Cityzen III

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Cityzen A participatory planning game for designing zero-carbon future cities

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Welcome to Cityzen! Cityzen is a game that puts the masterplanning of a city in the hands of the citizen. It is a methodology for participatory planning zero-carbon future cities.

In the game you will assume a role as a topdown stakeholder in the Northern Gateway development. Balancing your own objectives and a shared goal, the aim of the game is to collaboratively design a socially equitable and environmentally sustainable masterplan.


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Welcome to Cityzen! Cityzen is a game that puts the masterplanning of a city in the hands of the citizen. It is a methodology for participatory planning zero-carbon future cities.

In the game you will assume a role as a topdown stakeholder in the Northern Gateway development. Balancing your own objectives and a shared goal, the aim of the game is to collaboratively design a socially equitable and environmentally sustainable masterplan.


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Cityzen hub


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Cityzen

Home

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About

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City

Become a Cityzen to help shape th

Become a part of the £1 billion regene building your city along

Take on the role of Developers, Entrep cooperate in this multiplayer game to city whilst consider

Pla


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yzen

he future of the Northern Gateway!

eration project in North Manchester by gside your community.

preneurs and Environmentalists as you design an environmentally sustainable ring social equality.

ay 15


Cityzen

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News & Anno

Upcoming Live Discussion

DLC #1 Releas

Join us live as we sit down with the developers of the Northern Gateway to talk about the game’s impact in shaping zero-carbon futures.

Collaborate and more people than Cross expansion games, new buil


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ouncements

se: New Cross

The Making of Cityzen

d compete with n ever as the New n brings 9 player ldings and roles!

After the successful release of Cityzen, we explore how its origins, the design process, and how it helps to shape zero-carbon futures. 17


Cityzen

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Shape the f Northern


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future of the n Gateway 19


Cityzen

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Cityzen’s

Collaborate and Compete

Planet an

With shared and individual goals, how will you work with the other players to shape the Northern Gateway?

How will you balan sustainability an to ensure an e sustainable d


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Features

nd People

nce environmental nd social security equitable and development?

Watch and Learn How does your game stack up against the rest? Can you score the highest? 21


Cityzen

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Cityzen

Cityzen is an online multiplayer urban planning game based in the Northern Gateway. The aim of the game is to achieve the highest possible Doughnut score. This is achieved by completing your individual missions and making sure the ‘doughnut’ is balanced. The Doughnut is a game metric derived from Doughnut Economics, a contemporary development theory authored by Kate Raworth which provides a theoretical framework for balaning environmentallyfriendly development with social equity.

About

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CPU Lab

Complexity Planning and U laboratory and related Mas at the Manchester School o

CPU uses a complexity fram digital tools, computationa addressing future ICT disru dynamics in urban process

For more information pleas www.complexurban.com


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b

Urbanism (CPU) is a research sters Atelier of Architecture.

mework to develop new al thinking and urban theory uptions and spatio-temporal ses.

se visit:

The Northern Gateway Developers The developers are the Far East Consortium, Farrell’s, and Manchester City Council. The project aims to deliver 15,000 new homes in a environmentally-friendly, family oriented development. For more information please visit: www.northerngatewaymanchester.co.uk/

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Working in Partnership Working in partnership with the Far East Consortium, Farrell’s, and Manchester City Council, this game has been conceived by a group of MA Architecture students at the Manchester School of Architecture. It invites you to help design the Northern Gateway as an environmentally-friendly development whilst ensuring that the process is collaborative with the existing communities.

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Cityzen

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N

Northern Gateway Site Boundary

Collyhurst

Lower Irk Valley

New Cross

Not to Scale

Graphs


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The Northern Gateway The current masterplan for the Northern Gateway is considering the development as an extension to Manchester City Centre; aiming to build 15,000 new, low-carbon homes with a family-focus. The Northern Gateway covers the existing areas of Collyhurst, New Cross, and the Lower Irk Valley.

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Cityzen

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Leisure Centre

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Retail & Offices


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Sustainable and Equitable Futures Presented with the challenge of ‘how to design zero-carbon future cities’, this game is an approach which utilises collective intelligence for collaboratively designing these future cities. This takes the form of an online multiplayer city-builder game in which you place pieces upon a translated map of Collyhurst.

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Cityzen’s Contribution Our research found that the current development’s focus on environmental sustainability has led to a projected exclusion of the existing communities in the Northern Gateway. We’ve created Cityzen to put the community at the heart of the design process, distilling the necessary architectural knowledge into a fun, engaging and informative online multiplayer game. We’ve made the game but the rest is up to you.

