Matthew Hayes 1201 Sanchez Street Unit 2 San Francisco CA 94114 matthewhayes5891@gmail.com (650) 278-1074
Profile A strong design focus allied to client orientation enables me to bring a wide range of skills to the design environment. Over 6 years practical experience has given me initiative, energy and pro activity which will deliver effective and innovative solutions. Major strengths in creativity, fast paced work with discipline to deadlines and attention to detail.
Employment History July 2013 – Dec 2013 Jan 2011 – June 2013 Nov 2007–Dec 2010 Sept 2006–June 2007
Paragon Creative – Technical Designer/Draftsman Lazenby Design Associates – Exhibit Designer/Architectural Advisor GWP Architecture, Leeds – Part II Architectural Assistant Acanthus WSM Architects, Leeds – Part I Architectural Assistant
Key Achievements: • Worked as part of a 3-man design team to produce the world’s largest fully animatronic dinosaur show & reverse evolutionary tale, through immersive environments and multiple sensory scenes. • Sole designer of the Hub for the new €22m Eismeer exhibit at Hagenbeck’s Tierpark in Hamburg, whilst overseeing the design, production & installation of the interpretive graphics for the entire exhibit. • Developed interior and exterior signage solutions for The Olympics Museum in Switzerland, as well as design and production drawings to finally oversee the fabrication and overall completion. • Successfully developed museum interactive displays for Kuwait Oil Company, as part of an Oil and Gas exhibition, taking the designs into the fabrication stages. • Lead producer within GWP to produce scheme selling photo realistic/artistic visualizations for clients and investors. • Produced effective 3D visualizations embedded in effective presentation to multinational company to win £18m contract over signature architects • Developed effective design solutions including site visits and structural consultation for a household brand factory to facilitate the introduction of new operational practices, while maintaining production • Acquired planning permission for a single dwelling using close consultation with planners, highways and the client to maximize development potential while maintaining the eco quality of the scheme
PENTANGLE DESIGN GROUP - AutoCad Assistant (July - Sept 2004)
ACANTHUS WSM - Part I Architectural Assistant (Sept 2006 - June 2007)
GWP ARCHITECTURE - Part II Architectural Assistant (Nov 2007 - Dec 2010)
LAZENBY DESIGN ASS. - Exhibit Designer/Architectural Advisor (Jan 2011 - June 2013)
PARAGON CREATIVE - Technical Designer/Draftsman (July 2013 - Dec 2013)
Key Skills Technical • Computer literate (PC + MAC Platforms) • ArchiCad (3D), AutoCad (3D), Photoshop, InDesign, Sketchup all enabling 2D/3D design, brochures, technical drawing production. Currently progressing in 3D Max • Rendering packages: VRAY and Artlantis enabling photo realistic 3D visualization images Personal • Strong negotiator, enabling practical and positive outcomes, for both client & designer • Ability to work individually and as effective team member • Prepared to review/prioritize to ensure deadlines are achieved • Full clean driving license held for 12 years (US license due 03/10/14)
WW1 TRENCH immersive concept Cardiff Castle - Cardiff, Wales Paragon Creative Project This immersive experience was designed as part of a phase-two concept development for the WW1 experience at Cardiff Castle, to show the dismal living conditions in the trenches during the First World War. The drawing package was a preliminary breakdown of Paragon’s intentions for the space, showing the educational and interactive elements that could be included, as well as a source of inspiration for releasing the needed funds to build the exhibit. Tight spaces and existing ancient artifacts proved a challenge in the design of the walkway, which led to further work on a storyboard for the visitor experience. The main aspects of the design were set work, graphical interpretation and exhibit cases, interactive elements such as AV periscopes, telephones and flip doors in the communications bunker.
