Story on board

Page 1


14 days of delay, quite a bit, heh? We are sorry. Yes, we really wanted to have STORYonBOARD on 31st of August. And yes, there was no damn chance to have it. Really. Those of you who follow us on Twitter (I strongly recommend that way of contact with us) know what was happening in our office in last weeks. Since 8 AM till 9PM day by day for whole damn August. In first days of September it was not enough so we had to be in office since 8AM till midnight. Oh, yes, making games is a fun and easy job, right? The good news - Robinson Crusoe is ready and is in print. The good news - we have new STORYonBOARD for you. The good news - we are still in love with games. If this absolutely hardcore marathon of work on Robinson didn’t heal us, it means that nothing will do. We are incurable. I am happy to know that. Ignacy Trzewiczek

Portal Publishing, ul. Św. Urbana 15, 44-100 Gliwice, POLAND portal@wydawnictwoportal.pl, www.portalpublishing.eu Editor: Ignacy Trzewiczek Translation: Marcin ’Joker’ Karbowski, Danai ’Smoczyca’ Chondrokouki Front cover illustration: Sandra Duchiewicz Design, layout and DTP: Maciej ’Scorn’ Mutwil

Winter Die hard Merry 5 ries New cards, new sto 8 Why I needed 12 The art of Winter 14 Articles Yes, you can 16 Poland has gamers 18

Neuroshima Tactics - introduction Neuroshima tactics 18 Other 26

loch 21 seconds with Mo


Pret-a-Porter nominated!

Our last year’s release, Pret-a-Porter got nominated for International Gamers Award in GENERAL STRATEGY – MULTI-PLAYER CATEGORY! Previously game got nomination for Game of the Year in Poland. With this great feedback from reviewers and gamers the big questions arises... Did you play Pret-a-Porter already? :) We strongly recommend this game. It was awkward theme, but is really really good.

Convoy licensed!

Our this year’s release, Convoy, will be published soon by Z-Man Games and distributed worldwide. Our first small English print of the game will be available in Essen 2012 on both Portal’s and Z-Man’s booths. Convoy is two player card game

set in a world of Neuroshima. It was covered deeply in first issue of STORYonBOARD, please, check it out. Tom Vasel has reviewed Convoy on The Dice Tower http:// www.youtube.com/watch?v=Qkljkmx1hTM

Steel Police and Dancer soon to be available in US

After long negotiations about future of Neuroshima Hex in US we are happy to announce that Portal Publishing and Z-Man Games came to agreement and new armies for the game - Steel Police and Dancer will be published by Z-Man in US and available worldwide. In Essen 2012 small print of English

edition of Steel Police and Dancer will be available on both Portal’s and Z-Man’s booths. Aftre Essen Z-Man’s will do bigger English print run of new armies.

Robinson Crusoe one of the hotness games of September.

This year’s release, Robinson Crusoe is one of the top hot game on BGG in September. We published vide blog about game, we showed cover and board and you guys really like it. Next issue of STORYonBOARD will be dedicated to Robinson, so more good stuff to come!



illustrations: Sandra Duchiewicz

It was March 2011. I fi-

approach. At some point

remember? I don’t know what

nally had rules for The New Era

I just put my cards away

I am doing and I am despe-

expansion. I had new cards and

and say: ‚OK, we stop. You

rately try to understand this

I was ready to test it. I came

are playing like moron. Thank

damn icons! I don’t care?!

back from work, eat supper,

you very much for such help!’

Are you kidding me?!’

say good night to kids and

I was really disappointed that

sat at the table with my wife,

she didn’t want to help me with

Man is the one who is guilty.

Merry. I needed to see how

testing.

Man is to say ‚sorry’. So I did

those new rules worked. We

Merry however didn’t say sor-

say sorry. I took my cards

played.

ry. She reacted quite the opposite.

back. I spent 20 minutes

playing

She exploded. Yes, woman do that.

explaining rules. We played

terribly. Chaos on the ta-

‚What?! I don’t care?! I fake

again. Merry was playing

ble. No good decisions. No

that I am doing my best?!’ and it was

really good.

strategy. It was terrible and

just beggining... ‚I am playing here

That very first night of

yes, I really mean it. I was

with you though you didn’t even care

testing she felt in love with

tired after work and I was

to explain me rules! I didn’t play 51st

The New Era.

disappointed with Merry’s

State,

***

Merry

was

It always ends like that.


Since then Merry played countless

games of The New Era. It can be more than 300 or 500 games. I have no idea. She is playing all the time. She was testing it with me. Then, when The New Era was balanced and I was really sick of it, she decided to find new players. And yes, she found them.

Are you going to visit Mr. and Mrs.