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Climate Change

r Wate

Food

Soci a Equi l ty

ical Polit e i Vo c

Ac Oc id ea ifi n ca tio n

En

lth

ea H

er gy

r ye La on e i on let Oz Dep

ks

Pe Ju ac st e & ic e

r de ity en l G qua E

y

t rsi

e div

r ate l shw Fre drawa h t i W

Ni Ph trog os en ph or & us

Inco m & Wo e rk

Netw or

n Air Pollutio

al Chemic n Pollutio

ation Educ

ng

si Hou Bio L Con and ver sion

Graphs


News

Contact

Using Doughnut Economics Doughnut Economics is a contemporary economic theory which challenges Gross Domestic Product (GDP) as a measure of societal success, but how well a society is able to support its own internal social foundations whilst remaining with the ecological boundaries (Raworth, 2017). This game has used Doughnut Economics as the scoring system where each action has an effect on various social and environmental metrics.

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Cityzen

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Play

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-05 +06 -02 +09 +11 +03


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Your Contribution By playing the game you can help make sure that the Northern Gateway development is socially inclusive through engaging with this game, which forms part of the design process itself. After playing you’ll be able to see your game alongside all the previously played games. Each game has a detailed breakdown of the final scores, how the players acted, there is an opportunity to vote upon the designs that you like most and view in more detail any of the games to understand how high scores have been achieved.

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Pla

Game will open in


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ay

n fullscreen mode

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Play

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Neighbourh

Collyhurst • Low-density Residential context • 3 Roles available • City periphery • Housing focus


hood Select

New Cross • High-density Commerical context • 9 Roles available • City centre periphery • Commerical & Housing focus 41


Loadi


ing...

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Developer The primary objective of the developer is to gain Revenue through the construction of housing. You are able to place mixed-use residential which does reduce the potential housing score, but does generate some revenue. Objectives: Revenue

Housing

Low-Rise Residential

Mid-Rise Residential

Mid-Rise M

+ + +

++ Housing

+ Housin ++ Incom - Land C

Housing Land Conversion Biodiversity


Doughnut Areas of Focus: Housing Income & Work Land Conversion

Mixed Use

High-Rise Residential

High-Rise Mixed Use

ng me & Work Conversion

+++ Housing -- Land Conversion - Biodiversity

++ Housing ++ Income & Work -- Land Conversion

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Environmentalist The Environmentalist’s main focus is to ensure that city has plenty of green spaces, as well as low carbon footprint. They synergise well with other roles, however as density builds they must do more to negate the impact of the other two roles so as to preserve their score. Objectives: Sustainability

Greenspace

Urban Park

Community Park

Urban Fore

++ Land Conversion + Biodiversity + Climate Change

++ Land Conversion ++ Health + Climate Change

+++ Biodiv ++ Land ++ Clima


Doughnut Areas of Focus: Climate Change Health Biodiversity

est

Green Energy

Streetscaping

versity Conversion ate Change

++ Climate Change

+

Health

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Entrepreneur Your primary purpose is to create commerical spaces which generate Revenue. Revenue is generated through the placement of commerical blocks. The greater the density, the higher your income will be. Objectives: Revenue

Commerical

Leisure Centre

High Street Retail

Retail & Offic

++ Health + Income & Work

+ Health + Income & Work - Biodiversity

++ Health + Income & - Land Con


ces

& Work nversion

Doughnut Areas of Focus: Health Income & Work Land Conversion

Mid-Rise Offices

High-Rise Offices

++ Income & Work - Land Conversion

++ Income & Work - Climate Change - Housing

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Scoring

Tur

Notice

Lowest Score Highest Score (Transparent) (Opaque)

The Doughnut is affected as you place your game pieces, as shown right, the effects can simulatenously affect the Environmental Boundary and Social Foundation scores. Make sure to confer with your other players to ensure that you achieve the highest score possible.


rn 0

no data

Turn 1

no data

Turn 2

no data

e that Environmental Boundary & Social Foundation scores are both affected when a player takes an action

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Game Ob

Shared Score

Roal Goal

Roal Goal

Roal Goal


bjectives

You will shortly be connected to a lobby with two other players, the goal of the game is to achieve the highest possible Doughnut score. It is impossible to completely fill the Doughnut singlehandedly. Work with your fellow players to achieve the most socially equitable and environmentally friendly outcome. Alongside the shared goal, each role has a set objective which varies from game to game. Try to balance achieving your given Role Goal with the needs of the community. Good luck!

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Role Se

Choose y

Developer

Environm

Objectives

Objec

Revenue

Sustain

Housing

Green


election

your Role!

mentalist

ctives

nability

nspace

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Entrepreneur Objectives Revenue Commerical

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Role Se

Role Goal Achieve Revenue of £5000 per turn

Tip: The more commerical blocks that you place, the hi


election

igher your revenue!

Entrepreneur Selected! £

£

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Entrepreneur Objectives Revenue Commerical

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Tuto

Welcome t

Before you start please follow a will show you ar

Nex


orial

to Cityzen!

along with a short tutorial which round the game.

xt >

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Score Screen

Detailed Score Breakdown

Score & Chat Here you can find the Doughnut Score and Chat Window. These menus are also collapsable. Notice that any unread messages appear with a notification telling you how many unread messages you have.

