THE NEW DIGITAL TOOLS M
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Maximilian Taylor 110262132
THE NEW DIGITAL TOOLS Newcastle University BA Architecture 2014/2015 ARC3060
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CONTENTS
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Introduction
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Tradition
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Inception
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Innovation
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Evolution
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Conclusion
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List of Illustrations
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Bibliography
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INTRODUCTION
architects can help to improve the architect’s involvement in the design process and ensure
The advent of the computer heralded a new
that the continual information revolution only
era of design, manufacturing and construction,
serves to benefit the profession and its
with the ability for machines to be computer
products.
controlled to a sub millimetre degree of precision. This led to the development of new,
With current methods of computer
digital tools and automation methods that
interaction and digital tools, the architect is
have since fully replaced traditional
restrained by technical skill and software
techniques. Since 1990 the introduction of the
limitations. However through hand designing
use of the computer within architectural
the bounds are limitless, with any construct of
design practice has significantly affected the
the imagination able to be translated
way in which architecture is conceived,
analogously to the page.
designed, constructed and taught. Technology has now advanced to the stage Much has been documented about how digital
that digital tools can emulate the tactile, haptic
tools in architecture have been developed,
experience of hand design so that architects
and there have been many critics of its
can have a direct relationship with the digital
suitability and effectiveness within
realm, reducing the limiting factors of
architectural design, however there is little to
technical knowledge and software constraints.
document the new innovation in digital design
Where currently, digital computer work is
methods and theoretical developments in
often restricted to specific individuals with
future technologies that look to create
training and experience, these tools would
another shift in the paradigm of digital
allow individuals at every level of the process
architecture.
to contribute to the design while being able to retain the benefits of computer capabilities.
The report titled ‘The Future for Architects?’ suggests that the architecture profession
Following a brief overview of the use of
needs to work to be at the forefront of
traditional tools and methods in architecture,
modern technologies, tools and techniques in
the effect that the computer has had on the
order to keep the role of the architect both
architect’s perspective towards design will be
relevant and valuable in a rapidly changing
examined, evaluating how the digital
environment where typical architectural skills
revolution has distanced the architect from
are being outsourced to other individuals in
the embodied act of design.
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the construction and design industry. It is important for architects to embrace these
An investigation into the new digital tools
new digital tools in order to secure their
being developed today will then assess how
future position. By enthusiastically accepting
rather than removing the creator from the
the possibilities of modern and future
craft of making and designing, these are
technologies, and adapting their integration
increasingly able to bring back the experiential
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quality of traditional tools and methods, while
Claire Jamieson, ‘The Future for Architects?’ (Building Futures, 2011) http://www.buildingfutures.org.uk/assets/downloads /The_Future_for_Architects_Full_Report_2.pdf [accessed 16/10/14] 1
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retaining the convenience and adaptability of digitisation.
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This dissertation will go on to explore the
which the computer is used to facilitate the
emergent and theoretical technologies that
design process.
are relevant to the design process, hypothesising as to how they might influence the development of future tools and techniques, and how the relationship between human and computer can be expected to change. Ultimately this study will assess how this rapid and changing digital revolution has affected the process of architectural design, and whether by harnessing this change the architect can safeguard their position as a key player in the overall construction industry Owing to the technical and constantly evolving nature of this field, it is important to make clear some definitions before continuing. The term ‘digital architecture’ can refer to a number of different meanings, and its use is often inconsistent. Most classify it into either of two definitions: any design made with the assistance of a computer, or as this becomes almost universally standard, architecture of an experimental nature outside of the mainstream sphere and pushing the envelope of computer design.2 For the purpose of this dissertation, the former definition will be used, with digital architecture referring to any design produced through the use of a computer. The umbrella term of computer-aided design (CAD) is used to refer to a broad range of digital technologies and computer programs, both dealing with two-dimensional and threedimensional virtual entities. Here, the term will be used to encompass any method by
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2 Antoine Picon, Digital Culture in Architecture: An Introduction for the Design Professions (Basel: Birkhäuser 2010), p. 60.
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tradition |tr!ˈdɪʃ(!)n| noun 1. [ mass noun ] the transmission of customs or beliefs from generation to generation, or the fact of being passed on in this way • [ in sing. ] an artistic or literary method or style established by an artist, writer, or movement, and subsequently followed by others
!9
! For milennia the act of drawing has been
led to its use as a sophisticated drawing
practiced by man as a way of recording the
implement. The pencil was initially a stick of
world around us or expressing a thought or
raw graphite wrapped in sheepskin or string.
idea. This process has been developed and
The woodcase pencil was invented in 1560,
refined through advancements in the
which allowed a finer method of handling and
understanding of geometric rules and human
control.3 Today, mechanical pencils that allow
visuality, as well as the iterative modification
a consistent lineweight are commonly used.
of the drawing tools used over the ages.
