VISUAL STANDARDS GUIDE
NINTENDO
VISUAL STANDARDS GUIDE
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CHAPTER 1
INTRODUCTION
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VISUAL STANDARDS GUIDE
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Table of Contents
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01 NEW VISION 06 08 12 14 18 20 22 24
History of Nintendo New Identity Logo Anatomy Clear Space Logo Usage Dimension Restriction Logo With Background Improper Usage
02 VISUAL SYSTEM 28 Identity Color 30 Typography 34 Graphic Element 36 Stationery
03 FUTURE DEVELOPMENT 40 New Engagement Zone 52 Deliverables
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New Vision —HISTORY OF NINTENDO —NEW IDENTITY —LOGO ANATOMY —CLEAR SPACE —LOGO USAGE —DIMENSION RESTRICTION
—LOGO WITH BACKGROUND —IMPROPER USAGE
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History of Nintendo Nintendo was a small business started by Fusajiro Yamauchi produced Hanafuda Cards in Kyoto. In 1970, Nintendo opened the new door to produce video game and home console. From then on, Nintendo committed to evolving the new game and home console with our reliable technology and skills. Nintendo wants to provide different ways for people to play and bring out the inner child in people.
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New Identity A good logo expresses the right sentence and mission to the audience. Nintendo’s new logo made by two same shapes and leaves the negative space looks like the letter N. This two same shape represent the meaning of two people’s interaction. Also, the bright color expresses the feeling of action and energy.
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NEW VISION
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SYMBOL
SIGNATURE
WORDMARK
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Logo Anatomy The anatomy shows how the logo is organized. The the symbol comes from the two same shapes and leaves the negative space looks like the letter N. And the N in wordmark share the same angle with the symbol for its sharp point.
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NEW VISION
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Clear Space The purpose of clear space is to maintain the visual impact for the logo. There must always be a full space surrounding the logo to avoid other elements overlay. And no other elements should be positioned in this space.
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VERTICAL LOGO CLEAR SPACE
NEW VISION
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WORDMARK CLEAR SPACE
HORIZONTAL LOGO CLEAR SPACE
VISUAL STANDARDS GUIDE
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CHAPTER 1
SYMBOL CLEAR SPACE
NEW VISION
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Logo Usage For all kind of media, Nintendo’s logo should always be clear and visible. The logo usage will show the accepted way for different design material.
[ PRIMARY ] VERTICAL SINGNATURE
[ SYMBOL ] SYMBOL ONLY
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[ SECONDARY ] HORIZONTAL SINGNATURE
[ WORDMARK ] WORDMARK ONLY
NEW VISION
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Dimension Restriction
LARGER THAN 20 CM
LARGER THAN 15 CM
SMALLER THAN 10 CM
SMALLER THAN 5 CM
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The standard and minimum logo size are helping to ensure the logo performance in the best vision. The size list also helps to determine which version should be used in different media.
CHAPTER 1
NEW VISION
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Logo With Background For all communication materials, our brandmark should always be visible. This part will show the accepted ways of using our brandmark in a different design situation.
USING ON RED, ORANGE, AND YELLOW BACKGROUND Below are accepted ways of using our logo on the dark background. The entire brandmark should be white.
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NEW VISION
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Improper Usage To consider the correct application of the logo is essential. Breaking the rules will lead to misunderstanding for audiences. Here is some improper usage that should be avoided.
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NEW VISION
DO NOT ROTATE
DO NOT CHANGE THE OPACITY
DO NOT USE GRADIENT COLOR
DO NOT USE ANY SHADOW
DO NOT USE OUTLINE
DO NOT STRETCH THE LOGO
DO NOT USE THE INCORRECT TYPE FACE FOR WORDMARK
DO NOT USE BACKGROUND
DO NOT USE FILL THE COLOR IN THE NEGATIVE SPACE
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Visual System —IDENTITY COLOR —TYPOGRAPHY —GRAPHIC ELEMENT —STATIONERY
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Identity Color The new color for Nintendo delivers the best performance of active. The orange is energetic and the yellow is positive and lively.
ACTIVE ORANGE C:0 M:90 Y:100 K:0 R:217 G:57 B:44 PANETONE 2347U JOYFUL YELLOW C:0 M:90 Y:100 K:0 R:241 G:176 B:51 PANETONE 129U
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Typography Typography is necessary to community the brand in system. The type Nintendo use through the system are Lubalin Graph and Din Next Pro.
