m. Day three started, just as the day two finished. Up until the lunch I was carrying on with the same job, but on the bright side at least, I finally managed to finish my exhausting task by lunch. Luckily my supervisor had prepared some additional tasks for me to get on with in the afternoon, so that I wasn’t left around doing nothing. In the long process of colour-mapping the 3D scans, I’ve realised how time-consuming some of the tasks involved in ScanLAB Projects, really are. To put it into perspective, A full days worth of work is needed to colorize about 100 different scans. Each 3D scan can take (depending on the level of detail required) anything from 2minutes up until 2 hours +. And that’s not it, cleaning up the scans, adjusting, editing, animating, applying visual effects etc. Creates a long and wide media spread process of which every project has to go through before its presented back to the clients. Projects themselves can range from couple of weeks to half a year or sometimes even longer, if an additional service is required by the client, such as creating a mobile phone application of the 3D scan.

2015 Bartlett Summer Show (Figures 12 & 13). After experimenting with the model, I began photoshopping the reference points out from the images that were overlaid with the 3D scans. Interestingly the 3D scanners use several objects as reference points, for it to recognise it’s own position within the 3D scan. My job was to find white spheres and reference stickers, in the photographed panoramic photos, and remove them so that they would disappear in the 3D model.

Overall: Productive and Calm

Reflective, white surface

Precise geometry

Magnetic stand Figure 10. Detailed 3D Scan of the Studio.

Lunch Sadly there were no celebrations today and for the first time, lunch was not so energetic. Everyone together, tucked into their home cooked meals, and socialised around the main studio table. However, even on such a day, there were still plenty of smiles going around the studio, but that’s probably down to the free slice of pizza that everyone got from one of the colleagues. p.m. After the lunch I finally started to export my work, for me to again import back into another program (Bentley Pointools) where I finally saw a 3D model of the

The white spheres (Figure 10), or checkered markers (Figure 11), are used as reference points for the 3D scanner. Once placed it is advised that most reference points stay in the same location, so that the 3D Faro scanner can recognise its location and position in space that it is scanning in. They are also used for calibrating the 3D scanner, and helping to measure distances between objects.

Non-reflective plate

Long range use

Clip mount Figure 11. Detailed 3D Scan of the Studio.


10.

Figure 12. Ground Floor of the Exhibition

Figure 13. Basement floor of the Exhibition


11.

DAY_04 28th January, 2016

a.m. This day started with a cup of tea ready and waiting at my desk. My photoshopping task continued, however it did not go under the radar. My Photoshop techniques managed to get a notice from the supervisor and all the staff who afterwards nicknamed me the ‘Photoshop Voodoo’. Soon after I found myself with a new task of editing/photoshopping photographs for the studio’s website. The new task required a judgmental eye for colour and detail of every photograph. Interestingly this skill and attention was running throughout the studio, as all the members who come from various of backgrounds, have managed to train their eyes; to see like a professional photographer and judge every image critically. Figure 15. 3D scan experiment taking place

Lunch A lot of work-related discussion happened during the lunch, but I found it extremely interesting and insightful of what the studio is working on and currently trying to produce. From this experience, I was able to start to understand as to why everyone

Figure 14. Spray painting the bottle

has their lunches together. It provides time for everyone to exchange ideas and it’s a quick and efficient way of getting to know the new and upcoming tasks within the studio. Additionally, I found that all the staff members and directors behave and work together like friends, which diminishes any hierarchy and sole responsibility of tasks. The practice is like a one big family, who are responsible for keeping it running. This approach, I found, resulting in staff members working past-working hours, as they all want this ‘work-family’ to strive together. p.m. The afternoon continued with the photoshopping task, but not for long as I was asked to carry out an experiment in the studio. My set objective was to test out how well glass bottles 3D scan under various of settings; as this information was required to obtain for the new and upcoming job in France. I was asked to spray paint (Figure 14) one of the bottles

grey, as the colour would make the object easy to capture, and leave the others in natural presence. Afterwards I began the 3D scan test (Figure 15) by setting different scanning parameters and durations. I was pretty excited to do this test as I got to set up and operate the 3D scanner all by myself for the first time. 3D laser scanners measure fine details and capture free-form shapes to quickly generate highly accurate point clouds. By sending laser lights and waiting for the reflection to travel back, the machine is able to calculate the distance and the position of each point; whilst building a three-dimensional model. However, when it comes to 3D scanning glass objects, the laser light does not bounce back of the surface, meaning that it scans through glass surfaces and does not come out as a 3D computer model. The aim of the experiment was to record different scanner settings on glass bottles, and compare their outcomes with one another. Overall: Accomplished and Independent


12.

