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SKETCH BOOK BY: SITI NORHAMIZAH MOHD AZMI
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RE+DE R E : M A K E R S P A C E
D E T R O I T
MIZA AZMI
+44 774 100 5525 +6 013 628 7281
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myzami@gmail.com
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May, 2015.
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Known through her DIY craftworks called ‘Handmade by Myzazmy’, she appreciates the art of making through do-it-yourself (DIY) projects which are highly reeected through the proposed intervention on the most recent project for Design Studio 3 2014/2015, ‘RE:MAKErspace DEtroit’.
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Born and raised in Kuala Lumpur, Malaysia, Siti Norhamizah, or normally known as Miza Azmi is the second child of Mohd Azmi and Norlela Ghani. She pursued her architectural studies in Kuala Lumpur for Part 1 BSc. in Architectural Studies and further studies in Marsters of Architecture in Applied Design for Part 2 in Oxford School of Architecture, Oxford Brookes University, Oxford.
In the name of Allah, The Most Gracious, The Most Merciful This Portfolio was completed by Siti Norhamizah Binti Mohd Azmi for Design Studio 3 2014/2015. Endless Gratification to Allah and the prophet Muhammad SAW for the greatest bless in faith. Deepest appreciation towards my parents, family and friends for their never ending support throughout the studies. Special gratitude to both of my tutors, Alana Madden and Ninnie Yeo for their moral support and strength given over the past eight month throughout the semester. May the knowledge and experiences gained throughout the semester will be forever useful to me as I continue this life journey. Praise be to Allah.
SITI NORHAMIZAH BINTI MOHD AZMI
00
CONTENTS
Design Studio 3 2014/2015
01 INTRODUCTION 02 MAJOR PROJECT 03 ISSUES 04 DESIGN AIMS 05
CONCEPTUAL IDEAS
06 THE SITE 07 ORGANIZATIONS 08 DESIGN DEVELOPMENTS 09 FINAL DESIGN
01
DS3 Building Must Die
01
INTRODUCTION
DS3 Building Must Die
“Building Must Die does not to kill off architecture as we know it, but calls to re-imagine the design values that lay at the heart of its purpose.”_ Stephen Cairns & Jain M. Design studio 3 2014/2015 highlights the theme of ‘Building Must Die’ representing the construction of built environment based on the human aspirations of expressing our innermost desires and failures. It duplicates the human nature and culture as it developes through the environment that we dwells in.
DS3 BUILDING MUST DIE
Design Methodology Summary
INTRODUCTION PROJECT
Steppin’ Stone
A 2 weeks introduction project for the student with Steppin’ Stone, Oxford as the client. The project called ‘Culinary Experience’ highlights the opportunity of developing health and emotions through our five senses while motivating them to move forward.
02
MAJOR PROJECT Building Must Die
THE PROJECT TEASER
RE:MAKErspace
Project Teaser Vimeo Link:
https://vimeo.com/117398595
A project teaser was prepared to highlight the main issues and programs catered through proposed project.
RESEARCH BOOK
RE + DE
The research book was done throughout the first semester consisting the bakcground, site analysis, issues and proposed brief and research question for the project.
02
THE SITE
Detroit, Michigan
Used to be well-known as an automotive city, the present Detroit lives with the image of a post- industrial urban landscape. Negative issues discussed by global media reflects its declining population while more and more housing were left abandoned by home owners due to unemployment and reliance on that single industry. The timeline of Detroit’s manufacturing industry reflects the rise and fall of it in parallel to Detroit’s population until it declares its bankruptcy in July 2013.
THE SITE
The Location
KEY PLAN Michigan, United States
LOCATION PLAN Detroit, Michigan
Focusing on the creative and manufacturing sectors, the site analysis includes mainly on the intersection between the ‘Creative Corridors’, ‘Manufacturing’ and ‘Industrial’ zone of the city.