Lubalin Graph [ TYPEFACE FOR TITLE ] A strong, heavily geometric typeface, the ITC Lubalin Graph® family, designed in 1974, was based in large part on ITC Avant Garde Gothic®, itself developed only a few years earlier. Built to help define a generation, it’s a striking typeface that consists of bold geometric letter shapes and strong slab serifs.
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Lubalin Graph / Extra Light
Lubalin Graph / Demi
ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123456789
ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123456789
Kubalin Graph / Extra Light Oblique
Lubalin Graph / Demi Oblique
ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123456789
ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123456789
Lubalin Graph / Book
Lubalin Graph / Bold
ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123456789
ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123456789
Lubalin Graph / Book Oblique
Lubalin Graph / Bold Oblique
ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123456789
ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123456789
Lubalin Graph / Medium
ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123456789
Lubalin Graph / Medium Oblique
ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123456789
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Typography
DIN NEXT PRO [ TYPEFACE FOR SUBTITLE AND BODY ] The history of the DIN Next typeface design is long and storied. The original DIN 1451 typeface was based on 1905 master drawings for an alphabet used by the Prussian railroad as a means of standardization. Later, the typeface’s use was extended to the rest of the German railway system. Gradually, DIN 1451 was also used for road signs and a variety of engineering applications.
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A
DIN Next Pro / Thin
DIN Next Pro / Medium
A B C D E F G H I J K L M N O P Q R STUVWXYZ abcdefghijklmnopqrstuvwxyz 0123456789
A B C D E F G H I J K L M N O P Q R S T UVW XYZ abcdefghijklmnopqrstuvwxyz 0123456789
DIN Next Pro / Thin Italic
DIN Next Pro / Medium Italic
A B C D E F G H I J K L M N O P Q R S T UVWX Y Z abcdefghijklmnopqrstuvwxyz 0123456789
A B C D E F G H I J K L M N O P Q R S T UVW X Y Z abcdefghijklmnopqrstuvwxyz 0123456789
DIN Next Pro / Light
DIN Next Pro / Bold
A B C D E F G H I J K L M N O P Q R S T UVWX Y Z abcdefghijklmnopqrstuvwxyz 0123456789
A B C D E F G H I J K L M N O P Q R S T UVW XYZ abcdefghijklmnopqrstuvwxyz 0123456789
DIN Next Pro / Light Italic
DIn Next Pro / Bold Italic
A B C D E F G H I J K L M N O P Q R S T UVWX Y Z abcdefghijklmnopqrstuvwxyz 0123456789
A B C D E F G H I J K L M N O P Q R S T UVWX Y Z abcdefghijklmnopqrstuvwxyz 0123456789
DIN Next Pro / Regular
DIN Next Pro / Heavy
A B C D E F G H I J K L M N O P Q R S T UVWXYZ abcdefghijklmnopqrstuvwxyz 0123456789
A B C D E F G H I J K L M N O P Q R S T UVW XYZ abcdefghijklmnopqrstuvwxyz 0123456789
DIN Next Pro / Italic
DIN Next Pro / Heavy Italic
A B C D E F G H I J K L M N O P Q R S T UVWX Y Z abcdefghijklmnopqrstuvwxyz 0123456789
A B C D E F G H I J K L M N O P Q R S T UVWX Y Z abcdefghijklmnopqrstuvwxyz 0123456789
NINTENDO
VISUAL STANDARDS GUIDE
Graphic Element We take part in our logo to create the graphic element which is used in Nintendo’s system. The graphic element helps the visual of the brand look more consistent. We take the triangle and the oblique stroke from our logo to be the graphic element in our visual system.
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Make sure the color of these shape applies to system color or white. The width of stroke could be wider or thinner depending on the size of image. And the position should always be on the left side corner.
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Visual System — IDENTITY COLOR — TYPOGRAPHY — TYPE HIERARCHY — STATIONARY
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STATIONARY
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INTRODUCTION
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FUTURE DEVELOPMENTS —NEW ENGAGEMENT ZONE —DELIVERABLES
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New Engagement Zone To encourage people to get out of their chair and get along with others. We develop tactical ideas to bring people together through social and active play. And we classify these ideas into interactive, collaborative, and competitive.
