ISSN: 2581-8651 Vol-4, Issue-5, Sep-Oct 2022 https://dx.doi.org/10.22161/jhed.4.5.13 Peer-Reviewed Journal
Journal of Humanities and Education Development (JHED)
The Effect of Online Game Addiction and Learning Concentration on Social Science Students' Learning Outcomes in Eight Grage of Private Junior High School Kartika 1-4 Pematang Siantar Devi Irene M Rumapea1, Susy Alestriani Sibagariang2, Benjamin Albert Simamora3 Program Studi Pendidikan Ekonomi Fakultas Keguruan dan Ilmu Pendidikan, Universitas HKBP Nommensen Pematang Siantar, Indonesia Received: 21 Sep 2022; Received in revised form: 15 Oct 2022; Accepted: 21 Oct 2022 ©2022 The Author(s). Published by TheShillonga. This is an open access article under the CC BY license (https://creativecommons.org/licenses/by/4.0/)
Abstract This study aims to determine the effect of online game addiction and learning concentration on social studies learning outcomes at Kartika 1-4 Private Junior High School Pematang Siantar. The research method used ex post facto. Data collection techniques using a questionnaire. Respondents were 86 students. The data analysis technique used multiple linear regression. The results showed: 1) in the calculation of online games students of Kartika 1-4 Private Junior High School Pematang Siantar obtained a significant level of 0.241 > 0.05 and Fcount (1,394) > Ftable (3.11) so Ho was accepted, thus there was no significant effect between the games. on the learning outcomes of eighth grade students of Kartika 1-4 Private Junior High School Pematang Siantar. 2) In calculating the learning concentration of Kartika Private Junior High School students 1-4 Pematang Siantar, the significance level was 0.027 < 0.05 and Fcount (5.010) > Ftable (3.11). So, Ho is rejected, thus the effect that occurs is significant between learning concentration on learning outcomes. 3) In calculating online game addiction and learning concentration of Kartika Private Junior High School students 1-4 Pematang Siantar, the significance level was 0.021 < 0.05 and Fcount (4.034) > Ftable (3.11). Thus, there is a significant effect between online game addiction and learning concentration on learning outcomes Keywords— Online game addiction; learning concentration; learning outcomes. I.
INTRODUCTION
In this modern era online games are no stranger to teenagers. Over the past decade, online games have mushroomed everywhere. As a result, there are many in the environment that offer affordable prices to teenagers. Online games are usually dominated by students, be it elementary, junior high, high school, and college students, even adults. Addiction to online games will damage academically and socially, online games also have a significant impact on mental development, especially for students. Although in playing online games we can interact with other players, online games often make players forget their real life. According to Yee in Rahmi Kurniawati (2019:67) "Online game addiction is a continuous unhealthy behavior that is difficult for the individual concerned to end."
https://theshillonga.com/index.php/jhed
Concentration of learning is an action that focuses on the mind, attention, and awareness of students to learn and understand subjects and the educational process by blocking or ruling out anything that is not related to learning activities. According to David in Diana Aprilia, et al (2014:2) "learning concentration is the concentration of attention in the process of changing behavior which is expressed in the form of mastery, the use of assessment of attitudes and values, basic knowledge and skills contained in various fields of study." In the social studies learning process, students with high learning intensity will certainly be very interested in understanding a problem. The effect is that students can absorb, understand a problem. The effect is that students can absorb, understand and process all information comprehensively and thoroughly and process
Page | 91