Final Submission ARCH 4981: Senior Project I - Tectonics Stream Dr. Sherif Morad & Dr. Amr Abdel Kawi Fall 2019 Nadine Hani Abdelghani 900150398
“A shift from product to process has the social advantage of reducing the architect’s and designer’s present unhealthy concern with the completeness of the end-product” - Cedric Price
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Fuwwah
Problem Definition
The Soul of Fuwwah
Intellectuals: Foreigners, Government Officials and NGOs
A Series of Circles of Influence of Transport,Trade and Physical Heritage
Selling Kilim Now $
Kilim NGO for Women X
Teach unskilled Women and Give them Low Wages
Lost Skill
Foreigners Buy Kilim from NGO
Kilim Artisan
Preserve Historic Architecture
Unique Mangour Material
365 Mosques
Local: Kilim and Brass Artistans, Farmers and Fishermen Source of Family Income
Social Ecosystem Fishermen Brass Artisans
Women and Children Disentangle the natural threads and Dye them Man Designs and Produces on the “Nole�
Heritage as Nodes of Daily Events
Kilim Artisans Farmers Employees
Problem Statement There is a Gap between Heritage as a Physical Object and Heritage as a Social Process
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Generating a Social Laboratory Cedric Price - Heritage as an Event in Time Cedric Price advocated for architecture as a temporal event with a natural lifecycle, to be demolished after its use becomes obsolete, facilitating a continuously regenerative process. He looked at architecture as a Situationist backdrop to facilitate human activity, by combining Learning + Leisure.
Fun Palace
Inter-Action Center
Mutability
Temporality
Constantly Re-invented - Appearance - Program
Any time of day or night, winter or summer - Dismantled - Transformed - Transported
Multiplicity
Situationism
Choose what you want to do, or watch someone else doing it.Variety in: - Sociability - Type - Pace
Implies that something should be done to it. Stimulate new behavior: - Human Encounter - Play
Thesis Statement Re-energizing the Social Ecosystem to Bridge the Gap between Heritage as a Physical Object and as a Heritage as a Social Event
A RegerativeTypology
Process-Based
Product-Based
Farmers
Fashion Design
Hotel
Skill School
Recreational Center
Social Laboratory In order to facilitate a continuous regeneration of the social ecosystem, my project will be a social laboratory that is highly responsive to the temporal needs of Fuwwah and its inhabitants. It will be highly mutable to allow for the functional multiplicity of a variety of different activities in one space. Firstly, an hotel is proposed for the people with enough power to make a change, including access to efficient production, sales and funding resources, are constantly lacking of a place to stay in Fuwwah overnight, limiting their projects, and hindering their long term sustainability. Secondly, a recreational center will solve the local community’s need of public place and a sense of entitlement to their own development and to basic human needs, as well as strengthening the local ecosystem. Finally, by facilitating an extended network of learning, the skill school will act as the melting for the regenerative process, where both sides of the bridge are needed to maximize its potential. Thus, a more grass roots approach to community development will be applied that capitalizes on local knowledge.
Children on the Street, reflect a Sense of Ownership
Proposed Regenerative Development Initiators
Brass Artisans Kilim Artisans
Kilim Artisans
Efficiency and Quality
Local Community Furniture Design
Brass Artisans Farmers
Fishermen Kilim Artisans
Mosque Activators
Re-enforcing Heritage as an Event
Brass Artisans Fishermen Kilim Artisans
Sustainable Background Backup Intellectuals
Open River View
Researchers
Government Employees
Educated Youth
NGOs
Designers
Light Structure Sports Club - Local Association of site with Recreation
Investors
Spatial Morph.
Fuwwah
Cedric Price
Architecture
A Compact Ecosystem
Defined Entrances - Arch Shape & Mangour
Movement as a Spatial Driver Spatial Driver
In-Between Spaces
Centralized Artisans
Fishermen Brass Artisans Kilim Artisans
Carve Skyline
Space
Decentralized Network of Contextual Spaces
Farmers Carve Employees
Nodes of Communal Activity Materiality Kilim
Mangour
Temporal Movement
Fun Palace
Plaza Axis derived from the nodes of communal activity, to create a place for continuous social interaction for social regeneration.