Trzewiczek’s house? You will play The New Era. Merry will explain you rules and make you play it.

Did you invite Mr. and Mrs. Trze-

wiczek to your house for a nice evening? Yes, Merry will, ‚by accident’ have The New Era with her. She will explain you rules and make you play it.

Are you on convention? Merry is

there too? She will hunt you down and teach you and play with you The New Era.

Boardgames club in Gliwice? Sure!

Every single Monday she is there. Playing The New Era... *** ‚It has the same problem like Race for the Galaxy’ once she said. ‚You’ve just developed your state, you have great cards built, you want to finally start scoring big points, but the game suddenly ends. You have 12 cards in RftG, or 33 points here and that’s it. I want it last longer.’

She looked at me. ‚Could you...?

Please.’

What a man can do? Can he resisit

that look?

So I designed ‚Winter’ expansion.

***

I changed pace of the game. Now it

takes always six turns. Game is much more strategic now. You plan your actions for all following turns, you plan how to develop your state and you plan how many points you can make in that time.


It is so much satisfying. Or so much fru-

strating when you see other player is developing better, having better plan, having their combos working so smoth...

I moved Leader cards and Contact cards

out ouf the deck and put them into Frozen City section – now it is no longer luck that decides whenever you have Leader or not. You just take him if you need.

I changed production - now it follows play-

ers needs, in every turn it changes a little bit, so players get additional workers, additional cards or resources. It gives them great possibilities to create new combos and develop their state.

I played many times Winter and I am pro-

ud of it. I tested it for few months and I believe it is great. But what is more, I saw Merry playing it hundred of times with people. She is die hard fan of 51st State line and every time she played Winter I saw in her eyes that this is it, this is the expansion that fans were waiting for. I am happy seeing that every time she plays Winter. ***

Writers sometimes, on the first page of

their novel, write dedication. Something like: ‚For my beloved wife and kids’ or ‚For Jenny’ or whatever.

Winter is not only dedicated to Merry. Win-

ter is designed for her.

What can I say. You, 51st State fans are

lucky bastards. You have die hard fan of the game living with me. She will be forcing me to design new cards for next 20 years. Stay tunned.


illustrations: Mateusz Bielski, Sandra Duchiewicz, Michał Oracz


Winter expansion will de-

Every small bandit and every

but in Essen 2012. 50 new cards

small shithole wants to be part of

and plenty of new rules. If you

his state. That is why every Gun

download rulebook you will soon

Type Location is easier to incor-

discover new mechanisms and

porate. That is why if you have

new options, new strategies and

close Gun Type Location (range

possibilities. In this article I will

1) you just put it in your table.

not duplicate rulebook. I will not

They want to work for you, they

talk a lot about rules. I will talk

want to be part of Insane Max’s

about stories that are hidden be-

state...

hinde some of the new cards. I hope you will enjoy Winter if you know the story...

It is a common story in

a postapo literature - rich people survived extermination of humankind and are woken up in their private hibernatory. This is sweet. They’ve just got outside

They really believe in your

state. They really care about your state.

He is tough bastard. One

They really want your sta-

of the most famous gunmans in

te becoming bigger and bigger.

the area. His land is growing.

So what they do?

They go to the location

you have previously signed a deal with and convince them to join you. ‚You should join us’ they say. ‚Not making deals with us. Be part of us. Be part of our growing country...’

True patriots let you in-

corporate a card that was a deal till now. It is good to have True patriots in country.

and they see that area is quite dangerous... They are not prepared to live here. They were rich and now they are defenseless. So when you attach Hibernatory to your state, you get free workers. They can not refuse you. They can not defend against you. They have to work for you.

The problem? They are

lazy, weak humans. They will die in a moment.

That is why you got 4

workers for one use only. They all are gonna die soon. Then you will have to rebuilt this Location...


it is? How sweet? You have a big old buldozer and you are making a mess. This is fun. I like the card because it works like drug, really. You got addicted to it. You start with demolishing one Location, then, next round you demolish one more, and then it starts, you can’t stop it. I saw so many players who - being in need of resources - started to destroy whole parts of their state. This is crazy. I love this card.

Have you heard about

News from the front is a

newspaper published in a world

Murder Valley? Is long and full

of Neuroshima.

of danger. You go there and you

probably won’t be back. Gladia-

dia in you hands... So they write

tor arenas, gun shops, you name

about your state. They spread a

it. So you probably are not sur-

good word about you. They write

prised, that you are quite famous

about your power and your Loca-

in the area, right? Stories about

tions. They make you famous in

Murder Valley are the good ones.

the whole area.