Wall

Window

Glass bottle experiment

Reflected laser light

Sent laser light

Filled bottle

Painted bottle

3D Faro Scanner Myself

Figure 16. 3D scan experiment taking place

No reflection

Figure 17. Spray painting the bottle

Empty bottle

Laser reflected


13.

DAY_05 29th January, 2016

a.m. On the final day of week 1, I began the day by continuing with my 3D scanning experiment. After cleaning up the ‘points’ (scanned information) I progressed onto setting up scenes to snapshot, and exporting 2D images of my 3D scans. The experiment had to display each scans qualities and resolutions, additionally it also had to present with various of rendering settings, in order to see the difference in scanned points. Lunch For lunch everyone had their own home cooked lunch (including myself), therefore the conversations evolved around cooking techniques and different food types. After I finished my lunch, I quickly ran to the nearby stationary shop to get some needed supplies for myself, and as I returned back to the studio, a nice and warm cup of tea was waiting at my desk.

Figure 18. 3D Scanned Object during the experiment

24-120mm Lens

p.m. I continued with my task from the morning and after a couple of hours my work progressed into final stages, which were to lay out the 2D images using InDesign so that they could be compared (Figure 18). Soon after I finished, the attention of the whole studio shifted towards the weekend. We started to experiment with high-resolution photography, and my eye was at the centre of this new collective experiment. Along with the help of my supervisor (studio’s director) and other colleagues, we set up a small photography studio space, to take beautiful, high-resolution photographs of my eye (Figure 20). This experiment’s aim was to learn how to use the new super high res camera that the director (Will) was renting out for the next week, to be used on producing high-resolution photographs for 3D scan colour mapping of a museum space and it’s detailed objects. Overall: Investigational and Educational Figure 19. Nikon DSLR Camera

Focus Ring

Nikon D800E

Option Dial


14.

Dimensions: 7360 x 4912 Device Model: Nikon D800E Focal Length: 105 F Number: 8 Exposure Program: 1 Exposure Time: 1/2

Figure 20. High resolution photograph of an eye taken at the studio


15.

DAY_06 1st February, 2016

a.m. After a busy weekend of trying to catch up with university work, It was time to start the final week of work experience. The day started with setting up the 3D scanner at the office and conducting some experimental scans of bottles and glass (Figure 21), just as I did on day 5. In the second experiment we had a better idea of the outcomes, thus we wanted to record the experiment in a more profound way, so that I could prepare a document that compares the different scan outcomes.

show, with the new ones that I edited earlier before. With the updated colour mapping, the 3D scans would become richer in colour and contrast, whilst the reference markers would also disappear away from the 3D scan file. This type of process is required and is essential for every 3D scanning project that ‘ScanLAB’ undertakes. I managed to get really engaged into both tasks that I was doing, which in

Having a much deeper understanding of the both experiment and possible outcomes, the second experiment went smoother and more accurately. The 3D scans, varied in time; 2minutes being the shortest and the least detailed scan, to 2 hours which produced the most detailed outcomes. However, as the results proved to show, it was not always the best to have the highest settings for such a tricky object to scan. Lunch Lunch soon approached, and collectively we all decided to have some falafels from the local take-away. I accompanied one of the colleagues to the take-away place, and managed to have very insightful conversation about the 3D scanners, the technology behind it, where its impacting architecture and how it’s going to develop in the future. Working in an environment surrounded not only by the professionals in the same field, has been extremely educational, as knowledge from different professions is being passed around. p.m. In the afternoon I began graphically formatting the file using Adobe InDesign, in which we will be using to compare the outcomes of the 3D scan test (Figure 22 & 23). Alongside this task, I also took up a challenge of updating the old aligned photographs of the 2015 Bartlett Summer

Figure 21. 3D Scanning glass experiment

return made the time fly by, and consequently, without noticing I found myself working overtime into past 7pm, just like other colleagues in the studio. I ended the day by dismantling the 3D scanner, as the long experiments were no finished, and by a becoming ritual of tiding up the studio, as a kind gesture and ‘thank you’, for all the cups of tea that I keep on receiving at my desk daily. Overall: Insightful and Engaging


16.

Figure 22. Formatting the 3D Scanning glass experiment’s results

Figure 23. Editing 3D scan experiment results


17.

