Portfolio Mostafa Seleem

Page 1

MOSTAFA SELEEM P O RT F O L I O

2012-2015

Architecture Scripting Interior Product


This portfolio contains selected works done during my bachelor and master’s studies, between the years 2012-2015. It is divided into architectural, interior, and product design. More video simulations of projects and further experiments, are available on my vimeo channel at : https://vimeo.com/mostafaseleem For online version of portfolio is available at: https://issuu.com/mostafaayman2 2


Mostafa Seleem

CV

Academic

Other Experiences

2014-Current Master student at Dessau Institute of Architecture, [Dessau, Germany] 2009-2014

Cairo University, Faculty of Engineering, [Cairo, Egypt] Bachelor Degree Architectural & Engineering technology, GPA 3.1/4.0

2004-2009

Dar EL Tarbiah School,[Cairo, Egypt] IGCE Certificate, High School, Grade: 114%

2002-2004

Deutsche Evangelische Oberschule,[Cairo, Egypt] Primary School

Experience Two Workshops by Porf. Neil Leach [Dessau, Germany] “Hitchhicker Guide to Hyperreality” “Soft Thought: Towards a Theory of Digital Design”

June 2013

Internship at Emar Misr [Cairo, Egypt]

July 2012

Summer School, Lincoln University [Lincoln, UK] “Architecture in changing Environment” Internship at HBRC, Housing & Building Research Center, [Cairo, Egypt] Internship at Iwan Architectural Company [Cairo, Egypt]

June 2011

2015-2016

Being the tutor two workshop for 3d modeling using Rhinoceros and algorithmic modeling using Grasshopper.

2011-2014

Worked in the internet marketing field, where I created websites for products which are sold online.

Languages

Arabic: Native Language English: Full Proficiency, TOEFL score 93 German: Intermediate Level French: Beginner Level

Software

April 2015

June 2012

2014-Current Being the web-master of two websites of Dessau institute of Architecture. I took part in designing parts of the website, and as well updating its content.

2D Drafting AutoCad 3D Modeling Rhinocerous Maya Sketchup 3ds Max Revit Scripting Grasshopper Processing Python Dynamo Illustrations Adobe Photoshop Adobe InDesign Adobe Illustrator Rendering Vray Lumion 3


Contents Architecture Design

Title : Fire Fly Year: 2014 Tutor: -M.Arch Alexander Kalachev -M.Arch Karim Soliman

Title : Aurelia Year: 2015 Tutor: -M.Arch Alexander Kalachev -Maria Jose

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12

20

16

Title : Levels Year: 2013 Tutor: -Prof. Dr. Mohamed El Kady

Title : Annex Year: 2013 Tutor: -Prof. Dr. Ali Gabr

22

Title : DINT Year: 2014 Tutor: -Prof. Dr. Ahmed Abdel Ghaffar -Prof. Dr. Emad El Sherbini


Interior Design

Product Design

Title : Design me I’m yours Year: 2015 Student Competition

24

Title : Bi-Form Year: 2015 Tutor: -M.Arch Alexander Kalachev

Title : Into the Wild Year: 2012 Tutor: Prof. Dr. Sherine Wahbe

28

32

Title : Avatar Mask Year: 2015 Tutor: -M.Arch Alexander Kalachev

Title : Japanese Bathroom Year: 2012 Tutor: Prof. Dr. Sherine Wahbe

30

36


0 1 - A U R E L I A DEEP

SEA

RESEARCH

CENTER

The deep sea remains largely unexplored: Few of the explorations that have happened have shown immense information and data for researchers in various field and in understanding human (Life form) evolution on earth. The exploration can provide a breakthrough in terms of understanding organisms and behavior of nature under this extreme condition. The project comprises of 3 types of units. The design focus is on the drones and the main research station. The drones That swarm in the deep sea acting as million eyes observing and transmitting data continuously to the main station. These swimming drones sense temperature, pressure, seismic activity, biological information for deep sea exploration. Their form and behavior inspired from the deep sea creatures. The research station : The main station however is primarily stationary and is built by the drones with their body material and Locally available magma from the sea bed. This station houses scientists while its formation allows for interaction with the ocean outside. The design of the project responds to the high pressure experienced in the extreme environment.

6


Site: Mariana Trench

Concept Diagram: Drone

Station

Top View

Locate a volcanic eruption

Locate a suitable area around with low contour

Build inside with seabed as support

Cross Section 7


Physical Experiments

01-AURELIA

8

Silicon ripped out from bottom.

Ripped out from bottom with partial distribution of Material.

Cross Section through Silicon with high concentration of material.