INTRODUCTION
Detroit, Michigan
DETROIT NEIGHBOURHOOD CLUSTERS
CIRCULATIONS
DISTRICT ZONING
STRATEGIC RENEWAL IN THE 21ST CENTURY
Freeway and Highway Avenues Main roads Cluster boundaries
THE SITE
Background
MANUFACTURING BACKGROUND With its background in manufacturing, Detroit remains well-known for its skills of making and designing. Until today, its manufacturing industry still provides the highest employment rate in manufacturing as compared to national rate. Its creative industry remains as the main identity while technology keeps on evolving within the city. In 2011, Detroit’s leading subsectors in technology such as automotive, life-sciences and tech-related industries are at par with Silicon Valley, the hub of leading tech companies in the U.S. These prove that the city is evolving from within focusing on what it does best, which is ‘manufacture’. CREATIVE COMMUNITY There are people leaving, but the people who stay are the ones who really care about Detroit. Its rise and fall in both population and economy illustrates that it is not a stagnant city. With that, people are giving hope and believe that it have the ability to start from scratch. At the same time, there are things that get invented there such as community organizations and how people start filling in and do their own work such as providing services to the city and doing different ways of doing fundraising. There are creative and innovative ways to start developing Detroit from within and it will become known for something again. TECHNOLOGY & INNOVATIONS Manufacture involves high-tech and handicraft. These are the things that keep Detroit thriving until today. Those remain as Detroit’s identity while revealing the people’s creativity, the culture of making and innovating. OPEN SOURCE Open source organizations such as Data Driven Detroit, Loveland Technologies and Motor Mapping are among the proves that Detroit are striving towards a better future as these organizations are available for the community to make use of information provided by them to develop Detroit from within.
THE SITE
Manufacturing and Population 1903
Ford Motor Corporation founded and the population started to rise
1908
General Motors founded while the population keep on increasing as more people started to coming into the city due to job opportunities in the industry.
1913
Ford pioneers assembly line production, thus, opening more job vacancy for Detroiters as well as inviting people from outside of the city to start filling in.
1925
Chrysler Corporation founded, another big company for the motor city and more job opportunities.
19401945
“The Arsenal of Democracy”
19592012
Motown Records founded (1959), Race Riots (1967), Oil Crisis (1973), “Murder capital” of US (1974), Car-industry bail-out (2009), Murder rate tops 1970s level (2012)
JULY 2013
Detroit files for Bankruptcy
THE SITE
Open Source Towards City Development
2008
Loveland technologies pioneered the open source system for Detroit’s development
2012
Shinola Detroit founded while Detroit Future City and Data Drive Detroit started
JULY 2013
Detroit files for Bankrupt, Data Drive Detroit collaborate with Motor City Mapping (October 2013)
JULY 2014
Maker Fair Detroit first started its annual events (every July)
2014FUTURE
Updated plans on Detroit Future City, Maker Fair Detroit, More maker events, Blexting, Motor City Mapping and more.
THE SITE
Needs and Innovations
The human basic needs as described in the pyramid of Maslows hierarchy highlights all the needs of Detroiters today. Throughout the declining of population and its main economic activities, Detroiters suffers mostly in fulfilling their basic needs such as food and shelter that was affected due to unemployment. “Need is often a prime driver of INNOVATION and DETROIT needs a lot�_CNN Money, 2014
With the skills in manufacturing that are related to handicrafts and working with high-tech machines that are most commonly in industrial production, some Detroiters are commited towards their community revitalization. Some are creatively solving urban issues through community garden, promoting arts and music as well as developing their own manufacturing businesses such as makerspace. These are the creative community of Detroit and mostly are young entreprenuers graduated from universities and even Detroiters who came back into the city to save it from within.
THE SITE
Innovative Detroit
Innovative Detroit which developed from its manufacturing background, highlighting creativity and technology to enhance their economic development
THE SITE
Detroit Civic Tech Human-Centred Design
Technology is growing, but there is still a dearth of technologists in Detroit. Many Tech job unfilled due to the lack of qualified applicants. Several organizations offer web develepment classes and media procuction classes including design and video. Business development and branding to support startup culture. Data, visualisation and analytics.
Tech Training
Different background; tech scene remain diverse and dynamic.