DAY_07 2nd February, 2016

a.m. The day began with me returning to the old job (2015 Bartlett Summer Show 3D Scan) and editing each scan individually, using a program called ‘Bentley Pointools’ (Figure 24). It was very interesting, as not only I was doing a completely new task that I never done before, but also I got to learn and use software, that I never came across nor used. It was an important step, in a very long process of turning scattered 3D scanned points, into beautifully composed, ghostly renders of real life spaces turned into virtual realities. Editing the scans in 3D, allows you to remove, or move the unwanted points out of the object in focus. Through ‘cleaning’ up the scans, it allows

Layers

Editing Window

Figure 24. Editing 3D scan in ‘Bentley Pointools’

the animations of the spaces to be clearer and more vibrant in the future. Lunch During lunch all the staff members got to learn more about the chaos in Lesbos that is happening right now, as one of the studio’s directors was undertaking a documentary project there for the past week, and kindly shared his experiences. It was very interesting and shocking to find out the things that all refugees have to go through before and during the trip to Europe. p.m. The afternoon continued, just like the morning; with me trying to tidy up and fix

Clipping Planes

3D Scan made of points

Scattered Points

all of the 3D scans of the Bartlett summer show. The day was called short, due to the organised trip to the ‘Sir John Soane’s Museum’, which all staff had to attend as it is the next site for a 3D scanning project. I attended the event with all my colleagues and got to witness the ‘only once a month’ event that opens at 6pm, and has the entire museum packed with candles lighting up the old Victorian-type rooms (Figure 25 & 26). It was a lot of fun, but also productive for the team as everyone discussed ideas of how we could possibly 3D scan each room and the various of complicated and detailed objects within those rooms. Overall: Alarming and Dynamic

Animation Timeline

Selection Menu


18.

Figure 25. Candle lit room in Sir John Soane’s Museum

Figure 26. Candle lit statues in Sir John Soane’s Museum


19.

DAY_08 3rd February, 2016

Figure 27. All 3D scans imported into ‘Adobe 3DS MAX’

a.m. Sadly the work-experience is coming to an end, and are only few days left of work. Nevertheless, with a lot of energy, the day started off by continuing fixing 3D scans (Figure 28 & 29). My knowledge of the programs was slowly, but surely advancing, which made me able to work and tidy up the scans better and faster. It was especially interesting to work with a 3D scan model, as before I was fixing and aligning 2D images of the spaces that were only small parts of the whole three-dimensional space. The downside of the 3D models that are made out of many 3D scanned points, is the fact that they become transparent, the closer/bigger you view them on the computer, consequently loosing detail and some information in the ‘hollow spaces’. Lunch Today the traditional, ‘sitting round the table together and eating your lunch’ had no exception, and like the previous days

I was able to socialise and get to know the staff even more. Unlike the day 6, everyone had different meals for lunch; therefore it was impossible to distinguish any special themes. The lunch was not long as everyone had loads of tasks to complete in the mid-week; therefore after 30-mins of eating and chatting, everyone rushed straight back to work.

3Ds MAX’, and taught me how animations of the 3D scans are created (Figure 27). ‘Adobe 3Ds MAX’ is an animation and rendering software, which is used a lot within the office to create different end products for different clients. By now I have started to loose count of how many new types of software I have been introduced with, and taught how to use.

p.m. The busyness and intenseness could be felt in the studio after the lunch, however this was explanatory due to the fact that there were 3 visitors from the ‘BBC’ coming in for a meeting to discuss one of the interactive programs that ‘ScanLAB Projects’ have been developing. In this focused and tranquil environment I was able to finish fixing all my required individual 3D scans that would build a complete 3D model, and was able to move onto learning how to produce animations. One of the colleagues in the studio, offered kindly to walk me through ‘Adobe

The meeting between the clients (BBC) and ScanLAB Project’s co-founders took place in the usual studio environment where everyone was working. The meeting aimed to discuss the next steps of the documentary animation that was in process of being made by ScanLAB. The benefits of having a meeting in an open environment were that everyone was more relaxed and comfortable, and also more people were present which meant that more ideas and knowledge was exchanged between the two parties. Overall: Energetic and Intense


20.

Figure 28. Editing 3D scan in ‘Bentley Pointools’

Figure 29. Editing 3D scan in ‘Bentley Pointools’


21.

