COMPUTATIONAL DESIGN. MM
CD. ARCHITECTURE
URBAN SYMBIOSIS MSc EMERGENT TECHNOLOGIES AND DESIGN ARCHITECTURAL ASSOCIATION SCHOOL OF LONDON
The Atacama desert boasts an important resources of energy but lacks tremendously of water resources. With agriculture and mining activities extracting water at high rate make the inland area an inhabitable zone. On the other hand a fog phenomenon occurs during half a year and has been for many years explored as a reliable source of water. This work will mainly concentrate on the effort of optimising the water consumption and catchment with the fog collecting technology in order maximise the water harvest to sustain a number of inhabitants in terms of food and daily water needs to drink, cook and clean. This system takes into account the high amount of salts in the soil of the region, the high evaporation rate and the lack of water resources. The processes of optimisation mainly use genetic algorithms to select the most effective system to meet the needs in terms of feeding capacity and water catchment to satisfy the population goal.
FOLD IT MSc EMERGENT TECHNOLOGIES AND DESIGN ARCHITECTURAL ASSOCIATION SCHOOL OF LONDON
Taking inspiration from the hornbeam leaf geometry, our project explores a system that could be able to combine flexibility to achieve a foldable structure and the stiffness that will allow the structure to be self supporting. The main fields of our researches are so the materials and geometries in order to achieve a folding architecture. The programmatic re-configuration and the adaptation and physical alteration of the structure influences the development and the architecture generate from the concept of the system. The activator of the entire system is the pressure developed by the tide movement of the river Thames. The tide variation in fact is by our site investigation the main relevant factor acting in the area of the Island of Dogs. Our research about the possibilities offered by a deployable architecture came through the study of the structure and the movement compatible with it. We worked with digital and physical models exploring different scales, materials and fabrications achieving a 1:1 prototype in plywood and polypropylene.
SCIENCE CULTURE CENTRE UNIVERSITY OF ARCHITECTURE OF FERRARA BIAGIO ROSSETTI STUDENT COMPETITION The design theme of the last year of the study of Architecture is the project of a space of connection with a lonely big scale intervention. The result is a compact solution with collective spaces linked with independent entrances. The area where the idea took place was the city of Masha, situated in Iran. The aim was to create a wide open commercial region matching with islamic pattern. The way in which we wanted to integrate this element in the project is to merge the pattern with the ceiling in order that the light can pass through the void letting the pattern emerge. The consideration of the changing daily light along the year can make the atmosphere dynic and always changing according the flow of the time.
GENERA TIVE GREEN MSc EMERGENT TECHNOLOGIES AND DESIGN ARCHITECTURAL ASSOCIATION SCHOOL OF LONDON
The disposition of open areas along the¬¬¬ territory of the isle of Dogs is spread in relation to the multiple cathegories differenciated by function, infrastructure and use. We can start considering the ordinary and grammatical sense of the term park as tract of land dedicated and maintained for the purposes of pleasure and exercise. We will so research the accessibility and the existence of spaces to which the public may resort to for recreation, air, and light. A park may include various small scale facilities used by the public generally for recreation but with the prevalent part of the surface devoted to vegetation growth. Collective open spaces make a larger use of recreational infrastructure allowing specific functions.
