Portfolio 2015

Page 1

MIKE SUDOLSKY

design portfolio


Mobile: Web: Email:

714.743.9123 mikesudolsky.com mike.sudolsky@gmail.com


IN A NUTSHELL Mike Sudolsky is an enthusiastic creative who likes to dream big - and can't help but to always find a reason to smile. A Southern California native, Mike relocated to Denver in 2013 and has found a beautiful young city full of possibilities. Well, enough of talking about myself in the third person. During my 6+ years at Cal Poly San Luis Obispo I found myself. I lived abroad in Denmark and came back a minimalist loving extrovert. I found my knack for computers and technology - and am constantly looking for ways to integrate it into the built environment... But most importantly, I discovered what I love: design, craft and the beauty of time in relation to architecture. Time is the variable x. For better or worse, it has an ability to cause the unexpected in the built environment - and i love it. I see the beauty in rust, the beauty in decay. I look to the old, the discarded, for inspiration. For as much as we can dream about our futures, we must also remember humankind's past. Time - to me good design works with it instead of against it.

design portfolio


TABLE OF CONTENTS

BAMBINO TERZO 06 - 13

PGD INCORPORATED 14 - 27

FOLD 28 - 29

GRAFFITI HOUSE 30 - 35


AVERSION THERAPY 36 - 39

FLUX 40 - 45

24 HR 46 - 47

ZIP 48 - 49

5


BAMBINO TERZO EMPLOYER: Gensler LOCATION: Fidler's Green, Greenwood Village YEAR: Spring 2014 Bambino Terzo (Third Child) is the "centerpiece" building within a triad of Italy-inspired buildings in the Denver Tech Center. Using bold geometries, natural elements and proportions, we worked with the client to fulfill their desire to create a statement office building with an active lobby with a direct relationship/connection to the surrounding buildings and plaza. A stone facade wrapping three sides of the building (top, side, and bottom) creates a strong design language that balances a feeling of strength and lightness, as the plaza-facing side of the facade opens into a light-filled curtain wall, providing floor-to-ceiling glass for office environments; a sought after workplace experience for both its daylighting potentials as well as its ability to provide building occupants with a desirable visual connection to the outdoors.

Right: View from Cafe Above: Massing Sketch Below: Conceptual Diagrams

6




Top Left: Bambino Terzo During Summer Bottom Left: Bambino Terzo During Winter Below: Initial Massing Models

9


Top Right: Bambino Terzo Aerial Bottom Left: Bambino Terzo Freeway Facade Below: Initial Massing Models

10



LOBBY DESIGN Inspired by our client's massive art collection we decided to treat the lobby of Bambino Terzo as a canvas. We presented our client with two options: The Tranquil and The Provocotavie. To the right is further development of both options, alternatives and the "mashup" the client ultimately ended up choosing.


Top Left: Initial Lobby Option : Tranquility Bottom Left: Initial Lobby Option: Provocative Below: Refinement + "Mashup" Options


PGD

INCORPORATED ADVISOR: Karen Lange LOCATION: Spring Street, Downtown Los Angeles YEAR: Fall 2012 - Spring 2013 Humanity is bored. We now desire (and seemingly demand) excessive stimulation in our already oversaturated lives. This, in turn, has created two of you. We now have you, in the material sense, but also your virtual self. Your virtual self is one of random data. It is the collection of information every time you shop and enter a discount number, it's your Facebook avatar, it's every Google search you've ever done, it's basically anything you've ever published digitally. It's you, unfiltered - and it's vastly more interesting. My thesis project stems from this embrace of the virtual self, and has resulted in two pieces. The first is a data derived dwelling, believing our online identities can be utilized to create more satisfying real world interactions. The second is a satirical piece, giving those totally immersed in the virtual with the ability to stay there. PGD is an acronym for Preimplantation Genetic Diagnosis. It's the screening and implantation of genetic traits prior to embryonic fertilization. Realizing the profitability in this new science, PGD Inc has commissioned the construction of two structures. The first is the formation of their neonatal plant - divided into six zones of secrecy. The second is the creation of a network living dwelling - from which DNA can covertly be extracted every time residents access their pods. Architectural production and visualization of this project was divided into two phases. The first was the construction of a physical working model from found objects like car parts and pharmaceutical drug dispensers. The second phase then took the spaces from this model and transposed them into an architectural video game for real time visualization. (Video + game available at www.mikesudolsky.com/PGD)

14


NEONATAL PLANT Thought to be a separate entity, PGD Inc is covertly collecting DNA from Zone 0, the dwelling. Every time an individual presses a button to enter their pod, they are unknowingly donating a genetic sample to PGD. This sample is used for neonatal casting. PGD allows parents to design the "perfect" human. These "designer babies" can be shipped out to live with their parents in the material realm, or permanently plugged in and only interact with their parents virtually. Top Left: Conceptual Model at 1:50 scale Bottom Left: Virtual Addiction Site Model Scraps + Found Objects


B.E.N. Realizing my architectural preference for form finding through physical models led me to create BEN (my Benign Engine for Noticing). Coming in at 6'4", BEN was used to create initial ideas for the spaces and mechanisms needed in a digital model. BEN is made from found objects: Pharmecutical drug dispensers, Refrigerator coils, ADA handrails, Computer cases a Scantron machine, a muffler and two Inkjet Printers.