Open Data
Examples; Detroit Digital Stewards, Develop IT, Grand Circus, Detroit Training Centre, Co-Open, Math Corps, Connect your Community and Detroit Future Media. Start-up Culture
Meet Up Culture
Detroit civic tech highlights the S.T.E.A.M. education while injecting arts into the sciences. Tech training, meet up culture and start up culture are looking towards social enterprises while open data allows city development at every levels with the involvement of public communities. Coordinated & Creative Partnership
Maker Culture and S.T.E.A.M
THE SITE
Detroit Civic Tech
“More than half of the current job are based on the 4 economic pillars�
The four economic pillars are focusing on the education and medical industries, digital and creative industries, industrial employment as well as local entrepreneurship. These economic pillars holds more than half of the current employment in Detroit. From that, three of the industries are focusing on the creative and tech. It is well suited in creating jobs for people from all skills and background. Current employment: Includes private, non-private and self-employement Well suited to creating jobs or people of all skills and background.
03
ISSUES
Unemployment + Blight
03
ISSUES
Unemployment + Blight
UNEMPLOYMENT Detroit holds a very high unemployment rate due to the decline of its automobile industry. At the same time, more and more tech job opportunities are coming into the city from various tech companies. However, there are low number skilled workers in tech job that affects the availability of job opportunities for Detroiters and affecting the unemployment rate in general.
BLIGHT Since the industrial crisis, most Detroiters who works with the automobile industry had lost their income and were not afford to pay taxes. Due to that, people starting leaving the city and left their houses vacant. Throughout the years, these houses were open to tresspass, affected by fire damaged and even open to public nuisance which then catogarized as ‘blight’.
Vacant lot due to demolished structure
ISSUES
Unemployment
Selected industry supersector employment percentage changes from 2013 until June 2014 shows the rise of manufacturing supersector as compared to the national statistics eventhough it was declared bankcrupt in July 2013.
Comparison of technology perforamance between Detroit and Silicon Valley shows both hold the highest concentration of tech jobs in the United States. Events such as Maker Faire and Tech Week are among the hub that helps Detroiters to promote and broaden their prospectus.
ISSUES
Blighted Structures
Since the industrial crisis, most Detroiters who works with the automobile industry had lost their income and were not afford to pay taxes. Due to that, people starting leaving the city and left their houses vacant. Throughout the years, these houses were open to tresspass, affected by fire damaged and even open to public nuisance which then catogarized as ‘blight’.
ISSUES
Occupancy . Auction . Structures
Unoccupied
Occupancy map
Auction
Auction property
Structures
Structures vs Lots
04
DESIGN AIMS
DS3 Building Must Die
RESEARCH QUESTIONS
RE:MAKE?
RESEARCH STATEMENT
Detroit’s rise and fall in economy and population illustrates that it is not stagnant as a city. With its heritage in manufacturing, Detroit is still well known for its skills in art of making and designing as the city still provides the highest employment rate in manufacturing industries compared to the national rate, and at its core is the creative industry that has its roots planted deep in the city as the main identity of the city, complementing the evolving technological context. In 2011, Detroit’s leading subsectors in technology such as automotive, life-sciences and tech-related industries are at par with Silicon Valley, the hub of leading tech companies in the United States, proving that the city is still evolving and keeping up with other places while focusing on what it does best, which is to “Manufacture”.
“Can RE:MAKErspace Detroit recreate its identity through the act of reclaiming?
Open source organizations such as Data Driven and Motor Mapping are among those who demonstrate that Detroit is striving towards a better future as these organizations are available and accessible for the community to make use of information provided by them to help develop Detroit from within. Manufacturing industry encompasses high-tech and handicraft approaches, which are the components that keep Detroit thriving and competitive until today. It continues as Detroit’s identity and acts as one of the medium for people’s creativity through “Makers” movement which highlights the culture of making and innovating. RE:MAKErspace is an intervention proposal aiming to enhance the social environment, economic, and architectural development of the City of Detroit, capitalizing on Detroit’s manufacturing background and its high reputation in technology as well as vast potential existing resources from its blighted structures. Keywords: Reclaim, Makerspace, Manufacture, Innovation, Creativity, Open Source
CREATIVITY
MANUFACTURER
DIGITAL TECH
ECONOMY
NETWORK DIAGRAMS
Stakeholders
DECONSTRUCTION. SALVAGE. RECLAIM Deconstruction in Detroit are mainly done by Detroit City Council in collaboration with Architectural Salvage Warehouse of Detroit (ASWD) and Reclaim Detroit. These are the existing organizations that are working together to fight blight, the main issues in Detroit today. MAKERS. MAKERSPACE Open source organization such as makerspace helps develop Detroit through available skills and creativity of Detroiters while developing the culture of making and manufacturing. It also involves technology and business training in order to sustain and develop future makers. DETROIT CITY COUNCIL. OTHER ORGANIZATIONS Makerspaces, ASWD and Reclaim Detroit are seen as potential bodies that could help build Detroit again. Each organizations could attract funding bodies from different backgrounds such as creative industries, construction, sustainability and others.