ACTIVE LEVEL
[P2] [P3] [EN1] [EN2] [EN4] [EX1] [ED1] [EV1]
INTERACT
[S1] [EX3] [EX4] [ED2] [EV2]
COLLABORATE
ACTIVITY
[P1] [S2] [EN3] [EX2] [EV3]
COMPETE
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FUTURE DEVELOPMENTS
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• INT=INTERAC • COL=COLLABORATE • COM=COMPETE
PRODUCT [P1] SMART BALL GAME APP [P2] NINTENDO SOCIAL NETWORK [P3] INTERACTIVE GAME TABLE SERVICE [S1] CITY GUIDE [S2] GAME FINDER ENVIRONMENT [EN1] SHARED HOUSE [EN2] INTERACTIVE FITNESS CENTER [EN3] NINTENDO GAME BAR [EN4] INTERACTIVE ART GALLERY EXPERIENCE [EX1] MATH & SCIENCE MUSEUM [EX2] ENTERTAINMENT SPACE [EX3] COOKING TOGETHER [EX4] ESCAPE ROOM EDUCATION [ED1] INTERACTIVE E-BOOK [ED2] HANDS-ON SCHOOL EVENT [EV1] GAME FESTIVAL [EV2] CAMPING FIELD [EV3] ROBOT COMBAT
INT
COL
COM
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[EN1] SHARED HOUSE
[EX4] ESCPAE ROOM
A rental places with spaces separate from a private room where the residents can gather together.
This is a game that people will collaborate with team members to pass the game.
This is a community-focused share house. The shared spaces in this house include the kitchen, shower rooms, and bathrooms, and lounge where residents can gather together. Also, we have different themes based on common interests such as sport, cycling, and others for different house for people to “share” and “exchange” in a new and exciting way of living.
The escape room is a real-life team-based puzzle game, where people are locked in a room and have to solve puzzles together to get out. The game provides exciting experiences filled with puzzles, obstacles, and technical special effects. Also, the room will be themed under a story and decorated according to some sort of theme from our game.
Mission-Focus
The shared house engages the user in a shared activity with a stranger and promote social interaction.
Mission-Focus
The escape room promotes having fun and unique team building experiences with friends.
Similar
Common, Trunk
Similar
Escape SF, Palace Game
Different
Have different themes based on common interests for residents.
Different
The room will be themed under the story of Nintendo’s game.
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[EN2] INTERACTIVE FITNESS CENTER
[EV2] CAMPING FIELD
This is a fitness center crossover between an arcade game and a playground.
This field gathers a group of people who love camping with good survival skills. They have to collaborate to achieve the goal in this camping field.
The fitness center is divided into various sections where individuals and teams are guided through an interactive workout using LED-lit and pressure-sensitive floors and walls, which respond when users interact with them. The equipment will tracks the heart rate, times the sprints, and interacts with user.
Mission-Focus
The fitness center promotes exercising with interactive workout equipments for individuals or teams to have fun.
Similar
SoulCycle, CORE40
Different
Using LED-lit and pressure-sensitive floors and walls which respond when users interact with them.
People at the camping field have to provide everything they need for themselves and collaborate to survive in nature. Also, they will face various challenges we gave and achieve each challenge during camping.
Mission-Focus
The camping field collaborates with people to pass through the challenges, promoting teamwork through fun.
Similar
SnowPeak, REI
Different
Provide a teamwork space for people who love camping to have fun.
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[EX1] MATH AND SCIENCE MUSEUM
[P1] SMART BALL GAME APP
This museum with high-technology hands-on equipments helps people interact with other people to have fun.
This is an intelligent ball which will record the score and path of competition each time and show the result on the app.
There will have interactive installation that includes a series of different math and science games users play by stepping across the floor. This playful interface introduces complex math and science concepts. They help people advance their vision of future and learning about math and science through the hands-on equipments.
The Nintendo ball is an active game system that gets you moving and showing off your skills with a smart ball that connects to your smart device. The app comes loaded with party games bringing people of all ages together with fun and challenging movement based games built on the power of play.
Mission-Focus
The museum advances users math and science skills through interactive installations so that they can learn there fun.
Mission-Focus
The smart ball game app connects the ball with users smart device. It bringing people of all age together to play the ball game for fun.
Similar
Exploratorium, Academy of Science
Similar
Wilson Sports Goods, Roundnet
Different
Using high-tech interactive installation be the selling point to attract people.
Different
The intelligent sensor in the ball will record details for each game automatically and interactive with user.
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[EX3] COOKING TOGETHER
[EV1] GAME FESTIVAL
This is a space where people will get a good social interaction by cooks and eats together.
This is a festival which will gather people who love game to enjoy the social time and share their experience.