Next >

Chat Window

1

Leisure Centre

H

Detailed Typology Informat


High Street Retail

tion Breakdown

Turn Number: 00

End Turn

Acheive Revenue of £5000 per Turn Developer

Retail & Offices

Environmentalist

Mid-Rise Offices

0%

Entrepreneur

High-Rise Offices 61


Score S

Chat Window

Detailed Score Breakdown

00 00 000

The Score screen shows you visual indicator (through the o numeri

The internal numbers are the Boundary & Social Foundation underneath is the cu

Nex

Game This is the chat window where you’re able to communicate with your other players

Type here to chat

1

Leisure Centre

H

Detailed Typology Informat


Turn Number: 00

Screen

End Turn

Acheive Revenue of £5000 per Turn Developer

Environmentalist

0%

Entrepreneur

u the Doughnut Score as a opacity of the Dougnhut) and ically.

e individual Environmental n scores whilst the number urrent total score.

xt >

High Street Retail

tion Breakdown

Retail & Offices

Mid-Rise Offices

High-Rise Offices 63


00 00

Chat Window

Detailed Score Breakdown

Chat W

000

As shown, there is a notificatio some information. When other be notified in th

At the bottom is the message send messages. To send you ca the send

Nex

Game This is the chat window where you’re able to communicate with your other players

Type here to chat

1

Leisure Centre

H

Detailed Typology Informat


Turn Number: 00

End Turn

Acheive Revenue of £5000 per Turn Developer

Window

Environmentalist

0%

Entrepreneur

on from the Game, telling you players send a message you’ll he same way.

box where you can type and an either press ENTER or click button.

xt >

High Street Retail

tion Breakdown

Retail & Offices

Mid-Rise Offices

High-Rise Offices 65


Score Category

00 00

Chat Window

000

00 00 00 00 00 00 00 00 00

Climate Change Ocean Acidification Chemical Pollution Nitrogen & Phosphorus Cycles Freshwater Use Land Conversion Biodiversity Air Pollution Ozone Depletion

00 00 00 00 00 00 00 00 00 00 00

Food Health Education Income & Work Peace & Justice Political Voice Social Equity Gender Equality Housing Networks Energy

Game This is the chat window where you’re able to communicate with your other players

Type here to chat

1

Leisure Centre

H

Detailed Typology Informat


Turn Number: 00

End Turn

Acheive Revenue of £5000 per Turn Developer

Environmentalist

0%

Entrepreneur

Detailed Scores Expanding the score screen shows how you are scoring on each Doughnut Category.

High Street Retail

tion Breakdown

Next >

Retail & Offices

Mid-Rise Offices

High-Rise Offices 67


Detailed Score Breakdown

Score Screen Chat Window

Game Piec

Here you can find your available game piec “Down Arrow” button it will expand so you’ more detail about the piec

All menus are collapsabl

Next >

Leisure Centre

H

Detailed Typology Informat


Turn Number: 00

End Turn

Acheive Revenue of £5000 per Turn Developer

Environmentalist

0%

Entrepreneur

ces

ces, if you click the ’re able to see some ces.

le.

High Street Retail

tion Breakdown

Retail & Offices

Mid-Rise Offices

High-Rise Offices 69


Detailed Score Breakdown

Score Screen Chat Window

Game Piec

Expanding the game pieces bar enables specific categories that the game p

Next >

Leisure Centre

++ Health + Income & Work

H

+ He + Inc - Bio


Turn Number: 00

End Turn

Acheive Revenue of £5000 per Turn Developer

Environmentalist

0%

Entrepreneur

ces

s you to view the piece affects.

High Street Retail

ealth come & Work odiversity

Retail & Offices

++ Health + Income & Work - Land Conversion

Mid-Rise Offices

++ Income & Work - Land Conversion

High-Rise Offices

++ Income & Work - Climate Change 71 - Housing


Chat Window

Leisure Centre H

Detailed Typology Informat

Detailed Score Breakdown

Score Screen


Turn Number: 00

End Turn

Acheive Revenue of £5000 per Turn Developer

Environmentalist

0%

Entrepreneur

Placing Blocks On your turn you are able to perform two actions: Place a new block or overwrite an existing block. To place a block, simply drag and drop the desired building type upon the plot that you’d like to place it. Try selecting Retail & Offices and placing it upon the gameboard. To cancel, Click the Right Mouse Button.

High Street Retail

tion Breakdown

Next >

Retail & Offices

Mid-Rise Offices

High-Rise Offices 73


Detailed Score Breakdown

Score Screen Chat Window

O

Any To

Leisure Centre

H

Detailed Typology Informat


Turn Number: 00

End Turn

Acheive Revenue of £5000 per Turn Developer

Environmentalist

Overwriting Blocks

0%

Entrepreneur

y placed blocks can be overwritten. The overwriting can be done on your own blocks or the other players’. overwrite a block, first drag and drop the desired building type upon an occupied plot. Try overwriting Retail & Offices with Mid-Rise Offices.

High Street Retail

tion Breakdown

Next >

Retail & Offices

Mid-Rise Offices

High-Rise Offices 75


Detailed Score Breakdown

Score Screen Chat Window

Confirmation Do you wish to replace High Street Retail with Mid-Rise Offices?

