World: 14-9
World: 14-9
Foundations of Design : REPRESENTATION, SEM1, 2017 M2 JOURNAL - FLATNESS vs PROJECTION Melvin Dinata
(900429) Colby Vexler + Studio 14
Melvin Dinata 900429
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WEEK 3 READING: TITLE OF READING
Question 1: What is Pictorial Space according to Le Corbusier? (Maximum 100 words) Pictorial space can be defined as the flat representation of spatial context that cannot be explored through. Those spaces are untransformable observed from a distance and eternally set to frontward perspectives. Le Corbusier’s pictorial frontality are recognized through 3 features.. Objects are projected as flat extensions in which the constellations of the objects meld together in the continuity of edges. Another principle is that the controlling colour and texture which give rise to the inherent qualities of the secondary properties.
Question 2: The Flatness of Le Corbusier’s painting’s are attributable to two properties. What are they? And what are these pitted against?(Maximum 100 words) Le Corbusier demands the rigid frontality of everything experienced from a distance together to allow knowledge of the real only by the infrerence. Those are in contrast to the idea that an individual can have from proximate space by rotational means. Therefore, the two attrbutable properties are the counterpoint between frontality and rotation, similar to the comparison between ideation and experience.
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MARIO’S WORLD
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1ST MARIO’S WORLD Above is a draft of the half axonometric projection of the Mario world which is being projected from front-to-back. The remaining projections will then meet around the central area. Various rough sketches are done by me first to decide the location of the mountains and objects before attempting to project it axonometrically. This allows me to strategically plan my space for hidden objects such as characters. The accumulation of mountains in a small space is done with the intention to create a bigger hidden space for various spatial experimentations to happen.
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COMBINED MARIO’S WORLD
This is the world that consists of the projections derived from the two (front and back) images. I avoided making a clear distinction between the front and back projections by allowing projections from the other side to invade the spaces of the other space. This creates a more cohesive and natural world. Several characters are also added to experiment with the hidden spaces available behind the mountains and landscapes.
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WEEK 4 READING: TITLE OF READING Complete your reading before attempting these questions:
Question 1: Explain the difference between Pictoral (in this case perspectival) space and Projection? (Maximum 100 words) Pictoral space, contrary to projection, provides a limitation to the spaces found, making the area finite and closed. Projection functions to prolong and collapse the distance, transmitting abstract idea while being able to delineate the avant-garde’s vision of a new world. Hence, perspective records existing elements whereas axonometric projection builds on what is not present yet. Another difference is the absence of vanishing point, the projectors do not converge but are parallel. Moreover, axonometric projection allows visibility for the infinite space and new concepts of time whereas persepective function by freezing time and motion.
Question 2: Where did Axonometric projection first arise, and why? (Maximum 100 words) Axonometric projecion derived from ancient visual practise and was held for military purposes. Originally, it is used to chart the 3-dimensional trajectories of artillery projectiles. Afterwards in the 18th and 19th centuries, axonometric are taught in terms of engineering and is hence related to industrialisation. In architectural terms, axonometric projection extends the scientific, logical and mathematical approaches towards architectural representation, further supported by the widespread usage of geometrical objects to represent space.
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World: 14-9
World: 14-9
ILLUSTRATED MARIO’S NEW WORLD In the finished digitalised version of the Mario world, the use of Illustrator allows the projections to be even more vivid through the opacity of the vibrant and bright colours. I personally focused more on the ways I can convey the spatial area as well as the details of the characters to bring more life into the world. Bright colours are intentionally juxtaposed with bold dark colours to bring about the dimensions of the objects more. It is hence essential for objects to be coloured in detail to best create a sense of projections above other objects.
By taking advantage of the high mountains found in my world, I am able to play with elevations for the spaces hidden behind the mountains. Hence, I opted for the stair-like topography, showing a clear hierarchy of heights and dephts. I intentionally hid a castle right in the middle to show that perspective is able to hide such a large and showy object behind a seemingly plain frontal view.
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APPENDIX
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Materials required / used during the completion of this Module
The final product is then done through Illustrator. Digitalized colouring allows for better tone precisions in delivering the three dimensionals image that I am aiming for.
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