Architectural Portfolio

Page 1

Architectural Portfolio Mirna Maged Mourad


Table of Contents

visualizatoins

1

ARCHITECTURAL GAME

2

SCATTERED

4

SEMBLANCE

8

ORTHOMENADE

12

PYRAMID LIGHTING DESIGN

24


visualizatoins

Music Shadow box

Humans is Space collage

Poetic collage

Visual Comic Book

1


Architectural Game

‘Arch-Snatch it’ is an architectural-based game which tests the ability of young architects to differentiate between 8 different architectural styles throughout the centuries quickly. Each player is dealt a hand of cards. In order to win you must be the first player to get rid of all of your cards. Each turn, all of the players reveal one of their cards. If two cards have the same architecturak style, those

Game objectives: -Testing sense of observation and quick reflex actions. -Tests the ability to quickly see, observe and identify different architectural styles quickly. -Tests the ability to identify the ornaments and charactaristics of each architectural style -For a more advanced level, tests the ability of the players to identify the period to which each architectural style belong.

How to play ? -Cards are shuffled and dealt to each player face down, ensuring that all players have an equal number of cards in their stacks. -A wooden(or rubber) cylinder called a Totem is placed in the center of the table, equidistant from all players. -Any remaining cards that cannot be distributed equitably are placed under the totem in an area known as the Pot. -Players take turns playing the top card from their stacks in a clockwise rotation. -Each player does this by flipping their card over in the direction of their opponents, so that their opponents get the first glance at their card to avoid unfair advantage, The card is then quickly placed in front of the player’s pile. Thus players form discard piles in front of their piles of cards as the game progresses. -When a player plays a card with a picture of similar architectural style of another player’s top card, the two players must duel to grab the totem in the center as quickly as possible. -The loser of the duel takes the opponent player’s card, as well as his recently played card and places them at the bottom of his deck. -The loser of the round plays the next card. There are also two action cards that come into play: -Fast Grab: Arrows pointing inwards. All players may reach for the totem. The player who successfully grabs the totem puts his discarded cards in the pot and plays the next round. -All Flip: Arrows pointing outwards. The player who plays this card counts to three. On three, all players play a card simultaneously, and if there are any 2 cards with the same architectural style, the fastest to grab the totum wins and his card goes to the other player’s card deck. If a player commits one of the following errors, or Fouls, he/she must take all the cards currently in play (the discard piles of all the other players plus all the cards in the pot) and place them at the bottom of their deck. -Grabbing the totem when you are not supposed to according to the active rules. This is the most common error, due to several symbols being similar to each other. -Knocking over, dropping, or otherwise disturbing the totem. -Uncovering the top card towards him/herself. -Using violence against other players to obtain the totem (e.g. knocking an opponent’s hand away, blocking their access to the totem, a knee in the box, etc.) The winner is the first player to get rid of all their cards and have them passed onto other players or the pot.

2


Working Drawings: The Ergonomics of the totem was designed according to the human hand’s dimensions . This is essential for the comfortability of the players while playing and the ease and flexibility of the game, as well as it serves the game’s objectives which is snatching the tutom as quickly as possible. 8.00 cm

3.0000

8.00 cm

15.5 cm

Top view scale 1:2

Top view scale 1:2

Top view scale 1:2

Form Findings-

The size of the cards is designed to be easily and smoothly held by the grip of the hand. This allows the players to have well control of their cards and prevents the visibility of the pictures of the cards to the players. The dimensions of the cards also gives the opportunity for clear preview of pictures of buildings/ornaments with different proportions.

3


Design Studio II

Scattered

Located at the heart of Barcelona (Valcarca and Boulivad street) , SCATTERED is a mixed use building (restaurant, fablab and dwelling units ) . The building succeeded in connecting the program while having a scattered manner at the same time. Connected with a linear park, the scatterness of the park’s organization reflects the same idea of the building .

Basement Floor Plan Scale 1 : 200

Alternative Basement Floor Plan Scale 1 : 200

Ground Floor Plan Scale 1 : 100

4


North Elevation Scale 1 : 200

Section MM Scale 1 : 200

Section PP Scale 1 : 200

East Elevation Scale 1 : 200

Section NN Scale 1 : 200

Section OO Scale 1 : 200

First Floor Plan Scale 1 : 200

Second Floor Plan Scale 1 : 200

Third Floor Plan Scale 1 : 200

5


Street Section Scale 1 : 500

6


7


in the Maslak campus, at the center of Istanbul TechIntegrated Design Project Located nical University, our building reflects two main elements of na-

Semblance Design studio iii

Design Studio - Building Technology

ture, the Sun and Water. With the help of the curved terraces representing the water and rigid exterior edges representing the Sun a SEMBLANCE was created giving the user a sence of amazement.