Leisure Centre

H

Detailed Typology Informat


High Street Retail

tion Breakdown

Turn Number: 00

End Turn

Acheive Revenue of £5000 per Turn Developer

Environmentalist

0%

Entrepreneur

Overwriting Blocks After dropping the replacement block, a confirmation box will appear. Press the tick to confirm the action. Be aware, overwriting blocks will affect all players’ role goal progress, the Doughnut score, and it may affect your relationship to your other players.

Next >

Retail & Offices

Mid-Rise Offices

High-Rise Offices 77


Chat Window

Leisure Centre H

Detailed Typology Informat

Detailed Score Breakdown

Score Screen


Turn Number: 00

End Turn

Acheive Revenue of £5000 per Turn Developer

Environmentalist

0%

Entrepreneur

Overwriting Blocks Well done! The board will now be reset and the remaining mechanics explained.

High Street Retail

tion Breakdown

Next >

Retail & Offices

Mid-Rise Offices

High-Rise Offices 79


Turn Detailed Score Breakdown

Score Screen

In the top right the

To allow other players to you are fin

The bar underneath the

The active player is (here it is th The order of play is D E

Chat Window

N

Leisure Centre

H

Detailed Typology Informat


Counter

Turn Number: 00

End Turn

Acheive Revenue of £5000 per Turn Developer

Environmentalist

e current turn number is shown.

0%

Entrepreneur

play, click the “End Turn” button once nished with your turn.

e Turn Counter shows your Role Goal progress.

s indicated by and expanded tab he Entrepreneur’s turn). Developer, Environmentalist, then Entrepreneur

Next >

High Street Retail

tion Breakdown

Retail & Offices

Mid-Rise Offices

High-Rise Offices 81


Chat Window

Detailed Score Breakdown

Score Screen

Camera Co

To move around the game board yo keyboard keys to na

Try navigating towards the direction pointing.

Next >

Leisure Centre

H

Detailed Typology Informat


Turn Number: 00

End Turn

Acheive Revenue of £5000 per Turn

ontrols

Developer

Environmentalist

0%

Entrepreneur

ou can use the WASD avigate.

n in which the arrow is

>

High Street Retail

tion Breakdown

Retail & Offices

Mid-Rise Offices

High-Rise Offices 83


Detailed Score Breakdown

Score Screen Chat Window

Ca

That con

Leisure Centre

H

Detailed Typology Informat


Turn Number: 00

End Turn

Acheive Revenue of £5000 per Turn Developer

Environmentalist

0%

Entrepreneur

amera Controls Well done!

ncludes the tutorial, click next to begin playing!

Next >

High Street Retail

tion Breakdown

Retail & Offices

Mid-Rise Offices

High-Rise Offices 85


Chat Window Detailed Score Breakdown

Score Screen

Game

1

Leisure Centre H

Detailed Typology Informat


Turn Number: 01

End Turn

Acheive Revenue of £5000 per Turn Developer

Environmentalist

0%

Entrepreneur

Start!

High Street Retail

tion Breakdown

Retail & Offices

Mid-Rise Offices

High-Rise Offices 87


Chat Window

1

Leisure Centre H

Detailed Typology Informat

Detailed Score Breakdown

Score Screen


High Street Retail

tion Breakdown

Turn Number: 01

End Turn

Acheive Revenue of £5000 per Turn Developer

Retail & Offices

Environmentalist

Mid-Rise Offices

0%

Entrepreneur

High-Rise Offices 89


Chat Window

2

Leisure Centre H

Detailed Typology Informat

Detailed Score Breakdown

Score Screen


High Street Retail

tion Breakdown

Turn Number: 02

End Turn

Acheive Revenue of £5000 per Turn Developer

Retail & Offices

Environmentalist

Mid-Rise Offices

0%

Entrepreneur

High-Rise Offices 91


Chat Window Detailed Score Breakdown

Score Screen

Your

2

Leisure Centre H

Detailed Typology Informat


Turn Number: 03

End Turn

Acheive Revenue of £5000 per Turn Developer

Environmentalist

0%

Entrepreneur

Turn!

High Street Retail

tion Breakdown

Retail & Offices

Mid-Rise Offices

High-Rise Offices 93


Chat Window

Detailed Score Breakdown

02 03 005

Game Developer placed High-Rise Housing! Game Environmentalist placed an Urban Forest!