Corridor section: showing timeline of events and vistor experiences
View from fire escape stairs looking back into the communications bunker opposite a trench wall with interactive periscopes
• Part of initial concept meetings and client contact to determine the overall feel for the experience • Sole designer of immersive space, graphic/interactive content and placement • Sole developer of CAD design, 3D build and image manipulation
KOC oil and gas exhibition interactive design KOC - Al Ahmadi, Kuwait Paragon Creative Project ‘Drilling for Oil’, ‘Loading a Tanker’ and ‘Trapping the Oil’, were three of the many topics chosen by KOC to be displayed in their new Oil & Gas exhibition by the means of these interactive displays. The displays and interactive elements were designed by Event and passed to Paragon for detailed design development and manufacture. Working alongside Paragon project managers, fabrication heads of department and exterior specialists, the designs were refined and working drawings developed, and in turn production started. However, late payments from the client saw this project put on hold several times, which drastically changed the deadlines. Loading a Tanker – Interactive to allow visitors to load and unload a tanker, to learn the correct procedures so not to overload and damage the ship. Drilling for Oil – Four large cylinders to show different stages of drilling at different depths, and to show the drill bits used for each purpose. One would be a moving drill bit. 3D visual of Loading a Tanker interactive
Locating the Oil – Four UV torches, to be moved by visitors in order to locate oil fields on an interactive map in front.
• Sole designer of all three designs, with input from relevant specialists and department heads (including line manager) • Sole developer of all CAD production files, working drawings and 3D models • Joint contact with clients and exterior specialist fabricators
Longitudinal section through interactive showing tanks and pump layout
Section through Pipe 1 of Drilling for Oil exhibition pieces, showing internal frame and drill head positioning
Technical sections through UV Torch showing self-righting mechanisms in the head and stem
3D visual of UV Torch (full size adult version)
Rear visual showing handle and illuminating slots
THE OLYMPIC MUSEUM 2012/13 renovation works
TOM - Lausanne, Switzerland Paragon Creative Project
A $61m project in Lausanne, Switzerland, as part of a renovation of the existing museum, which included the installation of interactive units, tactile walls and the latest in technological AV displays as part of a museographic approach.
Above: South entrance illuminated signage layout and power postitions Below: North entrance signage fixing details (into curtain walling mullions)
I joined Paragon just as the project was coming to a close, however was called upon to develop several inside and outside signage proposals, as well as interior poster frames for event rooms. Working with one of the leading project managers, designs were proposed to the client, developed and tested, and then put into final production using various fabrication methods from external specialists. • Sole/joint designer of A3 poster frames and exterior signage • Sole developer of all CAD production files, working drawings and 3D models • Sole contact with relevant specialist sub contractors and in-house heads of department for fabrication
Right: 3D of exterior monolith signage on concrete block foundation
Fabricated A3 Corian poster frame with polycarbonate front
Below: Working drawings of A3 poster frames, from which the CNC files and fabrication drawings were produced
Technical section of exterior monolith signage
GONDWANA zeitreise
Das Praehistorium - Schiffweiler, Germany Lazenby Design Associates Project Located in the Saarland, Germany, this project is the second phase to ‘Das Praehistorium’, an intricate, educational experience set around a series of prehistoric immersive environments. The narrative for this project is a reverse evolutionary tale, starting with space exploration and ending at the extinction of the dinosaurs, with the famous asteroid impact. Visitors are led through a series of immersive spaces, each depicting a key stage in time from across the globe, until they arrive at a Cretaceous riverbed where the walkthrough climaxes with the world’s largest animatronic dinosaur show. The main show area is over 50m in length and the mother rears up to the height of a 4 storey building. This project worked closely with Natural History Museum, Crawley Creatures (Walking with Dinosaurs) and Japanese animatronics market leaders.
Climax show: layout showing animatronic movement extents, turning circles, car tracks, hydraulic routes, rockwork scenery, building structure and rake levels.
Working model exploring dinosaur movements, visitor view limitations and general logistics of the scene (not part of my scope of works built by Ruth Harison of Lazenby Design Associates)
Animatronic Giganotosaurus, post installation on site
Technical coordinators configuring the final movements
Visitor view of climax show from within the viewing cavern - people sit on concrete rocks or logs to watch the performance, the mud bank acts as a visual barrier to hide the dinosaurs’ technical workings.
• Part of team to create spatial arrangement, concept and layouts • Part of team during experimentation work and design development • Sole developer of CAD design, 3D build and image manipulation • Scheme presentations to client and architects
Time Travel Station Entrance looking along ‘waiting area’ towards the Fog Screen, in turn leading to ISS scene.
Time Travel Corridor This scene, fundamentally designed as a waiting area, was conceptually developed to help visitors think that they are about to be sent back to the time of the dinosaurs’ extinction, passing key stages in history along the way. My aim was to create a futuristic, industrial setting, which would be moodily lit and pensive in character to allow people’s apprehension to build prior to the experience. The detailed design included a series of molded portals, the end of which houses a Fog Screen system, which in turn creates a back projected curtain of vapor for visitors to walk through. This represents the start of the trip back in time. In addition to the visual aspects of the corridor, there are background noises, alternating lights and authoritative announcements to set the mood.