In-Between Spaces
Building Heights vigh Negative Space 4 Floors
New Patterns of Encounter
Ecosystem Nodes
Structure
Axial Path Creation for Nodes
Highlight Entrances Kilim as a Temporal Stuctur
Parameters for Regenerative Design Mutability
Temporality
Constantly Re-invented - Appearance - Program
Any time of day or night, winter or summer - Dismantled - Transformed - Transported
Multiplicity
Situationism
Choose what you want to do, or watch someone else doing it.Variety in: - Sociability - Type - Pace
Implies that something should be done to it. Stimulate new behavior: - Human Encounter - Play
Event Node Optimization
Dome - Modular
III IV
Kilim for Temporality
Highlight Main Structure
II 1
Materiality
Structural Logic
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Tectonic Drivers: Local and Global
Decentralized Services
Overall Logic
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Attractor
Activity
MAX Communal (Negative) Space
MAX Proximity
Tectonic Parameters Optimization Strategies
“Continuous Regeneration through Temporal Mutability”
- Modularity vs. 3D Interconnectedness
Overall Experience
- Functional Multiplicity
Visual Integration
- User Density - Movement Pattern - Proximity Group Size - Program Division - Spatial Volume
Communal (Negative) Space
In Spaces Proximity
Spatial Morphology Hotel Rab’
Skill School Madrasa
Privacy
In Between Spaces Recreation Street
Sensory Stimulation
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Tectonic Drivers: Regenerating the Heritage Madrasa
Rab’
Layers of Formality
Visual Integration
Layering of formal, structured spatial organizing axis, with informal irregular labyrinth of educational components.
Core - HIGH Spatial Components - Balanced Transitional Path -LOW
Proper balance, between perceived and conceived experience
Event Node Sequence & Quality
Parametric Variation
Going up: - higher privacy and “sakan” - less social interaction and stimulattion Layers of privacy screen create gradual transition
SabilWekala Caravansarai Kuttab Educational For Caravans Other Typol. Commercial & Charity on the Road
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Se
Int
ern
rvi
ce
Ve st
al S
ibu
rs
Degree of Attachment
le
Temporality
Surprise in Transitional Path
Bent Entrance
X X
Commercial Activity
tai
2 Gallery/ Corridor
Central Court
Dynamic Section Experience
3 Riwaq
Private Terrace
Hidden Character
Transitional Path
Surprising Journey
Sid
External - Formal Gerometric Internal Complex Labyrinth
Mausoleum Destination
eA
lley Duplex
1 Main Street Orient Attract
Structured - Unstructured Madrasa Morphology Main transitional path that governs the structured educational sequence, surrounded by an unstructured Hotel labyrinth.
Skill School Morph.
Event Nodes
Privacy screens
Tectonic Parameters
Hotel Morphology
- User Density - Functional Multiplicity - Group Size - Modular vs 3D - Sensory Integration
Outreach
Rec. Node III
Triplex
- Both Horizontal and Vertical Connection with Outdoors - Series of Duplexes and Triplexes
Attract Reflect
Riwaq
Learning Riwaq
Rec. Node II Hotel Labyrinth
Gallery
Riwaq
Riwaq
Rec. Node I
R&D
Riwaq Street
Transitional Path
Gallery A Fluid In-Between Logic A fluid street experience where the user seemingly flows fluidly from one space to another throughout the whole building, but it surprised by a landmark event node, that attracts him and redirects him to another path.