site plan Ground Floor Plan Scale 1 : 200

North East Elevation

First Floor Plan 3.95 3.95

8.00

70.60

15.76

23.76

25.39 25.39

7.80

14.85

2.00

2.66 2.65

5.05

+8.00m

1

2

3

4

5

6

7

8

9

11

10

12

13

14

15

16

17

+10.00m

3.95 3.95

3.95 3.95

C

+5.05m

A

B 2.00 1.00

8.00 8.00

5.10

A

B

E

F

F

2.00 3.00 32.00 1.00 2.00 2.00

G

1.00

4.00

2.00 0.90

+11.90 m

2.00

G

+14.10m

H

H

2.00

46.60 8.00

14.00

46.60

8.00

D

E

2.00

D

2.00

B

2.00

B

2.00

C

2.00

C

2.00

library 3.00

+10.00m

I

I +14.10m

A J

+11.90 m

K

C

2.65 2.65

2.20 2.66

K

8.45 8.00

9.00

12.00

A J

Section AA

1 3.95 3.95

2 2.00

2.00

3 2.00

4 6.00

5 2.00 1.00

6 1.00 2.00

1.95

7 2.00

3.00

8 2.00 52.00

2.00 1.00

9 1.95

11

10 2.00

3.00

2.00

2.00 1.00

12 2.02

13 2.00

2.00

14

15

16

17

13.01

2.00 1.00 8.00

2.66 4.00

2.66

70.60

Second Floor Plan

Form Finding

8


3.96 3.95

2.00

2.00

2.00

2

19.47

70.60

4

3

27.44 27.44

7.47

2.00

5

7

6

8

9

5.10

11

10

12

17.09 2.00 2.00

2.00

13

14

2.00

2.00

15

2.66 2.66

1.95

16

17

A 5.00

4.99

A

B

B

2.00

C

B

D

D

E

E

F

F

2.00

2.00

lecture hall

G

46.60

2.00

2.00

8.00 14.00

1.00 2.00

3.00

1.99

2.00

2.00

1.00 2.00

lecture hall

C

24.00

16.00

1.00 2.00

B

G

+22.10m

H

H

2.00

1.00

4.00

1.00 2.00

+19.9 m

8.00

46.60

3.95

3.96

3.95

3.95

C

1

4.00

2.00

+18.10m

South West Elevation

I

I +22.10m

J

lecture hall

lecture hall

+19.9 m

K

C

2.66

2.65 2.65

K

8.00

J

10.99

A

2.66

9.00

12.00

A

1

2

2.00

3.95

2.00

3.96

4

3

5

7

6

8

9

11

10

12

13

14

15

16

17

Third Floor Plan

2.00

6.00

2.00 1.00

1.00 2.00

1.95

2.00

3.00

2.00

2.00 1.00

1.95

16.00

8.00

2.00

2.00

3.00

1.00 2.00

2.02

2.00

16.00

13.01

2.00 1.00

2.00

12.00

2.66

8.00

4.00

2.66

70.60

3.95

15.36

3.95

2.00

2.00

2.00

2

2.00

3

4

5

6

7

20.45 2.00 2.00

8.50

28.18

3.35

2.00

70.60

8

9

11

10

12

13

14

2.66 2.00

2.00

15

2.00

2.00

16

2.66

17

3.96 3.95

3.95 3.95

C

1

2.00

28.18

A

A

1.00 2.00

C

C Staff rooms

B

meeting room

D

4.00

1.99

2.00

D

G

G

2.00

H

8.00

+26.10m

H +22.10m

2.00

1.00

4.00

+23.90m

1.00 2.00

2.00

F

46.60

Staff rooms

F

8.00

1.00 2.00

E

2.00

8.00 14.00

46.60

E

3.00

meeting room staff rooms

Section BB

8.00

2.00

2.00

4.00

2.00

Staff rooms

B

8.00

B

1.00 2.00

B

2.00

8.00

5.00

4.99

meeting room

I

I +26.10m

10.99

A dedicated workspace

8.00

J

J

Circulation Diagram

dedicated workspace

+23.90 m

K

C

2.65 2.65

2.66

K

2.66

9.00

12.00

A

1

2

3

4

5

6

7

8

9

11

10

12

13

14

15

16

17

Fourth Floor Plan 2.00

3.95

2.00

3.96

2.00

6.00

2.00 1.00

1.00 2.00

1.95

2.00

3.00

2.00

2.00 1.00

16.00

8.00

1.95

2.00

2.00

3.00

1.00 2.00

2.02

2.00

16.00

13.01

2.00 1.00

2.00

12.00

2.66

8.00

4.00

2.66

70.60 70.60 28.74

8.19

18.73

28.74

8.19

2

3

4

5

6

7

8

9

10

11

12

12.00 2.00

4.27

13

14

2.66 2.00

15

2.00

2.00

16

2.66

17

C

1

18.73

3.95 3.95

D

A

A

5.10

South East Elevation

B

B

2.00

25.31 25.28

C

2.00 1.00

B

outdoor yoga

D

E

E

F

F

G

G

Retractable Shaft Top

