Fod landscape m2 journal1

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Foundations of Design : REPRESENTATION, SEM1, 2017 M2 JOURNAL - FLATNESS vs PROJECTION Mason Mo

(980475) Emmanuel Alexander Cohen Studio 7

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WEEK 3 READING: LEGER, LE COBUSIER, AND PURISM

MARIO’S WORLD IMAGES

Question 1: What is Pictorial Space according to Le Corbusier? Pictorial space was defined as objects being flattened and depicted through frontal and rotated representation. It can be understood as a view from a distance of a particular collection of objects, which is unmeasurable since it is unreal and not interactive, and the sense of volume(depth or thickness) is eliminated.

Question 2: The Flatness of Le Corbusier’s painting’s are attributable to two properties. What are they? And what are these pitted against? In contrast to introducing cast shadow in the picture to depict depth, or silhouette that indicate the three dimensionality, he use: Pure extension: merging or diminish the existence of contour of the object, showing continuity between object and spanning from edge to edge. Texture: patterns on object to define one object over another

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1ST MARIO’S WORLD

COMBINED MARIO’S WORLD

First scanned d rawing of Mario’s World

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Combined Mario World with design elements and adjustments.

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WEEK 4 READING: AXONOMETRIC PROJECTION: NEW GEOMETRIES AND OLD ORIGINS

ILLUSTRATED MARIO’S NEW WORLD

Question 1: Explain the difference between Pictoral (in this case perspectival) space and Projection?

The main difference between the two representation is the amount of vanishing points. For perspectival there are limited vanishing points, for the other there are infinite. That is in the former the lines are jointing towards certain points while lines in the latter one might mostly be parallel to each other as in its real existence. In terms of measurability, objects in pictorial space is distorted in depiction to follow the optical perspective principles, therefore it is not measurable. The projection is measurable. However, through constructing depth in understandable ways, projection allows one to understand the object as a whole, three-dimensional existence, while the enclosure and frontality of pictorial space constrain the understanding of an object.

In this drawing I focus on details such as buubles bellow water, birds, the distribution of trees on the mountains on the front. And the idea of rainbow in the middle came up to my mind when I am playing with the gradient tool. Mist is another element I added in the AI process.

Question 2: Where did Axonometric projection first arise, and why?

I used both cold and warm colors in the Mario World, cold color such as blue and green indicates the natural world, while yellow, orange and red color shows the human world.

In drawing the chart of trajectory of artillery projectile, for military purposes axonometric projection first emerged, which was used in mapping fortifications later. And nowadays it is used in product and architecture drawings, since it is precise and measurable illustration, which goes beyond the constraint of perspective.

illustrated Mario World

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APPENDIX

1.Set up the table and draw the back image.

3.Using digital tablet in the design process

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2.Finishing the initial step of axonometric drawing

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