Reorienting Node
Gallery
Riwaq
Riwaq Riwaq
Riwaq
Fluid Path
Preliminary Form Formal - Informal School
Religious
X
Storage
Informal, Unstructured Components
Formal, Structured Path
X
Amenities
Zawya
Inter-Zone Relations Event Node Landmark
Background Labyrinth
Structured Skill School Core Labyrinth Entrances
Labyrinth Hotel
Recreational Nodes / Landmarks
Main Transitional Path
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I Site Positionality Catalyst for Future Development The first step in the form generation is the positioning of the different main zones on site according to site conditions. Here the:
Form Generation Stages
Old City Expansions Site
- Visitors’ center - cross roads and high topography - Pier - Nile River with wide turn
Spatial Enclosure
Then Formal Zoning of the skill school is done as derived from the Madrasa morphology
Secondary Structure
Workshops and stores in Fuwwah
Intervention
Site Positionality Logic Temporal Structure
Highest Topography 1 Positioning Recreation at Site Attractors
3rd Party Connector
Spatial Generation Nile View 3 Rotating Buildings to create street axis plazas, similar to fuwwah Morphology
1 Positioning Recreation at Site Attractors
Spatial Generation
Overall Zoning
Skill School Core
The skill school components are clustered in the center, creating a node of interaction in the middle. The Hotel surrounding the skill school, with one hotel component per skill school.The recreation acts as the attractor for the circulation.
Hotel Labyrinth Recreational Event Nodes
Visitor’s Center (Entrance)
Hotel Hotel Pier Learning
Outreach Street Cafe / Restaurant
-0.50
R&D
-0.50
Hotel
+1.00 +2.00 +1.00
-1.50
Nile River with Wide Turn
0.00
Rising Topography
+3.00
Cross Roads
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II Temporal Mutability as a Spatial Organizer Algorithm
Program Division
Spaces in Zones
Spatial Volume
I1Zoning Relations
1 Functional Multiplicity and Connection
Stages of Algorithmic Utilization a Parametric Spatial Generation
Modularity vs 3D Interconnectedness
1 Density & Movement
I1 Proximity
Plan
II1Zone Generation
Functional Multiplicity
Zoning Distribution
Spatial Generation
b Iteration Optimization
Functional Multiplicity / User Density Movement Pattern Proximity Group Size Between People Section 3D Perspective
II1Space Generation
People in Spaces
Plan
Section 1
Section 2
c Bottom-Up Spatial Distribution
People in Spaces
Outreach Zone Example
60 X 60 cm boxes / person for nodes
The design language of the hotel is derived from the Rab’ SpatialBehavioral Morphology
Generative design to optimize for high proximity and the creation of communal space within the room itself, thus creating a dynamic experience.
Riwaq
Riwaq
Program
Gallery
Riwaq
Riwaq Street
1 4-Bed Dormitory 1 6-Bed Dormitory
4 Bed Dormitory
Gallery
3 Private Rooms with a Studio 7 Private Rooms with a Desk
Gallery
Riwaq
5 Private Rooms with a Meeting Area
2 Beds
Riwaq
Riwaq Riwaq
Riwaq
Terrace Gathering Area
2 Beds
Little Spatial Alternatives
Riwaq Gallery Riwaq
Riwaq Overall form optimizing for proximity and morphologically accurate negative space
6 Bed Dormitory
Street
2 Beds Gathering Area
2 Beds
2 Beds
MAX Communal Space
Riwaq
Riwaq Riwaq Gallery
Riwaq
Overlay of inner form into general spatial logic
Riwaq
Street Riwaq
Private Room with Research / Studio
d Locating Circulation Elements
Bed
Studio
Allow Privacy
Entrance
Split Level
Horizontal Corridor
Vertical Staircase / Elevator
e Optimization to Logical Building Private Room with Meeting Area
Bed Meeting Space
Gathering Area
MAX Communal Breakfast Space
Distribution of spaces into the section and plan of the building by drawing the outline of the building around the generative spatial distribution, while maintaining the optimized negative space.
III Temporal Mutability as a Structural Logic Daily Spatial Regeneration by Users Overlapping circulation paths, and temporal space utilization, creates a regenerative spatial experience, and a mutability of various spaces to accommodate for different users. Materials Lab
Pier
Passers-by / Caretakers
Long-Term Students
Cafe Fajr Isha Cafe
Farmers
Kilim Artisans
Fishermen Children
Meeting
Mosque Activators
NGOs
Designers
Investors
Playground
Meeting
Structural Logic
Meeting
Visitors’ Center
Playground
Library
Occupation Patterns
Hotel
Skill School
Recreation
The usage of the building during different times of the day was analyzed to find an occupational pattern of the spaces. It was found that the most used space will be the skill school. Accordingly this is the area with the highest spatial and structural complexity. It is also the largest in volume to accommodate the high user density.