NETWORK DIAGRAMS
NETWORK DIAGRAMS
Target Users
Job Seeker
Knowledge Seeker
Funding Body
Interested Publics
GENERAL PUBLIC Provide Machines
Provide Machines
Makerspaces
TECHNOLOGY COMPANIES
RE:MAKERSPACE
COMMUNITY OF MAKERS
Promote through Open Source
Artist & Designers
The main target users are the community of makers, general public, tech companies and the city council.
Manufacturers
These stakeholders have mutual relationship in building Detroit as well as gathering funding bodies from different related industries.
DETROIT CITY COUNCIL & ORGANIZATIONS
Salvage by ASWD
Deconstruction
Reclaim Detroit
OPEN SOURCE MAPPING
Makerspaces Detroit
Existing makerspaces in Detroit with their own funders
05
CONCEPTUAL IDEAS RE:MAKErspace
THE PROPOSAL
Towards The City of Makers
RE:MAKErspace links available activities as developed above to create opportunities towards the ‘City of Makers’. Open source and technology could RE:Brand the products of Detroit and could create a new material from the act of salvage, reclaim and upcycle especially in the creative and manufacturing industries. These could be gathered through deconstruction of blighted structures for the longevity of RE:Source and able to RE:Construct Detroit from within.
Relationship diagram between open source, technology, deconstruction and the act of reclaim, salvage and upcycle through RE:MAKErspace
THE PROPOSAL
Towards the Agenda
Development of ideas from Detroit’s background and issues while utilizing available creativity, economy and culture towards the city of makers
RE:MAKERSPACE DETROIT
Proposal Summary
The RE:MAKErspace aims towards the City of Makers by reclaiming deconstructed materials and processing it to be used by other makerspaces. Reusing, upcycling and recycling timbers that are purely from Detroit gives characters to the products made in the makerspace. Aesthetics of these materials enhances the value of future products made in Detroit for local, national and global users. Networks of Makers Hub that are to be portable and located at every blighted neighbourhood could act as catalysts in educating future makers, tech training for interested publics as well as a mobile workshops for the communities.
RE:MAKERSPACE DETROIT
Proposal Summary
WHO?
USERS Community of makers, students, prototypers, public or anyone with ideas to innovate, invent, think or design using reclaimed material to develop Detroit. STAKEHOLDERS Detroit City Council, Makerspaces, ASWD, Reclaim Detroit, Community of makers. WHY? RE:MAKErspace caters two main issues which are the unemployment and blight in order to enhance both social enterprise and social environment for the community. WHAT? Operating through open source system, RE:MAKErspace invites Detroiters to utilize the available technology and materials in Detroit which are gathered through the act of salvage, reclaim and deconstruction. These also involves portable workshops that could be anywhere when it is needed all over Detroit
HOW? Through open source system and the four design model inspired from ‘The Great Recovery’. These are towards ‘zero waste design’, sustainability and longevity of the products and its built environment. Deconstruction and Reclaim caters the main issues and ensure sustainability of resources. WHEN? Short-term and long-term plan are designed towards the agenda, ‘City of Makers’ which involves deconstruction and reconstruction as well as reclaim and recycle of available materials found in Detroit. WHERE? HEADQUARTERS (HQ) The HQ aims to be located in between the industrial and creative corridors in order to cater both manufacturers and designers while deconstructing blight. PORTABLE WORKSHOPS These are to be located on each neighbourhood that have blight in order to deconstruct and reclaim material for the community.
