D-SCHOOL Entering this class I was excited because I was going to learn the basics of how to begin designing. The first exercise we were to complete was to actually engage with a client or in this case a fellow student. We had to get to know our client in only a few short minutes. We then had to pick a few topics we learned about our classmate and dive deeper and to have a deeper understanding about that topic and our client. Engaging with a real person was more important than I realized because if I did not, the prototype we had to assemble would have gone in a different direction. I would have done what I thought was best with the customer in mind but not what the customer had envisioned. Interacting with the person was crucial to the direction of the prototype I had made.
When writing in these two columns it was really difficult coming up with questions to ask my ‘client’ because I am not be outspoken with strangers
With a time limit I knew my sketches for the prototype would not be my best work, but it still felt wrong to show a person work that was unfinished or underdeveloped. The pace made the exercise feel a bit challenging. It was difficult thinking up ideas and sketching in that amount of time. I usually create a few ideas in a few days’ time and develop the ones that I feel have more potential for success than the others. If I was giving the chance to go back and restart the project I would have asked different questions in the beginning and chosen a different topic to base off the prototype. From there I could have created a better design concept and a more concrete prototype.
This is the prototype that was created. The Norby Bucks is the solution that was generated. It is supposed to look like real money, but have a St. Norbert appeal to it.
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