46.60

R O TAT I N G DOOR DETAILS

H

H

2.00

7.93

2.00 0.90

2.00

2.00

46.60

1.00 2.00

3.00 32.00

2.00

D

2.00

B

C

3.00

I

A

A

J

Showers

2.00

2.00

napping room

J

Showers

praying room

Set Screw

K

C

2.20 2.66

2.66 2.66

K

Bookfold Tension Adjustment

8.45 8.00

4.00

18.25 2.00

+26.10m

I

1

3.95 3.95

2

2.00

2.00

3

4.00 8.00

4

5

6

7

8

9

10

11

12

13

14

15

16

17

8.00

28.00

4.00

4.00

8.00

4.00

2.66

8.00

28.00

4.00

4.00

8.00

4.00

2.66

70.60

South West Elevation

Fifth Floor Plan

9


G

F

E

4.00

2.50

0.50

H

Tiles 2 cm Mortar 2 cm Sand 4 cm Water proofing 2 cm Thermal Proofing 4 cm

0.90

Vapour (warm desk ) 1 cm Oc laid to slope 5cm Rc slab10 cm Main beam 25 cm +22.10 m

3.45

4.00

2.50

0.60

F.F.L

Tiles 2 cm

Tiles 1 cm

Morter 2 cm

F.F.L

0.89

Stone adhesive 1 cm

Sand 6 cm

Water proofing 1 cm

Rc slab 20 cm +18.10 m

Rc slab 20 cm

Main beam 25 cm

Beam 25 cm

+18.10 cm F.F.L

+18.05 cm F.F.L

+18.05 m

3.45

4.00

2.50

0.60

F.F.L

Tiles 2 cm

Tiles 1 cm

Morter 2 cm

0.90

Stone adhesive 1 cm

Sand 6 cm

Water proofing 1 cm

Rc slab 20 cm +14.10 m

Rc slab 20 cm

Main beam 25 cm

Beam 25 cm

+14.10 cm

F.F.L

+14.03 cm

F.F.L

F.F.L

+14.03 m F.F.L

25.90 2.50

4.00

3.45 Tiles 2 cm

Tiles 1 cm

Morter 2 cm

0.90

Stone adhesive 1 cm

Sand 6 cm

Water proofing 1 cm

Rc slab 20 cm +10.00 m

Rc slab 20 cm

Main beam 25 cm

+10.00 cm

F.F.L

Beam 25 cm

F.F.L

+9.93cm F.F.L

+9.93 m

Rod handle

F.F.L

Steel C channel

4.40

4.95

4.40

4.95

4.00

Glass rotating window

Double glazed water insulating glass

Metal 1 cm

Tiles 1 cm

Mesh structure 3 cm

Stone adhesive 1 cm

Sand 4 cm

Water proofing 1 cm

Rc slab 20 cm +5.05 m

Steel connection U shape 10*10 cm

Rc slab 20 cm

Beam 25 cm

Beam 25 cm

+5.05 m

F.F.L

+4.98 m

F.F.L

+4.98 m

0.90

Kinetic energy tiles 2 cm

F.F.L

Main beam 25*25 cm

F.F.L

Aluminum mullion

Double glazed glass

2.45

Vacuum

Pre - shim tape

4.40

2.50

4.95

HOLLOW SQUARE COLUMN 25*25*5 cm

4.40

4.95

Construction Section

4.00

25.90

0.60

BEAM 25*25

Kinetic energy tiles 2 cm Metal cover 1 cm Mesh structure 3 cm Sand 6 cm

Tie beam 25*25 cm

Rubber 1 cm Rc slab 10 cm Water proofing 2 cm Oc slab 10 cm +0.10 m F.F.L

Compacted soil

Marble 4 cm

Foundation 75*25*5 cm

Setting blocks

+0.10 m

Marble skirting 14*2 cm

Mortar 2 cm Oc slab 14 cm Compacted soil

+/-0.00m

F.F.L

F.F.L

+/-0.00 m F.F.L

Detailed Construction Section

10


SLAB SHADING DIAGRAM

VERTICAL SHADING SYSTEM DIAGRAM

AIR CIRCULATION DIAGRAM

Cold Air Hot Air

FLOW OF AIR DIAGRAM

Summer Fall / Spring Winter

LOUVERS DIAGRAM

HORIZONTAL SLAB SHADING DIAGRAM

WATER AND SHADING DIAGRAM

11


Integrated Urban Project

New Cairo | Orthomenade

INTEGRATED URBAN DESIGN

Urban Design - Housing

A A

1

CONCORD PLAZA MALL

GALLERIA MALL

MOSQUE

Sound Pollution For residents CONCORD PLAZA MALL

90 AVENUE COMPOUND

2

MASRAWEIYA COMPOUND

MOSQUE

MOON VALLEY COMPOUND

CONCORD GARDENS COMPOUND

GALLERIA MALL

90 AVENUE COMPOUND

MASRAWEIYA COMPOUND

MOSQUE

MOON VALLEY COMPOUND

CONCORD GARDENS COMPOUND

4

MOSQUE

Not a walkable distance, even the pavements are not encouraging people to move on it