• Sole designer of scene concept, design and interior fittings • Sole developer of CAD design, 3D build and all images • Sole developer of working drawings • Solely sourced manufacturers and oversaw production/delivery of interior build
Section (A - A)
Time Travel Station Layout
Completed Time Travel Station - view looking towards Fog Screen from half way point
View out of one window at replica astronaut suit waving back.
Completed ISS interior view looking back at the entrance with the windows on the left hand side.
International Space Station This scene was chosen to represent the forefront of human endeavor and the greatest achievement of man to date. Visitors walk through a capsule of the International Space Station and are able to grab views of a replica astronaut, suspended on a robotic arm whilst performing a space walk. The suit and arm were fabricated by official NASA model makers and the interior was carefully planned, designed in detail, and then sourced from different parts of Germany and the UK. • Sole designer of scene concept, design and interior fittings • Sole developer of CAD design, 3D build and all images • Sole developer of working drawings • Solely sourced manufacturers and oversaw production/delivery of interior build
Industrial Revolution Chronologically second in the reverse evolutionary tale, this immersive setting was designed to recreate the oppressive and dismal working conditions of the Industrial Revolution. The scene narrative is that the young boy has been caught stealing coal and is about to receive a beating as a punishment, all of which is set around the furnace for the Watt Steam Engine. With dimly lit, dirty surfaces and a stench heavy atmosphere, visitors are left cautiously treading their way through, careful not to touch anything. • Part of team to create concept, special arrangement and visitor perspective • Sole developer of CAD design, 3D build and all images • Detailed design, set specification and manufacturer sourcing Industrial Revolution scene visual
• Oversaw production/delivery of interior fittings
Design section to investigate the rake required for all visitors to get the same visual experience
Industrial Revolution scene visual
Design section of Watt Steam Engine
Completed Industrial Revolution Scene Main stage area, showing furnace, Watt steam engine and timber walkway.
Medieval street visual
Medieval street & walkway visual
Medieval Village Battle scene Ground Floor layout and figure location key.
House 2 design section
Completed Medieval street scene
Completed Medieval street scene
Medieval Village Battle This large scene uses its multiple levels to create a three dimensional, all sensory experience, focused around a battle scene originating from the castle gate. It features large houses, an overhead walkway and stone castle walls, all of which tower above the visitors’ heads. The artistic approach to the finer details have made sure that the grim, filthy conditions of this period have been accurately depicted and the experience is as realistic as possible. There is even a medieval toilet with excrement on the street below for visitors to navigate.
• Part of team to create concept, special arrangement and visitor perspective • Sole developer of CAD design, 3D build and all images • Detailed design, layouts and set specification • Oversaw production/delivery of interior fittings
Egyptian Burial Visitors enter this colorful space to see the Anubis priest poised over a deceased body, lying on a mortuary table, in order to perform a burial blessing. The scene is intended to show how advanced the ancient Egyptians were in comparison with the rest of humanity, who were still living in primitive huts and leading relatively simple lives. To show this comparison, the next scene is a working potter inside a Bronze Age hut. The main construction comprised of steel and blockwork, the columns were designed in house and later 3D CNC machined from EPS foam, sealed and then painted.
Visual of entrance space to Egyptian Burial scene
Views of completed Egyptian Burial scene, showing Anubis Priest performing a blessing ritual.
• Part of team to create concept, special arrangement and visitor perspective • Sole developer of CAD design, 3D build and all images Egyptian Burial and Bronze Age Hut scene layouts
• Detailed design, layouts and set specification • Oversaw production/delivery of
interior fittings
Ypresian Swamp Featuring a 6m high waterfall, 8m high Swamp Cypress trees and various, highly realistic Crocodiles (amongst other animals), visitors are led across a fallen tree and over the water to walk under an 8m high cliff edge and behind the waterfall.