DECONSTRUCT vs RECONSTRUCT
Symbiosis
TOWARDS
“THE CITY OF
MAKERS”
Deconstruting blighted structures are the current approach in fighting Detroit blight done by the city council. In order to reclaim the deconstructed building components, RE:MAKErspace are to work together with the city council on deconstruction site with the portable workshops throughout the five years of deconstruction plan. This is in parallel to the city’s plan to fight blight on most blighted neighbourhoods. Reconstruction plan is structured to be started once it is needed. It may not starts with residentials due to the low number of populations. However, the reconstruction of Detroit’s architecture may starts from creative institutions or townscapes in order to fix the image of these structure and attracts people to starts filling the city.
TERMINOLOGIES
Upcycle . Salvage . Reclaim
Among the applications of reclaimed, salvaged, upcycled and reused timber
INNOVATIVE MATERIALS
RECYCLED MATERIALS
E- WASTE
Among the recycled E-waste products:
Various innovative materials through recycling:
Recycled materials into built environment:
DESIGN MODEL
Upcycle . Salvage . Reclaim The four design model is inspired from ‘The Great Recovery’ design model.
Supply of materials to other makerspaces, manufacturing and other creative industries
Designing for Longevity • Long life space products • Extended through user action of upgrade, fixing and repair. • To be easily assemble and dissassembled • Readily accessible information and product service manuals through ‘open source’ system. Designing for leasing/service • Allow makers to share and lease products as an alternative to owning or buying. • Service design as a key component in an effective circular economics. • Higher specifications of design and materials that increase life and durability. Designing for re-use in manufacture • Designing for re-use in manufacture develops products or their components that can be taken back by business to be re-used or re-built for re-sale. • Focus onto value of material rather than volume. • Research and development of products and services that bring used products back into circular system. • Longevity at a manufacturing scale. Designing for material recovery • Guarantee a quick flow of the productinto their material stream and back out as a recycled raw material. • Fast flowing products and packaging should be redesigned to fit the existing recovery and recycling systems (example: flat pack packaging) • Open source: comprehensive communications should be created to make sure these materials are put in the right streams by consumers.
The four design model inspired from ‘the great recovery’ design model.
Source: www.the greatrecovery.org.uk
THE BIGGER AGENDA
From Detroit to the World
“We’re giving a lot of resources to other townships in the region, where if we had ways to keep all the waste inside Detroit and process it, we could create more wealth for ourselves” _Erin Kelly_ (Landscape Architect for Next
DETROIT LEVEL In Detroit level, the RE:MAKErspace caters in-house material supplies production for the RE:MAKErspace itself as well as other makerspaces within Detroit. U.S. LEVEL The upcycled material supplies and products from makerspaces in Detroit is to be transported to other cities within United States of America. GLOBAL Material supplies, reclaimed lumber, upcycled products are to be exported globally with and enhances its branding as a reclaimed products that were made in Detroit.
The bigger agenda towards the ‘City of Makers’
DETROIT: THE CITY OF MAKERS
Environment . Social . Economical . Others
ENVIRONMENTAL Upcycle, recycle and reuse are planned to save natural resources of Detroit while ensuring these materials to be made available in a long run. SOCIAL RE:MAKErspace could gathering the community of makers, thinkers, prototypers and other creative people with manufacturing and fabribation while promoting the creative culture and craftmanship in Detroit. ECONOMICAL Developing Detroit’s economy through RE:MAKErspace could be a challenge since it is officially bankcrupt since July 2013. However, RE:MAKErspace could re-brand Detroit’s production and enhance its economic values through its creative industry. OTHERS Digital fabrication, architectural salvage and innovative materials are part of the plans towards ‘the City of Makers’.
DESIGN CONSIDERATIONS
RE:MAKErspace
FLEXI-SPACE A makerspace in general requires a flexible space in order to provide various kind of machines and activities for the makers. A multipurpose room or space allows any projects to be made within the working space provided. This will be the main consideration for the architecture. TARGER USERS Each spaces are to be designed to allow the target user to work on their own project while sharing thoughts and ideas from various background of makers or users. D.I.Y. ATTITUDE The space should be able to create a do-it-yourself environment through the space arragement and facilities provided within the RE:MAKErspace. COMMUNITY PRODUCTION The main headquarter and portable workshops could be a place for the community production based on the potential of each neigbourhoods. MAKERS & BREAKERS The RE:MAKErspace promotes its user to be the makers and breakers using the available material found in Detroit for Detroit.