4

AL NARJIS VILLAS (2)

Not Safe for pedestrians to pass one of the few social interaction points in tagamo3 which causes traffic jam in its area

AL NARJIS VILLAS (2)

ADMINISTRATION

SCHOOL

THE SPOT MALL

ADMINISTRATION

MARVEL CITY COMPOUND 35

SCHOOL

34

THE SPOT MALL

33 32

MOSQUE 31

36

30

29 37

28

27

38 26 39

25

1

24 40

23

MARVEL CITY COMPOUND

2

35

44 22

6

34

41

4

3

43

33

21

5 8

42

20

4

6

41

29

18

39

27 16

37

15

14

13

12

11

10

9

8

36 29 35

34 16

15

19

33 VILLAGE GATE PALM HILLS COMPOUND

20

31

22 26

21

23

28

38 26

32

25 27 24

39

25

Insufficient boluses to drain excess water

38

30

37

28 7

17 40

10

11 13

14

36

30

43

9

12

18

17

32

5

19

7

MOSQUE 31

42 4

3

2

1

1

24 40

23

2

44 22

6

41

3

43 21

5 8

42

20

4

42 4

5

19

7

43

9

6

41 3

18

39

7

17 12

2

40

10

16

37

1

15

14

13

12

11

10

9

8

11 38

30

18 13

36 17

29

14

35

34 16

15

19

33 VILLAGE GATE PALM HILLS COMPOUND

20

4

4

31

22

Unsafe to pass in a street between two walls

26

21

23

28

32

25 27 24

Insufficient Street lights ZIZINIIA CITY COMPOUND

3

4

ZIZINIIA CITY COMPOUND

250 251

Unused voids that could be used as services for residents

250 251

12


A A

Section AA Scale 1 :500

C

Section AA Scale 1 :200 Existing - Residential boulevard

F F

D E

D

B

E

B

Pavement

Main road

Section AA Scale 1 :200 Proposed - Residential boulevard

Section BB Scale 1 :200 Existing - Grand street

Section BB Scale 1 :200 Proposed - Grand street

Section CC Scale 1 :200

/Existing - Residential Gated community

Section DD Scale 1 :200

Water purification station

Pavement

/Existing - Residential Neighbourhood

Serving road

Main road

Transit road

Section CC Scale 1 :200

/Proposed - Residential Gated community

Section CC Scale 1 :200

/Proposed - Residential Gated community

Servin

Buffer zone

Pavement Parking Bike Serving Main road Middle Main road Serving Bike Parking Pavem lane lane road Island road lane lane

13


CONCORD PLAZA MALL

GALLERIA MALL

MOSQUE

90 AVENUE COMPOUND

MASRAWEIYA COMPOUND

MOON VALLEY COMPOUND

CONCORD GARDENS COMPOUND

MOSQUE

AL NARJIS VILLAS (2)

ADMINISTRATION

SCHOOL

THE SPOT MALL

MARVEL CITY COMPOUND 35 34

33 32

MOSQUE 31

36

30

29 37

28

27

38 26 39

25

1

24 40

23

2

44 22

6

41

3

43 21

5 8

42

20

4

42 4

5

19

7

43

9

6

41 3

18

39

78

17 12

2

40

10

16

37

1

15

14

13

12

11

10

9

11 38

30

18 13

36 17

29

14

35

34 16

15

19

33 VILLAGE GATE PALM HILLS COMPOUND

20

31

22 26

21

23

28

32

25 27 24

Primary Route

ZIZINIIA CITY COMPOUND

250 251

Secondary Route High population density : 4319 /km^2

Tertiary Route

Moderate population density : 1816 /km^2

Quaternary Route

High population density : 4319 /km^2

Street heirarchy

Population Analysis

24 Cars/min

3 Cars/min

22 Cars/min

4 Cars/min

2 Cars/min 10 Cars/min

6 Cars/min District

6 Cars/min

Landmark Path Edge Node

Population Analysis

Speed Heirarchy Analysis

Bus route Vehicle route Pedestrian route

Solid and void

Transportation Analysis Bus route Vehicle route Pedestrian route

14


Northen red oak tree - Wide leaves abd branched , good shade -Resilient in different urban conditions -Leaves turns into red in autumn , gives appealing scene

All our pedestrian paths in our neighbourhood are in gravel texture, to give the user different experience than outside and give identity to our plot

Landmark- Abstract logo of our neighbourhood, giving identity to our plot

We wanted to connect the pedestrian street with the main road (90 street) so we made a diagonal main street (45th avenue street )

Kiosks / Food trucks plaza

Then we designed the road heirarcy .