DAY_09 4th February, 2016

a.m. The day began with me sketching out by hand possible camera paths (Figure 30) that could be created and animated, using ‘Adobe 3DS Max’. This task, was probably the closest I have came to architecture, as I was doing basic plan sketches of the space that my desired cameras will pan and move through. Since the 3D model is made up of scanned points, it enables to create almost any type of animation, transition or camera path, as when you zoom up close to a wall, it automatically goes transparent; as you see through and past the scanned points. This allowed me to come up with many different transitions and camera paths through a space, that any human

Figure 30. Sketches of Camera Paths

would not be able to experience or re-create in reality. Lunch Although, well over a month away, the lunch had an ‘Easter’ feeling to it. That was down to the chocolate crème eggs, that one of the directors’ brought back to the studio for everyone to have. Soon after the conversation evolved around the healthiness of this type of chocolate, and eating healthy in general. My fellow colleagues, then started to plan a studio lunch for next week, where they would all be making pancakes for everyone to have. Sadly I won’t be there to have any of them.

p.m. After lunch my task was to convert my sketched ideas, into actual animations with moving cameras and drawn paths that referred to the morning sketches. The same colleague that introduced me with ‘Adobe 3DS Max’, offered to give extra tutorials and deepen my understanding of animation. The afternoon consisted of me animating my sketched paths through the 2015 ‘Bartlett Summer Show’ exhibition spaces (Figure 31 & 32). The outcomes were pretty pleasing, but the task nevertheless was challenging, as I had to not only think like an architect, but also as a film director/animator. Overall: Creative and Challenging


22.

Figure 31. Editing 3D scan in ‘Bentley Pointools’

Figure 32. Animating camera paths in ‘Adobe 3DS Max’


23.

DAY_10 5th February, 2016

a.m. The final day at ‘ScanLAB Projects’ sadly came, and for the last time I was greeted with a cup of tea at my desk. Before progressing with the animations, I spent the morning further editing each scan individually (Figure 31). With every day I was becoming more and more used to working with ‘points’ (3D scanned data) and the programs used to conduct the editings. Reflecting back over the two weeks, I have not only learnt how to use new programs and technological devices such as the 3D Faro Scanner, but also I was given the chance to see how this type of technology might influence architectural world in the future, even though my undertaken tasks were rarely similar to those in the architecture industry. Lunch As it was my last day, the directors decided to take everyone out for lunch as my ‘leaving meal’. We went to the close by restaurant called ‘Japanese Canteen’ where we enjoyed a variety of shared dishes. It was nice to reflect with everyone in the office, about my 2 week work-experience and thank them for all the great help, support and teaching they have provided for me. p.m. In the afternoon I managed to finalise editing the 3D scans of the 2015 ‘Bartlett Summer Show’ and import my previously designed camera paths, to synchronize up with the full, ‘clean’ 3D virtual model. Before rendering the imported camera paths out fully, the software allowed me to preview the animation at a low resolution, so that I got a sense of what the actual footage was going to look like. This tool proved to be a ‘time-saver’ as I was able to make final camera angle tweaks and adjustments before sending the file off to render at high-resolution quality, on the main server.

Figure 33. 3D Scan Editing on ‘Bentley

Figure 34. 3D Scan Editing on ‘Bentley

The same colleague who introduced me with animation then taught me, how animation rendering works and how it can be done using ‘Pointools’ software that I was previously using to edit. Soon after, I got introduced with the studio’s refined rendering settings, then after I was able to set up several renders on multiple computers in the studio to render the animation that I put together (Figure 33 & 34). Luckily the computers were powerful enough to render the scenes quickly, therefore there was no time wasted, waiting around for the animations to be complete.

The final day of work-experience at ScanLAB Projects ended with all the workers and directors of the studio collectively enjoying some beers together in a relaxed atmosphere and chatting about work-related ideas and issues. To end the two intense and intellectual weeks of work experience on a high note, I was kindly offered the chance to come back after graduation to gain even more work experience and develop my knowledge surrounding the 3D scanning and ScanLAB technological experiments. Overall: Pleasurable and Rewarding


24.



WORK_EXPERIENCE_PRESENTATION_FILM


27.