Our kitchen encourages people to collaborate as a team for group interaction and team cohesion. People who join the class will be divided into three different group categorize by appetizer, main course, and dessert. After each group finishes their food, they will bring together to enjoy the three courses dinner with a nice social time.
The game festival is an epic celebration of Entertainment’s games and the communities that bring them to life. People can watch the competitive finals for each game live, playing the latest game which hasn’t release or meets people who play the game online with you. Also, we will have a music concert to celebrate the champion at the end.
Mission-Focus
The restaurant encourages people to cook and eat together to have fun.
Mission-Focus
The game festival provides a space where game lovers can play and communicate together to have fun.
Similar
Surlatable cooking class, Jordan’s kitchen
Similar
Blizzcon, Electronic Entertainment Expo
Encourage people cooking as a team to enjoy the teamwork moment.
Different
Everything people can see here is related to Nintendo.
Different
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[S2] GAME FINDER APP
[EX2] ENTERTAINMENT SPACE
An app helps sports lover find nearby games and players.
The entertainment space is where people can play as a team to have a competition there for fun and relax during work at the office.
This is a social media app for people who love sports. User can find and contact with the nearby sports lover or find the nearby games on this app. It will show the detail such as date, time, and location of the game. Also, user can set up the game on this app for people to join.
Mission-Focus
The game finder gathers people who have the same habits together to play and have fun.
Similar
Evenbrite, PartyWith
Different
Focusing on people who love physical activity. And user can contact other users directly in this app.
The entertainment space will be set up in tech company with VR headset. The employee can sign up and schedule the time to play the VR game with co-workers as a team at the entertainment space for fun and relax, or inspiring their creativity and innovation.
Mission-Focus
The entertainment space promotes healthy competition by getting people to compete with their co-workers as a team in the game while having fun.
Similar
WeWork, Google Play Room
Different
Employee could have a competition with their co-worker in the game at their office.
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[EN4] INTERACTIVE ART GALLERY
[EN3] NINTENDO GAME BAR
This is an interactive art museum which letting the observer or visitor “walk� in, on, and around them.
The game bar provides a community space for people to relax and play.
The artwork frequently features computers, interfaces and sometimes sensors to respond to the motion. The borderline between the artwork and the viewer has become more ambiguous. The artwork becomes an artwork by incorporating its viewers. Visitors can touch and interact with these artworks in the gallery.
Every weekend, game bar gather people around a table to celebrate play. People can join us for communal games, viewing epic Nintendo game matches and challenging our pros for a chance at victory. What people should do in our bar is gather their friends and bring the game face here.
Mission-Focus
The gallery connects people to art through an interactive fun experience.
Mission-Focus
The darts bar gathers people together to play the game for fun.
Similar
MoMA, Onedome
Similar
SPIN, The Wreck Room
Different
The artwork will change by incorporating different viewers with different sound and smell.
Different
Games we provide are all related to Nintendo.
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[EV3] ROBOT COMBAT
[ED2] HANDS-ON SCHOOL
Robot combat is a form of robot competition in which two or more custom-coded machines use varied methods of destroying or disabling the other.
This is a place to bring up children’s innovation and imagination through various role-playing activities.
The robot is generally remote-controlled vehicles rather than autonomous robots. People will code the robot during the combat. The robot will respond to the various movements and actions that users perform according to how users want them to respond.
Through the use of the kitchen, table, laundry, and wood stove, the kids may enact their parents by preparing meals, decorating the table, doing dishes and even turning the heater on and washing clothes. Furthermore, the teacher brought the children to the site during the construction of the structure to give them a firsthand touch and-feel experience of a carpenter’s job.
Mission-Focus
The robot combat connect to Nintendo’s mission by programming the robot to get different reactions and having a competition with others for fun.
Mission-Focus
The hands-on school promotes role playing and collaboration by building a good interpersonal relationships and enjoy the fun process.
Similar
Wonder Workshop, Cubee
Similar
Different
Coding a robot and having a competition with others.
Presidio Knolls School, Montessori House of Children
Different
Encourage children to be independent and learning interpersonal relation build by role-playing and collaboration.
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[ED1] INTERACTIVE E-BOOK
[P3 INTERACTIVE GAME TABLE
This is a desktop authoring software that lets you create and design visual interactive ebooks.
This is a table people can sit head-to-head and battle out classic arcade games with your friends, family, and co-workers.
