Fod portfolio

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Foundations of Design : Representation, Semester 1, 2018

PORTFOLIO Wei (Naomi) He

952295 Studio 16 - Anastasia Sklavakis


C O N T E N T

M o d u l e

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M o d u l e

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MODULE 1

HOW TO DRAW A CROISSANT?

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How do draw a croissant?

In this module, we learnt to present a three-dimensional croissant onto two-dimensional paper. Photocopies and orthographic drawings have been created step by step in order to construct the final axonometric drawing. I learnt about controlling the lighting when taking photos, as well as how to use photoshop to clean up the images. Depth and shades could be described by different line weights and the distance between the lines, hence I tried out both crosshatching and shading to build up a sence of depth.

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PhotoPhoto of Plan ofview


130 mm

Section A

Elevation

A

B

C

65 mm

Section B

Elevation

Section C

Plan View

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MODULE 2

FLATNESS VS PROJECTION

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Original Mario World

In this module, we created unique Mario worlds based on two Mario world elevations. It was a great opportunity to understand the relationship between flatness and projection, to project flat two-dimensional elevations to a threedimensional axonometric projection, and to build up depth by adding light and shadow.

Mario world 10

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Mario world 18


First Mario World The first Mario’s world elevation have been projected on to a piece of tracing paper, then be traced over by 0.1 and 0.2 fine liners. The traced projection have then been scanned and cleaned up in Photoshop, by using the tools ‘Background eraser tool’ and ‘Spot healing brush tool’.

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Combined Mario World Hand drawing The two elevations of Mario’s world have been combined to one axonometric projection. The lines have been traced over by 0.1 fine liner in order to make the lines visible and clear, and the section cut lines have been traced by 0.2 fine liner.

Photoshop Photoshop has been used to clean up the scan of the hand drawing. ‘ Background eraser tool’ and ‘Spot healing brush tool’ ensure a clean and white background.

Photoshop stage

Hand drawing

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Combined Mario World Illustrator Outlines: The pen tool in illustrator has been used to trace the lines, and some details have been refined at this stage. Colouring: 1pt line weight has been used for the outlines of the shape, ‘eyedropper’ tool has been used to extract the colour palette of the original Mario’s world. The shapes have then be filled with gradient colours, the gradient colours indicate where the light and shades are, which make the surfaces more realistic. Textures have then been added to specific areas, in order to make the world more realistic.

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Illustrated Mario’s new world The theme of this Mario’s world elevations was desert. The pyramids, sand dunes and orange pipes are related to lifeless world. Hence I wanted to show the idea of desertification and how it affects our environment. The surface level is a pure desert that full of pyramids and sand dunes, sand from one the pyramid is falling to the lower level and created a smaller pyramid, surrounded by a dead empty space. By comparison, the green pipes and water symbolise energy and resources, hence it gives an idea of the word before ‘desertification’. Elements like pipes and blocks have been repeated on the surface and the underworld to show a repeated pattern in this world.

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MODULE 3

PATTERN VS SURFACE

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For this module, I wanted to use simple pyramids to create a complex terrain by using repeated patterns. I was inspired by population density graphs, hence I wanted my terrain to show the idea of compression and expansion, in order to show compression, I divided some pyramids into four smaller pyramids. I like the results since the idea of compression and expansion worked out well on my module, and also created an interesting terrain.

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Two labelling system: colours for the joint geometries; numbers and letters for the single geometries describe the location of the geometry. This labelling system is very efficient towards finding the position of the geometries.

Each geometry has been cut, scored, folded and glued, waiting to be joint together.

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Clips have been used to reinforce he geometries together until the glue dries out.


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MODULE 4

FRAME VS FIELD

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Thin Cities 2: Zenobia The city of Zenobia is the city of continues change where it grows through successive superimpositions and elements in different period stay over time. According to the description, Zenobia sits on a dry terrain, there are water barrels to store water; but at the meanwhile, the city also sits on high piling and fish poles are found in the city. So I think the city might once be a village sits on water, that was why the buildings are on high piling. As the city form changed over time, the terrain went dry.

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Isometric View The isometric map indicates Marco Polo’s movement and mood throughout his journey in Zenobia. Marco Polo entered Zenobia from the back, he was just passing by and he did not fit into the working class, so he walked fast. Halfway throw his journey, he was influenced by the peaceful and harmonious atmosphere in the quad, he slowed down and felt peaceful. Right before he exits Zenobia, he wanted to take one last glimpse of the city, he turned back, what he saw was an abandoned quad. He realised that what he saw, in the beginning, was an illusion of what Zenobia looked like before, with the great contrast between the two scenes, Marco Polo felt heavy and wondered what really happened here; was this a happy place or just a place that people wanted to erase. 17


Perspective 1 Fishing town The perspective one is Marco Polo’s first glimpse of the city, which was an illusion of what the city was like before. What he saw was a fishing town with people selling fish, people chatting and having social life in the quad, these working class people describe their city as a happy place. At the background, there are buildings and people catching fish. The sculpture of Poseidon on the capital showed how this fishing town worships the sea god. This perspective emphasized the joyful people in the foreground.

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Perspective 2 Abandoned town Before Marco Polo walked out of the city, he looked back and gave the city one last look. However, what he saw was this deserted quad with broken water barrels, cracked walls, fish bones, and even the Poseidon sculpture on the ground. However, the emphasis of this scene is the house in the background, sitting on pilings on a try terrain. This, is reality, which gives an idea of how Zenobia grow through successive superimpositions.

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Reflection Throughout the course, I have learnt lots of skills, have better understanding on projections and learnt how to develop my ideas. The lectures not only provide knowledge of the principles of each module, but also inspired me and helped me generate new ideas for my own projects. In terms of skills, I have gained photography skills, digital skills, presentation skills. From Module 1, I learnt how to set up photo stage by using a key light, a fill light and a plain background; I learnt to adjust the angle, lighting and composition in order to obtain a good result. From Module 2 and onwards, we learnt to use Photoshop, Illustrator, Indesign and Rhino. In each module, we used multiple softwares to produce our final works, it was good practice which allowed me to explore the tools in each software and make the best use of them to help me achieve my intentions. Rhino allows me to develop and present my ideas and works in three-dimension, which provides a better visual understanding of my works. The Pin-up presentation after each module taught me how to present my ideas to the audience, to structure my presentation to make it easy to comprehend. This learning experience was truly valuable to me, it helps me nurture my skills as a design student, broadened my knowledge and understanding on projection and prepared me for future design works.

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