Here, one can potentially draw an analogy between the development of the pencil from a
Traditionally, drawing has always been the
rough marking device to a precise line drawing
architect’s primary device for communicating
tool, and the transition from hand drawn
designs to engineers, builders, clients and
schemes to the clear-cut vectors produced by
peers through an established convention of
the computer.
drawing rules. Many specific tools have been developed to make this process quicker and
While draftsmen had been using
easier, culminating in the creation of the now
approximations of perspective for thousands
ubiquitous computer aided design (CAD)
of years, the representational drawing device
software, and other computer based tools.
of mathematically correct linear perspective was first demonstrated during the Renaissance
Before exploring the most recent
by the architect Filippo Brunelleschi.4 This
developments in digital architecture, it is
development dramatically changed how artists
important to be aware of the tools and
and architects understood how to construct
methods used historically by architects in the
convincing three-dimensional forms.
design process. The traditional drawing techniques that now seem plainly obvious and rudimentary, such as convincing perspective, are the result of centuries of evolution in the understanding of how man sees and interacts with the world, and how this can be translated through two-dimensional media. These discoveries created the foundations for the development of the sophisticated software tools that allow such detail and accuracy in modern design, and are ubiquitous within the architecture profession today. It is also useful to examine what specific tools and processes were developed for traditional drawing techniques, and how they changed the way drawing was understood and carried out, in
Fig. 1 – Brunelleschi’s demonstration of linear perspective.
order to compare this with new and future
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developments in digital design tools. Looking at the simplest and most enduring drawing tool, the pencil, even here there is a history of development and refinement that
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Rocket City Space Pioneers, Who Invented the Pencil? <http://www.rocketcityspacepioneers.com/space/who -invented-the-pencil> [accessed 23/10/14] 4 Saylor Foundation, How Brunelleschi ‘Discovered’ Linear Perspective <http://www.saylor.org/site/wpcontent/uploads/2011/10/ARTH-206BrunLinPerDisc.pdf> [accessed 20/10/14] 3
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! Now designers had a mathematical system to help them create drawings of geometric forms with convincing accuracy and depth, and this helped to move the practice of drawing forward. The same rules of linear perspective are still taught today, and the principles that Brunelleschi demonstrated 400 years ago are used in modern computer modelling software to produce accurate manifestations of threedimensional objects on screen. This measured, mathematical approach to constructing drawings necessitated the development of precise and accurate tools that would aid draftsmen in creating complex, and reproducible designs. After the use of the drawing board and Tsquare became commonplace in the early 18th century, the 19th century saw the development of more advanced drafting tools for specific purposes, spurred on by the Industrial Revolution and the increasing desire to make
Fig. 2 â&#x20AC;&#x201C; A US patent filing for an ellipsograph design.
construction and manufacturing a more efficient, higher output process. Particular geometric drawing challenges, such as constructing classical Ionic column capitals and ellipses, were addressed by the use of helicographs, ellipsographs and volutors.5 These mechanical drawing aids removed the need for complex geometric calculations to be carried out and allowed the drafter to reliably produce consistent forms. While at the time this was certainly seen as an advancement and improvement over the manual method, undoubtedly there would have been critics that claimed that the traditional techniques were being lost and eroded, much in the same way that digital architecture is being challenged today.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 5 National Building Museum, Tools of the Imagination <http://www.nbm.org/exhibitionscollections/exhibitions/tools-of-the-imagination.html> [accessed 24/10/14]
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In order to assess the validity and usefulness of new tools and processes it is important to discuss what it is about the manual practice of drawing and designing by hand that makes it beneficial to the design process. The physiological process that allows humans to coordinate the movement of a pencil across a page is proprioception. The proprioceptive system enables the body to respond to incoming sensory stimuli of external forces and vary muscle contraction accordingly. This is achieved by making use of
! stretch receptors in the muscles that monitor 6
joint position. This process is what makes
before the arrival of the computer threatened to disrupt it.
traditional design an embodied act that grounds the architect in the work that they are producing. In this way there is a direct relationship between the hand, the eye and the mind of the designer: the line that is envisaged by the architect, the act of moving the hand across the page and the line that is seen to be drawn. When traditional, manual drafting is carried out at a set scale, it allows the architect to project themselves into the drawing and embody the design, therefore being able to fully understand the implications that their changes make on the scheme as a whole.7 Physical, tactile hand modelling is another way that traditionally architects have engaged their whole body in the act of designing. When handling tangible, existent models and materials, the designer has a constant awareness of the object they are observing, rotating and manipulating. They are able to unconsciously project themselves into the spaces presented, and put them in direct relation with their own body, being immediately and innately aware of the modelâ&#x20AC;&#x2122;s size and scale in relation to their own. Proprioception as a phenomenon is one that has been largely disregarded as digital technologies have been taken up by the architecture industry, and as such new discussions have arisen concerning its value and whether it is wise to try and protect it as the digital age progresses. Indeed, it is fair to assume that many will not have been aware of this idea (or seen any need to dwell on it)
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SPD Australia, The Proprioceptive System <http://www.spdaustralia.com.au/the-proprioceptivesystem/> [accessed 24/10/14] 7 Paul Emmons, â&#x20AC;&#x2DC;Size Matters: Virtual Scale and Bodily Imagination In Architectural Drawingâ&#x20AC;&#x2122; < http://designspeculum.com/POD/emmons%202.pdf> [accessed 13/08/14] (p. 6).