Cross Section through Silicon with medium concentration of material.


Physical experiment with silicon glue ripped out from different direction, with different composition. Video of the experiment is available at: https://vimeo.com/150481632 & https://vimeo.com/150482139

More fluid sticky material, tested, under tension as well.

Using transparent Silicon, with thick composition.

Closer view of the pattern.

Reinforcing silicon with threads.

Using transparent Silicon, with thin composition.

Closer view of the Pattern.

Ripped out from bottom, but with different consistencies of silicon.

Cross Section through Silicon with thin concentration of material.

Material deposit distribute towards the direction in which force is applied.

9


01-AURELIA

Aurelia Agent The drone essential role is to build the station. Drones firstly start to locate o source of heat, probably will be near volcanic eruptions. They will charge themselves by the super-critical water around the to era, to get the energy needed to perform all different functions. They then go and scan for nearby suitable area with difference in contour to use parts of the seabed as ports of the station. After location is found, they cluster by their electro-magnetized tentacles to form a temporary structure and channel the lava to be as main construction material. The final stage, is that some drones will be ports of station, reinforce structure, make electrolysis of water to convert it to oxygen for users, and also interact with environment. 10

Connection of multiple agents


One Direction Regular Distribution

Two Direction Regular Distribution

Two Direction Random Distribution

Radial Direction Random Distribution

Agent Number: 3600 Cohesion Power: 25-100

Cohesion Power: 25-100

Cohesion Power: 25-85

Cohesion Power: 60-100

Cohesion Power: 25-50

Cohesion Power: 15-50

Cohesion Power: 25-45

Cohesion Power: 40-80

From Physical to Digital The following ore digital simulation, to analyze different formations that results from changing parameters of force direction, particle density, and cohesion power. They were done mainly on 3 stages, from linear direction to double direction, then by radial. The resulting formation could be the essential guidelines the drones will follow to form the station. Video of the simulation are available at: https://vimeo.com/mostafaseleem/videos 11


0 2 - F I R E F L Y A N

E V E R

C H A N G I N G

C I T Y

Our world becomes more complex every day, we cope with this by designing systems that control the increasingly complexity of the world. Traditional approaches are becoming obsolete as they were designed for a simpler world. Our conventional approaches are still no doubt useful, but only in problem domains that are comprehensible. here an exact solution can be found and this solution would hold. However with an increase of complexity, problem domains become more dynamic, calling for a more dynamic solution that will be able to adapt to the changes in the problem domain. Over the years, architecture has changed through a series of small, incremental changes that has led to a looping design dictatorship of a machine-like processes of planning, conceiving, budgeting, developing. In our opinion this is where architecture lost its flare and became mere assemblage. The intended purpose of this whole ordeal was to stray away from the repetitive design dictatorship by bringing back the presence of life and nature in buildings and cities we make, by creating a design system that actively engages a broad diversity of participants.

Conceptual Diagram Using the a system to propose a solution for improving communications among the users, designers and builders, and to utilize Local Interactions in order to influence global behavior.

12


System Scenario Step1: Civic Engagement; Fireflies agents see out civic engagement as well as locating fragmented spaces within the city. Step 2: At the initiation of any project, the nearest agent to the site location is detected. Step 3: Depending on the magnitude of the project, the system locates the nearest fireflies within the proximity of the site and are assigned tasks.

Step 1

Step 2

Step 3

Step 4

Step 5

Step 6

Step 7

Step 7

Step 9 13

Step 4: Based on the preliminary design proposed, the agents project a hologram image of the design on the site. Step 5 & 6: A GPS Coordinate is set out for the agents to flock towards, creating a path for the users to interact with the design and provide a feed back for the designers. Step 7: Once every design criteria is met, the agents forming the pathway disband, and the process of actual construction starts. Step 8 & 9: With this methodology a balance participation of all roles, designer, user, and builder to achieve a sustainable development.

Link to Simulation

https://vimeo.com/122646229


02-FIREFLY

Fireflies Designed to drift with the wind Fires short bursts from its turbine to stay afloat

Docking Behavior Creating a path as a navigational aid for Users to experience the design. Agents stitch together to form a platform, providing the users a means of navigation through the hologram.

Flight Mode

Single Unit

14

Unit swarm to attractor curve & dock with one another.

Additional unit intersects

Path is created

Docking Mode


Methodology of Assembly: Clustered Form: Utilizing the outer edge to connect to another, while the latter utilizes the edge on the corner.

Stacked Form: Type 1

Type 2

Structure Formation

For creating platforms and walls, done by connecting drones oriented in different directions.