Temporal Activity Labyrinth
Main Activity Space
Landmark
Structural and Form Logic
Percieved Complexity
Clear Geometry
HIgher Complexity of Fuwwah Inspired Dome
PRODUCED BY AN AUTODESK STUDENT VERSION
PRODUCED BY AN AUTODESK STUDENT VERSION
PRODUCED BY AN AUTODESK STUDENT VERSION
PRODUCED BY AN AUTODESK STUDENT VERSION
Structural Outcome
PRODUCED BY AN AUTODESK STUDENT VERSION
Internal Temporal Experience
PRODUCED BY AN AUTODESK STUDENT VERSION
Redefining the Dome as Spatial Landmark PRODUCED BY AN AUTODESK STUDENT VERSION
PRODUCED BY AN AUTODESK STUDENT VERSION
Workshops
Maghreb Asr
Pier
Cafe
Dynamic Experience
Duhr
Researchers Government Educated Employees Youth
Brass Artisans
PRODUCED BY AN AUTODESK STUDENT VERSION
PRODUCED BY AN AUTODESK STUDENT VERSION PRODUCED BY AN AUTODESK STUDENT VERSION
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Architectural Translation Hotel PRODUCED BY AN AUTODESK STUDENT VERSION
Ground Floor Plan
Scale 1: 400
P w/ Meeting P w/ Meeting 4-Bed
Visitors’ Center
6-Bed
Hotel
PRODUCED BY AN AUTODESK STUDENT VERSION
Pier
Kilim
Outreach
Metal General Workshop
Market
Conf. Hall
Learning
6-Bed
Hotel
Street Cafe / Restaurant
Conf. Hall
General Workshop Lecture Halls
PRODUCED BY AN AUTODESK STUDENT VERSION
P w/ Meeting
4-Bed
Hotel 6-Bed
River Cafe / Restaurant
P w/ Meeting
R&D Classrooms
P w/ Meeting
Meeting
Library
PRODUCED BY AN AUTODESK STUDENT VERSION
Floor Plan Analysis
Site Layout
Circulation
Scale 1: 800
Stages of Circulation in around the building starting with a connecting transitional path. Then the path divides into two types of circulation. Courts in terms of the skill school and labyrinth in terms of the hotel
0.00
+3.00
Indoor Islamic Morphological Density
The internal circulation is created by nodes that are inspired from the spatial morphology of the Rab’ and the Madrasa. This results in stages of community encounter
Outdoor Fuwwah Morphological Density
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Figure Ground The outdoor experience is characterized by axial paths inspired from the spatial morphology of Fuwwah. The axis connect the recreational nodes. The intersection of the axis creates new nodes, resulting in new patterns of enounter. A central node of created between the skill school components
The Figure Ground shows an interplay between Fuwwah’s logic of axial paths creating a labyrinth experience, and the internal spatial morphology of the Rab’s and the Madrasa
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Physical Model
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The Labyrinth: Hotel (Rab’) Hospitality Alternatives
4 Bed Dorm 6 Bed Dorm
Private Bedroom with a Research Desk
Private Bedroom with a Meeting Area
Main User
A w/ Outreach
B w/ Learning
1
2
Educated Youth
1
2
2
7
C w/ R&D
17%
2
of Total
2
5
2
Secondary Zone
Space
Hospitality
4 People Dorms
18.5 5
92.5
370.0
6 People Dorms
37.0 5
185.0
740.0
Private Room with Desk
23.5 21
492.7
1970.6
• Researchers • Civil Society • Government Officials
Private Room with Studio
28.5 9
256.5
1026.0
• Designers
Private Room with Meeting Area
28.5 9
256.5
1026.0
• Investors • Civil Society • Government Officials
Riwaq
20.0 4
80.0
320.0
Shared Bathrooms
33.6 2
67.2
268.8
Gallery
40.0 1
40.0
160.0
Circulation & Services
294.1
1176.3
• Youth Students • Researchers • Investors • Civil Society • Government Officials • Designers
TOTAL
1764.4
7057.7
A w/ Outreach
B w/ Learning
7
Researchers
Government Employees
Program
2
Investors Private Bedroom with a Studio
3
2
4
Nodes of Interaction
C w/ R&D
Designers
Hotel Components
Area (m2)
# Total Volume Area (m2) (m3)
Rab’ Morphology
Private Bedroom with a Studio / Research Desk
Riwaq
User Groups • Youth Students
Riwaq Gallery Street Extension
Street Flexible Shading of Transitional Path
Private Bedroom with a Meeting Area Temporal mutability of the transitional path through allowing continuous reshaping of shading mechanism.
