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Arts Technology
Major in Arts Technology
Arts Technology consists of a core of foundational courses in a range of arts-related technologies along with courses in arts entrepreneurship. Students will choose an area of concentration from the following: Audio Engineering and Production, Interactive Media, Video Production and Cinema and Visual Media. Course work is practice and project based, incorporating Performance Learning opportunities throughout.
A degree in Arts Technology will prepare students to work as a creative professional in a variety of arts and entertainment industries. This major integrates art, media, technology, and business. Possible career opportunities include Audio Engineer, Theatrical Designer, Graphic Designer, Animator, Web designer/developer, App developer, Videographer/editor, Photographer, Corporate Media Specialist, and other developing technologies and creative practices in disciplines outside the arts.
Arts Technology Learning Goals Students will:
1. Be conversant in the visual and performing arts, demonstrating an understanding of their aesthetics and discourses. 2. Acquire and apply, through Performance Learning, the skills needed to be proficient in essential arts technologies. 3. Develop a collaborative, entrepreneurial mindset appropriate to opportunities and accountability at the intersection of arts and technology.
Requirements for the Arts Technology Major
In addition to the University Studies requirements for either a B.A. or B.S. degree, students will complete 42 semester hours in the Major Core and 18-19 semester hours in a chosen concentration.
Arts Technology Core
TH135. Elements and Principles of Design (3) or AR 105. 2D Design (3) AT110. Intro to Digital Media (3) AT151. Arts Tech Essentials: Lighting, Photo, Video (2) AT153. Arts Tech Essentials: Audio (2) AT157. Storytelling (3) AR101. Discourses in Media & Design (3) AT265. Foundations in Web Design/Development (3) MC312. Legal Issues in the Arts (3) AT370. Arts Technology Cornerstone Project (1) Student-run Ventures (2 credits): TH390/AR390/MC390/AR325/IS390/MC160/MC210/AT321/AT390 and other ventures as approved by the chair AT470. Internship (1) AT490. Portfolio and Professional Development (1) AT496. Arts Technology Capstone Project (3)
Business Foundations
Marketing
MK200. Principles of Marketing (3) Pick 3 Credits From: MK363. Brand Loyalty through Digital Media (3) MK 307 IMC Campaigns
Entrepreneurship
ET340. Foundations of Entrepreneurship (3) or ET380. Art of Entrepreneurship (3)
Administration
AD323. Arts Management (3) or AD360. Topics in Arts Administration (3)
Arts Technology Concentrations:
Audio Engineering and Production Concentration (19 credits)
MC 101. Intro to Music Industry (2) MC 104. Intro to Recording Studio (3) MC 201. Recording Studio Techniques I (3) MC 202. Recording Studio Techniques II (3) MC 220. Studio Pressure Night (2) AT 453. Audio Systems Design and Integration (3) AT 330. Live Sound (3) Or Elective As Approved By Chair
Interactive Media Concentration (18 credits)
IS221. Programming Fundamentals (3) IS240. Foundations of Information Systems (3) IS322. Web/Mobile Application Development (3)
IS350. Application Integration (3) AR201. Computer Art & Design (3)
Choose 3 credits from: AT319. Interface Design & Data Visualization (3) AT320. Motion Graphics Animation (3) AT366. Topics in Interactive Media (3) AR 327. Computer Art & Design: Creative Concepts (3) IS 321. System Analysis & Design (3) Or Elective As Approved By Chair
Visual Media Concentration (18 credits)
AT109. Techniques in Visual Narratives (3) AR236. Beginning Digital Photography (3) AR201. Computer Art & Design (3) AR327. Computer Art & Design: Creative Concepts (3)
Choose 6 credits from: AT365. Topics in Visual Media (3 or 6) EN305. Web Publishing (3) AT320. Motion Graphic Animation (3) AT322. Commercial Photography (3) AT319. Interface Design and Data Visualization (3) Or Elective As Approved By Chair
Video Production and Cinema Concentration (18 credits)
AT234. Directing for the Camera (3) AT334. Production for Video and Cinema 1 (3) AT434. Postproduction for Video and Cinema 1 (3)
Choose 9 credits from: AT235. The Director’s Vision (3) AT335. Production for Video and Cinema 11 (3) AT435. Postproduction for Video and Cinema 11 (3) AT337. Cinematography AT339. Screenwriting AT363. Topics in Video Production (3-9) Or Elective As Approved By Chair
Arts Technology Courses (AT) (Credits)
AT109. Techniques in Visual Narratives (3)
In this course students will utilize sketching, thumbnails and storyboarding to work through the ideation and creation of visual narratives through individual and group projects. Students will use narratives of their own as well as those supplied by the teacher and work through the visual representation and style of the work ultimately culminating in a finished project. Emphasis will be placed on the relation of the narrative via a visual means of traditional and non-traditional materials and principles of design.