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inception |ɪnˈsɛpʃ(!)n| noun [ in sing. ] the establishment or starting point of an institution or activity !
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! In moving from hand drawings to
clerical and administrative tasks.11 Architects
CAD, ‘man the measure’ is replaced
were reluctant to abandon their own design
with ‘man the measurer’.8
methods and processes they had developed and applied over years of training and
Antoine Picon suggests that it was the ‘rise of
professional practice, and computers were not
an information based society at the turn of the
expected to eclipse the traditional methods of
nineteenth and twentieth centuries’ that led to
hand sketching, physical model making and
the current standard of CAD use in
manual drafting that had been used
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architectural design. Picon claims that it was
successfully for centuries. Early experiments
not simply the invention of the computer that
of applying computers to architectural design
brought about the paradigm shift to digital
were seen as trivial exercises that had no real
architecture, but rather that this was merely
benefit to the design process.12
the catalyst for the inevitable eventuality of increased automation in the architecture
One of the first ‘pioneers’ of digital
profession that began with the Industrial
architecture was the American architect Frank
Revolution and continued with the
Gehry, who since the founding of his practice
development of mass production methods and
believed that drawings had the capacity to
increased globalisation throughout the 20th
distract his attention from the building itself.
century.10
He thought drawings that emphasised the drawing over the building were merely
With this in mind, it is wise not to discount
superficial and trivial.13 This primary focus on
the role of the computer in advancing the
the building, separate from its representation,
practice of architecture, but rather to view its
enabled Gehry to see the potential of
arrival as simply another step in a long process
computers in assisting him construct his “Fish”
of development and evolution. However it is
structure in Barcelona, and realise his radical
also prudent to be vigilant towards how digital
design for the Walt Disney Concert Hall in
technology manifests itself in the design
Los Angeles. Where before his complex
process, and this is where architects must
three-dimensional forms were made more
ensure that they dictate the future course that
confusing when translated to two-dimensional
the computer will lead the industry, or else
plans and sections, with CAD Gehry had
risk allowing the computer to dictate the
found a way to describe his innovative new
future role and relevance of the architect.
designs.14
Initially, the adoption of computers for architectural design was met with scepticism. Although computer-aided design and manufacturing was widespread in other related industries, such as aircraft and automobile production, as early as 1970, their use in architectural practice was limited to
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Chris Abel, Architecture, Technology and Process (London: Architectural Press, 2004), p. 77. 12 Nick Dunn, Digital Fabrication in Architecture’ (London: Laurence King, 2012), p. 14. 13 Bruce Lindsey, Digital Gehry: Material Resistance/Digital Construction (Basel: Birkhäuser, 2001), p. 22. 14 Ibid., p. 38. 11
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Emmons, p. 6. Picon, p. 9. 10 Ibid. 8 9
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! Paul Emmons has written comprehensively about his belief that the most dangerous aspect of CAD that threatens effective architectural design is the lack of a fixed, consistent scale when in the virtual realm. He claims that this goes beyond merely the technical issue of being presented with an essentially unknown scale, suggesting that it fundamentally affects the way architecture is conceived.17 In the computer, images are represented at a 1:1 scale that can be infinitely zoomed and resized. This allows virtual drawings or models to both be made so small Fig. 2 – Barcelona Vila Olimpica 'Fish' CAD models.
as to be insignificant, yet also enlarged so that once trivial details become an unnecessary
The rapid uptake of CAD software and digital
focus of concern. With this new possibility it
design processes in architecture over the past
is argued that the architect loses the ability to
20 years has led many to question the effect
put what is shown on screen into a
that this sudden shift in the way we conceive,
perceivable relation with his or her own body.
design and develop architecture has had on
In this way the architect is at risk of losing
the overall quality of the resulting spaces and
sight of the overall design, and is more likely
buildings. Many have expressed a concern
to see the image as an object than project
over the apparent abandonment of the
themselves into the image ‘through an
traditional, manual methods described in the previous chapter, or those, like architect and
imaginative inhabitation’18
writer Juhani Pallasmaa, have made their
Additionally, while the physical acts of drawing
contempt towards the involvement of the
and modelling are intuitive actions, the use of
computer clear.15 Others take a more
CAD programs requires abstract thinking
cautious approach, being uncertain as to how
where the user must operate within the rules
the industry will be altered in the long-term,
and constraints laid out by the software to
with Picon himself commenting that ‘confronted
achieve their desired aim. The act of then
with a series of technological innovations, the only
outputting their work onto paper requires the
certitude we have is that the change they are
designer to assign a set scale – an unintuitive
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bringing is profound.’ While there is no doubt
numerical value that must be learned – to an
in claiming that it has expedited the process
object that has been created in infinite space.19
and dramatically changed the way architects
It is at this point where Emmons claims that
work, it cannot be so immediately accepted to
the computer’s shortcomings are most
have decisively improved the way architects
apparent, stating emphatically, ‘it is at this
conceive and design buildings.