Everybody is talking about this

place. That is exactly why, you

the front lets you put VP token

get 2 VP every turn if you have

from Locations to your Base.

true murder valley - i.e. you have

Newspaper focus on you, on your

at least 2 Gun Type Locations in

HQ, not on particular Locations.

You know, if you have me-

That is why News from

your state...

Another pub in 51st State

line. I always try to design cards in such a way that Locations that let’s you exchange cards are pubs or taverns. This is the same. If you have this bar, you can exchange information.

You discard a card (gossip

about one Location) and you got 2 cards (informations about two other Locations). This is what you do in pubs - you talk with strangers, you ask them about their travel, you exchange information...

This is an organization

This is one of my favorites

from world of Neuroshima Role

cards in Winter. It lets you de-

Playing Game. We put them here

stroy your own cards. How crazy

in 51st State universe, as they


work here just great. If you produce gun, they will bless you. If you produce gun, they will love you. If you produce gun they will trumpet about your power. Bunch of freaks that have their altar built from old machine guns... That is why you earn 2VP every time you produce Gun. Order of the gun is glorifying you.

This is one of the best (if

not the best!) artwork in Winter. Huge monument and crowded square. It looks like something important is taking place right now in your city. Card works in a simple way - anytime you earn 2 or more VP, you got new worker. It is a dream city, everybody hear about it, everybody wants to live here. New inhabitants go

You see a boat on the

from very distance places to you.

card. These are guys who travel

They heard about Dream city.

a lot and can bring you whatever

you need. You say what you need

famous and powerful, every time

and they will bring it to you. Yes,

you get 2 VP new inhabitant de-

suppliers. In a production phase

cides to join your state...

Every time you got more

they will give you anything that was produced on the tables of

other players. You name it.

Winter, 10 cards with new abili-

ties and with great story behind.

You have it. It is good to

have suppliers :)

These are 10 cards from

I hope you like them, I

hope you will have fun putting them on the table and trying to imagine the world of 51st State...


In 2010 I designed 51st State. I was

proud as a hell. It was a great game. I got great reviews, I got few nominations for awards, I saw people playing it on many conventions and having great time with it!I believed I designed perfect card game.

Year later I discovered that 51st State is

not a perfect game. Year later I designed direct interaction rules for 51st State and that’s how The New Era hit the market. With direct agression 51st State was just awesome. I believed I designed perfect card game.

Year later I discovered that The New Era is

not a perfect game. Year later I designed Frozen City and Production dice and thats how Winter hit the market. With Frozen City, Production dice 51st State was just awesome. I believed I finally designed perfect card game... *

Leaders

Leaders? Players who played 51st State were

complaining about them a lot. They are powerfull and player who have them have huge advance. If you are draw a Leader you are in better position that your opponent. Many gamers compained. ‚Leaders suck.’, ‚Leaders are unbalanced.’, ‚I play without Leaders!’

This is bad.

OK, let’s take a moment to look at the problem.

Leaders are bad or distrbution of Leaders is bad?

I take all Contact cards and all Leaders put asi-

de. I put them on special board called Frozen City. Every player can send ther a worker whenever he wants to have a new Leader. It is no longer random draw. It is no longer huge advance. Everybody can have Leader if he wants to. It is simple. It is obvious. Why it didn’t work that way since the vry beginnning?

The question? Why I am such a moron? Why I

needed three years to discover it?

Production

It is first round. You play Merchants or Mutants and

you have – almost – no chance to attach Location. Incorporating new Location cost you two irons, at the beginning you don’t have them. And no chance to have them. You play first round and you know you will not play a Location illustrations: Sandra Duchiewicz


on the table. This is bad. It is last round, you have six or seven Locations with Action icon. Each of them needs a Worker, but you produce only 3 workers. Pitty. You were developing for an hour and now you are stuck. Half of your Locations will not work. It sucks.

This is bad.

In 51st State production is constant – every

single round you get 3 Workers and 1 Resource but players needs aren’t constant. At the beginning they need iron to build Locations, then they need redevelopement tokens to change Locations, then they need hell of a Workers to make many Actions... Why not make Production phase different in every round? Why not make Production phase follow players needs? Why not give them additional Iron at the beginning of the game and additional worker at the end?

The question? Why I am such a moron?

Why I needed three years to discover it? *

Every year, when I finish my new design I

am 100% sure that this is a perfect game. I see no flaws. I see no points where it could be improved. I see it as a brillant piece of work.

And year after year I learn something new.

Every year I discover new stuff. Every year it turns out that I can do better.

Today I am happy to announce – without

false modesty - that Winter is a perfect card game.

