MMO Games Market to 2025 - Global Analysis and Forecast by Genre, Platform and Revenue Model
Massively Multiple Online Gaming (MMOG) has been also witnessing this market trend that uses game design strategies to optimize user engagements. This is popularly known as Gamification. The emergence of gamification has led to creation of virtual world for the gamers where they get virtual economy, trade, currency and real time situations to deal with. With the help of gamification the developers successfully keep the players engaged into the game and also encourages them to spend more real money in order to receive the benefits over the games. This strategy has also facilitated the MMO game developers and publishers to generate more revenue by retaining old players along with attracting other people to get involve into these games. Global MMOG market is expected to grow from US$ 10.32 billion in 2015 to US$ 26.65 billion by 2025 at a CAGR of 10.2% between 2015 and 2025.
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The report focuses on an in-depth segmentation of this market based by genre, platform and revenue model. The geographic segmentation of the report covers five major regions including; North Americas, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America (SA). The regional market has been further bifurcated by respective countries. By revenue model free-to-play gaming market accounted for the largest share of the MMOG market in 2015; whereas, APAC region is expected to grow at the highest CAGR during the forecast period.