moment that many computer-generated drawings reveal their scalar limitation and fail to allow the imagination to focus on particular sets of issues.’20
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Juhani Pallasmaa, The Eyes of the Skin: Architecture and the Senses (London: Wiley, 2012), p. 13. 16 Picon, p. 8. 15
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! The computer has automated almost every
Pallasmaa claims that this turns the once
aspect of the design process, even relieving
physical and embodied act of design into a
the architect from the need to engage in the
series of separate tasks and functions, rather
mental rotation of spaces. The processes of
than a sustained and focused process. Bryan
spatial-geometric thinking and visual
Lawson continues this theme to suggest that it
imagination are now instantly available through
is the computer that is dictating the design
simulations in three-dimensional modelling
direction that is taken, and that where the
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programs. Branko Mitrović states how as
architect previously approached design with a
digital technology has been introduced into
repetoire of theorectical and experiential
architectural practice, what has followed is an
knowledge, honed by years of traditional
‘increased interest in formal-aesthetic properties
techniques, they are now being led blind by
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of architectural works.’ It is possible to
the computer through the design process:
attribute this shift to the fact that in digital architecture, the architect is not limited by
What is of concern is that the
their own visual imagination or spatial-
computer system, rather than a person
geometric thinking capacity, and is free to
with a philosophical position about
explore advanced forms with each
architecture, is setting the design
modification being immediately and accurately
agenda.25
presented to them. However, Pallasmaa challenges the benefits of this convenience,
Lawson’s research into the effect that CAD
and expresses the potential detriment that
has had on creativity in architecture has led
this approach has:
him to claim that the introduction of the computer has done little to support creativity,
Computer imaging tends to flatten our
and in some ways can affect it negatively.26 He
magnificent, multi-sensory,
goes further to suggest that with the
simultaneous and synchronic capacities
advancements being made in digital
of imagination by turning the design
architecture, it is now possible for architects
process into a passive visual
to propose design schemes that appear
manipulation, a retinal journey.
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commendable due to convincing digital representations, yet the architecture
To expand on this point and continue what
presented is fundamentally weak and flawed.27
was mentioned in the previous chapter, the haptic experience that an architect receives
In digital architecture, not only the resulting
when drawing by hand helps them to better
images but also the physical process of design
understand their designs intuitively, however
has become digitised. Where before every
when using a computer the direct association
tool had its own distinct weight and feel, now
between the idea created in the mind and the
the nuanced act of mark making has become a
translation to paper is disconnected.
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Branko Mitrović, Visuality For Architects (Charlottesville: University of Virginia Press, 2013), p. 5. 22 Ibid., p. 6. 23 Pallasmaa, p. 14. 24 Jared Banks, Architects are Really Just Asking for Haptic Feedback <http://www.shoegnome.com/2013/07/31/architects21
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binary function. Every click and keypress is the
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! are-really-just-asking-for-haptic-feedback/> [accessed 4/11/14] 25 Bryan Lawson, ‘CAD and Creativity: Does the Computer Really Help?’, Leonardo, 35, pp. 327-331 <http://eprints.whiterose.ac.uk/1427/1/lawson.b1.pdf > (p. 330). 26 Ibid., p. 327. 27 Ibid., p. 329.
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! same, there is no ‘hard click’ or ‘soft click’.28 Our advanced and infinitely adaptable proprioceptive system has been restricted to a mere handful of repetetive, perfunctory operations. While it is valid to question whether the computer has helped or hindered modern architectural design, it is clear that it has ushered in a new age of architecture that explores new boundaries in form making and building performance, allowing shapes and structures that would not previously been possible to be realised. The ease and speed with which designs can be edited, developed, and communicated with third parties or other designers has also accelerated the construction industry, and it is for these reasons and numerous others that it is only possible to accept that it is here to stay. A way to address the accusation that contemporary architects are merely designing ‘CAD buildings’, limited by the software capabilities and the technical skill of the operator, is to broaden the conventional methods by which designers interact with virtual space. By allowing computer technology to be harnessed in a way that does not remove the craftsman from the craft, it can be used to serve creativity and originality, rather than to control it.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 28 Banks, Architects are Really Just Asking for Haptic Feedback.
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innovation |ɪn!ˈveɪʃ(!)n| noun [ mass noun ] the action or process of innovating. • [ count noun ] a new method, idea, product, etc.