1 1 Leisure Centre

Type here to chat

++ Health + Income & Work

H

+ He + Inc - Bio


High Street Retail

ealth come & Work odiversity

Turn Number: 03

End Turn

Acheive Revenue of £5000 per Turn Developer

Retail & Offices

++ Health + Income & Work - Land Conversion

Environmentalist

Mid-Rise Offices

++ Income & Work - Land Conversion

0%

Entrepreneur

High-Rise Offices

++ Income & Work - Climate Change 95 - Housing


Chat Window

Detailed Score Breakdown

04 05 009

Game Developer placed High-Rise Housing! Game Environmentalist placed an Urban Forest! Game Entrepreneur placed a Leisure Centre! Type here to chat

1

Leisure Centre

++ Health + Income & Work

H

+ He + Inc - Bio


High Street Retail

ealth come & Work odiversity

Turn Number: 03

End Turn

Acheive Revenue of £5000 per Turn Developer

Retail & Offices

++ Health + Income & Work - Land Conversion

Environmentalist

Mid-Rise Offices

++ Income & Work - Land Conversion

5%

Entrepreneur

High-Rise Offices

++ Income & Work - Climate Change 97 - Housing


Chat Window

Leisure Centre H

Detailed Typology Informat

Detailed Score Breakdown

Score Screen


High Street Retail

tion Breakdown

Turn Number: 04

End Turn

Acheive Revenue of £5000 per Turn Developer

Retail & Offices

Environmentalist

Mid-Rise Offices

5%

Entrepreneur

High-Rise Offices 99


Several Tur


rns Later...


Score Category

33 33

Chat Window

066

11 00 00 00 00 05 15 02 00 01 01 -02 20 -01 00 01 01 20 02 -10

Climate Change Ocean Acidification Chemical Pollution Nitrogen & Phosphorus Cycles Freshwater Use Land Conversion Biodiversity Air Pollution Ozone Depletion Food Health Education Income & Work Peace & Justice Political Voice Social Equity Gender Equality Housing Networks Energy

Developer Env could u put a park somewhere ? enviro score is low Environmentalist ye np will put next to high-rise housing

Type here to chat

Leisure Centre

H

Detailed Typology Informat


High Street Retail

tion Breakdown

Turn Number: 08

End Turn

Acheive Revenue of £5000 per Turn Developer

Retail & Offices

Environmentalist

Mid-Rise Offices

35%

Entrepreneur

High-Rise Offices 103


Several More


Turns Later...


Score Category

43 37

Chat Window

080

15 -02 -01 -02 05 15 10 -02 00

Climate Change Ocean Acidification Chemical Pollution Nitrogen & Phosphorus Cycles Freshwater Use Land Conversion Biodiversity Air Pollution Ozone Depletion

01 01 -02 25 -03 01 01 02 20 02 -15

Food Health Education Income & Work Peace & Justice Political Voice Social Equity Gender Equality Housing Networks Energy

Developer probs could’ve done with more greenspace to counter high-rise Environmentalist Yeah, I should’ve put another leisure centre somewhere too

Type here to chat

Leisure Centre

H

Detailed Typology Informat


High Street Retail

tion Breakdown

Turn Number: 20

End Turn

Acheive Revenue of £5000 per Turn Developer

Retail & Offices

Environmentalist

Mid-Rise Offices

60%

Entrepreneur

High-Rise Offices 107


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37 Social Foundation Score

Environmental Boundary Score

5

Developer

Environmentalist

3

Total Score

00:28 6 :2

4

80

Entrepreneur

Messages Sent

Game Runtime


Game Finished!

Your final masterplan 109


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Game F Gallery

Role Goal Progress

Developer Objectives

Graphs

34

Role Goa

Environ

Obje

Revenue

Susta

Housing

Gree


Finished! News

Contact

4%

60%

al Progress

nmentalist

ectives

Role Goal Progress £

£

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Entrepreneur Objectives

ainability

Revenue

enspace

Commerical

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Cityzen

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Climate Change

r ye a L n e io on plet z O De

Envir

er gy En

lth

ks

Socia

r de ty en ali u Eq

G

y

t rsi ive

d Bio

Inco m & Wo e rk

Pe Ju ac st e & ic e

ng

si Hou

Final Score

Soci a Equi l ty L Con and ver sion

ical Polit e Voic ter hwa al s e Fr aw hdr Wit

Ni Ph trog os en ph or & us

Netw or

80

al Chemic n Pollutio

ation Educ

n

43

Ac Oc id ea ifi n ca tio n

Food

r Wate

ea H

Air Pollutio

Graphs

37


Finished! News

Contact

ronmental Boundary

3

15 -02 -01 -02 05 15 10 -02 00

Climate Change Ocean Acidification Chemical Pollution Nitrogen & Phosphorus Cycles Freshwater Use Land Conversion Biodiversity Air Pollution Ozone Depletion

al Foundation

7

01 01 -02 25 -03 01 01 02 20 02 -15

Food Health Education Income & Work Peace & Justice Political Voice Social Equity Gender Equality Housing Networks Energy

View the

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80

Final Score

Date Played: 13/05/21

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Final Score

Date Played: 30/04/21

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Final Sco

Date Played: 29/04/21


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Score (High - Low) Final Score

Date Played: 28/04/21

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Environmental Boundary Score

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5

3

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80

0 Community Score

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M

T If you’ve played the game, or have any questions about it, please click the button below. It will take you to a 10 question form with lots of opportunity to give your own feedback. If you have a shorter query or if there is something that we’ve missed on the questionnaire, please use the message box to the right.

