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NOTTINGHAMSHIRE INSPIRE LIBRARIES DIGITAL RESIDENCY

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ACTIVITY PACKS

ACTIVITY PACKS

Key learning - the display

• audiences loved the seed cards • Audiences were intrigued and used the story phone (an old telephone which plays the 6 audio tales) • audiences were less keen to download the Augmented Reality game, mainly because:

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• It was difficult to explain in the time we had • People are reluctant to download apps there and then (most people agreed to take a leaflet but very few did subsequently download the game)

Key learning - the story tours

• Whilst the story tours were met with generally good reviews and audience feedback (some audience comments are picked up below) there were a number of creative conclusions that we came to:

• merging two episodes didn’t really work and was unnecessary • the live performer was a nice to have, but not essential • what did particularly work was the moments of group interaction. Could these be retro fitted into the current tales? Certainly audience actions should be built into future story tours

Key learning - overall

• Although broadly very well received two criticisms were pertinent. One group was disappointed that the story tour was not performed live (instead of a mute performer, and a track). Another felt the stories were a little scary. Both of these point to the importance of clear communication.

Actions going forward as we move into The Chronicles of Atom and Luna tour

• In the future consider a demonstration phone/tablet for touring with the show? • Consider how we can add audience led actions into the story tours.

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