6 Bed Dorm
4 Bed Dorm
General Workshops
Palm Tree Bark as Structure
Palm Wood Panels
Workshop Extensions
Kilim Shading
Mullion & Railing
Brass
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The Core: Skill School (Madrasa) The regenerative development process of Fuwwah is divided into a sequence of 5 main steps, inspired by the model of Dandara NGO.The social laboratory will facilitate the first 3 steps, leaving the last 2 to be conducted in the workshops and stores of Fuwwah, so as not to compete with them.
1. 2. 3. 4. 5.
R&D Learning Outreach Production Sales
Program
49%
Main Zone Secondary
of Total
Zone
Social Laboratory
Area
#
Total
Volume User Groups (m3)
1
Area (m2) 50.0
(m2)
Skill
Research and
Computer
School
Development
Lab
50.0
200.0
670.0
Learning
• NGOs
Materials Lab
50.0
2
100.0
400.0
Outreach
• Artistans • Designers • Youth Students • Researchers
City Workshops and Stores
Meeting
20.0
8
160.0
640.0
Riwaq
20.0
8
160.0
640.0
Library
200.0
1
200.0
1800.0
• Artistans • Designers • Youth Students • Researchers Everyone
Lecture Rooms
50.0
3
150.0
750.0
Everyone
Classrooms
42.0
3
126.0
504.0
Everyone
General
70.0
6
420.0
2100.0
Everyone
Metal Workshop
42.0
1
42.0
210.0
• Brass Artistans • Designers
Kilim Workshop
70.0
1
70.0
350.0
• KIilim Artistans • Designers
Riwaq
40.0
8
320.0
1280.0
Everyone
Conference Hall
100.0
2
200.0
1200.0
Regional Market
500.0
1
500.0
4500.0
Meeting Rooms
35.0
3
105.0
420.0
Riwaq
20.0
8
160.0
640.0
Director's
20.0
1
20.0
80.0
Quality Control Office
40.4
1
40.4
161.6
Accountant's Office
10.1
1
10.1
40.4
Administrato
40.4
1
40.4
161.6
9.9
2
19.7
78.9
Riwaq
20.0
2
40.0
160.0
Gallery
40.0
1
40.0
160.0
25.0
9
225.0
900.0
0.0
0.0
3198.6
17376.5
Rooms
Circulation Logic
• Youth Students
(R&D)
Madrasa Morphology
1128.0
Spatial Hierarchy
Learning
Bent Entrance
Workshop
Brass Workshops
Transitional Riwaq Corridor Riwaq
Space
General Workshop
Kilim Workshops Central Gathering
R&D
Madrasa Morphology 675.6
Riwaq
General Workshop
Lecture Halls
Outreach
Classrooms Riwaq Court
Riwaq
Admin.