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in past 48 hours

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Site Visits & Games Played 600

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Game: Online Website: Online Servers: Online

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+45%

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01/05/21

50%

New lowest Score (10) achieved New highest score (93) achieved Anonymous user #12299 auto-banned..

25%

User #12331 asked a question (see post)

0% Tasks

02/05/21

User #13122 asked a question (see post) User #1131 asked a question (see post)

Update to latest UI (4.5.2)

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Game: Online Website: Online Servers: Online Updates 4.5.2 Minor bug fixes: • Pie chart update time fix • iOS integration for gallery view • Android integration for gallery view New Components: • Stacked bar chart now available for 4+ data inputs Pie Chart

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title 144 pageCharts & Statistics

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Unique Visitors Games Played

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Reports

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03/21

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04/21

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title 146 pageForms & Questions

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Did you enjoy the game?

Options

Type your answer here

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Bug Reports If you have any other questions, comments or feedback please tell us! Type your answer here

Questions

Drop-off (%)

1. Did you enjoy the...

13%

2. How would you...

15%

3. If you have any...

18%

4. Would you recom...

20%

5. Do you think...

26%

6. Have you any...

27%

7. What (if any) ...

32%

8. Do you know who...

33%

9. Will you be directly...

35%

10. Has this process...

40%

60% Answered all questions

1437 Questionnaires completed


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Type question here..

Question 1: question? Type your answer here

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Send Report

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Game: Online Website: Online Servers: Online Server Loads 100%

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Cityzen Game Data (.csv) 4 Days since last report

Questionnaries 14 Days since last report

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Queries & Questions 14 Days since last report

Strategic Game Analysis (Top 100 Games) 7 Days since last report

Website Engagement 14 Days since last report


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Game: Online Website: Online Servers: Online Report Details Website Engagement New Data since Last Report Number of New Games Generated

982

Number of New Likes (All Masterplans)

870

Number of New Comments (Blog)

152

Number of Unique Visitors

672

Number of Returning Visitors (30 Days)

1272

New High Score Achieved 14 Days since last report

5 Compile & Send Report to Northern Gateway Developers 151


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New com

More players, more buildings, more roles..

You have a

Cityzen

Natalie J. co

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“As a local r the future o

To go to the


Reply Forward Archive Delete

tyzen

mment on your post new comment on your latest blog post.

ommented:

resident really looking forward to this. Interested to see how our involvement is being used for of Collyhurst!”

e post click here

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Upcoming Live Discussion Having recently released our first expansion pack for Cityzen we are excited to announce a live webinar with the Northern Gateway happening on the 21st of June 2021 1700 - 1900 BST. For these two hours we will discuss the latest developments in the Northern Gateway, how the games played in Cityzen have been analysed for implementation in the Northern Gateway, the ongoing commitment to the public to collaboratively design a more inclusive and greener future together. We are joined by the capital backers of the Northern Gateway, the Far East Consortium, the masterplanners, Farrell’s, and Manchester City Council. During this live online webinar we will be taking questions from the virtual floor throughout so if you’ve any outstanding questions you can use the virtual chat or through twitter using the hashtag #CityzenLive (remember to tag us too @Cityzenhub)!

We look forward to seeing you all there! 157


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Upcoming Live Discussion Join us live as we sit down with the developers of the Northern Gateway to talk about the game’s impact in shaping zero-carbon futures.

DLC #1: N

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New Cross

d compete with n ever as the New n brings 9 player ldings and roles!

29/04/21

The Making of Cityzen After the successful release of Cityzen, we explore how its origins, the design process, and how it helps to shape zero-carbon futures.

159


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DLC #1: New Cross

The first DLC (Downloadable Content) expansion pack for Cityzen is now live! We’ve expanded the size of game lobbies for New Cross so up to 9 people can play together! All new roles to embody with all new buildings to place! Note that all these added features are only available on the New Cross map at the moment as the Collyhurst map requires expanding to suit this new maximum number of players (and this will be done in an planned update).

161


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Peace & Justice Political Voice Social Equity


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New Cross DLC: Resident Role

Block

Approve

Reserve

Resident Toolset

Use your Voice! With ability to block developments for a set number of turns, you have more power to shape development. If recommendations of Residents are taken into account Peace & Justice, Political Voice, and Social Equity scores all benefit.

163


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New Cross DLC: Engineer Role

Straight

Corner

T-Junction

Crossroads

Engineer Toolset

Pave the way! The Engineer has the ability to remove, upgrade or add new roads. Make sure that connectivity stays high by collaborating with all other players to ensure Social Equity and Networks stays balanced but be warned, more roads means greater Air Pollution!

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Health Networks Air Pollution


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New Cross DLC: Station Master Role

Straight

Corner

Station House

Train Station

Station Master Toolset

The next train to arrive at Platform 3.. Public transport toolsets! New traffic simulations means that you need to keep up with the population by making sure public transport is easy and accessible for all! You can boost your Health, Network, and Air Pollution Scores.