AT110. Introduction to Digital Media (3)
This course introduces students to professional technology in digital media and experimental artistic techniques. Students will be asked to explore topics such as digital art, graphic design, web design and development through the creation of independent digital media projects, individually, and in groups. Class meetings will include technology workshops, seminar-style discussion of assigned readings, and critiques of student works. Studio and Lecture.
AT151. Arts Technology Essentials: Lighting, Photo, Video (2)
This is an introductory course to the fundamental principles and techniques of lighting, photography, and video. Students will develop a common language in regard to all three disciplines through the practical implementation of each discipline through individual and larger cooperative projects.
AT153. Arts Technology Essentials: Audio (2)
This is an introductory course in digital audio theory, formats and editing, and the fundamental principles and techniques of drafting. The emphasis is on learning to see how audio and drafting are incorporated in live entertainment and to develop a common language in regard to these disciplines. Topics covered include basic understanding of equipment used, careers in the field, a review of basic concepts with regard to composition, analysis, and research.
AT157. Storytelling (3)
Through discussion, exercises and projects, students will learn to recognize and utilize the basic elements of compelling stories. They will gain insights necessary to analyze and understand how stories have influenced their own lives. And in turn, they will practice the skills they will need to influence the lives of others by learning how best to create, distribute and tell stories of their own.
AT234. Directing for the Camera (3)
This course teaches students interested in directing for the camera the preproduction skills necessary to bring their projects to life. Students will learn through discussion, exercises and projects to understand and apply the essential elements of video and cinema direction. They will gain insights to analyze and understand how the work of auteur directors of influenced their own lives. In turn, they will practice their directing skills by creating the preproduction materials needed to produce their own original projects.
AT235. The Director’s Vision (3)
In this class students will implement their Director’s Vision by assuming the role of an auteur director. They will learn through discussion, exercises and projects how to apply their preproduction skills to formulate their own unique cinematic vision. They will then apply these skills to create their own original cinematic video, designing and developing all the necessary materials to bring the project from concept to completion.
AT265. Foundations in Web Design/Development (3)
This course introduces students to the fundamentals of website creation. Students are expected to use creativity, problem solving skills, and professional software to design and build all visual and functional aspects of static web pages. In class tutorials will expose students to HTML, Cascading Style Sheets and other web technologies. Course content also includes a survey of web design aesthetics, web terminology, search engine optimization, and accessibility principles. Assignments are largely project based.
AT319. Interface Design and Data Visualization (3)
The class contains two units. The first unit, Interface Design, focuses on the theory and development of interactive applications. Students will be expected to use design thinking to propose innovative applications that will meet a need for a defined audience, design the graphics and content, and use professional interactive prototype making software to idealize solutions. The second unit, Data Visualization, will challenge students to create visual communication solutions such as Infographics that will help the viewer grasp difficult concepts, identify patterns, or tell a story. Solutions could include interactive or multimedia elements.
AT320. Motion Graphics Animation (3)
Intensive hands-on investigation of the tools, techniques, and processes for the development of digital motion projects. Elements such as type, photography, video, illustrations, and 3D objects will be integrated in time and space to communicate messages or tell a story. Software Focus: Adobe After Effects.