BUILDING TYPOLOGIES
BUILDING THEME & SERVICES
Creative Institutional MANUFACTURING INDUSTRY The involvement of high technology, tools and equipments as well digital fabrication develops manufacturing and industrial image for the RE:MAKErspace especially through the act of upcycling and reclaiming timbers from deconstruction site. CREATIVE INSTITUTIONAL Making, thinking, designing and sharing ideas under one roof makes the RE:MAKErspace a creative institution that touches environmental, social and econimical aspects of Detroit. Developing social enterprise also makes it an incubator for future makers and develop business skills in order to promote their products for local, national and global customers. Through open source, all the machines, tools and equipment are open for public usage including students, makers or even general public who are interested on making things for personal and larger user groups in Detroit. Similarly, shared design and thoughts on reclaim, upcycle, salvage and even deconstruction and reconstruction through information technology could attract potential buyers and global makers to help develop ‘Detroit made’ products. CONSTRUCTION INDUSTRY
MANUFACTURING/ INDUSTRIAL
INSTITUTIONAL/ BUSINESS
CONSTRUCTION INDUSTRY
Deconstruction and reconstruction of blighted structures require specific skill to carefully disassemble each building elements such as windows, doors, floors, wall and even fixtures and fittings. These could provide job opportunity for the communities together with proper training in the construction industry. Building programs provided in RE:MAKErspace:
PHASES OF DEVELOPMENT
Deconstruct . Reconstruct Processing reclaimed materials on deconstruction site for other RE:MAKErspace & other makers
Reclaiming deconstructed timbers from blight
3D print RE:MAKErspace’s own printer and design own machines
Salvaging materials or building components from blight
Reclaiming deconstructed timbers from blight
[RECONSTRUCTION PLAN]
Recycling timbers including its sawdust, wood shave into other products
Supply of materials for global makers and share ideas through open source
Promote collaboration and develop creative communities through RE:MAKErspace
Transfer materials from deconstruction site to reconstruct and reclaim for makers
Develop more makers and tech expertise for ‘the City of Makers’
06
THE SITE
1474 East Warren Avenue
DETROIT CENTRAL DISTRICT
Vehicular Roads
Secondary road Primary road (Avenues)
ARTS AND CREATIVE CORRIDORS
1474 East Warren Avenue
CHOOSING THE SITE • Intersection between indstrial, manufacturing and creative corridors. • Zone: Repurpose land
1. Artisan Market 2. College of Creative Studies 3. Russel Industrial Centre 4. Architectural Salvage Warehouse Detroit 5. Detroit Institute of Art 6. Proposed Site - 1474 East Warren Ave.
ARTS AND CREATIVE CORRIDORS
1474 East Warren Avenue
The site : 1472 East Warren Avenue, Michigan. A formerly frozen food industrial building located along East Warren Avenue towards Gratiot Avenue and Grand River Avenue.
SITE CONTEXT
1474 East Warren Avenue
THE EXISTING BUILDING
1474 East Warren Avenue
THE EXISTING BUILDING
1474 East Warren Avenue
07
ORGANIZATIONS RE:MAKERspace
ORGANIZATIONS
Organizational Ideas
ORGANIZATIONS
Sectional Diagram
SITE ANALYSIS
Existing Stuctures . Shadow Casting
The site which consists of several structures which are heavily damaged by fire.