I

Pedestrian Plaza N

I

We wanted to activate the pedestrian corridor so we introduced mixed use typologies all along main road (45th avenue) with parking lots in the middle along the street

M

M

O

The residential buildings are added and 2 governamental buildings as well .

G J

L

J

We removed some buildings in the middle to have visual connection

Pergolas in our green areas , inspired by the cul de sac.

K

N

Courts Area

K

O

G

We used the spaces betweek the buildings to design a cul de sac which is a parking space for each cluster of buildings to offer residents a sense of privacy.

City confrence hall Squash hall Youth Center

G

G

L

Masterplan Scale 1 :1000

The spaced in the middle of the plot is designed as a greenary inspired by the cul de sac idea we have in our plot.

Masterplan Scale 1 :1000 We added services and entertaiment area on the right side of our plot, which is also inspired by the cul de sac idea, to activate the

15


Street Network

Show your talent spots...encouraging people specially children and adults to show their artistic skills

Special lanes for bikes to encourage New cairo residents to use their bikes

Show your talent spots...encouraging people to show their musical skills by their instruments

Pedestrian network will include various of activities specially at the time when there will be an ANNUALY EVENT...people playing board games on the floor.

d xe

Nevertheless benches and seating are essential specially for eldery people and special needs

Duple x

ements

serv

ice

s st ri

a Are les

r

se

ic Veh

ip

str

Parking Area

s

e vic

Ve

Appart

hicl es A rea

Duplex

Apart

ea

Ar

Plaza diagram

Residential Area

emen

p

ts

Pedestrian network

serv

ices

es

Restaurants and cafes

Adult activities (Escape rooms & fablabs)

strip

ia tr

s

le

d Pe

ic h

e V

rk Pa

n

A

a

g

e r

ea Ar

in

Recycled Bins

Network services

Unit 3

Governmental oďŹƒce

Unit 1

re

Shops and Retails

a

Neighbourhood service oďŹƒce

Sub-Arterial Road

Unit 4 Unit 2 Unit 2

Unit 1

Indoor kids playing area

Collector Street

Unit 4

Unit 3

Outdoor cafe

a

Are

ea

an

Ar

A

es cl hi Ve

ri est Ped

Arterial Road

Mi

ed

us

Pedestrian network

Residential Area

il

nd reta

shop a

destrian

shaded pe

Local Street Cul De Sac

pavment

Mixed use building

Pedestrian Road

Mixed use building

Frontage zone

Pedestrian zone

Seating zone

Bike zone

Parking zone

8.58

3.00

4.20

1.80

2.00

4.50

Vehicles zone

Parking zone

6.00

seating zone

4.50

Vehicles zone

3.50

6.00

Parking zone

Bike zone

Seating zone

Pedestrian zone

Frontage zone

Mixed use building

4.50

2.00

1.80

4.20

3.00

8.58

tulip

frontage zone

45.00

furniture zone 5.0

bike lane

buffer zone

drive lane

1.5

0.5

2.5

drive lane

street median

drive lane

1.0

2.5

2.5

drive lane 2.5

buffer zone

bike lane

0.5

1.5

furniture zone

frontage zone

building setback

residential building

5.0

25.00

51.00

Section MM

pedestrian plaza

pedestrian sidewalk 2.3 2.0

pedestrian median

service road 3.0

3.0 9.0

3.0

3.0

3.2 11.00

buffer zone

high way 1.8

3.0

3.0

3.0 15.0

3.0

3.0

2.0 2.0

street median

transit lane 3.5

3.5 7.0

2.0

2.0 4.00

buffer zone

transit lane 3.5

3.5 7.0

2.0 2.0

pedestrian median

high way 3.0

3.0

3.0 15.0

3.0

3.0

1.8

11.00

pedestrian sidewalk

service road 3.0

3.2

3.0

3.0 9.0

3.0

pedestrian street

2.0 2.0

90.0

Street network Pedestrian network

Section kk

Section nn

Section oo

16


ORTHOMENADE

D

B

c o n c e p t I wanted to create an identity for my neighbourhood, so this was achieved by having a main element (which is the pedestrian orthogonal path, which leads the users to different functions in the neighbourhood. And this pedestrian path is made of the same material.