But to be honest I have a hunch I may want

to change this statement next year...


illustrations: Mateusz Bielski, Sandra Duchiewicz, Michał Oracz, Agnieszka Osipa, Tomasz Górnicki




any wet on BGG for m The Hotness lis budget sen. We had no eks before Es had moent and yet we for advertisem hold. We enting Strong vie trailer pres with our riters and yet had no copyw e most were one of th GDJ series we n fair. es before Esse discussed gam Stronghold of Production twice. It ssibilities. Not exceed our po e doing times. We wer exceed it ten we were yet every day 2009... our best. And rder. It *** other to try ha motivating each e w n he w 09, biggest In August 20 moment. Our as our life time w ld ho ng ro work on St were finishing game. ondering d day I was w saw cover an e gl sin y er ev You, gamers, t n’ as w I ad GDJ we will do. nghold, you re what mistake board of Stro as w I e. ak r, you e make mist ed movie traile wondering if w uff, you watch st , Oh . be ill whole t mistake it w ting with this wondering wha were participa so h tc bo ter Essen that we will , and then, af yes, I was sure hype and buzz ly ar ne , ns Internaly 150 toke inating us for mething. Near you were nom in ok bo le ru en Geek pages long Award or Gold 100 cards, 60 tional Gamer n de oo w 0 hole fuss more than 30 ow that this w 3 languages, but did you kn ith w n tio uc a big prod by 3 friends? pieces. It was was done just lro on e rid It was like rtment in Por‚FFG’ impetus. Production depa it d an g in ichał Oracz. as fast, excit department - M lercoaster. It w le ho W l? ta 2009 I dly. In August Oh, sure! Big had to end ba Testing team? d Ignacy about that. fał Szyma an had no doubts big team! Ra al rt Po In FFG. our close We were not (and bunch of ek icz w ze Tr ing bigys. 3 guys mak there was 3 gu friends). scared ment? His eir lives. 3 guys keting depart gest game in th ar M to make zewiczek ys that wanted eller Ignacy Tr as a hell. 3 gu Majesty Storyt ys gu 3 n. Michał e impressio director? good worldwid Artwork n’. ‚FFG productio that tried to do Oracz, again. ting departke ar m no ent team? d We ha me developm Ga place on we were on #1 ment and yet

ing final files to We are prepar e ordeCrusoe. We ar print Robinson ordering cubes, we are ring wooden of topreparing tens cards, we are stuff that doing all that kens. We are ake and hate. One mist I really really ble. Roin serious trou man, you are Reminds ge epic game. binson is a hu August . Reminds me me Stronghold

One Man Te am Ignacy Trzew iczek, again. Movie trailer? Michał Oracz. Essen stand design? Mic hał Oracz. Etc.

Yes, it was cr azy. But we did it. There was no mistake in St ronghold. We did one of the most fam ous and respected ga mes of 2009 . It was awesome.

*** Today Port al is twice as big. We have 3 guys responsible fo r Neuroshima RPG and Neuroshim a Tactics miniature game and 3 of us responsible on ly for boardg ames. We grown, bu t still - in a fact we are bunch of few friend s doing their best to bring you best games possib le. This year we will bring Robi nson Crusoe. This year again w e have to ex ceed our possibilitie s. This year ag ain we will do ev erything we ca n to stand next to FFG and ot her great publishe rs. Have drea ms. Have cour age to follow these dream s. Do your gam es. You don’ t need to have big budget. You don’t ne ed to have 20 people cr ew. You don’ t need anything except passio n and will to fight. Fight fo r your succes s. It is at your fingertips.

illustrations: Tomasz Jędruszek


illustrations: Kuba Jabłoński


I may be wrong in today’s

editions, new editons are in pro-

post. I may have not right per-

gress. This is great what Neuro-

spective. But what the hell, this is

shima Hex achieved.

my blog and I write here what I feel. And I feel and I think, that here in Poland we did a really good of a job and we enriched gaming hobby in past 5 years. *

From my perspective it

all started in 2007, when Portal presented Neuroshima Hex in Essen. I remember words that Greg J. Schloesser said that year. It was: „I honestly don’t know much - OK, anything - about the gaming scene in Po-

Two

years

later

land but if Neuroshima Hex is

published

any indication I am impressed.”

great epic game that was widely

Stronghold,

Portal another

discussed, was nominated for International Gamers Award, for Golden Geek, for Game of the Year in Poland and then was licensed and published worldwide by Valley Games. Without false modesty I do believe that designing Stronghold was an important for many players. There wasn’t such a game before.