167


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New Cross DLC: A New Neighbourhood

As shown, the New Cross neighbourhood is far denser than the Collyhurst map so the Doughnut Effects are heavily exaggerated for some categories or suppressed for others. The Collyhurst map focused upon balancing the Doughnut just using the static built environment. However, the New Cross expansion is designed to test your ability to create a living city, where emissions and transport need to be considered! We look forward to seeing your designs!

169


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Upcoming Live Discussion Join us live as we sit down with the developers of the Northern Gateway to talk about the game’s impact in shaping zero-carbon futures.

DLC #1: N

Collaborate and more people than Cross expansion games, new buil


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og

09/05/21

New Cross

d compete with n ever as the New n brings 9 player ldings and roles!

29/04/21

The Making of Cityzen After the successful release of Cityzen, we explore how its origins, the design process, and how it helps to shape zero-carbon futures.

171


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The Making of Cityzen Since the launch of Cityzen we have been inundated with a questions about the design of Cityzen. We’re delighted with the community repsonse to the game. As such this post has been created to answer all Frequently Answered Questions (FAQs), these are: • What informed the graphics choice? • How does the building placement system work? • How did you playtest the game? • How does this contribute to zero-carbon future cities? • What are the current limitations of this game? • How was Cityzen conceived for the Northern Gateway? • How will Cityzen make a difference? • What are your reflections on Cityzen’s design process? 173


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Shown is an original building model that we created as part of our game research. As you can it’s very detailed and trying to show a city full of models like these would be out of reach of most computers!


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The Making of Cityzen What informed the graphics choice? The graphics were conceived of quite early on (they emerge in the Studio Two design development document). We are throwing back to the early isometric games (Rollercoaster Tycoon, Simcity etc.). If you’ve played any of these classics, then you will know that the graphics still hold up well in comparison to the ‘cutting-edge’ 3D games of the time (EA, 2021; RCT, 2021; O’Caimh, 2020). There were also time and performance constraints. As a webbased game it had to be playable on any computer. A city builder requires lots to be rendered at once so keeping it simple was always important (O’Caimh, 2020). The ‘Low-Poly’ (Low Polygon Count) graphics style means less detailed models, which makes development a LOT faster than having to render ultra-realistic 3D models (O’Caimh, 2020). 175


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The site research was compiled into one document, the Typologies & Morphologies booklet.


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The Making of Cityzen How does building placement work?

This bit is a bit technical (i.e. boring) so we’ll break it up into the steps that we conducted. Step 1: As part of our research we identified so-called ‘urban morphologies’ (how buildings are placed), which we then coded within our game. The building placement is based upon the roads around it.

177


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Single Plot

Perimeter

Series

Cul de Sac


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The Making of Cityzen How does building placement work?

Step 2: From the research, we identfied 4 types of plot which the buildings pop-up around: (1) Single Plot, (2) Series (a row) (3) Perimeter (3x2 plot), (4) Cul de Sac (for all irregularly shaped plots). These underlying rules enabled the construction of a varied board, despite there being only 4 types of ‘types’, so-to speak.

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Tool Selected

How does building placement work?

Plot Picked

Determine Road Boundary


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#12 #12

#15 #07 #04

#22

Select Assets From Typology Library

-90⁰ +180⁰ -180⁰ -90⁰ +180⁰ +90⁰

Add Degree of Randomness

Block Populated

Step 3: Using these we designed an algorithm which automatically selects a number of typologies from the toolset, adds some variation, then places them down. 181


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How does building placement work? Single Plot

SemiDetached

Mid-Rise Housing Developer Building Placement Examples

Series


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Perimeter

Cul De Sac

Note: These are taken from the process of designing and refining the building placement algorithm, so minor updates are to likely to occur. 183


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Urban Park

Urban Forest Environmentalist Building Placement Examples


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Note: These are taken from the process of designing and refining the building placement algorithm, so minor updates are to likely to occur. 185


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How does building placement work? Single Plot

High Street Retail

Retail & Offices Entrepreneur Building Placement Examples

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Perimeter

Cul De Sac

Note: These are taken from the process of designing and refining the building placement algorithm, so minor updates are to likely to occur. 187


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Round 1

Round 2

Basic game components & connection issues

More detailed assets & camera controls


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The Making of Cityzen How did you playtest the game? (User Experience) Playtesting was done in 3 rounds for the design development and the 4th round is done synchronously as the game is played. Round 1 was internal testing and we found that the main issues were: connecting to games, the game’s level of detail, building placement, and lack of context around the gameboard. Round 2 focused upon increasing the level of detail within the game and fixing the connection issues. This iteration introduced the first (non-protoype) User Interface but was simplistic. Round 3 testing implemented the context of the site, further refining the level of detail, and refining the user experience through curating the User Interface elements.

189


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Chat window Game: “Welcome to the game! Please use this chat window to confer with the other players. Before you start play, please take a moment to read the brief explanations of the game User Interface (UI).”

type here. type here.