PACE_Version.1 Group presentation film

In our group presentation videos, we chose to compare the different tasks and pace of work that we did in our practices for 2 weeks. Our main group aim was to record real-life footage, of us actually performing real tasks during our two-week work placements, and then compare the footages in a short presentation film. The main points we picked up during this exercise, was how long and how short some of the tasks we undertook were. The length of the time-lapses dictated the ‘pace of work’ that we taken throughout our day, concentrating on a specific task or series of tasks that we were set out by our employees/mentors. In example the longer footages of our recordings where Shaden had to phone up different chimney flu companies in search for a specific product that the client had enquired her about, may of came across as a short and quick task initially, but as the video evolved it turned out to be a very long and exhausting task for her. In comparison to her, the more action-packed footage that Carrick

manage to take, whilst visiting his site and going to site meetings, showed the viewers how many tasks can be packed in a single day of an architect. In Oleander’s and Miles’ footage, the viewers got to compare how the same task could have a different ‘pace’ outcome. Whilst oleander was making models at ‘lightning speed’, Miles was stuck on the same one throughout the entire film; due to the level of detail that he had to model. The fifth, practice’s footage from myself (Martynas) showcased a completely different work environment and tasks that are not closely related to architecture. Half of the day’s footage explained what sort of tasks Martynas’ undertook at ScanLAB Projects, whilst the other half revealed to the audience how much hard work behind the scenes of editing these ‘scans’ is put in. The contrast in work-type, revealed how ‘pace of work’ changes within this single assignment in real practice.

The group video begins with a short introduction of the people participating and which practices they are travelling/ undertaking 2-week work experience at. The selected time-lapse footage shows the participants leaving their homes and arriving at work at different times, most commonly being 9am in central London, and 10am in the West London. The locations of each practice were described and displayed on a London underground map, to inform the viewer where the participants were travelling to, and the type of transport systems/methods that they used to get to the practices.


28.


29.

MJP Architects

About the practice + Mile’s Experience

In our group presentation videos, we chose to compare the different tasks and pace of work that we did in our practices for 2 weeks. Our main group aim was to record real-life footage, of us actually performing real tasks during our twoweek work placements, and then compare the footages in a short presentation film. The main points we picked up during this exercise, was how long and how short some of the tasks we undertook were. The length of the time-lapses dictated the ‘pace of work’ that we taken throughout our day, concentrating on a specific task or series of tasks that we were set out by our employees/mentors. In example the longer footages of our recordings where Shaden had to phone up different chimney flu companies in search for a specific product that the client had enquired her about, may of came across as a short and quick task initially, but as the video evolved it turned out to be a very long and exhausting task for her. In

comparison to her, the more action-packed footage that Carrick manage to take, whilst visiting his site and going to site meetings, showed the viewers how many tasks can be packed in a single day of an architect. In Oleander’s and Miles’ footage, the viewers got to compare how the same task could have a different ‘pace’ outcome. Whilst oleander was making models at ‘lightning speed’, Miles was stuck on the same one throughout the entire film; due to the level of detail that he had to model. The fifth, practice’s footage from myself (Martynas) showcased a completely different work environment and tasks that are not closely related to architecture. Half of the day’s footage explained what sort of tasks Martynas’ undertook at ScanLAB Projects, whilst the other half revealed to the audience how much hard work behind the scenes of editing these ‘scans’ is put


30.


31.

Avanti Architects

About the practice + Carrick’s Experience

In our group presentation videos, we chose to compare the different tasks and pace of work that we did in our practices for 2 weeks. Our main group aim was to record real-life footage, of us actually performing real tasks during our twoweek work placements, and then compare the footages in a short presentation film. The main points we picked up during this exercise, was how long and how short some of the tasks we undertook were. The length of the time-lapses dictated the ‘pace of work’ that we taken throughout our day, concentrating on a specific task or series of tasks that we were set out by our employees/mentors. In example the longer footages of our recordings where Shaden had to phone up different chimney flu companies in search for a specific product that the client had enquired her about, may of came across as a short and quick task initially, but as the video evolved it turned out to be a very long and exhausting task for her. In

comparison to her, the more action-packed footage that Carrick manage to take, whilst visiting his site and going to site meetings, showed the viewers how many tasks can be packed in a single day of an architect. In Oleander’s and Miles’ footage, the viewers got to compare how the same task could have a different ‘pace’ outcome. Whilst oleander was making models at ‘lightning speed’, Miles was stuck on the same one throughout the entire film; due to the level of detail that he had to model. The fifth, practice’s footage from myself (Martynas) showcased a completely different work environment and tasks that are not closely related to architecture. Half of the day’s footage explained what sort of tasks Martynas’ undertook at ScanLAB Projects, whilst the other half revealed to the audience how much hard work behind the scenes of editing these ‘scans’ is put


32.


