MOHAMMED BETATACHE ARCHITECTURE PORTFOLIO 2014
M O H A M M E D B E T A T A C H E
Phone: 347.265.6652 Email: mbetatache@gmail.com Portfolio: http:// issuu.com/mohammed_b Linkedin: linkedin.com/in/mbetatache
CONTENTS ACADEMIC WORK Amphibious Landscape Spring 2014
6
Endless City Fall 2013
28
Systemic hybridity Summer 2013
40
PROFESSIONAL WORK Duplex Apartments JD’AI Architecture
60
Pharmacy Remodeling JD’AI Architecture
68
AMPHIBIOUS LANDSCAPE Academic Work
8
AMPHIBIOUS LANDSCAPE
AMPHIBIOUS LANDSCAPE Location: Coney Island, New York CRITIC: Jason vigneri-beane, Jonas Coresmeier Academic Work: Pratt institute/ spring 2014
In the past Coney Island has survived to many disasters and each of these disasters were the start points for new urban proposition or experiment. Now and like any other coastal city Coney Island is facing and will face in the near future problems like the rise of sea level, more frequent floods and erosion due to climate change.
AMPHIBIOUS LANDSCAPE
9
MASTER PLAN
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AMPHIBIOUS LANDSCAPE
SITE
The parametric definition in Grasshopper allowed to test the abilities of future expansion on the site. My first intention was to go to the water instead of waiting for it. The master plan have some breakwaters to reduce the impact of the surge.
New York Aquarium Cyclone Rollecoaster Amusement Area Site
Shore Theatre Keyspan Park Parachute Jump
MASTER PLAN DIAGRAM Iteration 01
Iteration 03
Iteration 02
Iteration 04
AMPHIBIOUS LANDSCAPE
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CONTOUR EVOLUTION
Past Contour 1873
Contour 1879
Contour 1890
Contour 2030
Contour 2060
Future Contour 2014
12
AMPHIBIOUS LANDSCAPE
The fluidity and dynamicity of the edge defining the Island played a big role in the creation of the spirit of Coney Island. However, many propositions in the past or in the present forgot about the real natural boundaries of Coney Island and the possibility that the nature is trying to redraw the original contour of the island. Contour 1994
Contour 2014
Contour 2080
Contour 2100
AMPHIBIOUS LANDSCAPE
13
URBAN OBJECTS
Urban object 1
Urban object 3
Urban object 2 Urban object 4
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AMPHIBIOUS LANDSCAPE
Combined object = Shell
AMPHIBIOUS LANDSCAPE
15
SCENARIO 1
A
1
7
6
5
4
2 1
2 3
PLAN LEVEL +58 FT
A
1. Retail Stores
6. Steeplechase Park
2. Apartments 3. Catastrophe Shelters 4. Hydroponic System
7. Dreamland Park
5. Luna park
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AMPHIBIOUS LANDSCAPE
SCENARIO 2
1
2 9
5 8 3 A
4
A 6
7
PLAN LEVEL +100 FT 1. Apartments
6. Water Park
2. Retail Stores
7. Service Apartments
3. Ferry Terminal
8. Performance Art Center
4. Catastrophe Shelters
9. Shopping Center
5. Power Energy Unit
AMPHIBIOUS LANDSCAPE
17
MACHINE SYSTEM DIAGRAM
A- Wave Energy Power Capture Chambre Turbine
Waves
Air Compressed
B- Dessalination Unit
sh Fre
ate r nc o ate C hW s e Fr tr en
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AMPHIBIOUS LANDSCAPE
ate
ntr
ce
n Co
r
te Wa
Fiberglass Pressure Vessel Reverse Osmosis Membrane Permeate Carrier Perforated Central Tube
A
The integration of different machines in the buildings will facilitate the transition between the scenarios. The roof will have a water harvesting system. It will store water and send it to the buildings passing by a filtration system. The second system will be a desalination unit. It will have two pipes one to pump the sea water and the other to release the water concentrate. The third system is the wave power energy. It will start once the landscape will be floating. The wave going through the edge of the floating platform will create electricity.