CD. FASHION
FASHION It has been always precedent that design methodologies in each field flows over others. As so; appearing of parametricism in architecture proposed tools and methods along with a distinctive aesthetic sense which can be implemented in other design disciplines. In this regard disciplines involved in more complex geometrical challenges such as fashion design are becoming more potent to take the advantages of computation. Looking at human body as a complex built structure needs to be covered; a design research is set in form of series of workshops trying to investigate how parametricism principles and methods can be associated with fashion design. The research provides a laboratory to test, study and observe material behavior, fabrication techniques and digital tools as inspiration to devise novel designs in fashion criteria. In this way there are additional challenges such as body dynamism that parametricism has less chance to face with them in architectural discourses and they open completely a new field of possibilities. In the physical part fabrication techniques and material be-
havior will be investigated and in digital part simulation of physical experiments as well as computational concepts will be studied, such as Rhino-Grasshopper and fabrication machines like Laser cutters and CNC machines. WHY FASHION? Fashion and Architecture are both based on basic life necessities – clothing and shelter. However, they are also forms of self-expression – for both creators and consumers. Fashion and architecture express ideas of personal, social and cultural identity, reflecting the concerns of the user and the ambition of the age. Their relationship is a symbiotic one and throughout history, clothing and buildings have echoed each other in form and appearance. This only seems natural as they not only share the primary function of providing shelter and protection for the body, but also because they both create space and volume out of flat, two-dimensional materials. While they have much in common, they are also intrinsically different – address the human scale, but the proportions, sizes and shapes differ enormously. PHYSICAL AND DIGITAL In this regard the main workshop focus is placed on two parts, the physical and the digital experiments working in a reciprocal process to benefit the most of each other. In the physical part, fabrication techniques and material behaviour will be investigated while in the digital part, simulation of physical experiments as well as computational concepts will be studied. this design. The designer Katya Leonovich incorporated 3D printing into her Spring 2015 line shown at New York’s Fashion Week. Vogue
used a 3D printed version of supermodel Karlie Kloss in an international media campaign. These are signs that 3D fashion printing among the other emerging 3D prototyping machines is here to stay and will spark the creative minds pushing fashion to its limits with new trends. Together with advanced 3D mapping techniques, parametric design and data-driven fabrication processes, I will analyse and question the practice of tailoring with emerging technologies and propose operative strategies that can inscribe the personality of the individual directly into apparel. Moving beyond the discipline’s borders, fashion designers are currently developing a modus agendi at the intersection with design, computer science and biology. According to these innovative design and production strategies it will become essential to narrow the research toward Mapping, Fabrication and particularly Material Technologies, results of multiples scientific researches happening now. A focus of their different aspects, quality and performances is due in order to understand the tangible possibilities that the Fashion 2.0 is allowing to the designers and their customers. The fashion industry is currently developing a holistic approach toward the research and development of novel technologies, to engineer textiles and materials. The variety in this field is exceptional. New materials merge with the old and new needs drive innovation while fashion slowly evolves, from environmental responsive fashion systems, to the 3d printed fabrics, to the exceptional world of wearable tech.
SHOES
H2shOe
MichelaMUSTO
CD. RESEARCHES
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MSc EMERGENT TECHNOLOGIES AND DESIGN G01-09 ARCHITECTURAL ASSOCIATION SCHOOL OF LONDON Fittest Individual S2 PA This paper is an attempt to examine and apply the evolutionary techniques and processes of genetic algorithms in computation.G01-10 The proParent 1 cess of growth in the living organisms has always been a field of study in the scientific world and more particularly in evolutionary computaR S1 Parent 2 tion. The applications of these biological processes of growth and evoG01-11 lution through genetic algorithms will be examined in this emergence seminar, through a series of evolutionary techniques in design. C PA S2
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G02-12 G01-12 EVO DEVO The variation and multiplicity on the processes of growth and develC S2 PA C S2 PAa opment of living organisms through the decoding of the DNA, was key aspect in which evolutionary computation started to evolve. The G02-13 G01-13 simulation of biological procedures of development is the main theme in evolutionary computation. S1 C R S1 C R In our experiments, we will consider as ancestors a primitive geometG02-14 G01-14 rical form from which through evolution, we will produce populations MODIFIED by the criteria of the most adapted creatures. The form of every indiS2 C C S2 C C vidual in our population is the result of a set of combined informations G02-15 the “genes” . The combined genes become the ‘’genome’’ andG01-15 express the formal characteristic of its individual. The frequency and the proC S2that R C S2 R cess in which each gene appears in each individual is major issue evolutionary computation examines. Asexual Reproduction
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COMPLEX SYSTEM
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MSc EMERGENT TECHNOLOGIES AND DESIGN_ ARCHITECTURAL ASSOCIATION SCHOOL OF LONDON The project explores the theme of the creation of a multilevel surface with a specific attention to achieve a complex tridimensional configuration from a simple element. As a reference to the natural evolutionary schemes which evolve from a simple geometrical form to more complex dimensional organisations, our creation of a coherent combination of elements has been the evolution of a single component into a multicurved area. The generation of a system that achieve its complexity in the third dimension allow us to mould our set of components in a second moment of their fabrication, when the plywood and its physical characteristics come across those of the metal. Our investigation couldn’t avoid the study of material behaviours discovering their physical limits in order of resistance, flexibility, elasticity and deformation. The choice of working with so limit full materials in order of deformation to torsion and to traction represented one of the main challenges of our work. The development of a digital model reveal the complexity of the management of the material behaviour in an algorithmically codify language. The introduction of a hierarchical system between components was necessary to control the form and the variation of the system performances and structural behaviours. Their simplification is obtained describing the component as a flat four point geometry. PSEUDO-CODE OF THE SYSTEM The pseudo-code is the graphic representation of the logic we followed to achieve our final system. The sequence of the actions lend us to really different solutions both for the single element than for the last configuration. Fibers direction and all the complexity of a natural anisotropic material add to the research new interesting challenges. The understanding and the inclusion of these new goals brought us to explore a common logic trend for every component. This logic system couldn’t be achieved without the experimentation of hierarchies which allow an ulterior degree of control of the system.