B

G

G

C +/- 0.00m

+/- 0.00m

outdoor gym/kids area

431 m² 1 9 bowling lanes

UP

+/- 0.00m

skateboarding area

-1.50m

art rooms

exhibition area

art rooms

art rooms

Library

workshop room

A

private music room

private music room

private music room

private music room

+/- 0.00m

-1.50m

+/- 0.00m

-1.50m

+/- 0.00m

-1.50m

Pedestrian network Cars network

Master plan scale 1 : 500

Bike network

Activities Diagram

Netwokrs Diagram

Conceptual Diagram

17


Elevation EE scale 1 : 500

Elevation FF scale 1 : 500

SECTION AA

SECTION bb scale 1 : 200

SECTION cc

Inbetween spaces shot

SECTION DD

18


II

II

MM

LL

LL

KK

KK

Section GG scale 1 : 200

II

Roof Masterplan

Ground Masterplan

Section II-II

MM

LL

LL

JJ

JJ

DESIGN CONCEPTS

JJ

MM

MM

KK

KK

JJ

Section JJ-JJ

Section KK-KK

19


Children Activity

Public Public / Private Private

Interlock Tiles

Grey Asphalt

Greenary

Rubber Floor

Wood

Girrafe Stones

Red Asphalt

Electric tiles

PEDESTRIAN Vehicles Pale Yellow light - To give a freindly, inviting and vibrant atmosphere

Ambient Light

Main light source

Columnar tree -Narrow, tall tree -Used in pedestrian steet so as not to occupy much space

Upright tree -Medium sized tree. -Acts as buffer zone in the planting and workshop area

Vibrating plate

Accent light

Secondary light source

Round/Vase tree -Used in pedestrian sidewalks for shade

Lights structure

Bushes

Floor tiles with piezoelectric crystals to generate electricity

-Acts as buffer zone around parking area and in street middle island

Public

Electirc tile detail

Private Semi-private

Interactive walls

Shading element structure

Elevation LL - LL

Multi Functional urban furniture

Solid and void

Elevation MM-MM

20


Night Shot

Climbing wall

Recycling Workshops

Conceptual 3D

Interactive walls | Planting Area

Water Playground

Surface Treatement for pedestrian crossing

Urban Library

Pedestrian Street

21


Initial form is a cuboid to have ‘orthogonal like ‘ form possibilities

Ground floor Plan Scale 1 : 200

Studying the sun direction, a cut-out was made in the cuboid. Also to have a Special quality of space ( terrace)

First floor Plan Scale 1 : 200

Another Cut-out was made to have another special space quality ( frontyard)

Stairs were added in the front to have access from the cul de sac, with sided stairs to have a sense of privacy in the frontyard

Second floor Plan (A)

Second floor Plan Scale 1 : 200 Scale 1 : 200

Stairs were added in the front to have access from the cul de sac, with sided stairs to have a sense of privacy in the frontyard

Second floor Plan Scale(B) 1 : 200 Scale 1 : 200

Second floor Plan Scale 1 : 200

HOUSING CONCEPTS

HOUSING PROJECT |Family appartment / Studios The housing units in ORTHOMENADE are sustainable buildings that are oriented in a way to have their entrances from cul de sac. The building emphasizes on encouraging the social interaction between residents by having a heirarchy of spaces with different qualities ranging from public to private. The special form was achieved by studying the sun,wind direction and urban context . Also with extruded shading elements and greenary introduction, the building achieves sustainability

ROOF Plan

22


A

B

C

D

E

F

1

1

2

2

3

3

4

4

5

5 A

B

C

D

E

F

Structural Plan

Family Appartement

STUDIO Appartement

Total Area : 200 m^2 Terrace 12.om^2 Living room 22.0 m^2 Reception 35 m^2

Total Area : 77.3 m^2 Terrace 12.om^2 Living room 13.2 m^2 Reception 35 m^2

Bedroom 15 m^2 (x2) Bedroom 22 m^2 Toilet 6 m^2 Kitchen 13 m^2

Appartement = 2 studios

Bedroom 15 m^2 (x2) Bedroom 22 m^2 Toilet 6 m^2 Kitchen 13 m^2

Green Elements

Shading Devices

Green Elements

Shading Devices

23


Entrance Situation

Core

Roof Communal Space

Materials

Exploded Diagram

24


Group Project

Individual Project

25


The great pyramid

Interior Lighting Design

KING’S CHAMBER

ANTI- CHAMBER GRAND GALLERY ASCENDING PASSAGE

SECTION SHOWING ROOMS IN PYRAMID

OUR MAIN CONCEPT IS BASED ON OUR EMOTIONS AND FEELING THROUGH OUT EACH ROOM WITH IN THE PYRAMID AND HOW WE CAN STIMULATE THESE FEELINGS EVEN MORE WITH THE USE OF LIGHT. AS OUR AIM IS TO MAKE THE PYRAMIDS ENTHRALLING FROM THE INSIDE AS IT IS FROM THE OUTSIDE

26


ASCENDING PASSAGE FEELING AND THINKING:THIS IS A PASSAGE OF

THIEFS, SO WE WANTED TO DELIVER THE FEELING OF BEING UNCOMFORTABLE TO THE VISITORS BY HAVING THE LEAST LIGHT INTENSITY (LIKE FIRE HOLDERS ) WITH THE IDEA OF ‘BORROWED LIGHT’ FROM THE GRAND GALLERY.