C- Water Harvesting System Collection Surface Rain Head Filter Roof Water Storage Downspout Downspout Filter First Flush Diverter Biosand Filter Water Tank Dessalination Unit Feed Water
B
Concentrate Fresh Water
AMPHIBIOUS LANDSCAPE
19
SCENARIO 2 SECTION AA
Retail Stores
Catastrophe Shelters Power Energy Unit
Ferry Terminal
20
AMPHIBIOUS LANDSCAPE
Performance Art Center Service Apartments
Water Park
AMPHIBIOUS LANDSCAPE
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22
AMPHIBIOUS LANDSCAPE
AMPHIBIOUS LANDSCAPE
23
24
AMPHIBIOUS LANDSCAPE
AMPHIBIOUS LANDSCAPE
25
26
AMPHIBIOUS LANDSCAPE
AMPHIBIOUS LANDSCAPE
27
02 ENDLESS CITY Pratt Institute Fall 2013
ENDLESS CITY Academic Work
30
ENDLESS CITY
ENDLESS CITY Location: East River, New York CRITIC: Thomas Leeser Academic Work: Pratt institute/ Fall 2013
The studio “PRINTING CITIES� was focused on the 3D printing technologies, their potentials, limitations and different possible printing techniques. The ENDLESS 3D PRINTED CITY is a city printed from a continuous motion of the 3D printer. It will connect cities by printing new cities.In our case the city will be printed between Manhattan, Brooklyn and Governors Island. The 3D printer will be moving on 2 rails. The rails will be printed while the machine is in motion. They will be used as pipes to supply materials. At some specific position, the machine will attach itself to the building to permit to the arm to print different parts of the building continuing its way to the top. The material will be made
ENDLESS CITY
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3D PRINTED MASTER PLAN
Manhattan
Brooklyn Governors Island
32
ENDLESS CITY
Diagram showing 3D printing rails connecting platforms
3D Printer Motion
Versions of 3D Printed Platform
platform
rail
platform
rail
ENDLESS CITY
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PRINTING PROCESS
1
3
2
4
34
ENDLESS CITY
5
7
6
8
ENDLESS CITY
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3D PRINTED PLAN
SECTION SHOWING CAVITIES
36
ENDLESS CITY
WALL SECTION BEING 3D PRINTED
ENDLESS CITY
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38
ENDLESS CITY
ENDLESS CITY
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SYSTEMIC HYBRIDITY Academic Work
42
SYSTEMIC HYBRIDITY
SYSTEMIC HYBRIDITY Location: Pier 11, New York CRITIC: William MacDonald Academic Work: Pratt Institute/ Summer 2013
The design studio explores the different alternatives that can be projected in given space. Latent qualities offer different programatic possibilities which allow the design solution to evolve in time and adapt itself to future needs. The site for intervention is located in Downtown Manhattan at its eastern coastline. Pier 11 once reduced to a transportation role was approach differently in the studio. The process of creating a hybrid system raises many questions concerning environment by presenting the relations between the east river and programs and how programs mutate according to the water states. Cultures, latent qualities and affordance are the three components of the hybrid system.
SYSTEMIC HYBRIDITY
43
CULTURES + QUALITIES
44
SYSTEMIC HYBRIDITY
RESTRICTIVENESS (Active): The presence of many barriers in the site restrict the evolution of different cultures. It also doesn’t allow the evolution of the existing program to create new activities in the site .
DIVERGENCE (Latent): The presence of different cultures in the site can permit the creation of new activities or new cultures depending on how the interactions are in the site.
Consumer Culture
Tourist Culture
Commuter Culture Work Culture Resident Culture
Leisure Culture
TRANSIENT (Active): The shift between the different cultures that doesn’t last for long time for example: the commuter culture switch to leisure culture by reading a book while traveling to work or taking pictures while on the ferry.
DECEPTIVENESS (Latent): Many spaces have a quality of inviting and seducing users. However, most of these spaces doesn’t answer the expectations of most users.
SYSTEMIC HYBRIDITY
45
Cell State A
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SYSTEMIC HYBRIDITY
Cell State B
SYSTEMIC HYBRIDITY
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1
8
2
7 11
6
4
3
48
SYSTEMIC HYBRIDITY
5
9
10
STRATEGY 1. Create Permissiveness by deteriorating the restrictive system in order to allow the creation of new programs in new areas of the site. 2. Integrate the FDR in the project will give possibilities to connect Pier + FDR + Heliport in order to strength the transient quality. 3. Enhance the divergence quality by connecting the project with different buildings on the site.
13
4. Variation of scale to allow different type of programs
14 12
Restrictiveness
Divergence
Level 2
1. Office 2. Bus Terminal 3. Water Park 4. Art Gallery 5. Food Market
6. Plaza 7. Auditorium 8. Shopping Center 9. Outdoor Recreation 10. Water Museum
11. Indoor Recreation 12. Hotel 13. Rehab Physical Therapy 15. Sport Performance Center
SYSTEMIC HYBRIDITY
49
3 1
2
5
4 6 7
50
SYSTEMIC HYBRIDITY
PROGRAM The different spaces of the project will have different programs; this is one of the most important characteristic of the hybrid system. There are different factors that incite the change of the program for example the low and high tide of the east river will change the docking space for the ferries and this will result in the change of the programs that have a direct relation to the ferry.