Typically 2-3 storeys, this zoning includes detached, semi-detached, and terraced houses. + Housing Doughnut + Land Conversion Effect: + Bio-Diversity

Toolset:

Low LowDensity Density

Med Density

High Density

Healthcare

Playtesting Round 2 Previous User Interface Design & Game board

End Turn


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The Making of Cityzen How did you playtest the game? (UI Development) As previously mentioned, round 2 was where the User Interface (UI) began to take form. In round two the focus was upon deciding what the most important UI elements were, and making them work in the game. Round three saw the biggest change to UI - this is the current version, where the menus and scores are customisable according to player preferences and enables full real-time analysis in-game.

191


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Blo Back to Blog Climate Change

r Wate

Food

Soci a Equi l ty

ical Polit e Voic

Ac Oc id ea ifi n ca tio n

En

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Ni Ph trog os en ph or & us

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Pe Ju ac st e & ic e

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Netw or

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Air Pollutio

Cityzen


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The Making of Cityzen How does this contribute to zero-carbon future cities? From our research we found that the Northern Gateway’s singular focus on zero-carbon development (rather than keeping inclusion in mind) had led to anxieties within those communties. The main issue was the lack of community involvement in planning a zero-carbon future Collyhurst. Whilst residents were supportive of building zero-carbon homes concerns arose from the affordability of living in the Northern Gateway development. With Cityzen, we have aimed to expand the participatory design process by translating formal architectural knowledge into a game which places community at the heart of the design process using Doughnut Economics to balance Environmental Impact and Social Equity. The game itself is a signifcant contribution due to the dissemination of expert knowledge but it is the connection to Cityzen Hub (this website) that cements this as a viable community design process. 193


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Overlaying the Doughnut Segments of the base game Roles reveals a limitation as not all segments are being equally adressed within the current game build.


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The Making of Cityzen What are the current limitations? The current limitations are in the scope of the current game version. We created the base game to address the key Doughnut categories for developing equitable zero-carbon future cities. We hope to keep adding content which addresses other segments of the Doughnut to further expand of usefulness of Cityzen as a community led zero-carbon future city masterplanning tool. With the New Cross DLC we hope to put transport at the heart of development so there is a better focus on the movement of people within our game, not just the built environment.

195


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How to design zero-carbon future cities? How do you understand the environmental impact of future cities?

The original design challenge presented by the developers of the Northern Gateway


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The Making of Cityzen How was Cityzen conceived for the Northern Gateway? Cityzen arose from the initial brief given to us by the developers of the Northern Gateway. Issues were identified by them and we were handed a list of the key focus areas. From this list, we chose to tackle the design of zero-carbon future cities. However, it was only through fully analysing the divergent effects of zero-carbon development that we were able to identify how issues of inclusivity and participation were central to in the debate. This led us to generate greater questions about the nature of zero-carbon design itself, such as: What kind of zero-carbon future are we designing? Who is designing them and for whom? This game & website integrated participatory planning process has sought to understand how we can inclusively design a greener future for everyone. 197


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The Making of Cityzen How will Cityzen make a difference? Our aim is that the community input provided by the community in the game will be fed back to the Northern Gateway developers who can then make decision based on the interests and opinions of the local community. This has already been realised, with the Northern Gateway project having already vowed to incorporate more greenery near schools, crediting the 45% of users choosing to do this within the game as a key factor in their decision making. Similarly, they have confirmed to protect the currently unused buildings on the junction of Oldham Road and Cornell Street following feedback from 324 users that this is something they would like to see.

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Blo Back to Blog 43% of users placed mid-rise residential here

77% of users placed an urban forest here 4% of users placed a leisure centre here


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The Making of Cityzen How will Cityzen make a difference? As mentioned, the use of Cityzen in developing the Northern Gateway was proposed for greater community impact on the result. This was conceived after researching the consultation process of the Northern Gateway’s strategic regeneration framework. We identified three key issues which we have sought to resolve: (1) The use of questionnaires in the Northern Gateway development moderated and regulated the potential answers of the consultees through a prescribed set of questions. Our approach has enabled complete freedom of expression, where the Doughnut score is an impartial judge of meaningfulness. (2) The physical consultation had very low turn out and this game is a posited method for greater community engagement. (3) For the community, the reasons for the developer choices were not transparent so the creation of a public data platform enables citizens to understand why a particular design had been implemented. 201


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The Making of Cityzen What are your reflections on Cityzen’s design process? Overall, I’d say that this process has been busy. The ambition of this project was just about matched by the work put in. The statutory processes of a design science approach left little room for error and the culmination of all the research put into the first two design development processes have been realised in a tool which seeks to find novel methods of expanding participatory design for zero-carbon future cities, for the betterment of all. On the technical side of things, I’d never touched the Unity game engine before and had minimal experience with the peripheral software (e.g. sophisticated web development frameworks, 3D modelling software Blender) and so experience with new tools has pushed my technical skills far beyond originally expected. - Reiji Nagaoka 203



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