We did a bunch of other

games like 51st State or Pret-a-Porter, but Poland is not

Poland was a blank point

only Portal... *

on the boardgames scene. No gamer known anything about

In 2010 Polish company

Poland and Polish games. With

- Rebel.pl - published K2, gre-

Neuroshima Hex we had a really

at family game about climbing

good entrance.

the second-highest mountain on

Today Neuroshima Hex is

Earth. It is a great board game,

worldwide known game, 138th

with easy rules and engaging ga-

place in BGG ranking, thousands

meplay. It was designed by my

of copies in gamers collections,

friend, Adam Kałuża, who lives

six new armies published as

20 miles away from me. This

expansions, more than 20 fan

year Adam and his K2 was nomi-

armies published as a PDF files.

nated for Kennerspiel des Jahres.

There are US, French, Spanish,

It is a huge success. Many play-

Dutch, Italian (Polish of course)

ers now decided to try K2 and I


believe they will love it, they will try to climb and risk a hard path or easy one, and will have to decide when to attack the mountain and when to rest... Simple rules, great game play. I do believe that designing K2 by Adam was adding a small gem to our hob-

I was happy to have my

gazine Pancho was one of writers

games ‚postered’ by Edrache. Po-

and he wrote a really great stuff

ster of Stronghold is hanging in

for Warhammer RPG. When in

passe-partout in my room. I love

2010, ten years after he came

it. I have pleasure to know Edra-

to me, said that he founded Big

che and play with him my games.

Daddy’s Creations and asked for

This 886 thumbs is qu-

license for Neuroshima Hex for

ite a few. Edrache introduced to

IOS I couldn’t refuse. We knew

by...

our hobby something that

each other for a decade.

is interesting and new, so-

mething that enriched our

Big Daddy’s Creations did one of

hobby.

greatest apps for IOS.

*

If we talk about gems... There is

mething

special

vices. It was chosen as second

last few years. Robert

best board game app by IGN

Żak designed Strike of

magazine. They got iOS Game of

the Eagle - it was pu-

the Year (GameShark), they got

blished first in Poland

Best Card/Board game – runner

and then licensed and published

up (TouchGen)... They did an

by Academy Games. I haven’t

awesome job.

really

And then they did Caylus. And now they do Eclipse. This is great crew from Poland.

called Minimalistic posters. His

*

geek list gathered 886 thumbs

In 3 weeks I do another

and this is not a surprise. It was

edition of boardgame co-

a great stuff. He decided to de-

nvention in Gliwice. We will

sign posters for different board-

meet together.

games. His work was so great

published it in a form of calendar.

an

board game for electronic de-

started a tremendeus project

12 posters for their games. They

is

gamers who brought so-

from Poznan, who in March 2010

Edrache and asked him to design

Hex

example of best adaptation of

a guy called Edrache, my friend

that Hans im Glück contacted

Neuroshima

We have two war

*

But, I am lucky bastard.

Pancho will bring me some played it yet, but the reviews are

screen shoots and stuff from

quite clear - this is a great war

Stronghold for iPad. I am very

game. The same situation is with

excited about this release. I now

Conflict of Heroes: Price of Ho-

they will do a wonderful job with

nour - Poland 1939 co-designed

this app.

by Michał Ozon and published by

Academy Games. I haven’t play-

pre-production copy of CLASH:

ed it yet, but it is on my short

Jihad vs. McWorld. This is re-

list to play, already on my shelf,

themed version of R.R.R. great

waiting for free evening. These

abstract strategy game I brought

are great games from Polish de-

from Essen two years ago and

signers. I am eager to play them.

showed in Poland.

*

Michał

Ozon

will

bring

Adam Kałuża will show

And last but not least,

Cave, his new game about explo-

my close friend Pancho. In 2000

ring caves. This is his great pas-

when I was publishing RPG ma-

sion and hobby and as far as I


od as K2. Once agaheard, games is as go heart into this dein Adam put his whole sign.

my Robinson I will show them for epic game with Crusoe, another take in 2009 with Stronstrong theme. Like again spent almost ghold, this time I rking on it, and once whole damn year wo able to put into Roagain I believe I was on, imagination, my binson’s box my passi venture co-op I was heart. This is great ad ars. dreaming about for ye le, share our We will sit at the tab ink a beer or tea, ideas and designs, dr a nice bunch of gaand have fun. We are ll have good stuff for mers. This year we wi

you. Again.


the Characteristics. If you see a 13, it means the guy’s really good, and higher stats are reserved for true masters in their respective fields. When you see a six or eight, tough, you really sho-

Excerpt from english Rulebook also present 7 NST command-

uldn’t send the dude out to where he might need that particular Characteristic...

ments – rules describing the essence of the game, principles you must follow if you want to have a chance to survive in the post-apocaliptic ruins.

