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Space Army

The Aim of IDD was to bring all students to a baselevel of understanding to softwares that would be used later after the semester has begun. The softwares used during IDD were mainly cinema 4D, and Zbrush. Cinema 4D was used as a design tool, as well as visualisation tool. The first step was to create a character in C4D by using the volume builder to create a character. Zbrush was then used to scuplt particular details on the character

Rachael Mccall

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In this particular instance Zbrush was instrumental in creating the details of the character. Zbrush was used to create the crown that the main charater wears. The crown was sculpted and detailed in Zbrush using various brushes, and methods. Lastly the final images were composed and rendered in C4D. The narrative was secondary to the look, and the look was mainly driven by my interests in trying to incorporate as many techniques of rendering as possible

The No Evil Exhibition revolves around the narrative of the machines that were used to save humanity. The narrative revolves around what these machines have become in the future. Many of these machines, were key infrastructural pieces in saving humanity. The machines were then left to rote, the the no evil exhibition explores the narrative of how these machines are forgotten and stand as a memory to remind human kind of climate

Spring 2023

Jennifer Chen

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