The Quest for Learning

Page 1

T H E

Q U E S T

F O R

How to MAXIMIZE Student Engagement

After reading this book, K–12 teachers will: Understand how questing

expands on individualization, differentiation, and projectbased learning

“The Quest for Learning offers so many wonderful examples while, at the same time, offers a frame for change that mirrors what I see as some of the most powerful interests of our students today: gaming, networking, and questing. If you are thinking about personalizing learning, this book adds a rich set of resources for igniting the passions and aspirations of learners.”

attention-grabbing ideas

Design quests with students,

determine checkpoints, and help students reflect on their journey

“If you are interested in deeply engaging your students with project-based learning, game thinking, and quests that will let them truly take ownership of their education, The Quest for Learning: How to Maximize Student Engagement is the perfect place to start. The book is full of practical, hands-on examples guaranteed to spark your imagination and bring your curriculum into the 21st century.”

Use formative assessment

templates to engage learners

Visit go.SolutionTree.com/instruction to download the free reproducibles in this book.

S o l u t i o n Tr e e . c o m

F O R

LEARNING How to MAXIMIZE Student Engagement

—JESSE SCHELL Distinguished Professor of the Practice of Entertainment Technology, Carnegie Mellon University; CEO, Schell Games

ALCOCK • FISHER • ZMUDA

Hook students’ interest with

Q U E S T

—BENA KALLICK Education Consultant and Director, Institute for Habits of Mind

Form partnerships with

students that lead to co-teaching and co-learning

T H E

LEARNING

The Quest for Learning: How to Maximize Student Engagement pairs teacher and student as they embark on a learning journey customized to a student’s abilities, needs, and interests. Authors Marie Alcock, Michael Fisher, and Allison Zmuda propose that engaging students with relevant, worthy inquiries; emotionally gripping experiences; clear goals; right-sized, actionable steps; and social, collaborative opportunities grows their expertise and allows them to own their learning. Using The Quest for Learning, teachers will guide students to choose a quest design type—(1) question, (2) game, or (3) network—and pursue lines of inquiry, design or play games, or communicate with peers and experts in online and physical spaces. Through questing, teachers encourage students to flourish into the problem solvers, creators, and critical thinkers necessary to thrive in the 21st century.

THE QUEST FOR

LEARNING

Marie ALCOCK

Michael FISHER

Allison ZMUDA

foreword by Heidi Hayes Jacobs


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