White Colored: Flat plane element of design. Creates a viewing deck for users to experience the design space. Utilizes Stack Form. Red Colored: Cant livered Element. Creates Bridges and transitional spaces for users. Utilizes Clustered Form. Purple Colored: For vertical load bearing elements of structure. Creates columns and beams. Utilizes Stack Form. Orange Colored: Ascending Element. Creates stairs fir users to ascend to higher levels. Utilizes Clustered Form. 15


0

3

-

D

I

N

T

N U C L E A R E N E R GY I N S T I T U T E

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Bachelor Graduation Project Location Dabaa, Egypt The design is a fusion that recreates the relation between the education and society. In a time of lack in resources and increase in urban development, more research has to be done in order to enhance available energy sources. Our projects aims at establishing a nuclear institute, and a research center providing Egypt with the advancements it needs in this field. Integrating the institute with the city. This is achieved through three levels.

Level 1 Public Spaces

Sharing common actives of the institute and the public like: • Library • Auditorium • Sports Facilities

Level 2 Street Elements

Integrating street furniture to part of the building like: • Street Lights • Benches

Level 3 Environment

Decreasing thermal loads and optimizing its orientation, strategies used: • Double skin in south facades • Gaps in north facades to increase light • Air catchers & Stack ventilation

Interlocking Circulation

Public - Private

17


03-DINT

Zoning Accommodation Auditorium

18

Educational Research Center

Layout Public Sports Area

Section 1

Plan Entry Level


Interior Library

Interior Theater

Section 2

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0

4

-

A

N

N

E

X

E X T E N S I O N M U S E U M S C U L P TO R M . M O K H TA R

Location Zamalek, Giza, Egypt Concept:

Interconnection of Different Egyptian Cultures forming Identity.

Philosophy:

The Egyptian Identity is formed from the mix of different Cultures, in which if only one part of the Egyptian culture is removed the society will be distorted. As an abstraction of this philosophy in the annex, if one part of the form is removed the annex will be as well distorted. From Inspiration 20

Layout


Ground Floor

First Floor

Shot 2 : MPU

Shot 1 : Court

Existing Museum Designed Annex

21


1

2

3

4

3.00

7.88

7.75 3.75

7.12

7.88

8.00 0.0

0.0

4

DB103DN -A4

A

DB102-A2

8

0.0

7

0.60

6

DB101-A5

DN

8

A

DB103-A3

4.68

4.68

0.60

Residential Entrance

B

2.55 38 37

40

36

41

35

42

34

43

33

44

32

45

31

46

30 29

47

28

48

27

49

C

0.60

4.67

4.67

0.60

39

C

26

50 51

25

DB103-A2

5.90

5.90

0.60

DB102-A1

DB101-A1

DB102-A2

DB101-A2

DB102-A3

DB101-A3

Supermarket

39

F

DB101-A3

F' F

2.55

DB103-A5

36

35

33

34

38 37

31

32

30

28

29

26

27

25

DB104DB105DB-E

4.37

40

41

42

43

44

45

46

47

48

49

50

51

4.37

Supermarket 1

DB101-A3

DB101DB102DB103-

4.88

4.88

4

DB102-A3

F' F

0.60

2

2 DB104-A1

G

E

4

4

F

G

DB103-A6

Office Entrance

Shop 2

Semi Private

40.00

40.00

4.88

D D' 4.88

D D'

4

2

5

0.60 DB101-A4

7 0.60

7.38

7.38

DB105-A1

Shop 1

DB104-A1

8

4 3 2

2

1

DB103-A7

0.00

4

RMU

Residential

3.00 10.88

DB103-A1

0.60

B

E

Private

5

30.00

3

Levels is a mixed used building host different typologies of activities in one building. The structure is divided into 5 main zones. 1. Podium for the commercial shops 2. Front mass for offices 3. Back mass for residential units. 4. Roof of podium is used for commercial 5. Roof of offices is connected the residential mass, and used as a club for residential units After the building was designed it was required to produce technical construction drawings for its main system which include: 1. Electrical System 2. Fire Fighting 3. HVAC More technical drawings are available upon request.

It includes the calculation of the amount of light in lux needed according to typology of space based on architectural standards. Then Determining the placement of the fixtures including the sockets and keys. Moreover designing as well the fixtures which will be used in case of emergency.

