PHENOMENOLOGY IN DIGITAL MEDIA PHILIP ANDREW MCCAUSLAND BFA DESIGN & TECHNOLOGY
HOW IS THE IDEA OF SUBJECTIVE PHENOMENA BEING AFFECTED BY TECHNOLOGY TODAY, IN THE CONTEXT OF THE MERGING VIRTUAL AND REAL (WHAT IS REAL, WHAT IS TRUTH)?
Datamatics, by Ryoji Ikeda
screencap from “Carbon”, by Tabor Robak
screencap from a demo video for “Data Cloud”, by LUST
Liquid Sound Collision, by Eva Schindling
THIS IS A SPECULATIVE SCENARIO CONCERNING THOSE WHO FEEL THAT WE MAY BE MOVING INTO AN ERA WHERE TECHNOLOGY WILL HAVE US RE-ASSESS OUR NOTIONS OF ‘REALITY’ AND ‘TRUTH’..
http://dataform.tumblr.com/post/37707191545/prototype1
OBJECTIVES TO BE MET: CREATE A 3D VIRTUAL ENVIRONMENT CREATE A SENSORY CONNECTION BETWEEN THE ENVIRONMENT AND A REAL SPACE ENVIRONMENT WILL TAKE SHAPE BASED ON DATA GATHERED BY IMMEDIATE SURROUNDINGS (AND MAYBE FROM A WEB/NETWORK-BASED SOURCE AS WELL?) TOOLS TO BE LEARNED / USED: UNITY3D PHYSICAL COMPUTING PROJECTION EXTERNAL DATA SOURCE CONNECTION
FEEDBACK: I received a lot of helpful feedback following my presentation. That which I found most useful: I should think about this ‘transition’ from the physical to the virtual from a historical standpoint. I should look at past transitions/technological evolutions of this nature and use that to make a more accurate scenario regarding the present and the future. It was suggested that I look at the work of video artist Nam June Paik. His work seems very relevant for me because of the way he creates installations with multimedia. Something that occured to me after all of this feedback was that I should go back to thinking about surveying people to validate that these feelings and ideas about the state of technology that I wish to explore aren’t entirely subjective.