House Escape: Visual Reference Art Guide v1.1 MLewallen 2/1/2012
This shows the research and process for the visual aspect of my thesis. I go room by room to show what I plan to create as far as models for the game content.
Overview Disclaimer *All images found herein were found via google, and are only for use as reference. Summary of the Game You play as a very small creature inside a human house; your goal is to make your way through the house to find a way out and, simultaneously, being able to collect things such as food and other objects. Style of the Game The style of house I want is a kind of typical family look – modern, but with that lived in feel. Its not classic and it’s not modern-sheik, either. There’s a lot of space to play with in a house, especially one that is lived in the way an average family does. While the textures and all might be different in the reference images, I do plan on matching things up so its not a horrible mish-mash of things. Programs Modeling: Autodesk Maya Game Engine: UDK Textures: Photoshop, xNormal
To see the project itself, please visit My Thesis Page.
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Original House Plan
I changed the house just a bit in the blockout process – one of the side bedrooms became a study, and the funny room between the closets got split to give the closets more room.
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Kitchen
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Dining Room
I like the shape of the table and chair – though I think I like the texture of the chair better than the table.
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Living Room
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Master Bedroom Hm. Not sure which one of these I like better.
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Kids Room
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Study
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Laundry Room
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Bathrooms
Master Bathroom
2nd Bathroom
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