17



Zone 0 [Data Derived Dwelling] Top Left: Pod interior Bottom Left: Hallway of Floor C Middle: Stairs in the Atrium Bottom: Pod Customization

19


Zone 1 [The "Facade"] Top Left: Wireframe of Zone 1 Bottom Left: Physical Model of Zone 1 Top Right: Street Perspective Bottom Right: Lobby of PGD Inc

20




Zone 2 [DNA Manipulation + Inception] Top Left: DNA Manipulation Laboratory Bottom Left: Inception Master Command Top Right: Wireframe of DNA Sorter Bottom Right: Physical Model of Zone 2

23


Zones 3 + 4 [DNA Library + Neonatal Casting] Top Left: Physical Model of Zone 3 Bottom Left: Physical Model of Zone 4 Top Right: Activation of DNA Library + Sorting Bottom Right: Neonatal Incubation Yard

24




Zones 5 + 6 Ingredient Labyrinth + Chamber of the Virtual Self] Top Left: Incinerator for the Defunct + Ingredient Bays Bottom Left: Service Tunnel to the Chamber of the Virtual Self Top Right: Physical Model of Zone 5 Bottom Right: Wireframe of Zone 6

27


Above: Street Perspective Top Right: Facade System Mid Right: Secondary Floor Structure Bottom Right: Primary Structure


FOLD EMPLOYER: Gensler LOCATION: Downtown Denver, Colorado YEAR: Fall 2013 Settled between the 16th Street Pedestrian Mall and Broadway, Fold plays with the most significant intersection between Denver's two city grids in this lobby restoration project. Through intersection, a folded plane is derived from the overlapping of the greater building elevations.

Core Compression

Conceptually, Fold is thought of as a piece of paper and becomes "punched" with structural lobby elements (the building core and columns). It's pl

Core Expansion

Unfortunately, the building owner failed to state a budget during our conceptual design of this project, and pricing led to massive value engineering on the project.

Plaza Only

Various Studies Left: Exterior Perspective Right: Section Studies Bottom Right: Intersecting Site / Elevations Below: Section Perspective

16TH STREET

N^

Y WA

D OA

BR

Site

29


GRAFFITI HOUSE ADVISOR: Courtney D. Coyne Jensen LOCATION: Copenhagen, Denmark YEAR: Fall 2011 The Graffiti House is an architectural mediator. Its site is directly between two conflicting ideological groups. To the southwest reside the bohemians of Free Town Christiania, and their total embrace for means of self-expression. To the north live the yuppies of Holmen, and the high profile lives they lead. Utilizing time, the site becomes a place for both groups to interact. The Graffiti House's monolithic concrete backbone is intended to become a canvas for expression. During the winter months, the site is akin to an urban gallery, showcasing the work of the community. The dwelling is a seasonal piece, plugging in only during the warmth of the summer months. In this way, individuals can turn their summer home into a rotating work of art. The Graffiti House unites Christiania and Holmen by embracing their differences and celebrating the beauty of contrast.

Above: Section Model Right: Graffiti Walls Below: Freetown Christiania, Site, Holmen

30



Concept Models

Expression

Modular

Taggers Wall


Luxury

Circulation

Graffiti House

33



Left: Split Section Model Right: 2D Drawings Bottom Left: House Interior Bottom Middle: Connection Detail Bottom Right: Under the House

35



AVERSION THERAPY COMPETITION: Vellum Furniture LOCATION: San Luis Obispo, California YEAR: Fall 2012 My piece for Cal Poly's yearly furniture competition, known as Vellum, is Aversion Therapy. Consisting of two pieces, it is a critique of societies love for elements of over-saturation. Scientifically, aversion therapy is the thought that you can cure a patient of some behavior by simultaneously exposing them to stimulus and discomfort. The chair is a reclaimed oil barrel, designed for you to use while engaging with the mask. The mask is meant as a tool for you to augment your reality. Using Arduino technology, the mask is capable of processing images from a camera and transposing them onto your right eye. Then, out of the mask's mouth falls a Wii Nuncuck controller. With this you control a crosshair on the screen. When "shooting" the Nunchuck, the area around the cross hair becomes saturated with white pixels. You're capable of making digital graffiti, erasing and obscuring the world around you. When used excessively, you will run out of charge. At this point, I inject the discomfort into Aversion Therapy. For ten seconds error messages flood the screen. As this 1/5" screen is your only way to see the world around you, these error messages oversaturate your vision to a point of blindness. At this point, you are experiencing aversion therapy.