This is a software which enriches children’s institute’s education quality and introduces a better learning experience. User can show smooth 3D, augmented reality, interactive galleries, and lots of other interactive elements on the pages to make the book or magazine more interesting and interactive.
The table brings arcade gaming into your home or office with built-in computer and games. As with the vintage arcade table experience, players sit head to head and the game alternates between players with a clever screen flip. Also, it could be used for serving afternoon coffee or tea with snacks during social or business conversations.
Mission-Focus
The interactive ebook creates a interactive book maker making learning with fun experience.
Mission-Focus
The interactive game table brings people together to play for fun and socializing.
Similar
Kindle, Tate
Similar
Sobro, IKEA
Different
Using moving digital elements in the book or magazine to interact with viewers.
Different
There are built-in computer and arcade games.
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[P2] NINTENDO SOCIAL NETWORK
[S1] CITY TOURS
The platform lets gamers share their game experience with other gamers.
This is an app for corporate team building activities, group adventures, and city exploration.
Nintendo develops a social network which user can use the Nintendo features on taking selfies, post messages and drawings on game-related message boards, and share tips and hints. Users are able to connect to other social networks, such as Facebook, Twitter, and Instagram.
The app is designed for corporate and group tours, and bring the group together for some serious adventure. User will snap silly photos, answer trivia, and complete challenges while seeing the best neighborhoods the city has to offer. We got the goods when it comes to showing user not only the most famous historical sites but also those out of the way spots that even locals don’t know about.
Mission-Focus
The social network enables users to share the game tips and hint with others enhancing their fun.
Mission-Focus
The city guide brings the group together for some fun adventure in the city.
Similar
Facebook, Instagram
Similar
Airbnb Tours, Expedia
Different
Has Nintendo own features on taking selfies and own stickers could be used in message.
Different
Using mission challenge way to see and experience the best part of the city.
CHAPTER 3
EXPANSION
Be ready to see the next page, we will show 9 incredible ideas that we will bring to live soon.
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[EX3] Collaborate
Cooking Together
We encourage people to cook and eat together to have fun.
Similar : Surlatable cooking class, Jordan’s kitchen Different : Encourage people cooking as a team to enjoy the teamwork moment.
This is a space where people will get a good socia interaction by cooks and eats together. Our kitchen encourages people to collaborate as a team for group interaction and team cohesion. People who join the class will be divided into three different group categorize by appetizer, main course, and dessert. After each group finishes their food, they will bring together to enjoy the three courses dinner with a nice social time.
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57 Our chef will collaborate with you.
[2]
NINTENDO
People have to work together in this class.
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[ED1] Interact
Interactive E-Book
The interactive E-book creates an interactive bookmaker making learning with a fun experience.
Similar : Kindle, Tate Different : Using moving digital elements in the book or magazine to interact with viewers.
This is a device that lets users create and design visual interactive storybooks. This is a device which enriches people’s institute’s education quality and introduces a better learning experience. User can show smooth 3D, augmented reality, interactive galleries, and lot of other interactive elements on the pages to make the book or magazine more interesting and interactive.
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People can make and read the interactive book together for fun.
People can insert any video and images with sound in their book.
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INTRODUCTION
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[EN2] Interact
Interactive Fitness Center
The fitness center promotes exercising with interactive workout equipments for individuals or teams to have fun. Similar : SoulCycle, CORE40 Different :Using LED-lit and pressure-sensitive floors and walls which respond when users interact with them.
This is a fitness center crossover between an arcade game and a playground. The fitness center is divided into various sections where individuals and teams are guided through an interactive workout using LED-lit and pressure-sensitive floors and walls, which respond when users interact with them. The equipment will tracks the heart rate, times the sprints, and interacts with you.
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Our fitness center provides team workout.
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This is our fitness center. People will follow the order showing on the monitor and step into the correct circle on the floor to achieve the goal.
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[EN4] Interact
Interactive Ary Gallery
The gallery connects people to art through an interactive fun experience.
Similar : MoMA, Onedome Different : The artwork will change by incorporating different viewers with different sound and smell.
This is an interactive art museum which letting the observer or visitor “walk� in, on, and around them. The artwork frequently features computers, interfaces, and sensors to respond to the motion. The borderline between the artwork and the viewer has become more ambiguous. The artwork becomes an artwork by incorporating its viewers. Visitors can touch and interact with these artworks in the gallery.
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EXPANSION
69 The artwork will respond the different motion of each viewer.
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The gallery suitable for any age and gender.