WALL LIGHTS UP AND DOWN |LED COLOR RANGE :4000K POWER SUPPLY : 4 X 2 W LIGHT FELX : 4 x250 LM

WHY WALL LIGHTS ? -SO

THE LIGHT WOULD APPEAR FROM WALL LIKE THE FIRE HOLDERS AT OLD TIMES ( AS GIVES MORE FEELING OF A MYSTERY ) AND TO HAVE A MINIMAL AMOUT OF LIGHT AND THE REST OF IIGHT BORROWED FROM GRAND GALLERY

WHY LED LIGHT ? -LONG

LIFETIME -LESS HEAT LOSS TO THE SURROUNDING -LIGHT IS FOCUSED ON ONE DI RECTION -REDUCED MAINTAINANCE TIME AND LESS COST

27


+14.2 m

+10.05m

28


GRAND GALLERY FEELING AND THINKING:WE WANTED PEOPLE TO

FEEL THE MOVEMENT OF THE GRAND GALLERY AND HOW IT IS SLOPING UPWARDS. ALSO WE WANTED THE GRAND GALLERY TO BE THE MOST ILLUMINATED AND HAS THE WARMEST LIGHT COLOR. IES SPOTLIGHT|LED CONE ANGLE(DIFFUSE) :30 COLOR RANGE :2400K POWER SUPPLY : 8 W LIGHT FELX : 425LM

WHY UPLIGHTS ? -RENDERS

WALL SURFACE SO THE RECESSED MOVEMENT OF THE WALLS ARE HIGHLIGHTED -ENCOURAGES MOVEMENT IN THE SPACE

WHY LED LIGHT ? -LONG

LIFETIME -LESS HEAT LOSS TO THE SURROUNDING -LIGHT IS FOCUSED ON ONE DI RECTION -REDUCED MAINTAINANCE TIME AND LESS COST

29


30


ANTI CHAMBER FEELING AND THINKING:WE WANTED PEOPLE TO

FEEL THE TRANSITION BETWEEN THE GRAND GALLERY AND THE KING’S CHAMBER THROUGH THE ANTI-CHAMBER. SO THE INTENSITY WAS INTERMIDIATE BETWEEN BOTH, AND RECTANGULAR LIGHTS WERE USED TO REFLECT THE MOVEMENT OF THE CEILING. RECTANGULAR LIGHT|LED COLOR RANGE :3000K POWER SUPPLY : 4W LIGHT FELX : 250 LM

WHY RECTANHULAR LIGHT ? -PERFECTLY FITTING THE COMPOSITION OF THE CEILING. -REFLECTING THE MOVEMENT OF THE CEILING WHY LED LIGHT ? -LONG

LIFETIME -LESS HEAT LOSS TO THE SURROUNDING -LIGHT IS FOCUSED ON ONE DI RECTION -REDUCED MAINTAINANCE TIME AND LESS COST

31


32


King Chamber and Anti chamber

KING’S CHAMBER Feeling and thinking :This is where the King’s tomb is so we

want people to fel the ”decency”and “respect” of the space so in the anti chamber we focus on having the ambiance light so when we go in the king’s chamber we would have this dramatic effect from the change of intensity, contrast and light colour

FEELING AND THINKING::THIS

IS WHERE THE KING’S TOMB IS, SO WE WANTED PEOPLE TO FEEL THE ‘DECENCY’ AND ‘RESPECT’ OF THE SPACE. AND WE ACHIEVED THIS BY HAVING AMBIENT LIGHT IN THE ANTI-CHAMBRE TO FEELL THE CONTRAST AND CHANGE IN INTENSITY WHEN WE ENTER THE KING’S CHAMBRE TO GIVE A DRAMATIC EFFECT.

CIRCULAR BEAM LIGHT |LED COLOR RANGE :7000K POWER SUPPLY : 7.8W LIGHT FELX : 980 LM

WHY LED LIGHT ? -LONG

LIFETIME -LOW ENERGY CONSUMPTION -SHORT STARTING TIME WHEN SWITCHING ON

WHY CIRCULAR LIGHT ? -AS

TO AVOID THE DISTRACTION AND TO MAKE THE FOCUS MORE ON THE TOMB AND USED COOL LIGHT TO CREATE A DRAMATIC EFFECT AT THE END OF THE JOURNEY WITH RESPECT

33


34


ASCENDING PASSAGE

GRAND GALLERY

ANTI CHAMBER

KING’S CHAMBER

HUMAN INTERACTION INSIDE 35


36


Madinaty | Design studio IV

emblematic tower

With a chance to approach the new design era, towers have been known to increase the land value of any city. The Madinaty Emblematic tower is located in the city of Madinaty in the administrative area. The weather conditions and the human experience work as the foundation of its design, as well as its emblematic form which acts as a landmark and a self-sustainable building.Integrating with the surronding environment, the tower is a mixed-use building including administrative and commercial .functions and a tourist attraction spot at its summit