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! Having now discussed both the value of the haptic experience in the act of hand drawing and designing, and the removal from this after the advent of computer based systems in architectural design, it is possible to consider how new technologies are able to combine these two elements and generate new digital tools that make full use of the capabilities of computer design, while allowing a direct and intuitive way for the architect to interact with the virtual realm.
Fig. 3 – Complicated and unintuitive inputs in a modern CAD program.
This effect is similar to the phenomenon After Douglas Engelbart invented the mouse
discussed in the previous chapter, in which the
in 196429, it quickly became, and still is, the
‘infinite’ scale allowed in computer-aided
standard way for humans to interact with a
design programs reduces the architect’s ability
computer interface. While highly functional
to project themselves into the image,
and accurate for imprecise tasks, the mouse is
diminishing the direct relationship between
a poor tool when used for creative
the architect and the design.
applications where the tracking of subtle nuances in movement is desirable and
Recent advancements in design tools that will
necessary.
be discussed in this chapter have enabled architects to reclaim the physical approach to
Much of the software created for design
design that has largely been lost over the past
purposes has been developed in a way that
two decades. While the following overview is
necessitates that the user translates their
by no means exhaustive, it provides a
inputs into a digital method of pointing and
snapshot of the current field of digital tools
clicking. This restricted system serves as a
that go some way to address the concerns
substitute for manually drawing the shapes and
raised.
lines in a drawing or physically manipulating the objects that are represented on the
3D printing could be considered the most
screen. The series of inputs required to create
removed of all digital tools, with little or no
a desired effect and the manner in which they
human involvement in the ‘crafting’ of the
are applied must be learned.
model. All that is required is to upload the virtual model and press print. However where
This unintuitive process creates a distancing of
before a virtual model could only exist in the
the creator from their creations, where tasks
digital realm, on a screen, it can now be
that are easily and instinctively achieved with
printed out at a fixed scale, physically held and
traditional tools, such as drawing a smooth
rotated, and then altered and adjusted as
curve, are replaced with often cumbersome
necessary back in the virtual model. The
strings of inputs.
process is becoming increasingly quicker,
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Computing History, The History of the Computer Mouse <http://www.computinghistory.org.uk/det/613/thehistory-of-the-computer-mouse> [accessed 12/11/14] 29
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easier and more precise with the advancing development of 3D printing technologies. This therefore now enables models that for the last 20 years have only been able to exist digitally, to be printed out at every stage of the 20
! development and be physically analysed and
custom shapes and elements by hand that
critiqued, leading to better designs overall and
would otherwise be overly complicated to
better buildings as a result.
model in the computer, and have them imported into the virtual model to be placed where needed. This availability would do much to dissolve the barrier between computer and user imposed by the need to learn specific program functions, and open up digital technology to even the most technically illiterate. By combining this approach with 3D printing technologies, the future architect will be able to move seamlessly between the physical and the virtual throughout the design process,
Fig. 5 – A 3D printed architectural model.
In taking this idea and reversing it, researchers
making use of all the benefits of the two approaches, while not being restricted by either of their limitations.
have developed a method of synthesising a virtual model with the idea that one could build a physical model in the real world, and then digitally ‘scan’ the model threedimensionally and transfer it to the computer to take advantage of digital techniques and processes. While this approach to ‘tracing’ physical models and converting into virtual objects has been used since the arrival of digital methods in architecture, new research has developed an advanced method described as ‘scalable real-time volumetric surface reconstruction’.30 This technology has the potential to enable a designer to pass a depth-
Fig. 6 – An example of a car interior ‘scanned’ into a virtual model.
sensitive camera around a physical model and have it fully translated into an editable virtual
Building on this, Microsoft Research’s
facsimile.
‘StereoBlocks’ project has taken this idea a step further, allowing an individual to
The value in these tools is in enabling the
construct digital 3D models by building them
architect to rapidly prototype a model in
up from physical objects.31 To make a simple
physical materials, and then have it developed
analogy of this, the approach can be likened to
and refined digitally as the design progresses.
piecing together a Lego model and having it
Further to this, a designer could create
directly converted to the computer in real-
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Microsoft Research, Scalable Real-Time Volumetric Surface Reconstruction <http://research.microsoft.com/enus/projects/scalablefusion/> [accessed 12/10/14]
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Microsoft Research, StereoBlocks <http://research.microsoft.com/enus/um/people/benko/publications/2011/stereoblocks_ wip_chi201.pdf> [accessed 12/10/14]
! 3D screens or stereoscopic glasses and
propagation. That is, roughly saying, the
headsets would also allow alterations to be
ultrasound “pushes” the object.’38 In this case,
made with the same physical relationship to
‘the object’ would be an individual’s hand, and
the work as a pen and paper.