• Part of team to create concept, special arrangement and visitor perspective • Sole developer of CAD design, 3D build and all images • Detailed design, layouts and set specification • Oversaw production/delivery of
interior fittings
Early Primates and Hominins Swamp scene
Design section showing suggested cliff support & dropping spider rigs
Neanderthal Mammoth Hunt Scene Visitors leave the claustrophobic Cro-Magnon Cave and meander into the icy world of the Neanderthals, specifically the scene of a Woolly Mammoth hunt. Large rockwork cliffs, dense tree positioning and a clever use of murals give this scene a deceiving level of depth. In order to achieve this realism, a number of companies were drafted in at different stages of the build in order to bring each aspect to life.
Neanderthal Mammoth Hunt scene layout and figure key
Completed Ice Age Mammoth Hunt scene visitor view looking up at mammoth on snowy embankment.
Images of completed scenes from Gondwana Zeitreise
‘Unearthed’ -
The Science of Paleontology Das Praehistorium - Schiffweiler, Germany Lazenby Design Associates Project An exhibit setting out to dust off the characters and places of this early pioneering science, whilst bringing visitors right up to date with modern paleontological exploration in the most extreme of environments. • Sole developer of CAD design, 3D build and all images • Sole developer of working drawings for whole exhibit • Sole developer of working Conchorapter Pepper’s Ghost effect • Part of team to source manufacturers and achieve an accurate installation on site
the
EISMEER
Hagenbeck’s Tierpark - Hamburg, Germany Lazenby Design Associates Project Polar Giants Corridor view looking back towards the Walrus window
This interpretive design was developed to accompany the Lazenby-designed Eismeer (Ice Sea) Polar zoo exhibit, a €22m extension to the world renowned Hagenbeck’s Tierpark in Hamburg. Working alongside the project architects, client and in-house graphics team, the focus was to create exciting, appropriate and educational spaces for all ages on the dry side of the viewing windows. The architectural design includes nearly 4km of large-scale corridors, which weave continuously through a central hub and past various environments, on multiple levels, both inside and out. • Interior spatial/overall concept design • Construction, technology strategies where required
Blue Whale corridor concept
• Sole developer of CAD design, 3D build and all images • Scheme presentation to client and architects Completed exhibit entrance toward Polar Bear window
King Penguin environment entrance
Eismeer Hub Grey Seal window
Patagonia Corridor wall elevation
ANTARCTIC HUB option a
The Eismeer, Hagenbeck’s Tierpark - Hamburg, Germany Lazenby Design Associates Project
Grey seals & California Sea Lion
Eismeer Hub: man with pulk returning to base diorama
Based on elements of Esperanza, an Argentinean base on the Antarctic peninsula, the design for the Eismeer Hub revolved around a mock snow mobile garage, which was intended to provide children with an educational play zone and adults a coffee point with rest area. Another more private space, providing specific information about global warming, housed a 1.5m diameter melting globe, an acrylic world seemingly melting with continuously running water pumped over its surface and icicles.
Antarctic Hub area - windows to various species
• Spatial/overall concept design • Structural, technology strategies where required • Sole developer of CAD design, 3D build and all images • Scheme presentation to client and architects Humboldt Penguins
Sea birds diving
Children’s Antarctic snow mobile garage - the Hub
ANTARCTIC HUB option b
The Eismeer, Hagenbeck’s Tierpark - Hamburg, Germany Lazenby Design Associates Project
Now a completed project, this alternate version for the Eismeer Hub aims to educate in modern day polar research, while keeping the space open and maximizing potential views of all animal windows. The Antarctic Exploration Pod, constructed around two imposing concrete walls, acts as a children’s play zone and rest area for watchful parents, incorporating interpretive graphics and a full diorama of a modern-day explorer with his pulk.
Eismeer Hub option B - Arctic Exploration Pod
Arctic Exploration Pod in section showing construction and dimensioning
Inside the children’s Exploration Pod: adult/child friendly area with views to all of the aquarium windows
• Spatial/overall concept design • Structural, technology strategies where required • Sole developer of CAD design, 3D build and all images • Scheme presentation to client and architects
Exploded 3/4 view of Antarctic Exploration pod
This Athens based project is an educational, evolutionary experience. Starting at the big bang and continuing right through to the present day, there is a large number of full-scale dioramas, immersive and semi-immersive environments. To accompany these highly detailed scenes are an array of large and small-scale graphic installations (some 10.5m in length), exhibit cases and models, which are distributed to effectively support the narrative. Currently on site in Greece, pending funding decision.
