December 2, 2015
Games for your brain Recipes
Smart holiday indulgence
Community Voices
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By Larry A. Brown
Submitted photo
John Coveyou is the founder of Genius Games.
St. Louis-based Genius Games takes science and mixes in a dose of fun By Sara Hardin It’s no secret that science can be a difficult subject to grasp for many students. The complex language can be overwhelming, and one can easily feel lost in the dense material. Noticing these same problems in his own science classrooms, John Coveyou decided to transfer the material he was teaching into a more entertaining, interactive experience. He launched his first game, “Linkage: A DNA Card Game” on Kickstarter in May 2014. It became available to the public on Amazon that August, and Genius Games was born. “The company was actually started in 2011, but it was just a hobby for me,” said Coveyou. “I was working as an engineer at a local consulting company in St. Louis and teaching chemistry at St. Louis Community College. I had been playing games most of my life and I was really interested in game design. The reason why I started the company was because I saw that in my chemistry classroom it was tough for me to get my students to really grasp some of the concepts because they were intimidated by the vocabulary and the language. I thought to myself, ‘I wonder if there’s a way I can design some games that I could actually use in my classes.’ So I designed a bunch of games early on, but most of them were pretty terrible. For me it was just a learning process, getting better at game design. Finally, in May 2014, I published my first game
through Kickstarter called ‘Linkage: A DNA Card Game.’ It’s essentially a card game about genetics. It’s representing the process of DNA transcription.” Linkage was subject to overwhelmingly positive reviews and was featured in “Popular Science Magazine” as one of the top 10 things in February 2015. Genius Games followed “Linkage” with another biology-themed game called “Peptide,” which serves as a follow-up to “Linkage” by showing how RNA is translated into proteins within the body. The company’s two most recent games, “Ion” and “Covalence,” focus on chemistry themes and have also been incredibly well-received. “Ion” was praised by “Scientific American,” “Gizmodo” and “Science News,” and “Covalence” had reviewers buzzing at its reveal at the Chicago Toy & Game Fair, which “Genius Games” took place in the weekend of Nov. 21 and 22. While educational games do exist, Coveyou explains that many are produced by educators without much background in game design. The diverse team behind Genius Games, composed of both educators and game designers, is capable of producing games that appeal both to science enthusiasts and to casual gamers, making their success explosive. “There are no other science-based games. There are games that are loosely based on science concepts, but they’re
not actually science-based,” explained Coveyou. “The thing about our games is that they are as accurate to the science concept as possible. When I designed the games I took the principles I was teaching students in a classroom and turned them into a game. So, when you’re playing the game you’re actually playing through or replicating or mimicking some of the science that you would be taught in a traditional science course. You have a lot of educational games out there, but very few that have to do with chemistry and biology. There See GAMES FOR YOUR BRAIN page 2
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