EXISTING MASSING
SHADOW CASTING DIAGRAM
SITE ZONING DEVELOPMENT
1474 East Warren Avenue
GROUND
GRID OF BUILT FORM
STRUCTURE
HEAVY FIRE DAMAGED - DEMOLISH
SHADOW STUDY: JANUARY - APRIL - JULY - OCTOBER
GOOD CONDITION- REMAIN
SITE ZONING
ORGANIZATION
RE:MAKErspace
ORGANIZATIONS
Making and Breaking
Divided into three main programs: Deconstruction . Reclaim . Reconstruction Zone
Inventory Zone as a shared program between Deconstruction and Reclaim Zone
The ground floor is divided according to the size/scale of public coming from different directions. Bigger scale from left; Creative Corridor and smaller from right; blighted neighbourhood
Publics are brought towards the first floor where the main makerspace is located at the Reclaim Zone
MASSINGORGANIZATION & ZONING DEVELOPMENT Deconstruct . Reclaim . Reconstruct Circulations and massing
THE SITE Heavily re damaged and abandoned frozen food industrial building
REMAIN Structurally sound structure is remain while extending the grid towards the whole site to t with the idea of exibility and modular
GRIDS AND FRAMING Grids are extended from the existing building with 4800mm (w) x 7500mm (l) x 4800mm (h) dimensions throughout the site
SERVICES CIRCULATION Ideal circulation for Portable Workshop or supply drop o
PEDESTRIAN CIRCULATION Pedestrians coming from Creative Corridors and blighted neighbourhoods
GROUND PROGRAMS Main programs on the ground are focusing on public activities coming from Creative Corridors Programs: Maker Faire and outdoor makerspaces
SERVICE ROUTE WITHIN GRID Extruded services path within the grid creates a hollow ground along the service route for public activities
TOWARDS MAIN PROGRAM Directing pedestrians towards the main programs on upper oors above services circulation
TOWARDS MAIN PROGRAM Directing pedestrians towards the main programs on upper oors above services circulation
SERVICE ROUTE WITHIN GRID Extruded services path within the grid creates a hollow ground along the service route for public activities
PEDESTRIAN PATH WITHIN GRID Pedestrians are directed on upper oors through main entrance from ground oor
INVENTORY AND GRID Larger span between steel framing along main pedestrian entrances and public activitives at the front and rear parts of the of the grids
MAKING & BREAKING
Project Development Summary
SPATIAL RELATIONSHIP
Deconstuction Zone
SPATIAL RELATIONSHIP
Reclaim Zone . Reconstruction Zone
SPATIAL RELATIONSHIP
Reclaim Zone . Reconstruction Zone
SERVICES CORE
ZONING: DECONSTRUCTION > RECLAIM > RECONSTRUCTION
CIRCULATION
FOLDABLE SPACES
HORIZONTAL PLANNING
Material Flow . Circulation . Core . Water Harvesting. PV Panels
[ [
Portable Workshop Reclaim Process Deconstruction Training Centre Inventory Shaft Hands-on work Centre Flex Workshop Prototype Lab Inventory Shaft
[
Entrepreneur Centre Tech. Centre Creative Centre Flex Space Co-Work Space
PEDESTRIAN CIRCULATION MATERIAL FLOW
08
DESIGN DEVELOPMENT RE:MAKErspace
DISTRIBUTION STRATEGIES
Macro Distribution
Deconstructed timber from deconstruction site is then transferred by portable workshop towards RE:MAKErspace for it to be processed and reclaimed. The future phasing development which will be focusing on reconstruction which will be utilizing the portable workshop for future modular construction.
ORGANIZATION
RE:MAKE Flow
DISTRIBUTION STRATEGIES
Micro Distribution
Micro distribution system displays high tech distribution system within the building through the Electric rail as the main distribution system to transfer between Deconstruction Zone > Inventory Zone and Reclaim Zone.
DISTRIBUTION STRATEGIES VIEW TOWARDS FLEX WORKSHOP Inventory Shaft + FlexWorkshop Workshop Inventory Shaft + Flex
Grids within ex workshops allow exibility in terms on arrangement and integration of electrical services for machines and printer for the RE:MAKErspace
VIEW TOWARDS FLEX WORKSHOP Inventory Shaft + Flex Workshop
Grids within ex workshops allow exibility in terms on arrangement and integration of electrical services for machines and printer for the RE:MAKErspace
DISTRIBUTIONSUPPLY STRATEGIES VIEW TOWARDS DROP OFF VIEW TOWARDS DROP OFF Inventory ShaftSUPPLY + Flex Workshop
Supply drop off on the ground which then collectsdrop theoffmaterial from the Portable Supply on the ground which then Workshop towards the Deconstruction collects the material from the Portable zone on thetowards rst oorthe for itDeconstruction to be processed Workshop at the zone onReclaim the rst process oor forarea. it to be processed at the Reclaim process area.