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DF. ARCHITECTURE.
LASER CUT. FOSTER +PARTNERS LONDON 2014 LIMNI BAY GLOF RESORT Laser cut on plywood /polypropelene/ Boron / epoxy Laser drilling Laser engraving Laser beam machining Cutting instructions programmed through the CNC interface, through the creation of a vectorial file and G-code of the pattern to be cut onto the material. The laser optics and CNC are used to direct the material or the laser beam generated.
SLS 3D PRINT. FOSTER +PARTNERS LONDON 2014 LIMNI BAY GLOF RESORT Creation of volumes and geometry with the aim of representing the 3D aspect of the project on the site. SLS using a relatively wide range of commercially available powder materials. These include polymers such as nylon (neat, glass-filled, or with other fillers) or polystyrene, metals .
DF FASHION.
DFF.01 MAKER FAIR ROME 2014 Collezione: Organic Couture Abito: Texturising wood
Descrizione: Da esperimenti digitali condotti su alterazioni di parametri relativi a densità, dimensioni e direzionalità del pattern inciso in relazione alle qualità organiche del legno (multistrato di spessore 3mm), è stato raggiunto un comportamento flessibile assimilabile a quello di un tessuto. L’esperimento ha portato quindi alla comprensione del controllo dei parametri che sono in grado di influenzare le performances geometriche delle superficie che avvolgono la struttura sartoriale. Il legno esprime in questo capo tutte le sue possibilità plastiche e performative, esplorando un’inaspettata rigidezza nelle applicazioni relative alla balza dell’abito , dove il pattern è più rado fino all’elasticità e estrema flessibilità nella porzione che accompagna il giro spalla. Lo studio parametrico dell’alternanza di pieni e vuoti rende possibile un controllo pressocchè totale delle forme e della dinamica espressa dall’abito raggiungendo performances significativamente diversificate tra loro.
DFF.02 MAKER FAIR ROME 2014 Collezione: Morphogenetic Couture Abito: Pacha Mama Questa creazione tecno-sartoriale si rivela in un abito in grado di comunicare una plasticità retroattiva. Per mezzo dei suoi rizomi rivolti verso il basso, sembra esprimere la volontà di volersi ricongiungere con l’antica madre terra, con la primordiale energia generatrice. Il pattern di formulazione matematico-digitale riproduce la logica di sviluppo di una matrice fillotattico-morfologica che nella sua materializzazione raggiunge un’assoluta crasi tra natura e tecnologia. L’algoritmo strutturato è in grado di esprimere formalmente il processo di crescita e sviluppo delle venature della foglia. La scelta di un materiale organico è atta a enfatizzare le caratteristiche meccaniche della trama geometrica, mentre l’efficienza e l’economia del sistema ne giustificano la trama. La lavorazione di alta couture, fusa con le tecniche di prototipazione legate all’incisione al laser e alla prototipazione digitale sono espressione prepotente della simbiosi tra creatività sartoriale e tecnologia digitale.
DFF.03 MAKER FAIR ROME 2014 Collezione: Organic Couture Abito: Kinetic Morphologies Questo capo di ispirazione botanica è in grado di prendere vita grazie ad un codice di programmazione che, in time lapse, è in grado di generare il comportamento geometrico e sensoriale della fioritura della gemma. L’azione cinetica dei petali che costituiscono la balza del capo, adeguatamente calibrata grazie all’impiego di una scheda Arduino, è combinata allo stimolo olfattivo, grazie ad un sensore di diffusione di aromi, integrato nella struttura del copricapo. In sincrono con la massima estensione dei petali, il sistema meccanico è progettato in modo da diffondere essenze floreali dando così vita ad un’esperienza multisensoriale che richiami la genesi fillotattica. Una sartoria già minuziosa e accurata si fonde con una tecnologia sperimentale in un abito che è scultura e movimento, forma ed essenza del paradigma biologico. La couture diviene così oggetto del respiro ritmico del materiale e dello stimolo olfattivo che completa l’esperienza visiva.
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