Golf 2020 PGA

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Key megatrends that will have implica4ons for golf


How do consumers engage with golf?


~27M people are golfing today ... but ~90M are not

playing and want to play, or are playing and want to play more


Nine target groups priori4zed for focus going forward


Barriers of cost and 4me reported by all target groups, though strength of pain points varies


Beyond cost and 4me, other significant issues to address for specific target groups


Can leverage reported strengths of golf as selling points, though kids pose a challenge


Target segments include ~70M who want to play more Overall accoun,ng for ~40% of total US popula,on


A vision for golf's future


Golf 2.0: three core pillars for growing golf, supported by robust program management and execu4on


Pillars comprised of dis4nct strategies to drive growth


Welcome back: draQ team charter


Connec4ng with her: draQ team charter


Family focus: draQ team charter


Building blocks: draQ team charter


Strategies for target segments allow for poten4al to grow par4cipa4on to 40M+ by 2020


Success in Golf 2.0 will require some structural changes


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