AT321. Millikin Creates (1-3)
Millikin Creates is a student run digital media firm that creates visual, interactive, or audio solutions for clients on campus or in the community. This student venture also creates custom content surrounding innovation, creativity, and technology and publishes on a variety of digital platforms. Students interested in arts technology, project management, entrepreneurship, and/or digital journalism are encouraged to enroll.
AT322. Commercial Photography (3)
In this course students will engage with material and discussions relating to the creation, understanding and application of the commercial photography. Students will examine historical and contemporary commercial photographic works. Students will create their own portfolio of work based on specific client/(professor) and photographic criteria. It is the purpose of this course to prepare students with the ability to create works of technical and aesthetical integrity while maintaining the criteria of the client, as it would be in real world situations.
AT330. Live Sound (3)
This course will take an in-depth examination of the equipment, setup, programming, and control of live sound. The class will focus on skills used in venues for music and live theatre. Pre-requisite: Sophomore standing or above or consent of the instructor.
AT334. Production for Video and Cinema I (3)
The “shoot” is the heart of any production. Production is the process of recording the raw elements for a video or cinema project. Production is a high-stress environment where time is money, but with the right team and proper preproduction elements in place production can be a dynamic time full of creative collaboration where the ideas from preproduction truly begin to come to life. This course will explore the elements, equipment and disciplines necessary for video and cinema production. Through discussion, exercises and projects, students will learn to recognize the roles of production staff and how to assemble an effective team. They will gain understanding into how each role on a production team contributes to the overall project. Students will, through projects and practice, build the skills and knowledge they will need for any and all production challenges they may face in the future.
AT335. Production for Video and Cinema II (3)
This course will build upon the skills learned in Production for Video and Cinema I. The “shoot” is the heart of any production. Production is the process of recording the raw elements for a video or cinema project. Production is a high-stress environment where time is money, but with the right team and proper preproduction elements in place production can be a dynamic time full of creative collaboration where the ideas from preproduction truly begin to come to life. This course will explore the elements, equipment and disciplines necessary for video and cinema production. Through discussion, exercises and projects, students will learn to recognize the roles of production staff and how to assemble an effective team. They will gain understanding into how each role on a production team contributes to the overall project. Students will, through projects and practice, build the skills and knowledge they will need for any and all production challenges they may face in the future.
AT337. Cinematography (3)
In this course students will be introduced to the fundamental methods, aesthetics and technologies of cinematography. Students will be introduced to the operation and art of the digital camera, as well as the use of lenses and camera supports necessary for a variety of shots and coverage as well as framing, composition and movement. In addition, the course will introduce students to a variety of lighting and lighting modifiers to create the atmosphere, tone and mood of a scene with a focus on the visual narrative. This course will culminate in the production of a finished scene in addition to regular assignments.
AT339. Screenwriting (3)
Screenwriting is the very foundation of movie and television, production. This course is a deep dive into this intricate and influential art form. Throughout the course students will use industry standard programs to write their own feature length screenplay while the instructor embarks on a parallel path allowing everyone to share their journey of creation together. Students will also dissect a movie of their choice along with the screenplay from which it was produced. They will present the results of these studies to the class allowing everyone to apply the results of these examinations to their individual works.
AT341. Live Event Networking and Control Systems (3)
This course will take an in-depth examination of the control and networking technology used in lighting, lasers, sound, stage machinery, animatronics, special effects, and pyrotechnics for concerts, theme parks, theatre, themed-retail, cruise ships, museums, interactive performing arts, and special events.
AT357. Technical Ensemble (1-3)
Technical Ensembles are student run/faculty supervised ventures, each providing a service required by the greater Millikin arts community. Students will gain valuable technical experience (depending upon which ensemble they register for) in concert venue recital recording, remote venue location recording, and live sound. Students will also gain small business experience through management, booking, and accounting responsibilities associated with each ensemble.
AT362. Topics in Audio Production (3)
This course focuses on a theme in arts technology: audio production and relating multimedia.
AT363. Topics in Video Production (3)
This course focuses on a theme in one of the following areas in arts technology: videography, film theory, or multimedia.
AT364. Topics in Live Event Technology (3)
This course focuses on a theme in one of the following areas in arts technology: lighting, sound, drafting technologies, live event planning, or other relating multimedia.
