Week 6 | Wednesday, July 23rd 2014
The aims are to make people learn, know, and care about their nation’s culture, especially Tambora. ...in a fun way!
Week 6 | Wednesday, July 23rd 2014
GET LOST
Week 6 | Wednesday, July 23rd 2014
LEARN
It’s like thinking of something. Learn means you are curious on knowing the fact.
KNOW
After learning something, you will know the fact. Sometimes it makes you excited.
CARE
Hope people could take care of everything in Tambora after learning and knowing.
Week 6 | Wednesday, July 23rd 2014
LEARN
. . . dots as the symbolization of curiosity
KNOW
! exclamation marks as the symbolization of excitement
CARE
( ) brackets as the symbolization of protect and caring
Week 6 | Wednesday, July 23rd 2014
LOGO DEVELOPMENT
LEARN
KNOW
CARE
Week 6 | Wednesday, July 23rd 2014
LOGO DEVELOPMENT
Week 6 | Wednesday, July 23rd 2014
LOGO DEVELOPMENT
If you want to be survived on the game, you have to finish the missions! The combination of 3 aims.
Week 6 | Wednesday, July 23rd 2014
THE MISSIONS
Round 1: > Collect 100 coffee beads or > Plant the coffee. 10 plants! Round 2: > Make 2 bottles of honey Round 3: > Speak fluently in Sumba language about Tambora’s explosion tragedy Round 4: > Play Sumba traditional song using Sasando or > Make a Sasando Round 5: > Play football using kain tenun ikat
Week 6 | Wednesday, July 23rd 2014
WHAT THEY GET
1st winner 15.000.000 2nd winner 10.000.000 3rd winner 5.000.000 (+) Souvenir from Tambora (+) 3 meals during the competition
Week 6 | Wednesday, July 23rd 2014
EXAMPLE OF THE MISSION’s CARD
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Integer malesuada.
Week 6 | Wednesday, July 23rd 2014
EXAMPLE OF THE MISSION’s CARD
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Integer malesuada.
Week 6 | Wednesday, July 23rd 2014
FUN FACT CARD