We continue with the pre-

sentation of our skirmish wargame – Neuroshima Tactics. This month you’ll learn about units characteristics, equipment and traits that make every model in the game an unique unit. We’ll

Characteristics

Each unit in the game has

six Characteristics, which will tell you what it can and can’t do,

Shooting (St)

time you use a gun or some other nifty invention ment to make your enemies bleed from a distance. You either can use a gun and defend yourself in a time of need, or stay at the shelter and leave fighting to true warriors.

what is its forte and its weakness. A regular walk-in guy will have a 10, 11 at most in most of

You test Shooting every

Melee Combat (MC)

You test Melee Combat


when you want to use a mache-

kill enemies in a couple of addi-

te, crowbar or some other piece

tional, nifty ways. Have you ever

of junk to damage your enemy.

tried shooting down a dude hi-

Sometimes the creatures get too

ding behind a thick, brick wall?

close to use a gun efficiently –

That’s when Throwing comes in

of course, if you choose to wa-

handy – just toss them a granade

ste your ammo no one will stop

or two.

you, but if you prefer to a good, uld use your rifle as a mace and

pummel your enemies. It’s all up

your soldier deals with Wounds is

to you.

determined by his Constitution.

Throwing (Th)

Roll an Agility test to avoid

an enemy Attack, jump over a pit or climb over an obstacle. When you’re recruiting somebody to your team, have a close look at him – Agility is crucial for survi-

Constitution(Con)

old fashioned whooping, you co-

Agility (Agi)

How well or how badly

Even when you are the most precise sharpshooter, or a badass

Every time you want to

Moloch mincemeat machine, but

Throw a knife, or pass some kind

when you get hurt, you get in

of equipment to you Squad bud-

trouble. Tough sons-of-a-gun can

dy that’s a tad to far, you roll a

stomach a bullet or two and carry

Throwing test. Throwing is im-

on with fighting. The unlucky du-

portant, ‚cause it allows you to

des with low Constitution become useless after one measly hit or a small pollution wave.

val, and clutzes live very short, miserable lives on the Wastes.

Perception (Perc)

Perception

determines

your observation skills – you need to have eyes at the back of your head to spot enemies sneaking up on you from behind the rubble. The myth about Perception being an useless dump is a bunch of baloney – clever, observant people tend to live longer than brain-dead quads.


Lack of Characteristic

Some units, have a (-)

instead of a digit in the Characteristic table. This means the unit does not have that Characteristic. As a

result

they can-

not perform any Actions based on the given Characteristic. For example: the Rat is such a loser, that he wouldn’t be able to shoot a gun even if you were holding it for him. Maybe he’s an idiot, or a friggin’ hippie - in any case, there is no chance he’ll perform Action: Shooting, due to the dash in the Characteristic table.

Traits

Each unit has its own Tra-

it – a cool trick up his or hers sleeve. To name a couple, Mutts

have bodies grown in such a

et.For example, a Squad of

way, that they move on the rub-

Assault Troops will have 16 ro-

ble a lot faster than the rest of

unds in total. On the Character

the others and Moloch’s Spiders

Sheet you mark not only every-

are small and agile, which makes

thing the unit has by default, but

them hard to hit. Regardless of

also everything you’ve bought

wether you lead a bunch of He-

for them before the battle star-

gemony junkies or a scout squad

ted. Crap like a barbie doll head

sent out by Moloch, you recruit a

on a string, or first girlfriends’ to-

variety of freaks for your team,

oth don’t make the list – let your

and the reason is they have so-

guys have a bit of privacy.

mething they are wicked aweso-

4

Worth

me at. Many Traits allow to break, ommit or change the general

game rules – in such a case, the

things: how many Army Points

Trait rule comes before the gene-

you will have to pay to include

ral rule.

this unit in your Army List, and

Equipment and ammunition

This stat tells you two

how many Victory Points the unit is worth. Problem is, Worth

In the Character Sheet

works like a two-edged sword

you’ll find info on what the unit

– it’s awesome to have synced,

carries with him/herself: what

well-trained soldiers armed with

kind of weapons, how

pre-war gizmos, with a surpri-

many bullets and also,

sing Trait, that’ll make the ene-

what

surprises

s/he

my goons cry like babies, but if

has in store for the

you manage to get them killed,

losers

who

chose

your opponent will get a lot more

the enemy side. If

Victory Points than he would for a

you have a look

regular grunt. The amount of Vic-

at the Armybo-

tory Points awarded for elimina-

ok, you’ll see

ted units depends on their Worth,

that each unit

not including the equipment they

has its own

had.

ammunition marked their

Rank

on Cha-

racter She-

Rank defines how expe-

rienced your soldiers are – you can virtually see the old, battle-hardened sweats look down on greenhorns with a condescending smirk. In single-game mode you’ll hardly ever use this stat. Rank is something that comes in handy in Campaing mode – that’s when your soldiers will get enough experience to make the rank stars shine.