Everyone
Office
Bent Entrance Transitional Path
• Local Admin.
rs' Office Meeting Rooms Node of Interaction W.C. Circulation & Services TOTAL
Everyone
Secondary Structure
Mangour Structure Bent Entrance with Mangour & the Geometry of Fuwwah
Bent Entrance with Mangour & the Geometry of Fuwwah
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The Transitional Path: Recreation (Street) Generating Event Nodes External Attractors Pier
34%
Internal Social Binding Cafe
of Total
Program Main
Secondary Space
Area
Zone
Zone
(m2)
#
Indoor
Area
(m3)
User Groups
Café and
200.0
1
200.0
1000.0
Everyone
Kitchen
50.0
1
50.0
200.0
• Local Cooks
Visitors' Center
50.0
1
50.0
200.0
Everyone
500.0
1
500.0
2000.0
Everyone
25.0
8
200.0
800.0
0.0
0.0
1000.0
4200.0
Restaurant
Visitors’ Center
Visitors’ Center
Outdoor
Reaching out to Fuwwah, in order to initiate walking tours that raise awareness about the physical heritage and historical significance of the city,
Pier
W.C. Circulation & Services TOTAL
A Continuous Experience
Main Zone
Marketplace (Transitional Path) Pier
Secondary Space Zone Auxilary Spaces TOTAL
Cafe’ / Restaurant
Hotel Terrace View Fuwwah Landmark of Intimacy A clear attraction symbol inspired by the domes of Fuwwah, create a skeleton of a dome as a structural element that facilitated recreational activity below it.
Hotel - Skill School Axis
Transitional Path
Stucco
Volume
(m2)
Possibility for extension to nearby Gather all people within the building cities, and regaining ownership of the together in a central space. Hotel Nile residents must go there for food, and acts as an attractor for the local community
The transitional path act as a temporally mutable space that can be transformed from being a marketplace to a seasonal event space. It also acts as the formal circulation path around the building, going from one part of the skill school to the next. It also has the eleWment of surprise with play with light and entrances to the hotel labyrinth, as well as abrupt nodes to change direction of the user.
Total
Playground Mini Football Field
Area (m2)
#
Total Area (m2)
Volume (m3)
User Groups
200.0
1
200.0
1200.0
• Families
1003.8
1
1003.8
6022.5
• Children
1203.8
7222.5
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The Architect as a Social Designer: The Fun Palace Case. Enquiry: A Journal for Architectural Research, 12(1). doi:10.17831/enq:arcc.v12i1.388 Reclaiming public space. (2011). In Cedric Price – Think the Unthinkable. Retrieved from https://www.ads.org.uk/wp-content/uploads/4446_final-newspaper-cp.pdf Regenesis, G. (2016). Regenerative development and design : A framework for evolving sustainability. Retrieved from https://ebookcentral.proquest.com Saviz, S. (2012). Event and Movement in Architecture « Emperor's New Architecture. Retrieved from http://emperors.kucjica.org/event-and-movement-in-architecture/ Sayed, H. (1987). The Rab’ in Cairo: A Window on Mamluk Architecture and Urbanism. M.I.T. Department of Architecture. Spatial Agency: Cedric Price. (n.d.). Retrieved from https://www.spatialagency.net/database/how/empowerment/price Sprinivsan,V. (2017). Cedric Price's pragmatic approach to design his pedagogy and influence in architecture. Retrieved from https://issuu.com/vigneshsrinivasan2293/docs/thesis-_vignesh_srinivasan ST John's College, University of Cambridge. (2014). "Anti-building" for the future: the world of Cedric Price. Retrieved from https://www.joh.cam.ac.uk/anti-building-future-world-cedric-price Supreme Council of Antiquities. (1997). ترميم آثار فوه. Fuwwah. The information in this section is mainly based on primary research conducted on site. This was done through interviews with employees of the Future Business Women’s Association NGO and the Ministry of Antiquities, and well as local artisans, farmers and fishermen. TLmag. (2016). Why Tschumi Matters. Retrieved from https://www.architonic.com/en/story/tlmag-why-tschumi-matters/7001417 Vogel, D., Robert, D., Gričar, J., Harris, R., & Sorrentino, M. (2003). eTransformation of the silk road: rejuvenating a historical trade network. In 16th Bled eCommerce Conference eTransformation. 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