Left: Aversion Therapy Top Right: Aversion Therapy chair Mid Left: The chair as found at Heilman Salvage Mid Right: Cutting springs off an old box spring Bottom Right: Initial Grasshopper/Firefly coding studies

37


Far Right: Aversion Therapy Mask Left: Mask vision while viewing chair Middle: Mask vision while viewing classmate Right: Mask vision while viewing stairway

38



Above: Street Perspective Top Right: Facade System Mid Right: Secondary Floor Structure Bottom Right: Primary Structure


FL UX ADVISOR: Kelly Nelson LOCATION: Copenhagen, Denmark YEAR: Spring 2012 Settled along Stroget (Copenhagen's longest pedestrian shopping street), Flux explores design dimensions utilizing a building that fluctuates with time. The "living structure" adjusts and adapts to contemporary society, just as fashion displays sold within it. Drawing inspiration from the thoughts of Archigram, the majority of Flux is designed to be interchangeable. Made entirely from a kit of parts, the facade system, floors, and circulation is designed to be completely adjustable enabling functionality that satisfies any user need from within. Each floor is assembled from three structural pieces: the horizontal secondary structure, suspension rods, and 1 sq. meter perforated plates. The perforated plates are to be used two fold. Their first function is to rest on the secondary structure and be pieced together to create floors. They can also, however, be connected to the suspension rods and create hanging circulation paths. The facade is on a 2 sq. meter grid, with each capable of being updated due to its facilitation of plug in connections to pre designed systems. In the configuration shown here scaffolding is attached. With this scaffolding, owners are capable of using perforated screens for sun shading during the summer months and remove them in the winter. Inside Flux, high end products are to hang like art pieces - with the ability to be viewed at all angles. The systems have the ability to work with each piece in almost any collection: fashion, automobiles, furniture. Flux is capable of operating with the demands of time.

41


Interchangeable Systems Left: Floor Middle: Facade Primary Structure Right: Circulation

Air Ducts

Floor Plates (1 SQ. M)

Tension Rods Railings Stairs Secondary Structure


Secondary Structure Tension Rods

Scaffolding Perforated Skin

Mullion Secondary + Glass Structure

Railing Catwalk

43



Top Left: Entrance Bottom Left: Sales floor Right: Floor Plans + Elevation

5th Floor

4th Floor

3rd Floor

2nd Floor

1st Floor

Elevation

45


24 HR COMPETITION: Ideas Forward LOCATION: Varies YEAR: Fall 2014 + Spring 2015 In celebration of the all-nighter, an organization called Ideas Forward has proposed a series of competitions where a time limit is used to fuel creativity. I love them for they only take a 24 hour commitment - and the teams I've led have both come up with ingenious solutions. Placing First in the competition, Caldera is a phased hotel and research facility on the Moon. When we recognized the intense conditions on the surface of the Moon we looked inward and found existing lava tubes. Our solution was to inhabit them, and to populate them with vegetation and edible plants to produce oxygen, food and permit for long term lunar occupation. Receiving an honorable mention, N[stall] is a temporary shelter for the homeless. It faces the reality that Denver's homeless population has grown exponentially - while shelters have not. In looking for discarded spaces to convert we found the parking stall. Abandoned at night, our team proposed the conversion of stalls within secured parking structures. A video of N[stall] is available online at www.mikesudolsky.com/homeless

46

Right: Sketches of N[stall] Far Upper Right: Submission Board for Caldera Lower Left: Submission Board for N[stall]




ZIP ADVISOR: Karen Lange LOCATION: Cal Poly, San Luis Obispo, CA YEAR: Winter 2013 As a member of Studio 400, we collaborated to create an installation to showcase our thesis research - a book show. This year, two hundred and fifty thousand zip ties gave birth to ZIP. It is designed as a haptic reading room, in which my studio mates and I exposed nineteen thesis books. ZIP marks our studio's transition from research to design. Our first objective was to obtain an understanding of material. Diving right into the project, we realized that tying the zip ties together required us to use two different zip ties (4" and 8"). Initially, I thought that wrapping the fabric to create form would require some sort of sub structure (top right). Quickly, however, I realized that the density of zip ties was so great that they didn't need any sort of sub structure and that they could stand by themselves. As a studio, we then proceeded to create sheets of zip tie fabric (mid right). Our work culminated with the unification of fabric sheets. Columns, arms and vortices's were then intuitively assembled to create the reading room that is ZIP. A video of zip is available online at www.mikesudolsky.com/zip

Left: Books at ZIP (Photo is courtesy of Brandon Sampson) Top Right: Structural Prototype Mid Right: Zip Tie "Fabric" Bottom Right: Assemblage and occupation of ZIP

49



MIKE SUDOLSKY M: 714.743.9123 W: mikesudolsky.com E: mike.sudolsky@gmail.com



Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.