OPEN SOURCE STRATEGIES
Folding .Flatpack .modular
OPEN SOURCE STRATEGIES
Folding .Flatpack .modular
STRUCTURAL STRATEGIES
Structural Frame
One way composite steel frame as the primary structure throughout the whole building.
CONSTRUCTIONAL STRATEGIES
Steel Frame Construction
Castellated I-Beam connected to the building envelope, floor system and roof system that are mainly a transparent material such as glass and perforated steel.
B
Reclaim . Salvage . Upcycle
A
B
A
Facade: Inventory Zone Perforated Wire Mesh Panel
B
D
E
Skylight Integrated Concentrating (IC) Solar Facade System
C
Steel Frame Construction
RE:MATERIAL
B
Facade: Inventory Zone Perforated Wire Mesh Panel
Upcycle
CONSTRUCTIONAL STRATEGIES
A
A
C
A
Facade: Inventory Zone Perforated Wire Mesh Panel
B
Skylight Integrated Concentrating (IC) Solar Facade System
B
C
Skylight Integrated Concentrating (IC) Solar Facade System
Main Structural Frame Cellular Steel Beams with Circular Openings
C D
Facade: Internal Partitions E Adaptive Fritting Technology Facade: Internal Partitions Facade: External Walls D
Adaptive Fritting Technology
GlassX, a Phase Changing Material (PCM)
-Fully variable shading control gain and glare -Privacy control
-Fully variable shading control -Reduced solar gain and glaresolar -Reduced -Privacy control
E
Facade: External Walls GlassX, a Phase Changing Material (PCM)
Material strategies: Transparent qualities of each material selected fits to the main concept of open source which is to promote knowledge and skill sharing. The transparency of its construction material itself could attract public to come in and get inspired. LOAD PATH AND RESISTANCE TO LOAD
C
Main Structural Frame Cellular Steel Beams with Circular Openings
Facade: Internal Partitions Adaptive Fritting Technology -Fully variable shading control -Reduced solar gain and glare -Privacy control
Facade: External Walls GlassX, a Phase Changing Material (PCM)
ENVIRONMENTAL STRATEGY
Sun Path + Ventilation
Micro distribution system displays high tech distribution system within the building through the Electric rail as the main distribution system to transfer between Deconstruction Zone > Inventory Zone and Reclaim Zone.
ARTIFICIAL LIGHTING
DAYLIGHT THROUGH SKYLIGHTS AND LIGHT SCOOPS
STUDY MODEL OF MODULAR CONSTRUCTION WITHIN THE GRID THROUGH JOINTINGS AT EVERY MIDDLE CONNECTIONS
THE GRID OF EXISTING BUILDING ON SITE
OPPORTUNITY OF BREAKING THE GRID BY ADDING SLANTED ELEMENTS
EXPERIMENTATION OF SPACES WITHIN THE GRIDS
KIRIGAMI PRINCIPLE AND ITS JOINTING WERE STUDIED AS CONSTRUCTION METHOD
FOLDING MECHANISM (CLOSE) ACTS AS SHADING DEVICE
FOLDING MECHANISM (OPEN) AS EXTRA PRIVATE CUBICLE WORKSHOP
09
FINAL DESIGN
RE:MAKErspace DEtroit
DECONSTRUCTION WORKSHOP
RECLAIM PROCESS
INVENTORY SHAFT
ENTREPRENUERSHIP TRAINING MATERIAL RECEIVEING CHAMBER
PEDESTRIAN BRIDGE
OFFICE
TREE-D PRINT ROOM DECONSTRUCTION LOBBY
DECONSTRUCTION ADMIN.
CREATIVE CENTRE
FLEX WORKSHOP
AMPHITHEATRE
COLLAB ALCOVE
AMPHITHEATRE
DECONSTRUCTION ATRIUM DECONSTRUCTION TRAINING
PROTOTYPE LAB
FLEX WORKSHOP
PRIVATE CUBICLE WORKSHOP
FLEX WORKSHOP
PROTOTYPE GALLERY