AT365. Topics in Visual Media (3)
This course focuses on a theme in one of the following areas in arts technology: design, photography, or multimedia.
AT366. Topics in Interactive Media (3)
This course focuses on a theme in one of the following areas in arts technology: interactive design, programming, or other new media technologies.
AT370. Arts Technology Cornerstone Project (1)
The Cornerstone Project will focus on the recording, representation or documentation of an existing arts project such as a live performance, installation, exhibition, concert, or event which will serve as the project’s “content.” Projects may be individual or collaborative depending on the nature of the content and the media used to represent it. The project will be supervised by faculty and evaluated by faculty, student peers, and third-party stakeholders.
AT390. 1901 Productions (1-3)
1901 Productions is a student run film production company that creates visual narrative productions, such as short films, music videos and feature films. This student venture places students at the center of production as the leadership team. Students are given the opportunity to take several leadership and support positions in the company to see a project through pre-production, production, post-production and distribution. Students interested in arts technology, film making, entrepreneurship, advertising and marketing are encouraged to enroll.
AT434. Postproduction for Video and Cinema 1 (3)
Postproduction is the term for all aspects of production occurring after principal photography and reshoots. It is one of the most vital steps in the entire creative process of cinema and video. This stage of the development is where the raw material of the shoot is molded into the story envisioned in preproduction. It is an exciting time where all the best elements of planning and execution are assembled into a final piece, then polished and tweaked into a true and complete work of art. This course will explore the elements, equipment and skills employed in video and cinema postproduction. Through discussion, exercises, demonstrations and projects students will learn to recognize the roles of a postproduction staff and gain understanding into how professionals perform these jobs. Students will learn the fundamentals of each part of the postproduction process and begin to build the skills and knowledge they will need to handle any and all postproduction projects they may face in the future.
AT435. Postproduction for Video and Cinema 11 (3)
This course will build upon the skills learned in Postproduction I. Postproduction is the term for all aspects of production occurring after principal photography and reshoots. It is one of the most vital steps in the entire creative process of cinema and video. This stage of the development is where the raw material of the shoot is molded into the story envisioned in preproduction. It is an exciting time where all the best elements of planning and execution are assembled into a final piece, then polished and tweaked into a true and complete work of art. This course will explore the elements, equipment and skills employed in video and cinema postproduction. Through discussion, exercises, demonstrations and projects students will learn to recognize the roles of a postproduction staff and gain understanding into how professionals perform these jobs. Students will learn the fundamentals of each part of the postproduction process and begin to build the skills and knowledge they will need to handle any and all postproduction projects they may face in the future.
AT453. Audio Systems Design and Integration (3)
Students apply their skills and knowledge of recording studio signal flow, drafting, and design thinking to the advanced concepts of audio systems design. Topics include: executive audio, sound reinforcement (wide latitude of situations), location recording, project/personal studios, analog and digital connectors and digital communications protocols, electricity/power consumption, systems troubleshooting, system block diagrams/drafting, patch bays and other routing systems, and retail and technical support.
AT470/471. Internship (1-2)
The Arts Tech internship will provide students with the opportunity for Performance Learning through cooperation with an external company, organization, or individual. Students will collaborate with faculty to develop academic learning goals specific to the work of the external partner, and practice arts technology skills under the supervision of industry professionals.
AT490. Portfolio and Professional Development (1)
From the beginning of the curriculum, in the core and in individual emphases, students will be compiling a variety of arts technology projects and products. This course will focus on effectively arranging and presenting each student’s work in an effective professional portfolio. The course delivery will be in “master class” format, allowing faculty and industry professionals to review student portfolios, offer constructive criticism, industry insights, and professional mentorship to students entering an arts technology field. Course must be taken during the student’s last semester on campus.
AT496. Art Technology Capstone Project (3)
The Capstone Project will be the creation of a public initiative, event, or experience that incorporates the use of arts technologies, marketing, and entrepreneurial skills in its conception and execution. Students will work individually and in teams on pieces of a larger, collaborative enterprise. The project will be overseen by the Arts Tech faculty, and evaluated by faculty, student peers, and third-party stakeholders.