the result is that they will experience a very real exertion of pressure relative to the item
Tools that would enhance the tactile
they are virtually ‘touching’, giving the
experiences of using devices such as those
sensation of a physical, tangible entity.
mentioned above are ones that would simulate haptic feedback, or otherwise
Another particularly innovative tool that is
artificially engage our proprioceptive senses to
currently being developed, dubbed ‘Gravity’,
improve the manipulation of virtual 3D
allows a user to draw directly in a virtual 3D
objects. ‘Touchable holography’ is a
space using a stereoscopic eyepiece and a
technology that is addressing this area, and
specially adapted pen and tablet. The user can
employs a radical new method of an ‘Airborne
draw naturally and intuitively in two
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Ultrasound Tactile Display’ to provide tactile
dimensions, and is able to move through the
sensation to objects displayed holographically.
third dimension of the drawing using a
The developers explain this method as making
scrolling device in order to make edits at
use of the ‘non linear phenomenon of ultrasound;
every point in three-dimensional space.39
37
acoustic radiation pressure.’ and go on to
Combining this technology with the previously
describe how it functions as such: ‘When an
mentioned idea of architectural drawings
object interrupts the propagation of ultrasound, a
displayed three-dimensionally, architects could
pressure field is exerted on the surface of the
use the benefits of computers to their full
object. […] The acoustic radiation pressure acts
advantage, while not necessitating any prior
in the same direction of the ultrasound
knowledge or training, and bypassing clumsy input tools such as the computer mouse.
Fig. 8!– Conceptual image of the proposed ‘Gravity’ 3D sketching device.!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 36 Shinoda Lab, Touchable Holography <http://www.alab.t.utokyo.ac.jp/~siggraph/09/TouchableHolography/SIGG RAPH09TouchableHolography.pdf> [accessed 03/01/15] 37 Ibid.
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!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Ibid. Gravity: Sketch in 3D space using augmented reality <http://gravitysketch.com> [accessed 15/11/14] 38
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! A new tool that seeks to achieve the same
allow a user to control an on-screen cursor
aim, yet with the output being real and
using a pen device on a surface that is mapped
tangible, is the 3D printing pen. Devices such
to their monitor. This enables their
as the ‘3Doodler’ and ‘Lix Pen’ work by
movements across the surface to be
extruding a heated plastic filament through a
translated in accurate 1:1 motion, with an
pen-like nozzle that rapidly cools into a solid
experience analogous to drawing with a pen
40
and stable structure. In this way, the user
or pencil. Several graphics tablets available
can freely ‘draw’ in physical three-dimensional
today now make use of surfaces that mimic
space, linking the plastic strands together to
the tactile feel of a pencil on paper, and
build more complex structures. Here,
advanced pen input tools with ever increasing
technology is being applied in a way that
pressure sensitivities and angle tracking
allows for sketch models to be produced
abilities.41 These additions enable them to
more quickly, easily and accurately than was
behave more and more like authentic pens
previously possible with traditional methods.
and paintbrushes, and pick up on the subtleties that would be afforded by the real thing. This fascinating phenomenon of our desire to employ new technologies in imitating traditional tools exemplifies how universally ingrained these methods are into the way we approach design. While several of the novel tools and techniques mentioned in this chapter may well be discarded as gimmicks and have little to no
Fig. 9 – ‘Lix’ 3D printing pen.
When these technologies are merged with a collective focus, it is then that we see the potential for the fantasy of a fully inhabitable
impact on the way architects design, the ideas presented are nonetheless valuable if only to drive useful innovation in practical methods and processes.
virtual realm to be realised. One that engages senses beyond the visual and allows virtual objects to be physically felt and handled. Looking at many digital tools that are available today or currently being developed, it is clear to see that as technology progresses, the capacity for digital tools to more closely emulate their traditional counterparts also increases. An example of how this is evidenced is in one of the first digital tools to be developed. Graphics tablets have been available since the early stages of CAD, and
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 40 3Doodler <http://the3doodler.com> [accessed 22/12/14] Lix Pen <http://lixpen.com> [accessed 22/12/14]
!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Wacom Intuos5 Graphics Tablet <http://intuos.wacom.com> [accessed 22/12/14] 41
24
!
evolution |ˌiːv!ˈluːʃ(!)n, ˈɛv-| noun [ mass noun ] the gradual development of something !
!25
! ‘Beyond tactile screens and digital
In the case of a fully integrated and networked
gloves, architectural space itself will
digital future, the tools used in developing
become one day an integral part of
architecture may be unrecognisable from
the interface between the physical and
traditional tools, with their development being
the virtual. At an urban level, the
born entirely from the concern of
public spaces of tomorrow will be
manipulating virtual objects. This will open up
places where two realities are
new ways for tactile design experiences to be
intertwined, allowing an even greater
achieved, or even allow architects to engage in
array of interactions than today.’42
design while making use of senses beyond sight and touch.