ATTICA EVOLUTION dinosavropolis Attica Evolutionary Park - Athens, Greece Lazenby Design Associates Project Entrance hall with Biodiversity graphic and Tyranasaurus Rex skeleton
• • • •
Involvement in exhibit layout, arrangements and finalized design Construction of and technology strategies for bespoke casing Sole developer of CAD design, 3D build and all images Liaising with all parties involved
Ground floor exhibit layout
the
MIDDELALDERCENTRET Nykøbing Falster, Denmark: Middelaldercentret Lazenby Design Associates Project An as-built merchant’s house, as part of Denmark’s Middelaldercentret long term plan to update the masterplan, which would include a medieval zoo, a larger moat, functioning traditional community re-enactments and an exhibit devoted to mythical beasts. Based on an original Medieval house, it is designed to be built using original techniques, which could be shown as an example to the visitors of the center.
Visual of Merchant’s house
Archaeological Dig exhibit initial design
In addition to the main entrance building would be an extension to exhibit the process of excavation and Archaeology through a full-scale diorama, multiple individual cased exhibits and interpretive design. • Concept design • CAD design, 3D build and image manipulation • Scheme presentation to clients
the
MUSIC
Leeds Metropolitan site: Leeds, West Yorkshire, UK University Post Grad Project Yr 1
An in depth look into a single university building, as part of a masterplan aimed to improve the civic quarter in Leeds City Centre. The building name is a fitting tribute to the band ‘The Music’, who started their careers in Yorkshire and with the rise of past bands in mind, the facilities aim to provide a hub for the university students and a center for large events (pre Academy). Using the composition of internal features (such as lights) against the striped colored glazing to the Portland Way elevation, it creates the illusion of bouncing notes, through the different strengths of refraction, as people pass by.
Main entrance from Portland Way
• Overall concept and design (including building design) • Structural, technological and environmental strategies (for the project) • CAD design, 3D build and image manipulation • Scheme presentation
Interior space: gig entrance lobby
Interior space: pre-gig bar and restaurant
LIVE WORK PLAY This project investigates the marriage between shared office space and socially interactive spaces, through innovative interior space management. The building purpose is to allow users flexibility that molds their business around their social lives, and vice versa, to hopefully improve the quality of everyday living. There is space dedicated to work, areas for socializing, eating and enjoying outside entertainment. All the areas can be controlled and merged accordingly by the users. Using its location, it aims to provide an external stage for the York ghost tours, using the historical Clifford’s Tower as an appropriate backdrop, whilst creating street frontage and canal-side external spaces. The mixeduse character of the building is designed to draw both the local residents and tourists, to create a cultural hub that is unique to York.
Site opposite Clifford’s Tower: Picadilly, York, UK University Post Grad Project Yr 1
Design section to demonstrate multi-use building design and exterior space
View of building over the River Foss
• Spatial/overall concept and design (including building design) • Structural, technology and environmental strategies (for the project) • CAD design, 3D build and image manipulation • Scheme presentation Unique meeting spaces as part of a contemporary interior design
BICYLINK proposal Bicylink aims to reduce vehicular congestion, pollution levels and stress, in order to increase fitness and boost the quality of people’s lives in the Leeds City Centre area. Using the well-established Leeds to Headingley bicycle route as a launch pad for the scheme, the aim is to set up Bicylink stations at chosen intervals, in accordance with the most popular areas of the city (much like that of Bicing in Barcelona). Users would be able to share the bikes under an account name and use their unique code in order to travel where they liked, all the while a GPS tracking system monitors popular travel zones for possible expansion in the future. • Spatial/overall concept and design (including building design) • Structural, technology and environmental strategies (for the project) • CAD design, 3D build and image manipulation • Scheme presentation
Crossroads of Briggate, King Edward St, Albion Place: Leeds, UK University Post Grad Project Yr 2
Overall site layout
View looking north along Briggate
Longitudinal section along Briggate looking West
SUSTAINABLE CONSTRUCTION, RESOURCE AND LEARNING CENTRE Derelict site off the Humber Estuary: Hull, UK This was a personally driven project, which investigated the reuse of unwanted waste, and in the process allowed individual exploration and education surrounding the need for recycling. The building is designed to be an active educational resource, with on-site examples embedded into the visible construction (the idea being that these can change over time to display new, alternative technologies). It houses a fully equipped, hands-on working center for students/general public, enabling individuals to develop their own sustainable construction ideas and systems. With the reinstated docking area, users of the center can make full use of the import/export friendly location on the Humber Estuary.