Transient
Deceptiveness
Level 1
6. Kayaking 1. Heliport 2. Pier 2. Water Park 3. Office 4. Artificial Beach 5. Duty Free Shop
SYSTEMIC HYBRIDITY
51
SECTION AA
Heliport Commuter, Tourist, Consumer Cutlure Divergence
Art Gallery Commuter, Tourist, Leisure Cutlure Divergence
Auditorium Work, Commuter Cutlure Transient
Aquarium Commuter, Tourist, Leisure Cutlure Divergence
QUALITIES FIELDS Morning
Restrictiveness
52
SYSTEMIC HYBRIDITY
Divergence
Transient
Deceptiveness
Water Museum Commuter, Tourist, Leisure Culture Divergence
Hotel Work, Commuter, Tourist Culture Transient
Sport Performance Center Resident, Commuter, Work Culture Restrictiveness
Night
Restrictiveness
Divergence
Transient
Deceptiveness
SYSTEMIC HYBRIDITY
53
SECTION BB
Pier Commuter, Work, Tourist Cutlure Transient, Deceptiveness
54
SYSTEMIC HYBRIDITY
INTERSECTIONS QUALITIES Morning
Hotel Work, Tourist, Commuter Cutlure Transient
Screening Room Commuter, Tourist, Consumer, Resident Culture Transient, Divergence
Rehab Physical Therapy Work, Resident, Commuter Cutlure Divergence
Mid-Day
Night
SYSTEMIC HYBRIDITY
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56
SYSTEMIC HYBRIDITY
SYSTEMIC HYBRIDITY
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58
SYSTEMIC HYBRIDITY
SYSTEMIC HYBRIDITY
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DUPLEX APARTMENTS Professional Work
62
DUPLEX APARTMENTS
DUPLEX APARTMENTS Location: Algiers, Algeria Professional Work: JD’AI Architecture
The project is an answer for the increasing demand of luxurious apartments buildings in Algiers. The building consist of 6 large Duplexes and 2 simplexes. It is Located in the heights of Algiers, the site has a beautiful views facing the sea. The idea was to take advantage of the beauty of the site and try to create the feeling of living in an individual house for the residents. The spaces of day activities were grouped in one level and separated from each other by a level regrouping spaces of night activities. The repitition of this configuration through different floors has shaped the volume of the building. The large windows were positioned to enable the residents of each apartments to enjoy the scenic views of the Algiers.
DUPLEX APARTMENTS
63
First Floor
Second Floor
5
3
5
3
4
4
4
2
2
7 4
4 4
7
5
4 5
5 5
7
5
4
4
4
Duplex Upper Level
3
Duplex Upper Level
5
3
7
5
4
4
7
2
2 5 4
4
4
4
5
5 1 4
Duplex Lower Level
64
DUPLEX APARTMENTS
5 4
4
Duplex Lower Level
Third Floor
Fourth Floor
3
3
2
4
7 7
2 7
4 3
5
3
6
6
5
5 5 4
4
5
4
Simplex
Duplex Upper Level
2
3
3
2
4
4 4
4
1. Entrance 2. Kitchen
5
Day zone
5
5
3. Living room/ dining room 4. Bedroom
5
7 7
5. Bathroom
Night zone
6. Dressing room
Mix zone
7. Master bedroom
Duplex Lower Level
DUPLEX APARTMENTS
65
SECTION AA
A
B
C
66
DUPLEX APARTMENTS
A
B Skylight Metal Coping Insulation Metal Roof Roofing Membrane Insulation Concrete on Metal Deck Steel Decking
Roofing Membrane Insulation Concrete on Metal Deck Steel Decking
Support Beam IPE Beam C Channel Ceiling Metal Coping
Support Beam IPE Beam Ceiling
C
Finish Floor Layer of Sound Insulation Sand Bedding Concrete on Metal Deck Support Beam IPE Beam Metal coping
DUPLEX APARTMENTS
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PHARMACY REMODELING Professional Work
70
PHARMACY REMODELING
PHARMACY REMODELING Location: Algiers, Algeria Professional Work: JD’AI Architecture The project was to remodel an existing Pharmacy. The challenge was to create an original atmosphere where a strong commercial side is enhanced by attention to detail and efficient professional services in order to make a client a faithful customer and therefore increase sales. In the process of remodeling the pharmacy gaining more space was very crucial. The solution was the creation of a mezzanine level for the new office space. The old office space was remodeled to be the new storage and consultation area. The design of custom pharmacy furniture allowed for the creation of more space. All the pharmacy furnitures have a displaying part and storing part. The lighting and the color were designed to make the space more welcoming.
PHARMACY REMODELING
71
Ground Level
Mezzanine Level
2 1
2
5
6 4
3
1. Public Area 2. Prescription Drop off/ Pick up 3. Semi Private Consultaion Area 4. Storage 5. Washroom 6. Office Area
72
PHARMACY REMODELING
PHARMACY REMODELING
73
PHARMACY FURNITURE
Pharmacy Counter Cabinet
Pharmacy Shelving
Gondolas
74
PHARMACY REMODELING
Glass Display Shelf
PHARMACY REMODELING
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347.265.6652 / mbetatache@gmail.com / www.issuu.com/mohammed_b