The ball will change the color when viewer touch them.
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[P1] Compete
Smart Ball Game App
The app connects the ball with users smart device. It bringing people of all age together to play the ball game for fun. Similar : Wilson Sports Goods, Roundnet Different : The intelligent sensor in the ball will record details for each game automatically and interactive with user.
This is an intelligent ball which will record the score and path of competition each time and show the result on the app. The Nintendo ball is an active game system that gets you moving and showing off your skills with a smart ball that connects to your smart device. The app comes loaded with party games bringing people of all ages together with fun and challenging movement based games built on the power of play.
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The ball can be play with any ball game.
The app will provide the Instruction for user to follow and challenge.
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EXPANSION
75 People can have a competition with friends.
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[ED2] Collaborate
Hands-on School
The school promotes role-playing and collaboration by building good interpersonal relationships and enjoy the fun process. Similar : Presidio Knolls School, Montessori House of Children Different : Encourage children to be independent and learning interpersonal relation build by role-playing and collaboration.
This is a place to bring up children’s innovation and imagination through various role playing activities. Through the use of the kitchen, table, laundry, and wood stove, the kids may enact their parents by preparing meals, decorating the table, doing dishes and even turning the heater on and washing clothes. Furthermore, the teacher brought the children to the site during the construction of the structure to give them a firsthand touch-and-feel experience of a carpenter’s job.
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EXPANSION
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NINTENDO
Our school is like a playground.
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Children in our school will collaborate to build something.
FUTURE DEVELOPMENTS
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[P3] Interact
Interactive Game Table
The game table brings people together to play for fun and socializing.
Similar : Sobro, IKEA Different : There are built-in computer and arcade games.
This is a table people can sit head-to-head and battle out arcade classics with your friends, family, and co-workers. The table brings arcade gaming into your home or office with built-in computer and games. As with the vintage arcade table experience, players sit head to head and the game alternates between players with a clever screen flip. Also, it could be used for serving afternoon coffee or tea with snacks during social or business conversations.
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People can play the arcade game at home in their livingroom.
Co-workers enjoy the social time in the office.
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NINTENDO
The Game table suitable for all ages.
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CHAPTER 1
INTRODUCTION
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[EV2] Collaborate
Camping Field
The camping field collaborates with people to pass through challenges, promoting teamwork through fun. Similar : SnowPeak, REI Different :Provide a teamwork space for people who love camping to have fun.
This field gathers a group of people who love camping with good survival skills. They have to collaborate to achieve the goal in this camping field. People at the camping field have to provide everything they need for themselves and collaborate to survive in nature. Also, they will face various challenges we gave and achieve each challenge during camping.
People enjoy the social time after set up the tent.
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People can enjoy the social time during camping.
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[EV3] Compete
Robot Combat
The robot combat promotes using a custom-coded robot to get different reactions and having a competition for fun. Similar : Wonder Workshop, Cubee Different : Coding a robot and having a competition with others.
Robot combat is a form of robot competition in which two or more custom-coded machines use varied methods of destroying or disabling the other. The robot is generally remote-controlled vehicles rather than autonomous robots. People will code the robot during the combat. The robot will respond to the various movements and actions that users perform according to how users want them to respond.
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People control their robot and fight until one of them fell.
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The robot will respond to the various movements and actions that users perform according to how users want them to respond.
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Conclusion Nintendo focus on three differnet ways to play—interact, collaborate and compete. These three sections are aiming to our goal and audiences. Inorder to achieve our new mission, we expand different product, service, environment and event to bring people together and have fun. Inorder to touch more people who interested about, we also build the website which focus on introduce our future extension. Please come and check our website. https://bringpeopletogetherthrough.com/
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CLASS GR604 Nature Identity INSTRUCTOR Hunter Wimmer PHOTOGRAPHY iStock https://family.lovetoknow.com/family-games-picnics https://www.mensive.com/wp-content/uploads/2016/06/4-13.jpg https://www.livestrong.com/article/278074-negative-effects-of-video-game-addiction/
SOFTWARE Adobe Creative Suite TYPEFACES Lubalin Graph Din Next Pro BINDINE & PRINTING Blurb.com
THIS BOOK IS AN NON-COMMERCIAL WORK PRODUCED AS A STUDENT PROJECT FOR EDUCATIONAL PURPOSE DESIGN BY MAN LIN LIN PRINT IN UNITED STATE AMERICA
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