Major in Graphic Design
Bachelor of Fine Arts (B.F.A.) Degree in Graphic Design
The major in Graphic Design will provide student with specific knowledge and skills relevant to the design industry. The program emphasis is on electronic and print media with a strong focus on problem solving and developing creative concepts with the skills to execute those concepts. Upper-level Graphic Design students will have professional experiences working on complex design projects for clients and companies both within the classroom setting and on-site through internships.
Graphic Design majors will be immersed in an academic deep-dive into design thinking by facilitating an awareness of graphic design history, theory, technological influences and skill sets, problem-solving approaches and strategies plus professional engagement as they all relate to the future of visual communication.
The B.F.A. degree requires a minimum of 60 credits in art plus a one-person senior show or a collaborative group show. The Design Showcase can meet the group show requirement. The B.F.A. in Graphic Design requires a minimum of 77 credits to fulfil the major requirements.
B.F.A. Learning Goals
3. Personal Engagement: demonstrating a commitment to the program, discipline of art, and individual artistic expression in an effort to gain personal growth and understanding. 4. Mastering Technical Skills: executing techniques at a professional level and understanding as applicable with various art media. 5. Time Management: making maximum use of time, creative energy, and resources in a professional manner. 6. Critical Analysis: formulating intelligent positive and negative responses to personal work as well as work of one’s peers. 7. Professional: working towards a level of professionalism within ones art and consequently seeking out opportunities for professional experiences within ones discipline.
Graphic Design Core
AT 110 Intro to Digital Media (3) AR 103 Drawing 1 (3) AR 105 2D Design (3) AR 104 Drawing 2 (3) AR 106 3D Design (3) AR 125 Visual Thinking (3) AR 225 Digital Illustration (3) AR 201 Computer Art & Design (3) AT 265 Foundations in Web Design/ Development (3) AR 236 Beginning Digital Photo (3) AR 215 Printmaking (3) AR 323 Typography (3) AR 325 Branding and Package Design (3) AR 327 Creative Concepts (3) AT 319 Interface Design & Data Visualization OR AT 320 Motion Graphics Animation (3) AT 490 Portfolio & Professional Development (1) AR 425 Design Showcase (repeatable up to twice) (3) (serves as BFA capstone)
Ventures (4)
AR 390 Blue Connection (sequentially for 1 credit to total 3 credits or once for 3 credits) AR 390 Blue Connection (1) or AT 321 Millikin Creates (1)
Art History (9)
AR 303 Modern Art History (3) AR 304 Contemporary Art History (3) AR 3xx Any other AR Art History (3)
Internship (3)
AR 370 Graphic Design Internship (3 credits minimum, 9 maximum over up to 3 semesters)
Additional Electives for BFA (12)
Approved Art Elective (3) Approved Art Elective (3) Approved Art Elective (3) Approved School of Art and Creative Media Elective (3)
Major in Multimedia Communication
Multimedia Communication majors use a multitude of platforms and technologies to creatively communicate to audiences (to entertain, persuade, or inform). Central to the program is the art of storytelling, digital publishing, and media production. The major is grounded in theory and practice with multimedia production opportunities throughout.
A degree in Multimedia Communication will prepare students to work in a variety of media and communication fields. Potential careers include: Advertising, Copywriting, Creative directing, Media Consulting, Publishing, Radio/Podcasting, Video/Photo Journalism, Social Media Content Creation, Producer, Visual Storytelling, Visual Communication Design, and more within communication and media industries.
Multimedia Communication Learning Goals Students will:
1. Produce multimedia that communicates to defined audiences. 2. Apply knowledge of important theories related to the multimedia communication industry. 3. Implement storytelling and production skills in individual or collaborative publishing projects.
Requirements for the Multimedia Communication Major
In addition to the University Studies requirements for either a B.A. or B.S. degree, students will complete 58-59 semester hours in the Major.