Squad Character Sheet

Do you remember that

squad units have common Characteristics, ammo and some of the equipment,?

You’ll need to

mark a couple of things separately, though – for example, who carries the Gambels, and who had his mug rearranged by Mutts.

as orderly as a clerk’s book. One

1. Take care of your crew.

look should be enough to get a

You lead a team made up of men

hang of what’s going on.

This

and women, mutts or machines.

will be utmostly important when

You are responsible for them.

Squad Coherence will be falling

Take care of them, and they will

apart. After the Action phase

give back to you. Take your time

ends and before the next starts,

to read the armybook, and think

you’ll have very little time to get

which units, which features and

all of this organized.

what kind of equipment to pick

On the Character Sheet, there’s a

7 commandments of Neuroshima Tactics

separate grid for every unit in the Squad, so you have enough space to mark everything you need to remember about a particular unit. If the unit is out of Coherence, you’ll also face the unpleasant necessity of assigning separate ammunition and equip to the poor dude.

Unit Wounds

During the game you will

also have to mark how many Wounds your unit has recieved. Each time something bad happens, and it gets banged up – you’ll have to mark it down. It’s one of the most important things, since a Wounded unit both moves slower and i less effective . You can read more about the consequences of being Wounded in another chapter.

Updating Character Sheets The Character Sheet shoudl alwas be as up to date as possible. You shot a round? The Trash Armor ended its faithful service? You got Wounded? Stole someone’s gun? Acquired a Gambel? Lost a team member? Everything and all needs to be marked on the Character Sheet. The battlefield can be a bloody, screaming mess, but the sheets need to be

in order to change your team into a deathmachine. During the battle try to be reasonable: the

During the battle there-

enemy wants to kill you out like

’s a lot going on. After a couple

‚roaches, don’t make it easy for

of sessions, you’ll probably get a

him. Do not put your men into

hang of things, and will feel like a

weird, unnecessary or reckless

mutated fish in the murky waters

situations.

of Missisipi. But till then, you can

2. Save ammo

aid yourself with this compilation

The world is blasted to pieces.

of rules. It’s a bit repetitive and

Food, water, fuel and ammo are

confusing, just like a drunk rats’ ramblings in a bar on the Wastes, especially if you take a look around yourself. But rest assured - stick to it, and you’ll never end up in a deep, dark, irradiated hole.


scarce. Each of your units has

works. Sneaking is not just a ba-

In Tactics you rarely get face to

but a handfull of rounds to sho-

loney propaganda - it’s a hard,

face with your enemy - those

ot - think long and hard before

real tip, that will help you survi-

who do, die quickly. It’s all abo-

using them. If you can see that

ve.

ut arranging a situation in which

the odds aren’t in your favour,

4. There’s no „I” in „team”

you’ll be able to play your poten-

it might be better to retreat and

Think „team”. There will be many

tial to it’s fullest, and you’ll leave

find a better shooting spot. And

heroes and spec-ops in your

the other sucker no chances. Use

remember - scavenge! It’s well

army - and they all act on their

a decoy and two executioners,

worth to search the bodies of

own. But the real core of a group

then a flash attack to let him

your enemies. They usually have

is a force - and it’s really worth

waste his ammo, and then te-

a bullet or two to spare

to use them properly. A force is

ach him the lesson he deserves.

3. Take cover

perfect for carrying out tactical

There are countless ways to fool

We did mention NS Tactics is a

manouvres - that’s what the Si-

your opponent - you just have to

stealth game, right? Well, here-

multaneous Activation is for. Add

put them together into a deadly

’s the deal: if you sneak, your

to it the shared ammo and equip

jigsaw.

enemy has it tougher to pass his

perk, and you have a clear image

6. React dynamically

Attack rolls, and if you try hard

of the situation. Think „team” -

By reacting we mean two things:

enough, he might not see your

you can’t go wrong with it.

firstly - look, what’s going on on

troops at all. And the less of you

5. Plan your traps

the battlefield. If you can see the

he sees, the less Actions he’ll be able to take - that’s the way this


dude got to the gamble and you can’t stop him or get to it first, then make his life a hell while he tries to get away with it.

If

you’re attacked on one wing, get reinforcements before the other guy gets advantage.

