Brown Bagger
This section is set up to provide a ready-made Brown Bag Session for you to use with employees and/or managers. Use as is, or adapt this information for a general employee group. You may reproduce as many copies as needed.
Ergonomics Needs to Play Greater Role in Workplace Wellness Programs By Diane M. Kaufman and Wendy McCubbin ccording to a 2008 report published by Reuters, 57% of employers with 500 or more workers provide some sort of wellness program, such as smoking cessation, exercise planning or cancer screening. In addition, 4 out of 5 employers with wellness programs add incentives — with 40% offering gym memberships, 36% awarding gifts or prizes, and 27% offering a discounted employee contribution to medical plans. Given these statistics, you would think that we’d have a nation full of lean, mean, healthy workers whose high energy positively contributes to not only their own health — but also the financial well-being of the companies they work for. The truth of the matter is this isn’t the case. In fact, obesity is a significant concern and one of our nation’s biggest health crises. Aside from the serious health complications that being overweight presents for employees — the worse we feel, the less we move, and the more likely we are to become tired and less productive in the workplace. It’s easy to see the adverse impacts on not only individuals, but on businesses as well. If more than half of all large U.S employers offer wellness programs and incentives like gym memberships and weight-loss assistance, why is our nation continuing to fight growing health concerns like obesity? The fact is, although many employers encourage health-and-wellness initiatives, the choice to participate in them is controlled by the employee. In a recent PricewaterhouseCoopers’ Health Research Institute study, less than 40% of those surveyed actually enrolled in wellness programs. The question is: Why aren’t they? Providing significant Return on Investment (ROI) for a company and its employees through effective wellness assistance programs is a constant challenge to HR and EA professionals alike. The underlying issue is how to manage and contribute to an
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November 2010
employee’s physical and mental well-being while holding down costs for healthcare premiums and incentives for underutilized wellness programs. Unfortunately, the same PricewaterhouseCoopers’ study found that, of the 71% of employers offering wellness programs, few said they were effective at lowering costs. In fact, nearly half of employers surveyed said they were ready to push more of the costs of health insurance onto their employees. Just what can be done to engage employees to attain greater health and fitness if current wellness initiatives aren’t addressing this need? Perhaps the costs for wellness programs should be shifted to where so much of an employee’s time is spent…the workstations and workspaces where they’re sitting. According to a survey from the Microsoft Small Business Center, 9 out of 10 employees say that the design set-up of their workstation directly affects their ability to be productive at work. From a scientific perspective, ergonomically designed workspaces have been proven to improve productivity and comfort; and minimize common stresses, strains and injuries associated with working at a computer. That knowledge, combined with employee perception, may be compelling to companies not finding the success they are looking for through traditional wellness programs. This creates a new reality in which “ergonomic workspace design” is seen as an essential component of an EAP. If increased productivity isn’t compelling enough, consider some of the other reasons why adopting ergonomic workstations makes sense in corporate wellness programs: 5 Alleviating inherent risks to employee health: Dr. Alan Hedge, Professor of the Human Factors Laboratory at Cornell University, warns that the risk of musculoskeletal discomfort increases by using the computer as little as one hour a day. Even worse, the risk of musculoskeletal injury is nine times greater when you spend four hours a day at the computer [than it is for a one hour-per-day user] EA Report Brown Bagger 1