Multimedia Communication Core 38-39) :
AT110. Intro to Digital Media (3) AT157. Storytelling (3) AT153. Essentials in Audio (2) AT151. Essentials in Photo/Video (2) CO101. Intro to Communication Theory (3) CO110. Introduction to the Radio Industry (3) CO225. Media History (3) CO308. Communication Ethics & Freedom of Expression (3) EN215. Journalism: Newswriting 1 (3) EN305. Web Publishing (3) MK200. Principles of Marketing (3) Any 300/400 level English Writing Course as approved by chair (3) MM481. Capstone (3) MM470/471. Internship (1-2)
Performance Learning Labs
Choose 2 credits from the Following: EN280. Decaturian Newspaper Staff (1) CO181. Radio Laboratory (1) Or Other Approved By Chair
Advanced Communication
Choose 6 credits from the Following: CO310. Small Group Communication (3) CO332. Gender Communication (3) CO341. Organizational Communication (3) CO343. Comm and Conflict (3) CO432. Intercultural Comm (3)
Multimedia Production 1
Choose 3 credits from the Following: EN280. Journalism Laboratory (1) CO281. Radio Laboratory (1) CO381. Radio Laboratory (1) EN384. Art of Publishing (1-3) AT320. Motion Graphics Animation (3) AR201. Computer Art & Design (3) MM360. Topics in Multimedia Communication (3) Or Other Approved By Chair
Multimedia Production 2
Choose 6 credits from the Following: CO314. Advanced Radio Production and Performance (3) AT234. Preproduction for Video and Cinema 1 (3) AT334. Production for Video and Cinema 1 (3) or AT 337 Cinematography (3) AT390. 1901 Productions (1) (repeatable up to 3 times) AT321. Millikin Creates (1) (repeatable up to 3 times) MM360. Topics in Multimedia Communication (3) Or Other Approved By Chair
Marketing Communication
Choose 3 credits from the Following: MK330. Event Planning & Marketing (3) ES344. Sports & Recreation Event Planning & Marketing (3) MK307. IMC Campaigns (3) CO470. Persuasion Campaigns and Performance (3) CO251. Intro to Public Relations (3)
Certificates in the following areas of study are offered to enrolled students and members of the public. Course requirements must be taken in the sequence as listed.
Art History Certificate
Students who complete this certificate will have the knowledge of the various cultures and societies through their art and cultures. This certificate is not available to art majors.
Requirements for the Art History Certificate Required course (15 credits)
AR101. Art Discourses in Media & Design (3) AR302. European Art History 14-18th Century (3) AR303. Modern Art History (3) AR304. Contemporary Art History (3) AR305. Non-Western Art History (3)
2D Studio Art Printmaking Certificate
Students who complete this certificate will have developed the skill necessary to demonstrate a proficiency in printmaking both in terms of technique and content. This certificate is not available to art majors.
Requirements for the 2D Studio Art Printmaking Certificate Required courses (12 credits)
AR103. Drawing I (3) AR105. 2D Design (3) AR215. Printmaking (3) AR315. Printmaking (3)
2D Studio Photography Certificate
Students who complete this certificate will have developed the skill necessary to demonstrate a proficiency in photography both in terms of technique and content. This certificate is not available to art majors.
Requirements for the 2D Studio Photography Certificate Required courses (12)
AR105. 2D Design (3) AR236. Beginning Digital Design (3) AR320. Topics in Photo: Alternative Processes (3) AR320. Topics in Photo (3)
2D Studio Painting Certificate
Students who complete this certificate will have developed the skill necessary to demonstrate a proficiency in painting both in terms of technique and content. This certificate is not available to art majors.
Requirements for the 2D Studio Painting Certificate Required courses (12)
AR103. Drawing I (3) AR104. Drawing II (3) AR217. Painting (3) AR317. Painting (3)
2D Studio Drawing Certificate
Students who complete this certificate will have developed the skill necessary to demonstrate a proficiency in drawing both in terms of technique and content. This certificate is not available to art majors.
Requirements for the 2D Studio Drawing Certificate Required courses (10-12)
AR103. Drawing I (3) AR104. Drawing II (3) AR320. Topics in Art: Drawing (3) AR380. Advance Studio Practicum: Drawing (1-3)