Secondly

– take your Reactions into account. They allow you to take an Action of your choice in response to what your adversary did. If you keep an eye on the Reactions, you’ll get a lot of chances while your enemy is still on the move. If you disregard this, your heroes will just stand with their hands in their pockets and do squat. In this case, less is not more – more is more, and more is better! 7. Always fight to the end In Tactics it’s quite important to fight to the very end, even if the situation looks grim. The last round can change everything - the enemy might have a fistfull of gambles, but he’s gotten

cocky

and

doesn’t

care for covers. You can lay him low in a flash! Under no condition should you give up, don’t falter if you see even a tiny bit of hope. Only the toughtest ones will survive, the tough as nails bastards - that’s the rule that Neuroshima lives and breaths. See you next month!


Things aren’t peachy this

can’t attack either. Each action

any of the soldiers recieves 5 po-

time. Only three of our soldiers

(moving a field, using a med-

ints of damage, the mission has

left in the trenches, the machi-

pack, shooting, attacking with a

failed. The machines do not block

nes attack in endless waves, and

sledgehammer) takes 1 second.

eachother’s firing line. To attach

the most deadly of them all - the

In any given second you can

the bomb to the Mother’s armour,

huge Mother, the brain of me-

undertake only one action - the

the soldier must enter the field

talic legions, towering over the

soldiers cannot be acting at the

she occupies. If he does so, the

whole battlefield is unscratched.

same time - e.g. one runs whi-

mission has been successfull.

The only chance for survival is

le the other shoots). You cannot

Equipment:

the magnetic bomb, which ne-

move diagonally or through the

eds to be attached directly to the

squares occupied by machines

have 6 gambles, to buy all the

Mother’s armour. The explosion

(unless the machine is destroy-

necessary stuff for your soldiers.

will destroy the thinking robot,

ed). The machines do not move,

You already have the bomb. Each

condemning the rest of the war-

except for the ones that rota-

soldier can carry only one we-

riors to follow their simple pro-

te (the Mother and the Sniper).

apon, one medipack and one ar-

grams, thus allowing the human

The firing range is the shortest

mour.

wit to prevail and turn the tables.

distance from the shooter to the

Unfortunately - for all this there-

target (including the field the tar-

sary for destroying the Mother.

’s only 21 seconds - 21 seconds

get is on), and just as it was in

The soldier carrying the bomb

before the Mother orders the ma-

the case of movement, you canot

cannot have any other weapon.

chines to attack and it’s too late

count the fields diagonally.The

for anything.

machines react to the soldier’s

fields, can be used only once, in-

Rules:

actions according to precise ru-

flicts 3 points of damage, price: 1

The map (11 by 11 squ-

les. In each second, after the sol-

gamble.

ares) depicts the situation: tren-

dier acts, you need to check if any

ches, rocks, the position of ma-

of the machines attacks or rota-

from one Warrior attack, price: 1

chines. After equpping the four

tes. If more than one soldier is in

gamble.

soldiers, decide on which field

range of the attack, the machine

each of them is. There can only

chooses the one that entered its

only once, heals one point of da-

be one soldier on one field. A

range last. Each of the machine’s

mage, price: 2 gambles.

soldier in the trenches cannot

attacks has a given power - the

be attacked in any way, but he

amount of damage it inflicts. If

seconds, you can move a soldier

Here’s what you got. You

Bomb (weapon) - neces-

Rifle (weapon) - range: 3

Armour - protects you

Medipack - can be used

Shovel - By spending 16


comes a new trench, price:

fields. The attack inflicts 2 points

1 gamble.

of damage. Independent from

Machines:

Mother’s vision. It can shoot only

The Mother - The range

three times. Toughness: 2.

of her vision has been mar-

ked on the map (four possi-

the right answer, check once

ble directions, to which she

more all the rules to see if you

can be facing). At the be-

haven’t omitted some important

ginning, she looks at the lo-

part.

wer part of the board. Every time a machine that was not in her field of vision is destroyed, she will turn so that she can see it (always choosing the shortest possible route). The Mother can only attack the fields adjacent to her, and her most powerful weapon is in the front, weaker ones on the sides, and none in the back. The fields she’s facing (3 of them) recieve 5 points of damage, the sides (two fields on each sides) recieve 3 points of damage. Toughness: can be destroyed only by the bomb.

Warriors - attack range:

they can attack only adjacent fields (also diagonally). Attack inflicts 1 point of damage. Toughness: 3.

Thrower - atack range: 4

fields. Attack inflicts 3 points of damage. It can attack each soldier only once. Toughness: 3.

Ward - attack range: 3

to the next field, which be-

Sniper - attack range: 5

fields, it’s the only machine relying on the Mother’s field of view. If any soldier gets into the Mother’s view range, the sniper targets him and tracks from then on. If the target comes into its shooting range at any point of the game, the Sniper shoots. If the Mother notices another soldier, the Sniper abandons it’s previous target, and focuses on the new one. Toughness: 3.

If you think you’ve foud



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