University Post Grad Project Yr 2
Inspired by the Design Indaba competition, held to aid Africa and provide long term affordable dwellings from recycled goods, this building hopes to open up choice and education, with personal and charitable potential. It is intended for the center to become a leading promoter of eco-construction solutions and boost awareness of the ‘green house effect’, and its damage to the UK. Waste from the workshops is used to power the biomass boiler as part of the combined heat and power production. With a Parralam and Negative Carbon recycled concrete making up the super structure, the integrity of the build can be seen throughout its make up. The building has advanced recovery and heat saving systems, which include energy saving glass and long-life LED lighting. • Spatial/overall concept and design (including building design) • Structural, technology and environmental strategies (for the project) • CAD design, 3D build and image manipulation • Scheme presentation
Service yard with original dock and working cranes
Atrium space from reception
Warehouse for hands-on development
Top floor walkway of atrium
Building entrance from Humber Street
project Working alongside the project architect, this fast paced scheme was submitted under the tightest of deadlines in competition with Heatherwick Studios and Gimshaw Architects, to be successfully selected and in turn appointed. The design incorporated sedum roofs, solar heat collectors and rainwater harvesting, with overspill running off into a central lake for minimal waste. This also served as irrigation for surrounding fields. There was careful a negotiation between public and private areas of the masterplan, as well as controlling views and achieving mechanical safety distances, this being a part of a full technological report. A knowledge of building-type proved to be an important factor in the battle to win the project.
SOLUTION
Multiple site locations, United Kindom Working career project
• CAD design, 3D build and image manipulation • Scheme presentations
Perspective longitudinal section
Proposed site plan
hotel
MIC
Euston Street, Camden, London, UK GWP Project
View down into the atrium and exhibition space
This project was initially a competition to redevelop the ground, basement and fourth floor, in order to raise the hotel’s appearance to its registered level of customer service. A relocation of spaces located around the atrium, now means that the two separate buildings are linked all the way to the roof, this in turn creates an exhibition space in the main atrium and reception area. The exhibitory aim was to show the story behind MIC through different means, such as a floor and wall timeline embedded into building materials, decorative banners and pieces of art. The re-configuring of the basement enabled the design of a restaurant and bar area, which accompany the conferencing suite to the rear. These spaces make good use of light wells and open up the spaces to the pavement above. • Spatial/overall concept and design (working with the project architect) • Environmental strategies (working with the project architect) • CAD design, 3D build and image manipulation • Scheme presentation
View up from basement into atrium
MIC timeline on floor of atrium
52
SUTTON LANE
Wakefield, Yorkshire, UK GWP Project
View along access road to front of property
This 4 bedroom, residential dwelling proposal is located within the clients back garden in Byram, UK. Careful planning was taken into account regarding nearby neighboring properties, close proximity tree canopies and tree protection zones. A heat recovery system hidden away at the rear of the garage, together with energy efficient glazing will reduce the amount of energy required to heat the property. This is combined with a grey water filtration system, to ensure minimal water is wasted and maximum reused for all the services within the dwelling.
Rear of property from garden boundary
• Spatial/overall concept and design (working with the project architect) • Environmental strategies (working with the project architect) • CAD design, 3D build and image manipulation • Scheme presentation
SOUTH POINT HOTEL COMPLEX South Accommodation Road, Leeds, Yorkshire, UK GWP Project
External view of hotel showing entrance and fly over
LAUREL TERRACE single dwelling proposal Leeds, Yorkshire, UK GWP Project A 4 bedroom single-dwelling proposal, located on an area of land adjacent to the client’s HMO conversion project. The house was designed to have a modern appearance and includes a sunroom to the rear of property, allowing a first floor balcony to the dining room and living areas. The ground floor provides servicing, a garage and games room to the rear, while the upper floors provide the large living spaces. Hand drawn feasibility plans/sections and 3D visualization images were created to allow a clear communication between the ourselves and client. This proved effective and provided the planners with a full and informative submission. • Spatial/overall concept and design (working with and without the project architect) • Environmental strategies (working with the project architect) • CAD design, 3D build and image manipulation • Scheme presentation
Living space overlooking garden area
View of front elevation from Laurel Terrace
Matthew Hayes 1201 Sanchez Street Unit 2 San Francisco CA 94114
matthewhayes5891@gmail.com (650) 278-1074