As we have established that digital architecture is now a mainstay of the
One phenomenological area of architecture
architecture industry, and have examined the
that is often overlooked in the design process
digital tools that are enabling new and intuitive
is the sound quality that a space exhibits.
interactions with computers, it is relevant to
Pallasmaa gives great credit to the importance
discuss the possible directions that future
of how a space sounds,44 yet aside from
applications of technology may lead the
acoustically significant spaces such as concert
architectural design process.
halls, this is often largely unknown to the architect until the building is complete. As the
As architecture becomes wholly integrated
current generation of architects embrace the
into modern digital culture, the idea of the
opportunities afforded by computers to
computer as a distinct tool in itself will be lost,
control how a building behaves, it is only
instead becoming something that is invariably
reasonable to assume that understanding how
present within every device that an architect
a space performs acoustically is information
has at their disposal. Indeed, this can already
that will be readily accessible even when a
be seen to be increasingly true in many
design is at its most rudimentary. Much in the
aspects of life today. However, while a
way that current developments in digital
modern car might make use of hundreds of
architecture has led to a more visual, form-
different sensors to both react to and inform
driven architectural paradigm, perhaps the
the driver, buildings are still relatively dumb by
introduction of aural design tools will drive a
comparison. The integration of digital
new era of acoustically focused architecture,
technology into the built environment has
with forms being generated based on the
been slow, but it is foolish not to assume that
acoustic properties they add to a space.
43
this will change in the near future. Architecture will evolve to play an important
Indeed, with architecture being perpetually
role in how people experience the ways digital
married to the built environment, the realities
technology affects the spaces in which they
of physical materials will always be relevant. It
live and work.
is here that a tool that would enable architects to ‘sketch’ materials and physically touch a digital approximation of what they are
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Picon, p. 56. Vegas Seven, UNLV Exhibit Explores Past, Present and Future of Architectural Design <http://vegasseven.com/2015/01/07/unlv-exhibitexplores-past-present-future-architectural-design> [02/01/15] 42 43
!
trying to create could open up new avenues for creativity and innovation.45 In the same
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Pallasmaa, p. 53. Banks, Architects are Really Just Asking for Haptic Feedback. 44 45
26
! way that the screen, a ‘dynamic visual
future will have no need to imagine any part of
medium’, is able to display almost any image, a
their design. They will instead be able to
true ‘dynamic physical medium’ would be able
virtually inhabit it in every sense - to see, feel
to tangibly represent almost any object or
and hear every step of the design process. No
46
surface. This would allow architects to
longer will there be a question how can we
design and test potential material textures and
develop a way for us to better interact with
façade treatments (as well as countless other
the computer, but rather how can the
possible applications) with a high level of
computer better interact with us.
precision, and be able to understand what a particular material might look and feel like
Chris Yessios explores this idea of equal
from the earliest stages of the design process.
partnerships between humans and machines
This idea is not so far fetched with the current
by imagining a future where the relationship
research advancements in electroactive
between computer and user is ‘not one of
polymers and shape memory alloys – materials
master and slave, but rather of two associates
that are able to dynamically distort and
that have a potential and a desire for self-
transform. However whether or not they will
improvement.’48 This concept is closely
be employed in this way remains to be seen.
related to the idea of artificial intelligence, something that has been theorised about since
Furthermore, it is also not unreasonable to
the very foundations of the computer in the
speculate that the conventional design
1950s. The application of artificial intelligence
representation and communication methods
in architecture design is already something
of two dimensional drawings and images will
that has been tested in the past, although
be abandoned, with schemes being displayed
never accepted by the design communities.49
in their digital format at every stage of the
Artificial creativity is the new challenge for the
process. With this view, it has been suggested
computer to meet: computers that are able to
that by embracing the tools that allow
perform an activity that would be considered
architects and other building professionals to
creative if done by a human being.50 The
consume information exclusively digitally, the
question that will be debated before long is:
architect can reaffirm themselves as the
when artificial intelligence and creativity
‘master builders of information’ – the key
develops to the point that automated design
player in the overall process.
47
becomes a genuinely viable option for architects, will we see a repeat of the current
While we have seen it previously debated that
argument between the merits of CAD and
computer design has disrupted an architect’s
traditional design? Will the future generation
ability to imaginatively inhabit their designs, it
of architects lament the passing of ‘manual’
can be argued that with this new breed of
computer skills and techniques in favour of
digital tools, perhaps the architect of the
radical, automated systems?
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
46 Bret Victor, Responses: A Brief Rant on the Future of Interaction Design <http://worrydream.com/ABriefRantOnTheFutureOfI nteractionDesign/responses.html> [accessed 02/01/15] 47 Jon Pittman, ‘Building Information Modeling: Current Challenges and Future Directions’, in Architecture in the Digital Age – Design and Manufacturing, ed. by Branko Kolaveric (New York: Spon Press, 2003), pp. 253-259 (p. 258).