33.

ScanLAB Projects

About the practice + Martynas’ Experience

In our group presentation videos, we chose to compare the different tasks and pace of work that we did in our practices for 2 weeks. Our main group aim was to record real-life footage, of us actually performing real tasks during our twoweek work placements, and then compare the footages in a short presentation film. The main points we picked up during this exercise, was how long and how short some of the tasks we undertook were. The length of the time-lapses dictated the ‘pace of work’ that we taken throughout our day, concentrating on a specific task or series of tasks that we were set out by our employees/mentors. In example the longer footages of our recordings where Shaden had to phone up different chimney flu companies in search for a specific product that the client had enquired her about, may of came across as a short and quick task initially, but as the video evolved it turned out to be a very long and exhausting task for her. In

comparison to her, the more action-packed footage that Carrick manage to take, whilst visiting his site and going to site meetings, showed the viewers how many tasks can be packed in a single day of an architect. In Oleander’s and Miles’ footage, the viewers got to compare how the same task could have a different ‘pace’ outcome. Whilst oleander was making models at ‘lightning speed’, Miles was stuck on the same one throughout the entire film; due to the level of detail that he had to model. The fifth, practice’s footage from myself (Martynas) showcased a completely different work environment and tasks that are not closely related to architecture. Half of the day’s footage explained what sort of tasks Martynas’ undertook at ScanLAB Projects, whilst the other half revealed to the audience how much hard work behind the scenes of editing these ‘scans’ is put


34.


35.

Sharp Architects

About the practice + Oleander’s Experience

In our group presentation videos, we chose to compare the different tasks and pace of work that we did in our practices for 2 weeks. Our main group aim was to record real-life footage, of us actually performing real tasks during our twoweek work placements, and then compare the footages in a short presentation film. The main points we picked up during this exercise, was how long and how short some of the tasks we undertook were. The length of the time-lapses dictated the ‘pace of work’ that we taken throughout our day, concentrating on a specific task or series of tasks that we were set out by our employees/mentors. In example the longer footages of our recordings where Shaden had to phone up different chimney flu companies in search for a specific product that the client had enquired her about, may of came across as a short and quick task initially, but as the video evolved it turned out to be a very long and exhausting task for her. In

comparison to her, the more action-packed footage that Carrick manage to take, whilst visiting his site and going to site meetings, showed the viewers how many tasks can be packed in a single day of an architect. In Oleander’s and Miles’ footage, the viewers got to compare how the same task could have a different ‘pace’ outcome. Whilst oleander was making models at ‘lightning speed’, Miles was stuck on the same one throughout the entire film; due to the level of detail that he had to model. The fifth, practice’s footage from myself (Martynas) showcased a completely different work environment and tasks that are not closely related to architecture. Half of the day’s footage explained what sort of tasks Martynas’ undertook at ScanLAB Projects, whilst the other half revealed to the audience how much hard work behind the scenes of editing these ‘scans’ is put


36.


37.

Chartered Practice Architects About the practice + Shaden’s Experience

In our group presentation videos, we chose to compare the different tasks and pace of work that we did in our practices for 2 weeks. Our main group aim was to record real-life footage, of us actually performing real tasks during our twoweek work placements, and then compare the footages in a short presentation film. The main points we picked up during this exercise, was how long and how short some of the tasks we undertook were. The length of the time-lapses dictated the ‘pace of work’ that we taken throughout our day, concentrating on a specific task or series of tasks that we were set out by our employees/mentors. In example the longer footages of our recordings where Shaden had to phone up different chimney flu companies in search for a specific product that the client had enquired her about, may of came across as a short and quick task initially, but as the video evolved it turned out to be a very long and exhausting task for her. In

comparison to her, the more action-packed footage that Carrick manage to take, whilst visiting his site and going to site meetings, showed the viewers how many tasks can be packed in a single day of an architect. In Oleander’s and Miles’ footage, the viewers got to compare how the same task could have a different ‘pace’ outcome. Whilst oleander was making models at ‘lightning speed’, Miles was stuck on the same one throughout the entire film; due to the level of detail that he had to model. The fifth, practice’s footage from myself (Martynas) showcased a completely different work environment and tasks that are not closely related to architecture. Half of the day’s footage explained what sort of tasks Martynas’ undertook at ScanLAB Projects, whilst the other half revealed to the audience how much hard work behind the scenes of editing these ‘scans’ is put


38.


Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.