2

B U I L D I N G

Electrical Design:

4

S

3

L

1

E

1

U S E D

V

2

E

4

M I X E D

L

3

-

1

5

2

0

3 2

Public

1

8

7

4

4

3

3

2

2

1

1

3.75

7.12

0.00

0.00

8.00

15.08

H

Transformer Room

8

H

3.12

Office

10.88 3.80

11.12

30.00

Commercial

1

2

3

4

Ground Floor Elecatrical

22 w.p

5


Fire Fighting Design:

HVAC Design:

It includes determining number of emergency exits Placing the smoke detectors according to its range to cover the whole space, then choosing the type of fire extinguisher according to activity done in space as water sprinkler for residential , and FM200 gas in areas of electronics.

It includes calculations of the GFA (Gross Floor area) of the whole building to get the amount of TR (Ton Refrigeration) needed. Then choosing the appropriate chiller, air handling unit, and fan oil and designing. Lastly designing the connection between them in the building.

Ground Floor Fire Fighting

Ground Floor HCAV

2323


0 6 - D E S I G N INTERIOR

24

DESIGN,

M E , CAFE

I ’ M

STUDENT

YO U R S COMPETITION


A café designed, changed, enhanced by its own architecture and design students.

Adaptable to Different Events:

The design proposal is about making the interior of the student café as part of their own identity, instead of proposing to them the design, why not give them some very flexible tools and they can design their café, the way the see it, after all our school has mainly student from architecture and design. It’s very likely that when you do something yourself you tend to love more than something proposed to you. The design of the café will emerge from its student, and it will remain changing, dynamic, and contemporary. It can also be as a catalyst that will ignite more student participation in designing different parts of our university.

Dynamism achieved by:

The main feature of the design proposal is a making simple wooden boxes, inside these box pins, which can go up or down, through holes inside the box, creating seats, tables, patterns, or whatever can emerge from theses pins. A huge benefit also that the space can be changed according to specific activities or events happening.

Dinner Event

Material & Acoustic Effect:

Mechanism: Adaptable to Different Events: Variety of Furniture: The boxes are 40cm thick, filled with pins, each pin consist of two pipes within each other, one hollow and one solid, to allow the pin to go up to 80 cm, then the upper cylinder is rotated to be fixed to a lock.

Party Event

25


06-Design Me, I’m Yours

Variety of Designs:

Cross Section:

26


Plan View Zoning: The colored parts indicates where the wooden frame boxes, which will incubate the pins that will create the dynamism inside the cafe. 27


0 7 - I N T O L I V I N G

28

R O O M ,

T H E I N S P I R E D

W I L D F R O M

M O V I E


Designing a living room that suits the main actor of the movie “Into the Wild� Keywords: Wild Spontaneous Risky Bold Humble Adventurer Naturalist Unique Pure Longing Rebel

Color Scheme:

Mood Board:

Plan View

29


0 8 - J A P A N E S E S T E P

30

I N T O

T H E

I D E N T I T Y

B A T H R O O M O F

O R I E N T A L

J A P A N


Designing a Bathroom that is inspired from Japanese tradition and lifestyle. Keywords: Simplicity Minimalism Delicacy Nature Efficiency Pure Intricacy Strongly Craftsmanship Into details Clear lines Built in

Color Scheme:

Mood Board:

Plan View

31


0

9

-

B

F U T U R I S T I C

I

F

O

V E H I C L E

R

M

D E S I G N

Bi-Form is a futuristic Vehicle that can swiftly swing between a free explorer mode, in which it can fly to reach any corner of the world, and between an immersed mode, that can hook into an automatic urban transportation rail system. Bi-Form gives the opportunity of being free and efficient.

32


Transformable Form

Evolution of From

33


09-Bi From

3D Printed Prototype

34

Front View

3D View

Side View

Back View


Different Modes Docking Mode

Rail Mode

Flying Mode

Front View

Front View

Front View

Side View

Side View

Side View

35


1 0 - A V A T A R I M M E R S I N G

M A S K

B E T W E E N

R E A L I T I E S

This futuristic mask design will allow people to be connected in avatar places, but moreover it gives the opportunity from being here and there. If the user is in complete isolation from the here, and is immersed in the avatar world the mask shrinks completely, if the opposite then the mask start to open up and the user is back to reality. On the other hand there is “the here and there” phase were the user is semi interacting with his world and semi interacting with the other world. “We are designed by what we have designed” - Jason Silva

Fully Immersed

Semi Immersed

Process

36

Basic Form

Points Population

Forces & Support

Generation of Circles

Generation of Curves

Piping Curves


3D printed Prototype:

Main Shot

Inner Mask

Side View

Top View 3737


Email:

mostafa_91_it@yahoo.com

Mobile:

[+49] 0176 5902 9375

Address:

33 Heidestrasse, Dessau, Germany

Channel:

vimeo.com/mostafaSeleem


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