!27
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Chris Yessios, ‘Is There More to Come?’, Ibid., pp. 259-269 (p. 263). 49 Ibid., p. 262 50 Ibid., p. 264! 48
!
CONCLUSION
the digital tools currently used in architectural design have been borrowed from the engineering and manufacturing industries, with
There is no denying that digital design
processes ill fitted for effectively meeting the
practices are now the standard. With the
needs of successful architectural design. This
entire process being able to be completed in
has led to the profession playing catch-up with
the virtual realm, there is no suggestion that
the rest of the more ‘digitally literate’
there will be any mass movement back
industries, and in some ways with the wider,
towards traditional methods.
increasingly digitally connected world. The relevance of role of the architect in this fast
However, looking at new innovations in
moving digital landscape has begun to be
technology in the field of computer
questioned.
interaction, it is possible for the tactile and immediate nature of hand drawing and
The body’s physical relationship to
modelling to be brought back into the process
architectural design and the role of the
at every stage – allowing a new age of
proprioceptive system in the process is
architecture to develop with all the
certainly important. Indeed, the significance of
advancements of the information age, yet also
the need for a haptic experience in the
with the handcrafted quality of the most
practice of architectural design should not be
revered and respected architectural
disregarded. It has been demonstrated that
precedents.
through the right application of technology, these aspects can be reintroduced to digital
The current applications of computer-aided
design, while the shortcomings of traditional
design in architecture are leading the
methods are removed. By moving the current
profession increasingly further from the
field of CAD away from its preoccupation
established design practices developed over
with the purely visual, architects are free to
the course of human history. While in many
once again exercise their proprioceptive
ways this is a natural and inevitable
senses in the pursuit of architecture.
progression, it is not one that we should allow to pass ungoverned.
As the profession continues to make advancements in architecture-specific design
If there is one conclusion to draw from this
technologies, the once unrivalled role of the
study, it is that CAD should not be employed
architect will re-emerge. However in order
blindly. Architects and students should be
for this to transpire, the architect must
wary of surrendering complete control of the
assume his position as a vanguard of social,
design process to the computer in its current
cultural and technological developments; being
capacity, and should instead seek to expand
able to lead their craft from the front as the
the opportunities presented by the digital age,
master builders of old did before.
rather than working within them. It may be a long time before we see any of the The delayed acceptance of digital tools by the
tools and techniques discussed become
architecture industry when compared with
standard in design practice, if ever. However it
other related fields is something that may be
is certain that the way in which we interact
seen to hinder the development of
with computers will continue to develop and
architecture for some time to come. Many of
!
28
! continue to affect the process of architectural design. Only the passage of time and the continued research and development into the fields discussed in this essay will reveal the ultimate direction that the architectural design process will take, and certainly many of the themes and arguments presented here will be repeated when the next advancement looks to disrupt the then established tools and techniques. Ultimately, when the ability to transition from virtual to physical becomes immediate and complete, the argument of the merits of the two will be irrelevant. They will have become so integrated and intertwined that one feeds off the other in a symbiotic relationship. It is in this direction that the process of architectural design needs to head â&#x20AC;&#x201C; where digital technology and architecture moves forward in a joint relationship, while preventing either one from dominating the other.
!29
!
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!
LIST OF ILLUSTRATIONS Fig. 1 – Brunelleschi’s demonstration of linear perspective. https://maitaly.files.wordpress.com/2011/04/0328p_duomo6_b.jpg
Fig. 2 – A US patent filing for an ellipsograph design. http://patentimages.storage.googleapis.com/pages/US2879596-0.png
! Fig. 3 – Barcelona Vila Olimpica 'Fish' CAD models. https://mafana.files.wordpress.com/2011/10/1-6.jpg
Fig. 4 – Complicated and unintuitive inputs in a modern CAD program. http://api.ning.com/files/6-b*Y7GRm6JJ1Ax3W5O7Ocm570PuF91ySpUENW1CwzFgYisuZN-UNMfCkY05xNWj96wWSlGe0axwemTAICt0CIWRz3oAqx3/9_Ellipsograph_2.png
Fig. 5 – 3D printed architectural model. http://nyobetabeat.files.wordpress.com/2012/09/img_1246.jpg
Fig. 6 – An example of a car interior ‘scanned’ into a virtual model. http://msrvideo.vo.msecnd.net/galleries/198488/1/198488-000003.png
! Fig. 7 – Hand tracking using the Leap Motion controller. http://www.robotshop.com/media/files/images2/leap-motion-3d-motion-gesture-controller-10-large.jpg
! Fig. 8 – Conceptual image of the proposed ‘Gravity’ 3D sketching device. http://37.media.tumblr.com/50d223160f38988f34e973ce6b898bd8/tumblr_n7blac3iPG1qz9v0to3_1280.png
! Fig. 9 – ‘Lix’ 3D printing pen. http://pthumbnails.5min.com/10364447/518222304_c_o.jpg
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