Site Analysis

Bus stop Car drop-off Parking entrance Parking exit Bike stop

Urban concept Main spine connection with the facing greenary

Urban concept Secondary spines connection with the pedestrian crossing

According to the sun and wind analysis and simulation, it was concluded that the climate conditions in the region is hot from April to October with only 4 months with a moderate tempreture. As well as the dry weather with low humidity which is .there most of the year The wind flows from the North direction mainly with Windrose Analysis

Tempreture Ranges chart

37 Psychometric Chart


FORM FINDING according to the site analysis and the climate conditions, the following mass was form finding was concluded. Also,the idea of having a unique emblematic tower in the low skyline neighboorhood and having a building functioning as a landmark, was an aspect of .change in the form finding

MADINATY EMBLEMATIC TOWER

After studying the site analysis,sun and wind simulation on the plot, this clustered design was achieved. The Purpose of the urban design, function distribution and furnishing was to reach a level of Thermal Comfort in the plot. This was achieved by the special sloped trees designm which thow shade infront of it, as well as introducing water features within the plot to cool down the weather with the evaporative cooling. Also shading elements were used on the southern side to provide extra protection from the sun as this area is not shaded by

Simulation on the North facade of the

Shot showing the sloped tree design with integrated water feature

Shot showing the pedestrian plaza with the main central spine

Masses are split to create a visual connection with the greenary facing the Open plan

Core

Simulation on the South facade of the building

Masses shifted to create a sense of movement for the human experience 33rd-39th Observation deck Restaurant

Elevators location

22nd-32nd Administration offices 21st Service floor

Different heights according to sun path to create natural shadows

Shot showing the intergration of different activities and functions along the site to provide a rewarding experience for the people. And to create a connection between the users and the context, the function distribution was relativly corresponding to the functions of the g round floor plan

12TH -20st administration offices 10th Service floor

Simulation was made on the building if it's with different orientation,twist angle or form. The results prove that the actual orientation of the building is the optimum one to have less sun

Masses twisted to create movement and to .create natural shadows GF - 10TH FLOOR Retail / Cafes

Sun exposure was tested on the interior courtyard with different building orientations and forms . The results show that the current orientation of the building provides a perfectly shaded interior space which is used fo the public as shown in the picture below. , unlike the other forms The specially designed seating in the site with shading elements and integrated water features to provide thermal comfort

Masses tapered to smoothen wind to )create a slim emblematic form (not bulky

pl] l

Vibrating plate

Floor tiles with piezoelectric crystals to generate electricity

Shot showing the different kinds of trees used in the site according to their function

Electric tiles are used in the main path in the site which has highes pedestrian traffic. These tiles generate electricity as they are stepped on, which is used to light up the light poles at night

Masses twisted to create movement and to Shot showing the shaded courtyard formed between the two towers and how it is used as a seating space with water features .create natural shadows

38


MADINATY EMBLEMATIC TOWER

12th Floor plan Area: 1870 m2 Function:Asministrative offices Capacity: 250 users Structure Plan 12th Floor plan Scale 1 : 200

Ground Floor plan Scale 1 : 200

Ground Floor plan Area: 2,500 m2 Function: Retail; gift shops, cafes. reception, exhibition area Capacity: 400 users

Structure Plan

12th Floor plan Area: 650 m2 Function:Asministrative offices Capacity: 130 users

Structure Plan

38th Floor plan Scale 1 : 200

39


MADINATY EMBLEMATIC TOWER FACADE DESIGN The Facade design decisions were taken upon several aspects; concept, form,solar and wind analysis.As I wanted to preserve the emblematic form and envelope of the building, I worked on the facade treatment by using PHOTOCHROMIC GLASS WINDOWS that contains electrolytes and electromic layer which changes the glass from a clear to tinted state from the outside according to the solar radiation exposure. Thus, thermal comfort in achieved inside the building and the facade gains a dynamic range of different glass shades.Also, sun Glass TCO Ion storage film Electrolyte TCO Electrochromic layer Glass

Reflection

Clear state

Reflection

Low emmissivity interior glass

Tinted state

Low emmissivity interior glass

After studying the wind analysis, it was concluded that the direction in from the North, Northwest. Accordingly, Windows were designes on the North and south elevation to promote cross ventilation within .the building

South Elevation Scale 1 : 400

West Elevation Scale 1 : 400

40


MADINATY EMBLEMATIC STRUCTURE DESIGN The structure of the building is heavy steel frame tube with a reinforced concrete core. I wanted to highlight on the idea of having an emblematic tower acting as a landmark, and this was achieved by highlighting the form verticality with the heavy steel columns which is acting as a ,main structure

Facade composition

Sun shutter Connection Scale 1 : 5

Section AA Scale 1 : 400

Section BB Scale 1 : 400

41


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THANK YOU.


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